Change single pointers to multipointers, fix UUIDs in d3d11 and d3d12

This commit is contained in:
imlodinu
2024-12-19 12:23:00 +08:00
parent 61368d942e
commit cce2cb79c9
4 changed files with 141 additions and 142 deletions

View File

@@ -59,15 +59,14 @@ foreign d3d11 {
WKPDID_D3DDebugObjectNameW_UUID_STRING :: "4CCA5FD8-921F-42C8-8566-70CAF2A9B741"
WKPDID_D3DDebugObjectNameW_UUID := &IID{0x4cca5fd8, 0x921f, 0x42c8, {0x85, 0x66, 0x70, 0xca, 0xf2, 0xa9, 0xb7, 0x41}}
// TODO(bill): Convert these to actual internal UUID
foreign d3d11 {
WKPDID_CommentStringW: GUID
}
@(link_prefix="D3D_")
foreign d3d11 {
TEXTURE_LAYOUT_ROW_MAJOR: GUID
TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE: GUID
}
WKPDID_CommentStringW_UUID_STRING :: "d0149dc0-90e8-4ec8-8144-e900ad266bb2"
WKPDID_CommentStringW_UUID := &IID{0xd0149dc0, 0x90e8, 0x4ec8, {0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2}}
TEXTURE_LAYOUT_ROW_MAJOR_UUID_STRING :: "b5dc234f-72bb-4bec-9705-8cf258df6b6c"
TEXTURE_LAYOUT_ROW_MAJOR_UUID := &IID{0xb5dc234f, 0x72bb, 0x4bec, {0x97, 0x05, 0x8c, 0xf2, 0x58, 0xdf, 0x6b, 0x6c}}
TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE_UUID_STRING :: "4c0f29e3-3f5f-4d35-84c9-bc0983b62c28"
TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE_UUID := &IID{0x4c0f29e3, 0x3f5f, 0x4d35, {0x84, 0xc9, 0xbc, 0x09, 0x83, 0xb6, 0x2c, 0x28}}
@(link_prefix="D3D11_")
foreign d3d11 {
@@ -2359,45 +2358,45 @@ IDeviceContext :: struct #raw_union {
}
IDeviceContext_VTable :: struct {
using id3d11devicechild_vtable: IDeviceChild_VTable,
VSSetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
PSSetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
PSSetShader: proc "system" (this: ^IDeviceContext, pPixelShader: ^IPixelShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
PSSetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
VSSetShader: proc "system" (this: ^IDeviceContext, pVertexShader: ^IVertexShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
VSSetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: [^]^IBuffer),
PSSetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: [^]^IShaderResourceView),
PSSetShader: proc "system" (this: ^IDeviceContext, pPixelShader: ^IPixelShader, ppClassInstances: [^]^IClassInstance, NumClassInstances: u32),
PSSetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: [^]^ISamplerState),
VSSetShader: proc "system" (this: ^IDeviceContext, pVertexShader: ^IVertexShader, ppClassInstances: [^]^IClassInstance, NumClassInstances: u32),
DrawIndexed: proc "system" (this: ^IDeviceContext, IndexCount: u32, StartIndexLocation: u32, BaseVertexLocation: i32),
Draw: proc "system" (this: ^IDeviceContext, VertexCount: u32, StartVertexLocation: u32),
Map: proc "system" (this: ^IDeviceContext, pResource: ^IResource, Subresource: u32, MapType: MAP, MapFlags: MAP_FLAGS, pMappedResource: ^MAPPED_SUBRESOURCE) -> HRESULT,
Unmap: proc "system" (this: ^IDeviceContext, pResource: ^IResource, Subresource: u32),
PSSetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
PSSetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: [^]^IBuffer),
IASetInputLayout: proc "system" (this: ^IDeviceContext, pInputLayout: ^IInputLayout),
IASetVertexBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppVertexBuffers: ^^IBuffer, pStrides: ^u32, pOffsets: ^u32),
IASetVertexBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppVertexBuffers: [^]^IBuffer, pStrides: [^]u32, pOffsets: [^]u32),
IASetIndexBuffer: proc "system" (this: ^IDeviceContext, pIndexBuffer: ^IBuffer, Format: dxgi.FORMAT, Offset: u32),
DrawIndexedInstanced: proc "system" (this: ^IDeviceContext, IndexCountPerInstance: u32, InstanceCount: u32, StartIndexLocation: u32, BaseVertexLocation: i32, StartInstanceLocation: u32),
DrawInstanced: proc "system" (this: ^IDeviceContext, VertexCountPerInstance: u32, InstanceCount: u32, StartVertexLocation: u32, StartInstanceLocation: u32),
GSSetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
GSSetShader: proc "system" (this: ^IDeviceContext, pShader: ^IGeometryShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
GSSetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: [^]^IBuffer),
GSSetShader: proc "system" (this: ^IDeviceContext, pShader: ^IGeometryShader, ppClassInstances: [^]^IClassInstance, NumClassInstances: u32),
IASetPrimitiveTopology: proc "system" (this: ^IDeviceContext, Topology: PRIMITIVE_TOPOLOGY),
VSSetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
VSSetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
VSSetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: [^]^IShaderResourceView),
VSSetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: [^]^ISamplerState),
Begin: proc "system" (this: ^IDeviceContext, pAsync: ^IAsynchronous),
End: proc "system" (this: ^IDeviceContext, pAsync: ^IAsynchronous),
GetData: proc "system" (this: ^IDeviceContext, pAsync: ^IAsynchronous, pData: rawptr, DataSize: u32, GetDataFlags: u32) -> HRESULT,
SetPredication: proc "system" (this: ^IDeviceContext, pPredicate: ^IPredicate, PredicateValue: BOOL),
GSSetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
GSSetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
OMSetRenderTargets: proc "system" (this: ^IDeviceContext, NumViews: u32, ppRenderTargetViews: ^^IRenderTargetView, pDepthStencilView: ^IDepthStencilView),
OMSetRenderTargetsAndUnorderedAccessViews: proc "system" (this: ^IDeviceContext, NumRTVs: u32, ppRenderTargetViews: ^^IRenderTargetView, pDepthStencilView: ^IDepthStencilView, UAVStartSlot: u32, NumUAVs: u32, ppUnorderedAccessViews: ^^IUnorderedAccessView, pUAVInitialCounts: ^u32),
GSSetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: [^]^IShaderResourceView),
GSSetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: [^]^ISamplerState),
OMSetRenderTargets: proc "system" (this: ^IDeviceContext, NumViews: u32, ppRenderTargetViews: [^]^IRenderTargetView, pDepthStencilView: ^IDepthStencilView),
OMSetRenderTargetsAndUnorderedAccessViews: proc "system" (this: ^IDeviceContext, NumRTVs: u32, ppRenderTargetViews: [^]^IRenderTargetView, pDepthStencilView: ^IDepthStencilView, UAVStartSlot: u32, NumUAVs: u32, ppUnorderedAccessViews: [^]^IUnorderedAccessView, pUAVInitialCounts: [^]u32),
OMSetBlendState: proc "system" (this: ^IDeviceContext, pBlendState: ^IBlendState, BlendFactor: ^[4]f32, SampleMask: u32),
OMSetDepthStencilState: proc "system" (this: ^IDeviceContext, pDepthStencilState: ^IDepthStencilState, StencilRef: u32),
SOSetTargets: proc "system" (this: ^IDeviceContext, NumBuffers: u32, ppSOTargets: ^^IBuffer, pOffsets: ^u32),
SOSetTargets: proc "system" (this: ^IDeviceContext, NumBuffers: u32, ppSOTargets: [^]^IBuffer, pOffsets: [^]u32),
DrawAuto: proc "system" (this: ^IDeviceContext),
DrawIndexedInstancedIndirect: proc "system" (this: ^IDeviceContext, pBufferForArgs: ^IBuffer, AlignedByteOffsetForArgs: u32),
DrawInstancedIndirect: proc "system" (this: ^IDeviceContext, pBufferForArgs: ^IBuffer, AlignedByteOffsetForArgs: u32),
Dispatch: proc "system" (this: ^IDeviceContext, ThreadGroupCountX: u32, ThreadGroupCountY: u32, ThreadGroupCountZ: u32),
DispatchIndirect: proc "system" (this: ^IDeviceContext, pBufferForArgs: ^IBuffer, AlignedByteOffsetForArgs: u32),
