mirror of
https://github.com/odin-lang/Odin.git
synced 2026-02-14 07:13:14 +00:00
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libraylib.so.500
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libraylib.so.5.0.0
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libraylib.5.0.0.dylib
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libraylib.5.0.0.dylib
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vendor/raylib/raylib.odin
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@@ -1,25 +1,25 @@
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||||
/*
|
||||
Package vendor:raylib implements bindings for version 5.0 of the raylib library (https://www.raylib.com/)
|
||||
Package vendor:raylib implements bindings for version 5.5 of the raylib library (https://www.raylib.com/)
|
||||
|
||||
*********************************************************************************************
|
||||
*
|
||||
* raylib v5.0 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
|
||||
* raylib v5.5 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
|
||||
*
|
||||
* FEATURES:
|
||||
* - NO external dependencies, all required libraries included with raylib
|
||||
* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly,
|
||||
* MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5.
|
||||
* - Written in plain C code (C99) in PascalCase/camelCase notation
|
||||
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3 or ES2 - choose at compile)
|
||||
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3, ES2, ES3 - choose at compile)
|
||||
* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
|
||||
* - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts)
|
||||
* - Multiple Fonts formats supported (TTF, OTF, FNT, BDF, Sprite fonts)
|
||||
* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
|
||||
* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
|
||||
* - Flexible Materials system, supporting classic maps and PBR maps
|
||||
* - Animated 3D models supported (skeletal bones animation) (IQM)
|
||||
* - Animated 3D models supported (skeletal bones animation) (IQM, M3D, GLTF)
|
||||
* - Shaders support, including Model shaders and Postprocessing shaders
|
||||
* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
|
||||
* - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
|
||||
* - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, QOA, XM, MOD)
|
||||
* - VR stereo rendering with configurable HMD device parameters
|
||||
* - Bindings to multiple programming languages available!
|
||||
*
|
||||
@@ -30,29 +30,35 @@ Package vendor:raylib implements bindings for version 5.0 of the raylib library
|
||||
* - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)
|
||||
*
|
||||
* DEPENDENCIES (included):
|
||||
* [rcore] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP)
|
||||
* [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP)
|
||||
* [rcore][GLFW] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input
|
||||
* [rcore][RGFW] rgfw (ColleagueRiley - github.com/ColleagueRiley/RGFW) for window/context management and input
|
||||
* [rlgl] glad/glad_gles2 (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading
|
||||
* [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management
|
||||
*
|
||||
* OPTIONAL DEPENDENCIES (included):
|
||||
* [rcore] msf_gif (Miles Fogle) for GIF recording
|
||||
* [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm
|
||||
* [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm
|
||||
* [rcore] rprand (Ramon Snatamaria) for pseudo-random numbers generation
|
||||
* [rtextures] qoi (Dominic Szablewski - https://phoboslab.org) for QOI image manage
|
||||
* [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
|
||||
* [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG)
|
||||
* [rtextures] stb_image_resize (Sean Barret) for image resizing algorithms
|
||||
* [rtextures] stb_image_resize2 (Sean Barret) for image resizing algorithms
|
||||