RSSetState: proc "system" (this: ^IDeviceContext, pRasterizerState: ^IRasterizerState),
RSSetViewports: proc "system" (this: ^IDeviceContext, NumViewports: u32, pViewports: ^VIEWPORT),
RSSetScissorRects: proc "system" (this: ^IDeviceContext, NumRects: u32, pRects: ^RECT),
RSSetViewports: proc "system" (this: ^IDeviceContext, NumViewports: u32, pViewports: [^]VIEWPORT),
RSSetScissorRects: proc "system" (this: ^IDeviceContext, NumRects: u32, pRects: [^]RECT),
CopySubresourceRegion: proc "system" (this: ^IDeviceContext, pDstResource: ^IResource, DstSubresource: u32, DstX: u32, DstY: u32, DstZ: u32, pSrcResource: ^IResource, SrcSubresource: u32, pSrcBox: ^BOX),
CopyResource: proc "system" (this: ^IDeviceContext, pDstResource: ^IResource, pSrcResource: ^IResource),
UpdateSubresource: proc "system" (this: ^IDeviceContext, pDstResource: ^IResource, DstSubresource: u32, pDstBox: ^BOX, pSrcData: rawptr, SrcRowPitch: u32, SrcDepthPitch: u32),
@@ -2411,57 +2410,57 @@ IDeviceContext_VTable :: struct {
GetResourceMinLOD: proc "system" (this: ^IDeviceContext, pResource: ^IResource) -> f32,
ResolveSubresource: proc "system" (this: ^IDeviceContext, pDstResource: ^IResource, DstSubresource: u32, pSrcResource: ^IResource, SrcSubresource: u32, Format: dxgi.FORMAT),
ExecuteCommandList: proc "system" (this: ^IDeviceContext, pCommandList: ^ICommandList, RestoreContextState: BOOL),
HSSetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
HSSetShader: proc "system" (this: ^IDeviceContext, pHullShader: ^IHullShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
HSSetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
HSSetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
DSSetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
DSSetShader: proc "system" (this: ^IDeviceContext, pDomainShader: ^IDomainShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
DSSetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
DSSetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
CSSetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
CSSetUnorderedAccessViews: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumUAVs: u32, ppUnorderedAccessViews: ^^IUnorderedAccessView, pUAVInitialCounts: ^u32),
CSSetShader: proc "system" (this: ^IDeviceContext, pComputeShader: ^IComputeShader, ppClassInstances: ^^IClassInstance, NumClassInstances: u32),
CSSetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
CSSetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
VSGetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
PSGetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
PSGetShader: proc "system" (this: ^IDeviceContext, ppPixelShader: ^^IPixelShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
PSGetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
VSGetShader: proc "system" (this: ^IDeviceContext, ppVertexShader: ^^IVertexShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
PSGetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
HSSetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: [^]^IShaderResourceView),
HSSetShader: proc "system" (this: ^IDeviceContext, pHullShader: ^IHullShader, ppClassInstances: [^]^IClassInstance, NumClassInstances: u32),
HSSetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: [^]^ISamplerState),
HSSetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: [^]^IBuffer),
DSSetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: [^]^IShaderResourceView),
DSSetShader: proc "system" (this: ^IDeviceContext, pDomainShader: ^IDomainShader, ppClassInstances: [^]^IClassInstance, NumClassInstances: u32),
DSSetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: [^]^ISamplerState),
DSSetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: [^]^IBuffer),
CSSetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: [^]^IShaderResourceView),
CSSetUnorderedAccessViews: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumUAVs: u32, ppUnorderedAccessViews: [^]^IUnorderedAccessView, pUAVInitialCounts: [^]u32),
CSSetShader: proc "system" (this: ^IDeviceContext, pComputeShader: ^IComputeShader, ppClassInstances: [^]^IClassInstance, NumClassInstances: u32),
CSSetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: [^]^ISamplerState),
CSSetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: [^]^IBuffer),
VSGetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: [^]^IBuffer),
PSGetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: [^]^IShaderResourceView),
PSGetShader: proc "system" (this: ^IDeviceContext, ppPixelShader: ^^IPixelShader, ppClassInstances: [^]^IClassInstance, pNumClassInstances: ^u32),
PSGetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: [^]^ISamplerState),
VSGetShader: proc "system" (this: ^IDeviceContext, ppVertexShader: ^^IVertexShader, ppClassInstances: [^]^IClassInstance, pNumClassInstances: ^u32),
PSGetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: [^]^IBuffer),
IAGetInputLayout: proc "system" (this: ^IDeviceContext, ppInputLayout: ^^IInputLayout),
IAGetVertexBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppVertexBuffers: ^^IBuffer, pStrides: ^u32, pOffsets: ^u32),
IAGetVertexBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppVertexBuffers: [^]^IBuffer, pStrides: [^]u32, pOffsets: [^]u32),
IAGetIndexBuffer: proc "system" (this: ^IDeviceContext, pIndexBuffer: ^^IBuffer, Format: ^dxgi.FORMAT, Offset: ^u32),
GSGetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
GSGetShader: proc "system" (this: ^IDeviceContext, ppGeometryShader: ^^IGeometryShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
GSGetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: [^]^IBuffer),
GSGetShader: proc "system" (this: ^IDeviceContext, ppGeometryShader: ^^IGeometryShader, ppClassInstances: [^]^IClassInstance, pNumClassInstances: ^u32),
IAGetPrimitiveTopology: proc "system" (this: ^IDeviceContext, pTopology: ^PRIMITIVE_TOPOLOGY),
VSGetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
VSGetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
VSGetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: [^]^IShaderResourceView),
VSGetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: [^]^ISamplerState),
GetPredication: proc "system" (this: ^IDeviceContext, ppPredicate: ^^IPredicate, pPredicateValue: ^BOOL),
GSGetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
GSGetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
OMGetRenderTargets: proc "system" (this: ^IDeviceContext, NumViews: u32, ppRenderTargetViews: ^^IRenderTargetView, ppDepthStencilView: ^^IDepthStencilView),
OMGetRenderTargetsAndUnorderedAccessViews: proc "system" (this: ^IDeviceContext, NumRTVs: u32, ppRenderTargetViews: ^^IRenderTargetView, ppDepthStencilView: ^^IDepthStencilView, UAVStartSlot: u32, NumUAVs: u32, ppUnorderedAccessViews: ^^IUnorderedAccessView),
GSGetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: [^]^IShaderResourceView),
GSGetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: [^]^ISamplerState),
OMGetRenderTargets: proc "system" (this: ^IDeviceContext, NumViews: u32, ppRenderTargetViews: [^]^IRenderTargetView, ppDepthStencilView: ^^IDepthStencilView),