* [rtextures] stb_perlin (Sean Barret) for Perlin Noise image generation
|
||||
* [rtext] stb_truetype (Sean Barret) for ttf fonts loading
|
||||
* [rtext] stb_rect_pack (Sean Barret) for rectangles packing
|
||||
* [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation
|
||||
* [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
|
||||
* [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF)
|
||||
* [rmodels] Model3D (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d)
|
||||
* [rmodels] m3d (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d)
|
||||
* [rmodels] vox_loader (Johann Nadalutti) for models loading (VOX)
|
||||
* [raudio] dr_wav (David Reid) for WAV audio file loading
|
||||
* [raudio] dr_flac (David Reid) for FLAC audio file loading
|
||||
* [raudio] dr_mp3 (David Reid) for MP3 audio file loading
|
||||
* [raudio] stb_vorbis (Sean Barret) for OGG audio loading
|
||||
* [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading
|
||||
* [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading
|
||||
* [raudio] qoa (Dominic Szablewski - https://phoboslab.org) for QOA audio manage
|
||||
*
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
@@ -60,7 +66,7 @@ Package vendor:raylib implements bindings for version 5.0 of the raylib library
|
||||
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software:
|
||||
*
|
||||
* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -110,27 +116,25 @@ when ODIN_OS == .Windows {
|
||||
// multiple copies of raylib.so, but since these bindings are for
|
||||
// particular version of the library, I better specify it. Ideally,
|
||||
// though, it's best specified in terms of major (.so.4)
|
||||
"linux/libraylib.so.500" when RAYLIB_SHARED else "linux/libraylib.a",
|
||||
"linux/libraylib.so.550" when RAYLIB_SHARED else "linux/libraylib.a",
|
||||
"system:dl",
|
||||
"system:pthread",
|
||||
}
|
||||
} else when ODIN_OS == .Darwin {
|
||||
foreign import lib {
|
||||
"macos" +
|
||||
("-arm64" when ODIN_ARCH == .arm64 else "") +
|
||||
"/libraylib" + (".500.dylib" when RAYLIB_SHARED else ".a"),
|
||||
"macos/libraylib.550.dylib" when RAYLIB_SHARED else "libraylib.a",
|
||||
"system:Cocoa.framework",
|
||||
"system:OpenGL.framework",
|
||||
"system:IOKit.framework",
|
||||
}
|
||||
}
|
||||
} else {
|
||||
foreign import lib "system:raylib"
|
||||
}
|
||||
|
||||
VERSION_MAJOR :: 5
|
||||
VERSION_MINOR :: 0
|
||||
VERSION_MINOR :: 5
|
||||
VERSION_PATCH :: 0
|
||||
VERSION :: "5.0"
|
||||
VERSION :: "5.5"
|
||||
|
||||
PI :: 3.14159265358979323846
|
||||
DEG2RAD :: PI/180.0
|
||||
@@ -298,6 +302,8 @@ Mesh :: struct {
|
||||
animNormals: [^]f32, // Animated normals (after bones transformations)
|
||||
boneIds: [^]u8, // Vertex bone ids, up to 4 bones influence by vertex (skinning)
|
||||
boneWeights: [^]f32, // Vertex bone weight, up to 4 bones influence by vertex (skinning)
|
||||
boneMatrices: [^]Matrix, // Bones animated transformation matrices
|
||||
boneCount: c.int, // Number of bones
|
||||
|
||||
// OpenGL identifiers
|
||||
vaoId: u32, // OpenGL Vertex Array Object id
|
||||
@@ -365,7 +371,7 @@ ModelAnimation :: struct {
|
||||
// Ray type (useful for raycast)
|
||||
Ray :: struct {
|
||||
position: Vector3, // Ray position (origin)
|
||||
direction: Vector3, // Ray direction
|
||||
direction: Vector3, // Ray direction (normalized)
|
||||
}
|
||||
|
||||
// RayCollision, ray hit information
|
||||
@@ -619,7 +625,7 @@ KeyboardKey :: enum c.int {
|
||||
KP_EQUAL = 336, // Key: Keypad =
|
||||
// Android key buttons
|
||||
BACK = 4, // Key: Android back button
|
||||
MENU = 82, // Key: Android menu button
|
||||
MENU = 5, // Key: Android menu button
|
||||
VOLUME_UP = 24, // Key: Android volume up button
|
||||
VOLUME_DOWN = 25, // Key: Android volume down button
|
||||
}
|
||||
@@ -658,12 +664,12 @@ GamepadButton :: enum c.int {
|
||||
LEFT_FACE_DOWN, // Gamepad left DPAD down button
|
||||
LEFT_FACE_LEFT, // Gamepad left DPAD left button
|
||||
RIGHT_FACE_UP, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
|
||||
RIGHT_FACE_RIGHT, // Gamepad right button right (i.e. PS3: Square, Xbox: X)
|
||||
RIGHT_FACE_RIGHT, // Gamepad right button right (i.e. PS3: Circle, Xbox: B)
|
||||
RIGHT_FACE_DOWN, // Gamepad right button down (i.e. PS3: Cross, Xbox: A)
|
||||
RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Circle, Xbox: B)
|
||||
RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Square, Xbox: X)
|
||||
LEFT_TRIGGER_1, // Gamepad top/back trigger left (first), it could be a trailing button
|
||||
LEFT_TRIGGER_2, // Gamepad top/back trigger left (second), it could be a trailing button
|
||||
RIGHT_TRIGGER_1, // Gamepad top/back trigger right (one), it could be a trailing button
|
||||
RIGHT_TRIGGER_1, // Gamepad top/back trigger right (first), it could be a trailing button
|
||||
RIGHT_TRIGGER_2, // Gamepad top/back trigger right (second), it could be a trailing button
|
||||
MIDDLE_LEFT, // Gamepad center buttons, left one (i.e. PS3: Select)
|
||||
MIDDLE, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)
|
||||
@@ -726,6 +732,9 @@ ShaderLocationIndex :: enum c.int {
|
||||
MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance
|
||||
MAP_PREFILTER, // Shader location: samplerCube texture: prefilter
|
||||
MAP_BRDF, // Shader location: sampler2d texture: brdf
|
||||
VERTEX_BONEIDS, // Shader location: vertex attribute: boneIds
|
||||
VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: boneWeights
|
||||
BONE_MATRICES, // Shader location: array of matrices uniform: boneMatrices
|
||||
}
|
||||
|
||||
|
||||
@@ -799,7 +808,6 @@ CubemapLayout :: enum c.int {
|
||||
LINE_HORIZONTAL, // Layout is defined by an horizontal line with faces
|
||||
CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces
|
||||
CROSS_FOUR_BY_THREE, // Layout is defined by a 4x3 cross with cubemap faces
|
||||
PANORAMA, // Layout is defined by a panorama image (equirectangular map)
|
||||
}
|
||||
|
||||
// Font type, defines generation method
|
||||
@@ -839,11 +847,11 @@ Gestures :: distinct bit_set[Gesture; c.uint]
|
||||
|
||||
// Camera system modes
|
||||
CameraMode :: enum c.int {
|
||||
CUSTOM = 0, // Custom camera
|
||||
FREE, // Free camera
|
||||
ORBITAL, // Orbital camera
|
||||
FIRST_PERSON, // First person camera
|
||||
THIRD_PERSON, // Third person camera
|
||||
CUSTOM = 0, // Camera custom, controlled by user (UpdateCamera() does nothing)
|
||||
FREE, // Camera free mode
|
||||
ORBITAL, // Camera orbital, around target, zoom supported
|
||||
FIRST_PERSON, // Camera first person
|
||||
THIRD_PERSON, // Camera third person
|
||||
}
|
||||
|
||||
// Camera projection
|
||||
@@ -860,7 +868,7 @@ NPatchLayout :: enum c.int {
|
||||
}
|
||||
|
||||
// Callbacks to hook some internal functions
|
||||
// WARNING: This callbacks are intended for advance users
|
||||
// WARNING: This callbacks are intended for advanced users
|
||||
TraceLogCallback :: #type proc "c" (logLevel: TraceLogLevel, text: cstring, args: ^c.va_list) // Logging: Redirect trace log messages
|
||||
LoadFileDataCallback :: #type proc "c"(fileName: cstring, dataSize: ^c.int) -> [^]u8 // FileIO: Load binary data
|
||||
SaveFileDataCallback :: #type proc "c" (fileName: cstring, data: rawptr, dataSize: c.int) -> bool // FileIO: Save binary data
|
||||
@@ -888,36 +896,36 @@ foreign lib {
|
||||
CloseWindow :: proc() --- // Close window and unload OpenGL context
|
||||
IsWindowReady :: proc() -> bool --- // Check if window has been initialized successfully
|
||||
IsWindowFullscreen :: proc() -> bool --- // Check if window is currently fullscreen
|
||||
IsWindowHidden :: proc() -> bool --- // Check if window is currently hidden (only PLATFORM_DESKTOP)
|
||||
IsWindowMinimized :: proc() -> bool --- // Check if window is currently minimized (only PLATFORM_DESKTOP)
|
||||
IsWindowMaximized :: proc() -> bool --- // Check if window is currently maximized (only PLATFORM_DESKTOP)
|
||||
IsWindowFocused :: proc() -> bool --- // Check if window is currently focused (only PLATFORM_DESKTOP)