OMGetRenderTargetsAndUnorderedAccessViews: proc "system" (this: ^IDeviceContext, NumRTVs: u32, ppRenderTargetViews: [^]^IRenderTargetView, ppDepthStencilView: ^^IDepthStencilView, UAVStartSlot: u32, NumUAVs: u32, ppUnorderedAccessViews: [^]^IUnorderedAccessView),
OMGetBlendState: proc "system" (this: ^IDeviceContext, ppBlendState: ^^IBlendState, BlendFactor: ^[4]f32, pSampleMask: ^COLOR_WRITE_ENABLE_MASK),
OMGetDepthStencilState: proc "system" (this: ^IDeviceContext, ppDepthStencilState: ^^IDepthStencilState, pStencilRef: ^u32),
SOGetTargets: proc "system" (this: ^IDeviceContext, NumBuffers: u32, ppSOTargets: ^^IBuffer),
SOGetTargets: proc "system" (this: ^IDeviceContext, NumBuffers: u32, ppSOTargets: [^]^IBuffer),
RSGetState: proc "system" (this: ^IDeviceContext, ppRasterizerState: ^^IRasterizerState),
RSGetViewports: proc "system" (this: ^IDeviceContext, pNumViewports: ^u32, pViewports: ^VIEWPORT),
RSGetScissorRects: proc "system" (this: ^IDeviceContext, pNumRects: ^u32, pRects: ^RECT),
HSGetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
HSGetShader: proc "system" (this: ^IDeviceContext, ppHullShader: ^^IHullShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
HSGetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
HSGetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
DSGetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
DSGetShader: proc "system" (this: ^IDeviceContext, ppDomainShader: ^^IDomainShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
DSGetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
DSGetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
CSGetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: ^^IShaderResourceView),
CSGetUnorderedAccessViews: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumUAVs: u32, ppUnorderedAccessViews: ^^IUnorderedAccessView),
CSGetShader: proc "system" (this: ^IDeviceContext, ppComputeShader: ^^IComputeShader, ppClassInstances: ^^IClassInstance, pNumClassInstances: ^u32),
CSGetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: ^^ISamplerState),
CSGetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: ^^IBuffer),
RSGetViewports: proc "system" (this: ^IDeviceContext, pNumViewports: ^u32, pViewports: [^]VIEWPORT),
RSGetScissorRects: proc "system" (this: ^IDeviceContext, pNumRects: ^u32, pRects: [^]RECT),
HSGetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: [^]^IShaderResourceView),
HSGetShader: proc "system" (this: ^IDeviceContext, ppHullShader: ^^IHullShader, ppClassInstances: [^]^IClassInstance, pNumClassInstances: ^u32),
HSGetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: [^]^ISamplerState),
HSGetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: [^]^IBuffer),
DSGetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: [^]^IShaderResourceView),
DSGetShader: proc "system" (this: ^IDeviceContext, ppDomainShader: ^^IDomainShader, ppClassInstances: [^]^IClassInstance, pNumClassInstances: ^u32),
DSGetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: [^]^ISamplerState),
DSGetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: [^]^IBuffer),
CSGetShaderResources: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumViews: u32, ppShaderResourceViews: [^]^IShaderResourceView),
CSGetUnorderedAccessViews: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumUAVs: u32, ppUnorderedAccessViews: [^]^IUnorderedAccessView),
CSGetShader: proc "system" (this: ^IDeviceContext, ppComputeShader: ^^IComputeShader, ppClassInstances: [^]^IClassInstance, pNumClassInstances: ^u32),
CSGetSamplers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumSamplers: u32, ppSamplers: [^]^ISamplerState),
CSGetConstantBuffers: proc "system" (this: ^IDeviceContext, StartSlot: u32, NumBuffers: u32, ppConstantBuffers: [^]^IBuffer),
ClearState: proc "system" (this: ^IDeviceContext),
Flush: proc "system" (this: ^IDeviceContext),
GetType: proc "system" (this: ^IDeviceContext) -> DEVICE_CONTEXT_TYPE,
@@ -3248,7 +3247,7 @@ IVideoContext_VTable :: struct {
VideoProcessorSetStreamSourceRect: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: BOOL, pRect: ^RECT),
VideoProcessorSetStreamDestRect: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: BOOL, pRect: ^RECT),
VideoProcessorSetStreamAlpha: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: BOOL, Alpha: f32),
VideoProcessorSetStreamPalette: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Count: u32, pEntries: ^u32),
VideoProcessorSetStreamPalette: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Count: u32, pEntries: [^]u32),
VideoProcessorSetStreamPixelAspectRatio: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: BOOL, pSourceAspectRatio: ^dxgi.RATIONAL, pDestinationAspectRatio: ^dxgi.RATIONAL),
VideoProcessorSetStreamLumaKey: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: BOOL, Lower: f32, Upper: f32),
VideoProcessorSetStreamStereoFormat: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Enable: BOOL, Format: VIDEO_PROCESSOR_STEREO_FORMAT, LeftViewFrame0: BOOL, BaseViewFrame0: BOOL, FlipMode: VIDEO_PROCESSOR_STEREO_FLIP_MODE, MonoOffset: i32),
@@ -3261,14 +3260,14 @@ IVideoContext_VTable :: struct {
VideoProcessorGetStreamSourceRect: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^BOOL, pRect: ^RECT),
VideoProcessorGetStreamDestRect: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^BOOL, pRect: ^RECT),
VideoProcessorGetStreamAlpha: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^BOOL, pAlpha: ^f32),
VideoProcessorGetStreamPalette: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Count: u32, pEntries: ^u32),
VideoProcessorGetStreamPalette: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Count: u32, pEntries: [^]u32),
VideoProcessorGetStreamPixelAspectRatio: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^BOOL, pSourceAspectRatio: ^dxgi.RATIONAL, pDestinationAspectRatio: ^dxgi.RATIONAL),
VideoProcessorGetStreamLumaKey: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^BOOL, pLower: ^f32, pUpper: ^f32),
VideoProcessorGetStreamStereoFormat: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnable: ^BOOL, pFormat: ^VIDEO_PROCESSOR_STEREO_FORMAT, pLeftViewFrame0: ^BOOL, pBaseViewFrame0: ^BOOL, pFlipMode: ^VIDEO_PROCESSOR_STEREO_FLIP_MODE, MonoOffset: ^i32),
VideoProcessorGetStreamAutoProcessingMode: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pEnabled: ^BOOL),
VideoProcessorGetStreamFilter: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, Filter: VIDEO_PROCESSOR_FILTER, pEnabled: ^BOOL, pLevel: ^i32),
VideoProcessorGetStreamExtension: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, StreamIndex: u32, pExtensionGuid: ^GUID, DataSize: u32, pData: rawptr) -> APP_DEPRECATED_HRESULT,
VideoProcessorBlt: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pView: ^IVideoProcessorOutputView, OutputFrame: u32, StreamCount: u32, pStreams: ^VIDEO_PROCESSOR_STREAM) -> HRESULT,
VideoProcessorBlt: proc "system" (this: ^IVideoContext, pVideoProcessor: ^IVideoProcessor, pView: ^IVideoProcessorOutputView, OutputFrame: u32, StreamCount: u32, pStreams: [^]VIDEO_PROCESSOR_STREAM) -> HRESULT,
NegotiateCryptoSessionKeyExchange: proc "system" (this: ^IVideoContext, pCryptoSession: ^ICryptoSession, DataSize: u32, pData: rawptr) -> HRESULT,