|
||||
IsWindowHidden :: proc() -> bool --- // Check if window is currently hidden
|
||||
IsWindowMinimized :: proc() -> bool --- // Check if window is currently minimized
|
||||
IsWindowMaximized :: proc() -> bool --- // Check if window is currently maximized
|
||||
IsWindowFocused :: proc() -> bool --- // Check if window is currently focused
|
||||
IsWindowResized :: proc() -> bool --- // Check if window has been resized last frame
|
||||
IsWindowState :: proc(flags: ConfigFlags) -> bool --- // Check if one specific window flag is enabled
|
||||
SetWindowState :: proc(flags: ConfigFlags) --- // Set window configuration state using flags (only PLATFORM_DESKTOP)
|
||||
SetWindowState :: proc(flags: ConfigFlags) --- // Set window configuration state using flags
|
||||
ClearWindowState :: proc(flags: ConfigFlags) --- // Clear window configuration state flags
|
||||
ToggleFullscreen :: proc() --- // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
|
||||
ToggleBorderlessWindowed :: proc() --- // Toggle window state: borderless windowed (only PLATFORM_DESKTOP)
|
||||
MaximizeWindow :: proc() --- // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
|
||||
MinimizeWindow :: proc() --- // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
|
||||
RestoreWindow :: proc() --- // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
|
||||
SetWindowIcon :: proc(image: Image) --- // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)
|
||||
SetWindowIcons :: proc(images: [^]Image, count: c.int) --- // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
|
||||
SetWindowTitle :: proc(title: cstring) --- // Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)
|
||||
SetWindowPosition :: proc(x, y: c.int) --- // Set window position on screen (only PLATFORM_DESKTOP)
|
||||
ToggleFullscreen :: proc() --- // Toggle window state: fullscreen/windowed
|
||||
ToggleBorderlessWindowed :: proc() --- // Toggle window state: borderless windowed
|
||||
MaximizeWindow :: proc() --- // Set window state: maximized, if resizable
|
||||
MinimizeWindow :: proc() --- // Set window state: minimized, if resizable
|
||||
RestoreWindow :: proc() --- // Set window state: not minimized/maximized
|
||||
SetWindowIcon :: proc(image: Image) --- // Set icon for window (single image, RGBA 32bit,)
|
||||
SetWindowIcons :: proc(images: [^]Image, count: c.int) --- // Set icon for window (multiple images, RGBA 32bit,)
|
||||
SetWindowTitle :: proc(title: cstring) --- // Set title for window
|
||||
SetWindowPosition :: proc(x, y: c.int) --- // Set window position on screen
|
||||
SetWindowMonitor :: proc(monitor: c.int) --- // Set monitor for the current window
|
||||
SetWindowMinSize :: proc(width, height: c.int) --- // Set window minimum dimensions (for WINDOW_RESIZABLE)
|
||||
SetWindowMaxSize :: proc(width, height: c.int) --- // Set window maximum dimensions (for WINDOW_RESIZABLE)
|
||||
SetWindowSize :: proc(width, height: c.int) --- // Set window dimensions
|
||||
SetWindowOpacity :: proc(opacity: f32) --- // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
|
||||
SetWindowFocused :: proc() --- // Set window focused (only PLATFORM_DESKTOP)
|
||||
SetWindowOpacity :: proc(opacity: f32) --- // Set window opacity [0.0f..1.0f]
|
||||
SetWindowFocused :: proc() --- // Set window focused
|
||||
GetWindowHandle :: proc() -> rawptr --- // Get native window handle
|
||||
GetScreenWidth :: proc() -> c.int --- // Get current screen width
|
||||
GetScreenHeight :: proc() -> c.int --- // Get current screen height
|
||||
GetRenderWidth :: proc() -> c.int --- // Get current render width (it considers HiDPI)
|
||||
GetRenderHeight :: proc() -> c.int --- // Get current render height (it considers HiDPI)
|
||||
GetMonitorCount :: proc() -> c.int --- // Get number of connected monitors
|
||||
GetCurrentMonitor :: proc() -> c.int --- // Get current connected monitor
|
||||
GetCurrentMonitor :: proc() -> c.int --- // Get current monitor where window is placed