EncryptionBlt: proc "system" (this: ^IVideoContext, pCryptoSession: ^ICryptoSession, pSrcSurface: ^ITexture2D, pDstSurface: ^ITexture2D, IVSize: u32, pIV: rawptr),
DecryptionBlt: proc "system" (this: ^IVideoContext, pCryptoSession: ^ICryptoSession, pSrcSurface: ^ITexture2D, pDstSurface: ^ITexture2D, pEncryptedBlockInfo: ^ENCRYPTED_BLOCK_INFO, ContentKeySize: u32, pContentKey: rawptr, IVSize: u32, pIV: rawptr),
@@ -3329,10 +3328,10 @@ IDevice_VTable :: struct {
CreateUnorderedAccessView: proc "system" (this: ^IDevice, pResource: ^IResource, pDesc: ^UNORDERED_ACCESS_VIEW_DESC, ppUAView: ^^IUnorderedAccessView) -> HRESULT,
CreateRenderTargetView: proc "system" (this: ^IDevice, pResource: ^IResource, pDesc: ^RENDER_TARGET_VIEW_DESC, ppRTView: ^^IRenderTargetView) -> HRESULT,
CreateDepthStencilView: proc "system" (this: ^IDevice, pResource: ^IResource, pDesc: ^DEPTH_STENCIL_VIEW_DESC, ppDepthStencilView: ^^IDepthStencilView) -> HRESULT,
CreateInputLayout: proc "system" (this: ^IDevice, pInputElementDescs: ^INPUT_ELEMENT_DESC, NumElements: u32, pShaderBytecodeWithInputSignature: rawptr, BytecodeLength: SIZE_T, ppInputLayout: ^^IInputLayout) -> HRESULT,
CreateInputLayout: proc "system" (this: ^IDevice, pInputElementDescs: [^]INPUT_ELEMENT_DESC, NumElements: u32, pShaderBytecodeWithInputSignature: rawptr, BytecodeLength: SIZE_T, ppInputLayout: ^^IInputLayout) -> HRESULT,
CreateVertexShader: proc "system" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: SIZE_T, pClassLinkage: ^IClassLinkage, ppVertexShader: ^^IVertexShader) -> HRESULT,
CreateGeometryShader: proc "system" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: SIZE_T, pClassLinkage: ^IClassLinkage, ppGeometryShader: ^^IGeometryShader) -> HRESULT,
CreateGeometryShaderWithStreamOutput: proc "system" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: SIZE_T, pSODeclaration: ^SO_DECLARATION_ENTRY, NumEntries: u32, pBufferStrides: ^u32, NumStrides: u32, RasterizedStream: u32, pClassLinkage: ^IClassLinkage, ppGeometryShader: ^^IGeometryShader) -> HRESULT,
CreateGeometryShaderWithStreamOutput: proc "system" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: SIZE_T, pSODeclaration: ^SO_DECLARATION_ENTRY, NumEntries: u32, pBufferStrides: [^]u32, NumStrides: u32, RasterizedStream: u32, pClassLinkage: ^IClassLinkage, ppGeometryShader: ^^IGeometryShader) -> HRESULT,
CreatePixelShader: proc "system" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: SIZE_T, pClassLinkage: ^IClassLinkage, ppPixelShader: ^^IPixelShader) -> HRESULT,
CreateHullShader: proc "system" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: SIZE_T, pClassLinkage: ^IClassLinkage, ppHullShader: ^^IHullShader) -> HRESULT,
CreateDomainShader: proc "system" (this: ^IDevice, pShaderBytecode: rawptr, BytecodeLength: SIZE_T, pClassLinkage: ^IClassLinkage, ppDomainShader: ^^IDomainShader) -> HRESULT,
@@ -3348,9 +3347,9 @@ IDevice_VTable :: struct {
CreateDeferredContext: proc "system" (this: ^IDevice, ContextFlags: u32, ppDeferredContext: ^^IDeviceContext) -> HRESULT,
OpenSharedResource: proc "system" (this: ^IDevice, hResource: HANDLE, ReturnedInterface: ^IID, ppResource: ^rawptr) -> HRESULT,
CheckFormatSupport: proc "system" (this: ^IDevice, Format: dxgi.FORMAT, pFormatSupport: ^u32) -> HRESULT,
CheckMultisampleQualityLevels: proc "system" (this: ^IDevice, Format: dxgi.FORMAT, SampleCount: u32, pNumQualityLevels: ^u32) -> HRESULT,
CheckMultisampleQualityLevels: proc "system" (this: ^IDevice, Format: dxgi.FORMAT, SampleCount: u32, pNumQualityLevels: [^]u32) -> HRESULT,
CheckCounterInfo: proc "system" (this: ^IDevice, pCounterInfo: ^COUNTER_INFO),
CheckCounter: proc "system" (this: ^IDevice, pDesc: ^COUNTER_DESC, pType: ^COUNTER_TYPE, pActiveCounters: ^u32, szName: cstring, pNameLength: ^u32, szUnits: ^u8, pUnitsLength: ^u32, szDescription: cstring, pDescriptionLength: ^u32) -> HRESULT,
CheckCounter: proc "system" (this: ^IDevice, pDesc: ^COUNTER_DESC, pType: ^COUNTER_TYPE, pActiveCounters: ^u32, szName: cstring, pNameLength: ^u32, szUnits: cstring, pUnitsLength: ^u32, szDescription: cstring, pDescriptionLength: ^u32) -> HRESULT,
CheckFeatureSupport: proc "system" (this: ^IDevice, Feature: FEATURE, pFeatureSupportData: rawptr, FeatureSupportDataSize: u32) -> HRESULT,
GetPrivateData: proc "system" (this: ^IDevice, guid: ^GUID, pDataSize: ^u32, pData: rawptr) -> HRESULT,
SetPrivateData: proc "system" (this: ^IDevice, guid: ^GUID, DataSize: u32, pData: rawptr) -> HRESULT,
@@ -3675,8 +3674,8 @@ IFunctionLinkingGraph :: struct #raw_union {
IFunctionLinkingGraph_VTable :: struct {
using iunknown_vtable: IUnknown_VTable,
CreateModuleInstance: proc "system" (this: ^IFunctionLinkingGraph, ppModuleInstance: ^^IModuleInstance, ppErrorBuffer: ^^IBlob) -> HRESULT,
SetInputSignature: proc "system" (this: ^IFunctionLinkingGraph, pInputParameters: ^PARAMETER_DESC, cInputParameters: u32, ppInputNode: ^^ILinkingNode) -> HRESULT,
SetOutputSignature: proc "system" (this: ^IFunctionLinkingGraph, pOutputParameters: ^PARAMETER_DESC, cOutputParameters: u32, ppOutputNode: ^^ILinkingNode) -> HRESULT,
SetInputSignature: proc "system" (this: ^IFunctionLinkingGraph, pInputParameters: [^]PARAMETER_DESC, cInputParameters: u32, ppInputNode: ^^ILinkingNode) -> HRESULT,
SetOutputSignature: proc "system" (this: ^IFunctionLinkingGraph, pOutputParameters: [^]PARAMETER_DESC, cOutputParameters: u32, ppOutputNode: ^^ILinkingNode) -> HRESULT,
CallFunction: proc "system" (this: ^IFunctionLinkingGraph, pModuleInstanceNamespace: cstring, pModuleWithFunctionPrototype: ^IModule, pFunctionName: cstring, ppCallNode: ^^ILinkingNode) -> HRESULT,
PassValue: proc "system" (this: ^IFunctionLinkingGraph, pSrcNode: ^ILinkingNode, SrcParameterIndex: i32, pDstNode: ^ILinkingNode, DstParameterIndex: i32) -> HRESULT,
PassValueWithSwizzle: proc "system" (this: ^IFunctionLinkingGraph, pSrcNode: ^ILinkingNode, SrcParameterIndex: i32, pSrcSwizzle: ^u8, pDstNode: ^ILinkingNode, DstParameterIndex: i32, pDstSwizzle: ^u8) -> HRESULT,

View File

@@ -31,35 +31,35 @@ foreign d3d12 {
CreateDevice :: proc(pAdapter: ^IUnknown, MinimumFeatureLevel: FEATURE_LEVEL, riid: ^IID, ppDevice: ^rawptr) -> HRESULT ---
CreateRootSignatureDeserializer :: proc(pSrcData: rawptr, SrcDataSizeInBytes: SIZE_T, pRootSignatureDeserializerInterface: ^IID, ppRootSignatureDeserializer: ^rawptr) -> HRESULT ---
CreateVersionedRootSignatureDeserializer :: proc(pSrcData: rawptr, SrcDataSizeInBytes: SIZE_T, pRootSignatureDeserializerInterface: ^IID, ppRootSignatureDeserializer: ^rawptr) -> HRESULT ---
EnableExperimentalFeatures :: proc(NumFeatures: u32, pIIDs: ^IID, pConfigurationStructs: rawptr, pConfigurationStructSizes: ^u32) -> HRESULT ---
EnableExperimentalFeatures :: proc(NumFeatures: u32, pIIDs: [^]IID, pConfigurationStructs: rawptr, pConfigurationStructSizes: [^]u32) -> HRESULT ---
GetDebugInterface :: proc(riid: ^IID, ppvDebug: ^rawptr) -> HRESULT ---
SerializeRootSignature :: proc(pRootSignature: ^ROOT_SIGNATURE_DESC, Version: ROOT_SIGNATURE_VERSION, ppBlob: ^^IBlob, ppErrorBlob: ^^IBlob) -> HRESULT ---
SerializeVersionedRootSignature :: proc(pRootSignature: ^VERSIONED_ROOT_SIGNATURE_DESC, ppBlob: ^^IBlob, ppErrorBlob: ^^IBlob) -> HRESULT ---
}
foreign d3d12 {
WKPDID_D3DDebugObjectNameW: GUID
WKPDID_CommentStringW: GUID
WKPDID_D3DDebugObjectNameW_UUID_STRING :: "4CCA5FD8-921F-42C8-8566-70CAF2A9B741"
WKPDID_D3DDebugObjectNameW_UUID := &IID{0x4cca5fd8, 0x921f, 0x42c8, {0x85, 0x66, 0x70, 0xca, 0xf2, 0xa9, 0xb7, 0x41}}
@(link_name="DXGI_DEBUG_D3D12")
DEBUG_D3D12: GUID
WKPDID_CommentStringW_UUID_STRING :: "d0149dc0-90e8-4ec8-8144-e900ad266bb2"
WKPDID_CommentStringW_UUID := &IID{0xd0149dc0, 0x90e8, 0x4ec8, {0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2}}
@(link_name="D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED")
PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED: GUID
}
DEBUG_D3D12_UUID_STRING :: "cf59a98c-a950-4326-91ef-9ba17bfd95"
DEBUG_D3D12_UUID := &IID{0xcf59a98c, 0xa950, 0x4326, {0x91, 0xef, 0x9b, 0xba, 0xa1, 0x7b, 0xfd, 0x95}}
@(link_prefix="D3D_")
foreign d3d12 {
TEXTURE_LAYOUT_ROW_MAJOR: GUID
TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE: GUID
}
PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED_UUID_STRING :: "62b0084e-c70e-4daa-a109-30ff8d5a0482"
PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED_UUID := &IID{0x62b0084e, 0xc70e, 0x4daa, {0xa1, 0x09, 0x30, 0xff, 0x8d, 0x5a, 0x04, 0x82}}
@(link_prefix="D3D12")
foreign d3d12 {
ExperimentalShaderModels: UUID
TiledResourceTier4: UUID
MetaCommand: UUID
}
TEXTURE_LAYOUT_ROW_MAJOR_UUID_STRING :: "b5dc234f-72bb-4bec-9705-8cf258df6b6c"
TEXTURE_LAYOUT_ROW_MAJOR_UUID := &IID{0xb5dc234f, 0x72bb, 0x4bec, {0x97, 0x05, 0x8c, 0xf2, 0x58, 0xdf, 0x6b, 0x6c}}
TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE_UUID_STRING :: "4c0f29e3-3f5f-4d35-84c9-bc0983b62c28"
TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE_UUID := &IID{0x4c0f29e3, 0x3f5f, 0x4d35, {0x84, 0xc9, 0xbc, 0x09, 0x83, 0xb6, 0x2c, 0x28}}
ExperimentalShaderModels_UUID_STRING :: "76f5573e-f13a-40f5-b297-81ce9e18933f"
ExperimentalShaderModels_UUID := &IID{0x76f5573e, 0xf13a, 0x40f5, {0xb2, 0x97, 0x81, 0xce, 0x9e, 0x18, 0x93, 0x3f}}
TiledResourceTier4_UUID_STRING :: "c9c4725f-a81a-4f56-8c5b-c51039d694fb"
TiledResourceTier4_UUID := &IID{0xc9c4725f, 0xa81a, 0x4f56, {0x8c, 0x5b, 0xc5, 0x10, 0x39, 0xd6, 0x94, 0xfb}}
DRIVER_TYPE :: enum i32 {
@@ -716,7 +716,7 @@ STREAM_OUTPUT_DESC :: struct {
}
INPUT_LAYOUT_DESC :: struct {
pInputElementDescs: ^INPUT_ELEMENT_DESC,
pInputElementDescs: [^]INPUT_ELEMENT_DESC,
NumElements: u32,
}
@@ -1567,7 +1567,7 @@ VIEW_INSTANCING_FLAG :: enum u32 {
VIEW_INSTANCING_DESC :: struct {
ViewInstanceCount: u32,
pViewInstanceLocations: ^VIEW_INSTANCE_LOCATION,
pViewInstanceLocations: [^]VIEW_INSTANCE_LOCATION,
Flags: VIEW_INSTANCING_FLAGS,
}
@@ -2489,14 +2489,14 @@ IGraphicsCommandList_VTable :: struct {
CopyTiles: proc "system" (this: ^IGraphicsCommandList, pTiledResource: ^IResource, pTileRegionStartCoordinate: ^TILED_RESOURCE_COORDINATE, pTileRegionSize: ^TILE_REGION_SIZE, pBuffer: ^IResource, BufferStartOffsetInBytes: u64, Flags: TILE_COPY_FLAGS),
ResolveSubresource: proc "system" (this: ^IGraphicsCommandList, pDstResource: ^IResource, DstSubresource: u32, pSrcResource: ^IResource, SrcSubresource: u32, Format: dxgi.FORMAT),
IASetPrimitiveTopology: proc "system" (this: ^IGraphicsCommandList, PrimitiveTopology: PRIMITIVE_TOPOLOGY),
RSSetViewports: proc "system" (this: ^IGraphicsCommandList, NumViewports: u32, pViewports: ^VIEWPORT),
RSSetScissorRects: proc "system" (this: ^IGraphicsCommandList, NumRects: u32, pRects: ^RECT),
RSSetViewports: proc "system" (this: ^IGraphicsCommandList, NumViewports: u32, pViewports: [^]VIEWPORT),
RSSetScissorRects: proc "system" (this: ^IGraphicsCommandList, NumRects: u32, pRects: [^]RECT),
OMSetBlendFactor: proc "system" (this: ^IGraphicsCommandList, BlendFactor: ^[4]f32),
OMSetStencilRef: proc "system" (this: ^IGraphicsCommandList, StencilRef: u32),
SetPipelineState: proc "system" (this: ^IGraphicsCommandList, pPipelineState: ^IPipelineState),
ResourceBarrier: proc "system" (this: ^IGraphicsCommandList, NumBarriers: u32, pBarriers: ^RESOURCE_BARRIER),
ResourceBarrier: proc "system" (this: ^IGraphicsCommandList, NumBarriers: u32, pBarriers: [^]RESOURCE_BARRIER),
ExecuteBundle: proc "system" (this: ^IGraphicsCommandList, pCommandList: ^IGraphicsCommandList),
SetDescriptorHeaps: proc "system" (this: ^IGraphicsCommandList, NumDescriptorHeaps: u32, ppDescriptorHeaps: ^^IDescriptorHeap),
SetDescriptorHeaps: proc "system" (this: ^IGraphicsCommandList, NumDescriptorHeaps: u32, ppDescriptorHeaps: [^]^IDescriptorHeap),
SetComputeRootSignature: proc "system" (this: ^IGraphicsCommandList, pRootSignature: ^IRootSignature),
SetGraphicsRootSignature: proc "system" (this: ^IGraphicsCommandList, pRootSignature: ^IRootSignature),
SetComputeRootDescriptorTable: proc "system" (this: ^IGraphicsCommandList, RootParameterIndex: u32, BaseDescriptor: GPU_DESCRIPTOR_HANDLE),
@@ -2512,13 +2512,13 @@ IGraphicsCommandList_VTable :: struct {
SetComputeRootUnorderedAccessView: proc "system" (this: ^IGraphicsCommandList, RootParameterIndex: u32, BufferLocation: GPU_VIRTUAL_ADDRESS),
SetGraphicsRootUnorderedAccessView: proc "system" (this: ^IGraphicsCommandList, RootParameterIndex: u32, BufferLocation: GPU_VIRTUAL_ADDRESS),
IASetIndexBuffer: proc "system" (this: ^IGraphicsCommandList, pView: ^INDEX_BUFFER_VIEW),
IASetVertexBuffers: proc "system" (this: ^IGraphicsCommandList, StartSlot: u32, NumViews: u32, pViews: ^VERTEX_BUFFER_VIEW),
SOSetTargets: proc "system" (this: ^IGraphicsCommandList, StartSlot: u32, NumViews: u32, pViews: ^STREAM_OUTPUT_BUFFER_VIEW),
OMSetRenderTargets: proc "system" (this: ^IGraphicsCommandList, NumRenderTargetDescriptors: u32, pRenderTargetDescriptors: ^CPU_DESCRIPTOR_HANDLE, RTsSingleHandleToDescriptorRange: BOOL, pDepthStencilDescriptor: ^CPU_DESCRIPTOR_HANDLE),
ClearDepthStencilView: proc "system" (this: ^IGraphicsCommandList, DepthStencilView: CPU_DESCRIPTOR_HANDLE, ClearFlags: CLEAR_FLAGS, Depth: f32, Stencil: u8, NumRects: u32, pRects: ^RECT),
ClearRenderTargetView: proc "system" (this: ^IGraphicsCommandList, RenderTargetView: CPU_DESCRIPTOR_HANDLE, ColorRGBA: ^[4]f32, NumRects: u32, pRects: ^RECT),
ClearUnorderedAccessViewUint: proc "system" (this: ^IGraphicsCommandList, ViewGPUHandleInCurrentHeap: GPU_DESCRIPTOR_HANDLE, ViewCPUHandle: CPU_DESCRIPTOR_HANDLE, pResource: ^IResource, Values: ^[4]u32, NumRects: u32, pRects: ^RECT),
ClearUnorderedAccessViewFloat: proc "system" (this: ^IGraphicsCommandList, ViewGPUHandleInCurrentHeap: GPU_DESCRIPTOR_HANDLE, ViewCPUHandle: CPU_DESCRIPTOR_HANDLE, pResource: ^IResource, Values: ^[4]f32, NumRects: u32, pRects: ^RECT),
IASetVertexBuffers: proc "system" (this: ^IGraphicsCommandList, StartSlot: u32, NumViews: u32, pViews: [^]VERTEX_BUFFER_VIEW),
SOSetTargets: proc "system" (this: ^IGraphicsCommandList, StartSlot: u32, NumViews: u32, pViews: [^]STREAM_OUTPUT_BUFFER_VIEW),
OMSetRenderTargets: proc "system" (this: ^IGraphicsCommandList, NumRenderTargetDescriptors: u32, pRenderTargetDescriptors: [^]CPU_DESCRIPTOR_HANDLE, RTsSingleHandleToDescriptorRange: BOOL, pDepthStencilDescriptor: ^CPU_DESCRIPTOR_HANDLE),