|
||||
GetMonitorPosition :: proc(monitor: c.int) -> Vector2 --- // Get specified monitor position
|
||||
GetMonitorWidth :: proc(monitor: c.int) -> c.int --- // Get specified monitor width (current video mode used by monitor)
|
||||
GetMonitorHeight :: proc(monitor: c.int) -> c.int --- // Get specified monitor height (current video mode used by monitor)
|
||||
@@ -929,6 +937,7 @@ foreign lib {
|
||||
GetMonitorName :: proc(monitor: c.int) -> cstring --- // Get the human-readable, UTF-8 encoded name of the specified monitor
|
||||
SetClipboardText :: proc(text: cstring) --- // Set clipboard text content
|
||||
GetClipboardText :: proc() -> cstring --- // Get clipboard text content
|
||||
GetClipboardImage :: proc() -> Image --- // Get clipboard image content
|
||||
EnableEventWaiting :: proc() --- // Enable waiting for events on EndDrawing(), no automatic event polling
|
||||
DisableEventWaiting :: proc() --- // Disable waiting for events on EndDrawing(), automatic events polling
|
||||
|
||||
@@ -982,7 +991,7 @@ foreign lib {
|
||||
|
||||
LoadShader :: proc(vsFileName, fsFileName: cstring) -> Shader --- // Load shader from files and bind default locations
|
||||
LoadShaderFromMemory :: proc(vsCode, fsCode: cstring) -> Shader --- // Load shader from code strings and bind default locations
|
||||
IsShaderReady :: proc(shader: Shader) -> bool --- // Check if a shader is ready
|
||||
IsShaderValid :: proc(shader: Shader) -> bool --- // Check if a shader is valid (loaded on GPU)
|
||||
GetShaderLocation :: proc(shader: Shader, uniformName: cstring) -> c.int --- // Get shader uniform location
|
||||
GetShaderLocationAttrib :: proc(shader: Shader, attribName: cstring) -> c.int --- // Get shader attribute location
|
||||
|
||||
@@ -995,14 +1004,15 @@ foreign lib {
|
||||
|
||||
// Screen-space-related functions
|
||||
|
||||
GetMouseRay :: proc(mousePosition: Vector2, camera: Camera) -> Ray --- // Get a ray trace from mouse position
|
||||
GetCameraMatrix :: proc(camera: Camera) -> Matrix --- // Get camera transform matrix (view matrix)
|
||||
GetCameraMatrix2D :: proc(camera: Camera2D) -> Matrix --- // Get camera 2d transform matrix
|
||||
GetWorldToScreen :: proc(position: Vector3, camera: Camera) -> Vector2 --- // Get the screen space position for a 3d world space position
|
||||
GetScreenToWorld2D :: proc(position: Vector2, camera: Camera2D) -> Vector2 --- // Get the world space position for a 2d camera screen space position
|
||||
GetWorldToScreenEx :: proc(position: Vector3, camera: Camera, width, height: c.int) -> Vector2 --- // Get size position for a 3d world space position
|
||||
GetWorldToScreen2D :: proc(position: Vector2, camera: Camera2D) -> Vector2 --- // Get the screen space position for a 2d camera world space position
|
||||
|
||||
GetScreenToWorldRay :: proc(position: Vector2, camera: Camera) -> Ray --- // Get a ray trace from screen position (i.e mouse)
|
||||
GetScreenToWorldRayEx :: proc(position: Vector2, camera: Camera, width: c.int, height: c.int) ->Ray --- // Get a ray trace from screen position (i.e mouse) in a viewport
|
||||
GetWorldToScreen :: proc(position: Vector3, camera: Camera) -> Vector2 --- // Get the screen space position for a 3d world space position
|
||||
GetWorldToScreenEx :: proc(position: Vector3, camera: Camera, width: c.int, height: c.int) -> Vector2 --- // Get size position for a 3d world space position
|
||||
GetWorldToScreen2D :: proc(position: Vector2, camera: Camera2D) -> Vector2 --- // Get the screen space position for a 2d camera world space position
|
||||
GetScreenToWorld2D :: proc(position: Vector2, camera: Camera2D) -> Vector2 --- // Get the world space position for a 2d camera screen space position
|
||||
GetCameraMatrix :: proc(camera: Camera) -> Matrix --- // Get camera transform matrix (view matrix)
|
||||
GetCameraMatrix2D :: proc(camera: Camera2D) -> Matrix --- // Get camera 2d transform matrix
|
||||
|
||||
// Timing-related functions
|
||||
|
||||