ClearDepthStencilView: proc "system" (this: ^IGraphicsCommandList, DepthStencilView: CPU_DESCRIPTOR_HANDLE, ClearFlags: CLEAR_FLAGS, Depth: f32, Stencil: u8, NumRects: u32, pRects: [^]RECT),
ClearRenderTargetView: proc "system" (this: ^IGraphicsCommandList, RenderTargetView: CPU_DESCRIPTOR_HANDLE, ColorRGBA: ^[4]f32, NumRects: u32, pRects: [^]RECT),
ClearUnorderedAccessViewUint: proc "system" (this: ^IGraphicsCommandList, ViewGPUHandleInCurrentHeap: GPU_DESCRIPTOR_HANDLE, ViewCPUHandle: CPU_DESCRIPTOR_HANDLE, pResource: ^IResource, Values: ^[4]u32, NumRects: u32, pRects: [^]RECT),
ClearUnorderedAccessViewFloat: proc "system" (this: ^IGraphicsCommandList, ViewGPUHandleInCurrentHeap: GPU_DESCRIPTOR_HANDLE, ViewCPUHandle: CPU_DESCRIPTOR_HANDLE, pResource: ^IResource, Values: ^[4]f32, NumRects: u32, pRects: [^]RECT),
DiscardResource: proc "system" (this: ^IGraphicsCommandList, pResource: ^IResource, pRegion: ^DISCARD_REGION),
BeginQuery: proc "system" (this: ^IGraphicsCommandList, pQueryHeap: ^IQueryHeap, Type: QUERY_TYPE, Index: u32),
EndQuery: proc "system" (this: ^IGraphicsCommandList, pQueryHeap: ^IQueryHeap, Type: QUERY_TYPE, Index: u32),
@@ -2539,10 +2539,10 @@ IGraphicsCommandList1 :: struct #raw_union {
}
IGraphicsCommandList1_VTable :: struct {
using id3d12graphicscommandlist_vtable: IGraphicsCommandList_VTable,
AtomicCopyBufferUINT: proc "system" (this: ^IGraphicsCommandList1, pDstBuffer: ^IResource, DstOffset: u64, pSrcBuffer: ^IResource, SrcOffset: u64, Dependencies: u32, ppDependentResources: ^^IResource, pDependentSubresourceRanges: ^SUBRESOURCE_RANGE_UINT64),
AtomicCopyBufferUINT64: proc "system" (this: ^IGraphicsCommandList1, pDstBuffer: ^IResource, DstOffset: u64, pSrcBuffer: ^IResource, SrcOffset: u64, Dependencies: u32, ppDependentResources: ^^IResource, pDependentSubresourceRanges: ^SUBRESOURCE_RANGE_UINT64),
AtomicCopyBufferUINT: proc "system" (this: ^IGraphicsCommandList1, pDstBuffer: ^IResource, DstOffset: u64, pSrcBuffer: ^IResource, SrcOffset: u64, Dependencies: u32, ppDependentResources: [^]^IResource, pDependentSubresourceRanges: [^]SUBRESOURCE_RANGE_UINT64),
AtomicCopyBufferUINT64: proc "system" (this: ^IGraphicsCommandList1, pDstBuffer: ^IResource, DstOffset: u64, pSrcBuffer: ^IResource, SrcOffset: u64, Dependencies: u32, ppDependentResources: [^]^IResource, pDependentSubresourceRanges: [^]SUBRESOURCE_RANGE_UINT64),
OMSetDepthBounds: proc "system" (this: ^IGraphicsCommandList1, Min: f32, Max: f32),
SetSamplePositions: proc "system" (this: ^IGraphicsCommandList1, NumSamplesPerPixel: u32, NumPixels: u32, pSamplePositions: ^SAMPLE_POSITION),
SetSamplePositions: proc "system" (this: ^IGraphicsCommandList1, NumSamplesPerPixel: u32, NumPixels: u32, pSamplePositions: [^]SAMPLE_POSITION),
ResolveSubresourceRegion: proc "system" (this: ^IGraphicsCommandList1, pDstResource: ^IResource, DstSubresource: u32, DstX: u32, DstY: u32, pSrcResource: ^IResource, SrcSubresource: u32, pSrcRect: ^RECT, Format: dxgi.FORMAT, ResolveMode: RESOLVE_MODE),
SetViewInstanceMask: proc "system" (this: ^IGraphicsCommandList1, Mask: u32),
}
@@ -2567,7 +2567,7 @@ IGraphicsCommandList2 :: struct #raw_union {
}
IGraphicsCommandList2_VTable :: struct {
using id3d12graphicscommandlist1_vtable: IGraphicsCommandList1_VTable,
WriteBufferImmediate: proc "system" (this: ^IGraphicsCommandList2, Count: u32, pParams: ^WRITEBUFFERIMMEDIATE_PARAMETER, pModes: ^WRITEBUFFERIMMEDIATE_MODE),
WriteBufferImmediate: proc "system" (this: ^IGraphicsCommandList2, Count: u32, pParams: [^]WRITEBUFFERIMMEDIATE_PARAMETER, pModes: [^]WRITEBUFFERIMMEDIATE_MODE),
}
@@ -2579,9 +2579,9 @@ ICommandQueue :: struct #raw_union {
}
ICommandQueue_VTable :: struct {
using id3d12devicechild_vtable: IDeviceChild_VTable,
UpdateTileMappings: proc "system" (this: ^ICommandQueue, pResource: ^IResource, NumResourceRegions: u32, pResourceRegionStartCoordinates: ^TILED_RESOURCE_COORDINATE, pResourceRegionSizes: ^TILE_REGION_SIZE, pHeap: ^IHeap, NumRanges: u32, pRangeFlags: ^TILE_RANGE_FLAGS, pHeapRangeStartOffsets: ^u32, pRangeTileCounts: ^u32, Flags: TILE_MAPPING_FLAGS),
UpdateTileMappings: proc "system" (this: ^ICommandQueue, pResource: ^IResource, NumResourceRegions: u32, pResourceRegionStartCoordinates: [^]TILED_RESOURCE_COORDINATE, pResourceRegionSizes: [^]TILE_REGION_SIZE, pHeap: ^IHeap, NumRanges: u32, pRangeFlags: [^]TILE_RANGE_FLAGS, pHeapRangeStartOffsets: [^]u32, pRangeTileCounts: [^]u32, Flags: TILE_MAPPING_FLAGS),
CopyTileMappings: proc "system" (this: ^ICommandQueue, pDstResource: ^IResource, pDstRegionStartCoordinate: ^TILED_RESOURCE_COORDINATE, pSrcResource: ^IResource, pSrcRegionStartCoordinate: ^TILED_RESOURCE_COORDINATE, pRegionSize: ^TILE_REGION_SIZE, Flags: TILE_MAPPING_FLAGS),
ExecuteCommandLists: proc "system" (this: ^ICommandQueue, NumCommandLists: u32, ppCommandLists: ^^ICommandList),
ExecuteCommandLists: proc "system" (this: ^ICommandQueue, NumCommandLists: u32, ppCommandLists: [^]^ICommandList),
SetMarker: proc "system" (this: ^ICommandQueue, Metadata: u32, pData: rawptr, Size: u32),
BeginEvent: proc "system" (this: ^ICommandQueue, Metadata: u32, pData: rawptr, Size: u32),
EndEvent: proc "system" (this: ^ICommandQueue),
@@ -2617,9 +2617,9 @@ IDevice_VTable :: struct {
CreateRenderTargetView: proc "system" (this: ^IDevice, pResource: ^IResource, pDesc: ^RENDER_TARGET_VIEW_DESC, DestDescriptor: CPU_DESCRIPTOR_HANDLE),
CreateDepthStencilView: proc "system" (this: ^IDevice, pResource: ^IResource, pDesc: ^DEPTH_STENCIL_VIEW_DESC, DestDescriptor: CPU_DESCRIPTOR_HANDLE),
CreateSampler: proc "system" (this: ^IDevice, pDesc: ^SAMPLER_DESC, DestDescriptor: CPU_DESCRIPTOR_HANDLE),
CopyDescriptors: proc "system" (this: ^IDevice, NumDestDescriptorRanges: u32, pDestDescriptorRangeStarts: ^CPU_DESCRIPTOR_HANDLE, pDestDescriptorRangeSizes: ^u32, NumSrcDescriptorRanges: u32, pSrcDescriptorRangeStarts: ^CPU_DESCRIPTOR_HANDLE, pSrcDescriptorRangeSizes: ^u32, DescriptorHeapsType: DESCRIPTOR_HEAP_TYPE),
CopyDescriptors: proc "system" (this: ^IDevice, NumDestDescriptorRanges: u32, pDestDescriptorRangeStarts: [^]CPU_DESCRIPTOR_HANDLE, pDestDescriptorRangeSizes: [^]u32, NumSrcDescriptorRanges: u32, pSrcDescriptorRangeStarts: [^]CPU_DESCRIPTOR_HANDLE, pSrcDescriptorRangeSizes: [^]u32, DescriptorHeapsType: DESCRIPTOR_HEAP_TYPE),
CopyDescriptorsSimple: proc "system" (this: ^IDevice, NumDescriptors: u32, DestDescriptorRangeStart: CPU_DESCRIPTOR_HANDLE, SrcDescriptorRangeStart: CPU_DESCRIPTOR_HANDLE, DescriptorHeapsType: DESCRIPTOR_HEAP_TYPE),
GetResourceAllocationInfo: proc "system" (this: ^IDevice, RetVal: ^RESOURCE_ALLOCATION_INFO, visibleMask: u32, numResourceDescs: u32, pResourceDescs: ^RESOURCE_DESC),
GetResourceAllocationInfo: proc "system" (this: ^IDevice, RetVal: ^RESOURCE_ALLOCATION_INFO, visibleMask: u32, numResourceDescs: u32, pResourceDescs: [^]RESOURCE_DESC),
GetCustomHeapProperties: proc "system" (this: ^IDevice, nodeMask: u32, heapType: HEAP_TYPE) -> HEAP_PROPERTIES,
CreateCommittedResource: proc "system" (this: ^IDevice, pHeapProperties: ^HEAP_PROPERTIES, HeapFlags: HEAP_FLAGS, pDesc: ^RESOURCE_DESC, InitialResourceState: RESOURCE_STATES, pOptimizedClearValue: ^CLEAR_VALUE, riidResource: ^IID, ppvResource: ^rawptr) -> HRESULT,
CreateHeap: proc "system" (this: ^IDevice, pDesc: ^HEAP_DESC, riid: ^IID, ppvHeap: ^rawptr) -> HRESULT,
@@ -2628,11 +2628,11 @@ IDevice_VTable :: struct {
CreateSharedHandle: proc "system" (this: ^IDevice, pObject: ^IDeviceChild, pAttributes: ^win32.SECURITY_ATTRIBUTES, Access: u32, Name: [^]u16, pHandle: ^HANDLE) -> HRESULT,
OpenSharedHandle: proc "system" (this: ^IDevice, NTHandle: HANDLE, riid: ^IID, ppvObj: ^rawptr) -> HRESULT,
OpenSharedHandleByName: proc "system" (this: ^IDevice, Name: [^]u16, Access: u32, pNTHandle: ^HANDLE) -> HRESULT,
MakeResident: proc "system" (this: ^IDevice, NumObjects: u32, ppObjects: ^^IPageable) -> HRESULT,
Evict: proc "system" (this: ^IDevice, NumObjects: u32, ppObjects: ^^IPageable) -> HRESULT,
MakeResident: proc "system" (this: ^IDevice, NumObjects: u32, ppObjects: [^]^IPageable) -> HRESULT,
Evict: proc "system" (this: ^IDevice, NumObjects: u32, ppObjects: [^]^IPageable) -> HRESULT,
CreateFence: proc "system" (this: ^IDevice, InitialValue: u64, Flags: FENCE_FLAGS, riid: ^IID, ppFence: ^rawptr) -> HRESULT,
GetDeviceRemovedReason: proc "system" (this: ^IDevice) -> HRESULT,
GetCopyableFootprints: proc "system" (this: ^IDevice, pResourceDesc: ^RESOURCE_DESC, FirstSubresource: u32, NumSubresources: u32, BaseOffset: u64, pLayouts: ^PLACED_SUBRESOURCE_FOOTPRINT, pNumRows: ^u32, pRowSizeInBytes: ^u64, pTotalBytes: ^u64),
GetCopyableFootprints: proc "system" (this: ^IDevice, pResourceDesc: ^RESOURCE_DESC, FirstSubresource: u32, NumSubresources: u32, BaseOffset: u64, pLayouts: [^]PLACED_SUBRESOURCE_FOOTPRINT, pNumRows: [^]u32, pRowSizeInBytes: [^]u64, pTotalBytes: ^u64),
CreateQueryHeap: proc "system" (this: ^IDevice, pDesc: ^QUERY_HEAP_DESC, riid: ^IID, ppvHeap: ^rawptr) -> HRESULT,
SetStablePowerState: proc "system" (this: ^IDevice, Enable: BOOL) -> HRESULT,
CreateCommandSignature: proc "system" (this: ^IDevice, pDesc: ^COMMAND_SIGNATURE_DESC, pRootSignature: ^IRootSignature, riid: ^IID, ppvCommandSignature: ^rawptr) -> HRESULT,
@@ -2694,8 +2694,8 @@ IDevice1 :: struct #raw_union {
IDevice1_VTable :: struct {
using id3d12device_vtable: IDevice_VTable,
CreatePipelineLibrary: proc "system" (this: ^IDevice1, pLibraryBlob: rawptr, BlobLength: SIZE_T, riid: ^IID, ppPipelineLibrary: ^rawptr) -> HRESULT,
SetEventOnMultipleFenceCompletion: proc "system" (this: ^IDevice1, ppFences: ^^IFence, pFenceValues: ^u64, NumFences: u32, Flags: MULTIPLE_FENCE_WAIT_FLAGS, hEvent: HANDLE) -> HRESULT,
SetResidencyPriority: proc "system" (this: ^IDevice1, NumObjects: u32, ppObjects: ^^IPageable, pPriorities: ^RESIDENCY_PRIORITY) -> HRESULT,
SetEventOnMultipleFenceCompletion: proc "system" (this: ^IDevice1, ppFences: [^]^IFence, pFenceValues: [^]u64, NumFences: u32, Flags: MULTIPLE_FENCE_WAIT_FLAGS, hEvent: HANDLE) -> HRESULT,
SetResidencyPriority: proc "system" (this: ^IDevice1, NumObjects: u32, ppObjects: [^]^IPageable, pPriorities: [^]RESIDENCY_PRIORITY) -> HRESULT,
}
@@ -2726,7 +2726,7 @@ IDevice3_VTable :: struct {
using id3d12device2_vtable: IDevice2_VTable,
OpenExistingHeapFromAddress: proc "system" (this: ^IDevice3, pAddress: rawptr, riid: ^IID, ppvHeap: ^rawptr) -> HRESULT,
OpenExistingHeapFromFileMapping: proc "system" (this: ^IDevice3, hFileMapping: HANDLE, riid: ^IID, ppvHeap: ^rawptr) -> HRESULT,
EnqueueMakeResident: proc "system" (this: ^IDevice3, Flags: RESIDENCY_FLAGS, NumObjects: u32, ppObjects: ^^IPageable, pFenceToSignal: ^IFence, FenceValueToSignal: u64) -> HRESULT,
EnqueueMakeResident: proc "system" (this: ^IDevice3, Flags: RESIDENCY_FLAGS, NumObjects: u32, ppObjects: [^]^IPageable, pFenceToSignal: ^IFence, FenceValueToSignal: u64) -> HRESULT,
}
COMMAND_LIST_FLAGS :: distinct bit_set[COMMAND_LIST_FLAG; u32]
@@ -2804,7 +2804,7 @@ IDevice4_VTable :: struct {
CreateCommittedResource1: proc "system" (this: ^IDevice4, pHeapProperties: ^HEAP_PROPERTIES, HeapFlags: HEAP_FLAGS, pDesc: ^RESOURCE_DESC, InitialResourceState: RESOURCE_STATES, pOptimizedClearValue: ^CLEAR_VALUE, pProtectedSession: ^IProtectedResourceSession, riidResource: ^IID, ppvResource: ^rawptr) -> HRESULT,
CreateHeap1: proc "system" (this: ^IDevice4, pDesc: ^HEAP_DESC, pProtectedSession: ^IProtectedResourceSession, riid: ^IID, ppvHeap: ^rawptr) -> HRESULT,
CreateReservedResource1: proc "system" (this: ^IDevice4, pDesc: ^RESOURCE_DESC, InitialState: RESOURCE_STATES, pOptimizedClearValue: ^CLEAR_VALUE, pProtectedSession: ^IProtectedResourceSession, riid: ^IID, ppvResource: ^rawptr) -> HRESULT,
GetResourceAllocationInfo1: proc "system" (this: ^IDevice4, RetVal: ^RESOURCE_ALLOCATION_INFO, visibleMask: u32, numResourceDescs: u32, pResourceDescs: ^RESOURCE_DESC, pResourceAllocationInfo1: ^RESOURCE_ALLOCATION_INFO1),
GetResourceAllocationInfo1: proc "system" (this: ^IDevice4, RetVal: ^RESOURCE_ALLOCATION_INFO, visibleMask: u32, numResourceDescs: u32, pResourceDescs: [^]RESOURCE_DESC, pResourceAllocationInfo1: ^RESOURCE_ALLOCATION_INFO1),
}
LIFETIME_STATE :: enum i32 {
@@ -3220,7 +3220,7 @@ BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS :: struct {
using _: struct #raw_union {
InstanceDescs: GPU_VIRTUAL_ADDRESS,
pGeometryDescs: ^RAYTRACING_GEOMETRY_DESC,
ppGeometryDescs: ^^RAYTRACING_GEOMETRY_DESC,
ppGeometryDescs: [^]^RAYTRACING_GEOMETRY_DESC,
},
}
@@ -3267,8 +3267,8 @@ IDevice5_VTable :: struct {
using id3d12device4_vtable: IDevice4_VTable,
CreateLifetimeTracker: proc "system" (this: ^IDevice5, pOwner: ^ILifetimeOwner, riid: ^IID, ppvTracker: ^rawptr) -> HRESULT,
RemoveDevice: proc "system" (this: ^IDevice5),
EnumerateMetaCommands: proc "system" (this: ^IDevice5, pNumMetaCommands: ^u32, pDescs: ^META_COMMAND_DESC) -> HRESULT,
EnumerateMetaCommandParameters: proc "system" (this: ^IDevice5, CommandId: ^GUID, Stage: META_COMMAND_PARAMETER_STAGE, pTotalStructureSizeInBytes: ^u32, pParameterCount: ^u32, pParameterDescs: ^META_COMMAND_PARAMETER_DESC) -> HRESULT,
EnumerateMetaCommands: proc "system" (this: ^IDevice5, pNumMetaCommands: ^u32, pDescs: [^]META_COMMAND_DESC) -> HRESULT,
EnumerateMetaCommandParameters: proc "system" (this: ^IDevice5, CommandId: ^GUID, Stage: META_COMMAND_PARAMETER_STAGE, pTotalStructureSizeInBytes: ^u32, pParameterCount: ^u32, pParameterDescs: [^]META_COMMAND_PARAMETER_DESC) -> HRESULT,
CreateMetaCommand: proc "system" (this: ^IDevice5, CommandId: ^GUID, NodeMask: u32, pCreationParametersData: rawptr, CreationParametersDataSizeInBytes: SIZE_T, riid: ^IID, ppMetaCommand: ^rawptr) -> HRESULT,
CreateStateObject: proc "system" (this: ^IDevice5, pDesc: ^STATE_OBJECT_DESC, riid: ^IID, ppStateObject: ^rawptr) -> HRESULT,
GetRaytracingAccelerationStructurePrebuildInfo: proc "system" (this: ^IDevice5, pDesc: ^BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS, pInfo: ^RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO),
@@ -3635,11 +3635,11 @@ IDevice8 :: struct #raw_union {
}
IDevice8_VTable :: struct {
using id3d12device7_vtable: IDevice7_VTable,
GetResourceAllocationInfo2: proc "system" (this: ^IDevice8, RetVal: ^RESOURCE_ALLOCATION_INFO, visibleMask: u32, numResourceDescs: u32, pResourceDescs: ^RESOURCE_DESC1, pResourceAllocationInfo1: ^RESOURCE_ALLOCATION_INFO1),