SetTargetFPS :: proc(fps: c.int) --- // Set target FPS (maximum)
|
||||
@@ -1030,7 +1040,7 @@ foreign lib {
|
||||
MemRealloc :: proc(ptr: rawptr, size: c.uint) -> rawptr --- // Internal memory reallocator
|
||||
|
||||
// Set custom callbacks
|
||||
// WARNING: Callbacks setup is intended for advance users
|
||||
// WARNING: Callbacks setup is intended for advanced users
|
||||
|
||||
SetTraceLogCallback :: proc(callback: TraceLogCallback) --- // Set custom trace log
|
||||
SetLoadFileDataCallback :: proc(callback: LoadFileDataCallback) --- // Set custom file binary data loader
|
||||
@@ -1061,10 +1071,12 @@ foreign lib {
|
||||
GetPrevDirectoryPath :: proc(dirPath: cstring) -> cstring --- // Get previous directory path for a given path (uses static string)
|
||||
GetWorkingDirectory :: proc() -> cstring --- // Get current working directory (uses static string)
|
||||
GetApplicationDirectory :: proc() -> cstring --- // Get the directory of the running application (uses static string)
|
||||
MakeDirectory :: proc(dirPath: cstring) -> c.int --- // Create directories (including full path requested), returns 0 on success
|
||||
ChangeDirectory :: proc(dir: cstring) -> bool --- // Change working directory, return true on success
|
||||
IsPathFile :: proc(path: cstring) -> bool --- // Check if a given path is a file or a directory
|
||||
IsFileNameValid :: proc (fileName: cstring) -> bool --- // Check if fileName is valid for the platform/OS
|
||||
LoadDirectoryFiles :: proc(dirPath: cstring) -> FilePathList --- // Load directory filepaths
|
||||
LoadDirectoryFilesEx :: proc(basePath: cstring, filter: cstring, scanSubdirs: bool) -> FilePathList --- // Load directory filepaths with extension filtering and recursive directory scan
|
||||
LoadDirectoryFilesEx :: proc(basePath: cstring, filter: cstring, scanSubdirs: bool) -> FilePathList --- // Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result
|
||||
UnloadDirectoryFiles :: proc(files: FilePathList) --- // Unload filepaths
|
||||
IsFileDropped :: proc() -> bool --- // Check if a file has been dropped into window
|
||||
LoadDroppedFiles :: proc() -> FilePathList --- // Load dropped filepaths
|
||||
@@ -1077,11 +1089,15 @@ foreign lib {
|
||||
DecompressData :: proc(compData: rawptr, compDataSize: c.int, dataSize: ^c.int) -> [^]byte --- // Decompress data (DEFLATE algorithm), memory must be MemFree()
|
||||
EncodeDataBase64 :: proc(data: rawptr, dataSize: c.int, outputSize: ^c.int) -> [^]byte --- // Encode data to Base64 string, memory must be MemFree()
|
||||
DecodeDataBase64 :: proc(data: rawptr, outputSize: ^c.int) -> [^]byte --- // Decode Base64 string data, memory must be MemFree()
|
||||
ComputeCRC32 :: proc(data: rawptr, dataSize: c.int) -> c.uint --- // Compute CRC32 hash code
|
||||
ComputeMD5 :: proc (data: rawptr, dataSize: c.int) -> [^]c.uint --- // Compute MD5 hash code, returns static int[4] (16 bytes)
|
||||
ComputeSHA1 :: proc(data: rawptr, dataSize: c.int) -> [^]c.uint --- // Compute SHA1 hash code, returns static int[5] (20 bytes)
|
||||
|
||||
|
||||
// Automation events functionality
|
||||
|
||||
LoadAutomationEventList :: proc(fileName: cstring) -> AutomationEventList --- // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
|
||||
UnloadAutomationEventList :: proc(list: ^AutomationEventList) --- // Unload automation events list from file
|
||||
UnloadAutomationEventList :: proc(list: AutomationEventList) --- // Unload automation events list from file
|
||||
ExportAutomationEventList :: proc(list: AutomationEventList, fileName: cstring) -> bool --- // Export automation events list as text file
|
||||
SetAutomationEventList :: proc(list: ^AutomationEventList) --- // Set automation event list to record to
|
||||
SetAutomationEventBaseFrame :: proc(frame: c.int) --- // Set automation event internal base frame to start recording
|
||||
@@ -1096,7 +1112,7 @@ foreign lib {
|
||||
// Input-related functions: keyboard
|
||||
|
||||
IsKeyPressed :: proc(key: KeyboardKey) -> bool --- // Detect if a key has been pressed once