GetResourceAllocationInfo2: proc "system" (this: ^IDevice8, RetVal: ^RESOURCE_ALLOCATION_INFO, visibleMask: u32, numResourceDescs: u32, pResourceDescs: [^]RESOURCE_DESC1, pResourceAllocationInfo1: ^RESOURCE_ALLOCATION_INFO1),
CreateCommittedResource2: proc "system" (this: ^IDevice8, pHeapProperties: ^HEAP_PROPERTIES, HeapFlags: HEAP_FLAGS, pDesc: ^RESOURCE_DESC1, InitialResourceState: RESOURCE_STATES, pOptimizedClearValue: ^CLEAR_VALUE, pProtectedSession: ^IProtectedResourceSession, riidResource: ^IID, ppvResource: ^rawptr) -> HRESULT,
CreatePlacedResource1: proc "system" (this: ^IDevice8, pHeap: ^IHeap, HeapOffset: u64, pDesc: ^RESOURCE_DESC1, InitialState: RESOURCE_STATES, pOptimizedClearValue: ^CLEAR_VALUE, riid: ^IID, ppvResource: ^rawptr) -> HRESULT,
CreateSamplerFeedbackUnorderedAccessView: proc "system" (this: ^IDevice8, pTargetedResource: ^IResource, pFeedbackResource: ^IResource, DestDescriptor: CPU_DESCRIPTOR_HANDLE),
GetCopyableFootprints1: proc "system" (this: ^IDevice8, pResourceDesc: ^RESOURCE_DESC1, FirstSubresource: u32, NumSubresources: u32, BaseOffset: u64, pLayouts: ^PLACED_SUBRESOURCE_FOOTPRINT, pNumRows: ^u32, pRowSizeInBytes: ^u64, pTotalBytes: ^u64),
GetCopyableFootprints1: proc "system" (this: ^IDevice8, pResourceDesc: ^RESOURCE_DESC1, FirstSubresource: u32, NumSubresources: u32, BaseOffset: u64, pLayouts: [^]PLACED_SUBRESOURCE_FOOTPRINT, pNumRows: ^u32, pRowSizeInBytes: ^u64, pTotalBytes: ^u64),
}
@@ -3727,7 +3727,7 @@ RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS :: struct {
pSrcResource: ^IResource,
pDstResource: ^IResource,
SubresourceCount: u32,
pSubresourceParameters: ^RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS,
pSubresourceParameters: [^]RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS,
Format: dxgi.FORMAT,
ResolveMode: RESOLVE_MODE,
PreserveResolveSource: BOOL,
@@ -3792,11 +3792,11 @@ IGraphicsCommandList4 :: struct #raw_union {
}
IGraphicsCommandList4_VTable :: struct {
using id3d12graphicscommandlist3_vtable: IGraphicsCommandList3_VTable,
BeginRenderPass: proc "system" (this: ^IGraphicsCommandList4, NumRenderTargets: u32, pRenderTargets: ^RENDER_PASS_RENDER_TARGET_DESC, pDepthStencil: ^RENDER_PASS_DEPTH_STENCIL_DESC, Flags: RENDER_PASS_FLAGS),
BeginRenderPass: proc "system" (this: ^IGraphicsCommandList4, NumRenderTargets: u32, pRenderTargets: [^]RENDER_PASS_RENDER_TARGET_DESC, pDepthStencil: ^RENDER_PASS_DEPTH_STENCIL_DESC, Flags: RENDER_PASS_FLAGS),
EndRenderPass: proc "system" (this: ^IGraphicsCommandList4),
InitializeMetaCommand: proc "system" (this: ^IGraphicsCommandList4, pMetaCommand: ^IMetaCommand, pInitializationParametersData: rawptr, InitializationParametersDataSizeInBytes: SIZE_T),
ExecuteMetaCommand: proc "system" (this: ^IGraphicsCommandList4, pMetaCommand: ^IMetaCommand, pExecutionParametersData: rawptr, ExecutionParametersDataSizeInBytes: SIZE_T),
BuildRaytracingAccelerationStructure: proc "system" (this: ^IGraphicsCommandList4, pDesc: ^BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC, NumPostbuildInfoDescs: u32, pPostbuildInfoDescs: ^RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC),
BuildRaytracingAccelerationStructure: proc "system" (this: ^IGraphicsCommandList4, pDesc: ^BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC, NumPostbuildInfoDescs: u32, pPostbuildInfoDescs: [^]RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC),
EmitRaytracingAccelerationStructurePostbuildInfo: proc "system" (this: ^IGraphicsCommandList4, pDesc: ^RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC, NumSourceAccelerationStructures: u32, pSourceAccelerationStructureData: ^GPU_VIRTUAL_ADDRESS),
CopyRaytracingAccelerationStructure: proc "system" (this: ^IGraphicsCommandList4, DestAccelerationStructureData: GPU_VIRTUAL_ADDRESS, SourceAccelerationStructureData: GPU_VIRTUAL_ADDRESS, Mode: RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE),
SetPipelineState1: proc "system" (this: ^IGraphicsCommandList4, pStateObject: ^IStateObject),

View File

@@ -39,7 +39,7 @@ foreign d3dcompiler {
SetBlobPart :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, Part: BLOB_PART, Flags: u32, pPart: rawptr, PartSize: SIZE_T, ppNewShader: ^^ID3DBlob) -> HRESULT ---
CreateBlob :: proc(Size: SIZE_T, ppBlob: ^^ID3DBlob) -> HRESULT ---
CompressShaders :: proc(uNumShaders: u32, pShaderData: ^SHADER_DATA, uFlags: u32, ppCompressedData: ^^ID3DBlob) -> HRESULT ---
DecompressShaders :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, uNumShaders: u32, uStartIndex: u32, pIndices: ^u32, uFlags: u32, ppShaders: ^^ID3DBlob, pTotalShaders: ^u32) -> HRESULT ---
DecompressShaders :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, uNumShaders: u32, uStartIndex: u32, pIndices: ^u32, uFlags: u32, ppShaders: [^]^ID3DBlob, pTotalShaders: ^u32) -> HRESULT ---
Disassemble10Effect :: proc(pEffect: ^ID3D10Effect, Flags: u32, ppDisassembly: ^^ID3DBlob) -> HRESULT ---
}

View File

@@ -611,7 +611,7 @@ IDevice_VTable :: struct {
using idxgiobject_vtable: IObject_VTable,
GetAdapter: proc "system" (this: ^IDevice, pAdapter: ^^IAdapter) -> HRESULT,
CreateSurface: proc "system" (this: ^IDevice, pDesc: ^SURFACE_DESC, NumSurfaces: u32, Usage: USAGE, pSharedResource: ^SHARED_RESOURCE, ppSurface: ^^ISurface) -> HRESULT,
QueryResourceResidency: proc "system" (this: ^IDevice, ppResources: ^^IUnknown, pResidencyStatus: ^RESIDENCY, NumResources: u32) -> HRESULT,
QueryResourceResidency: proc "system" (this: ^IDevice, ppResources: [^]^IUnknown, pResidencyStatus: [^]RESIDENCY, NumResources: u32) -> HRESULT,
SetGPUThreadPriority: proc "system" (this: ^IDevice, Priority: i32) -> HRESULT,
GetGPUThreadPriority: proc "system" (this: ^IDevice, pPriority: ^i32) -> HRESULT,
}
@@ -792,8 +792,8 @@ IDevice2 :: struct #raw_union {
}
IDevice2_VTable :: struct {
using idxgidevice1_vtable: IDevice1_VTable,
OfferResources: proc "system" (this: ^IDevice2, NumResources: u32, ppResources: ^^IResource, Priority: OFFER_RESOURCE_PRIORITY) -> HRESULT,
ReclaimResources: proc "system" (this: ^IDevice2, NumResources: u32, ppResources: ^^IResource, pDiscarded: ^BOOL) -> HRESULT,
OfferResources: proc "system" (this: ^IDevice2, NumResources: u32, ppResources: [^]^IResource, Priority: OFFER_RESOURCE_PRIORITY) -> HRESULT,
ReclaimResources: proc "system" (this: ^IDevice2, NumResources: u32, ppResources: [^]^IResource, pDiscarded: ^BOOL) -> HRESULT,
EnqueueSetEvent: proc "system" (this: ^IDevice2, hEvent: HANDLE) -> HRESULT,
}
MODE_DESC1 :: struct {
@@ -1232,8 +1232,8 @@ IDevice4 :: struct #raw_union {
}
IDevice4_VTable :: struct {
using idxgidevice3_vtable: IDevice3_VTable,
OfferResources1: proc "system" (this: ^IDevice4, NumResources: u32, ppResources: ^^IResource, Priority: OFFER_RESOURCE_PRIORITY, Flags: OFFER_RESOURCE_FLAGS) -> HRESULT,
ReclaimResources1: proc "system" (this: ^IDevice4, NumResources: u32, ppResources: ^^IResource, pResults: ^RECLAIM_RESOURCE_RESULTS) -> HRESULT,
OfferResources1: proc "system" (this: ^IDevice4, NumResources: u32, ppResources: [^]^IResource, Priority: OFFER_RESOURCE_PRIORITY, Flags: OFFER_RESOURCE_FLAGS) -> HRESULT,
ReclaimResources1: proc "system" (this: ^IDevice4, NumResources: u32, ppResources: [^]^IResource, pResults: [^]RECLAIM_RESOURCE_RESULTS) -> HRESULT,
}
FEATURE :: enum i32 {