|
||||
IsKeyPressedRepeat :: proc(key: KeyboardKey) -> bool --- // Check if a key has been pressed again (Only PLATFORM_DESKTOP)
|
||||
IsKeyPressedRepeat :: proc(key: KeyboardKey) -> bool --- // Check if a key has been pressed again
|
||||
IsKeyDown :: proc(key: KeyboardKey) -> bool --- // Detect if a key is being pressed
|
||||
IsKeyReleased :: proc(key: KeyboardKey) -> bool --- // Detect if a key has been released once
|
||||
IsKeyUp :: proc(key: KeyboardKey) -> bool --- // Detect if a key is NOT being pressed
|
||||
@@ -1106,27 +1122,25 @@ foreign lib {
|
||||
|
||||
// Input-related functions: gamepads
|
||||
|
||||
IsGamepadAvailable :: proc(gamepad: c.int) -> bool --- // Check if a gamepad is available
|
||||
GetGamepadName :: proc(gamepad: c.int) -> cstring --- // Get gamepad internal name id
|
||||
IsGamepadButtonPressed :: proc(gamepad: c.int, button: GamepadButton) -> bool --- // Check if a gamepad button has been pressed once
|
||||
IsGamepadButtonDown :: proc(gamepad: c.int, button: GamepadButton) -> bool --- // Check if a gamepad button is being pressed
|
||||
IsGamepadButtonReleased :: proc(gamepad: c.int, button: GamepadButton) -> bool --- // Check if a gamepad button has been released once
|
||||
IsGamepadButtonUp :: proc(gamepad: c.int, button: GamepadButton) -> bool --- // Check if a gamepad button is NOT being pressed
|
||||
GetGamepadButtonPressed :: proc() -> GamepadButton --- // Get the last gamepad button pressed
|
||||
GetGamepadAxisCount :: proc(gamepad: c.int) -> c.int --- // Get gamepad axis count for a gamepad
|
||||
GetGamepadAxisMovement :: proc(gamepad: c.int, axis: GamepadAxis) -> f32 --- // Get axis movement value for a gamepad axis
|
||||
SetGamepadMappings :: proc(mappings: cstring) -> c.int --- // Set internal gamepad mappings (SDL_GameControllerDB)
|
||||
IsGamepadAvailable :: proc(gamepad: c.int) -> bool --- // Check if a gamepad is available
|
||||
GetGamepadName :: proc(gamepad: c.int) -> cstring --- // Get gamepad internal name id
|
||||
IsGamepadButtonPressed :: proc(gamepad: c.int, button: GamepadButton) -> bool --- // Check if a gamepad button has been pressed once
|
||||
IsGamepadButtonDown :: proc(gamepad: c.int, button: GamepadButton) -> bool --- // Check if a gamepad button is being pressed
|
||||
IsGamepadButtonReleased :: proc(gamepad: c.int, button: GamepadButton) -> bool --- // Check if a gamepad button has been released once
|
||||
IsGamepadButtonUp :: proc(gamepad: c.int, button: GamepadButton) -> bool --- // Check if a gamepad button is NOT being pressed
|
||||
GetGamepadButtonPressed :: proc() -> GamepadButton --- // Get the last gamepad button pressed
|
||||
GetGamepadAxisCount :: proc(gamepad: c.int) -> c.int --- // Get gamepad axis count for a gamepad
|
||||
GetGamepadAxisMovement :: proc(gamepad: c.int, axis: GamepadAxis) -> f32 --- // Get axis movement value for a gamepad axis
|
||||
SetGamepadMappings :: proc(mappings: cstring) -> c.int --- // Set internal gamepad mappings (SDL_GameControllerDB)
|
||||
SetGamepadVibration :: proc(gamepad: c.int, leftMotor: f32, rightMotor: f32, duration: f32) --- // Set gamepad vibration for both motors (duration in seconds)
|
||||
|
||||
|
||||
// Input-related functions: mouse
|
||||
|
||||
IsMouseButtonPressed :: proc(button: MouseButton) -> bool --- // Detect if a mouse button has been pressed once
|
||||
IsMouseButtonDown :: proc(button: MouseButton) -> bool --- // Detect if a mouse button is being pressed
|
||||
IsMouseButtonReleased :: proc(button: MouseButton) -> bool --- // Detect if a mouse button has been released once
|
||||
|
||||
when VERSION != "5.0" {
|
||||
#panic("IsMouseButtonUp was broken in Raylib 5.0 but should be fixed in Raylib > 5.0. Remove this panic and the when block around it and also remove the workaround version of IsMouseButtonUp just after the end of the 'foreign lib {' block.")
|
||||
IsMouseButtonUp :: proc(button: MouseButton) -> bool ---
|
||||
}
|
||||
IsMouseButtonUp :: proc(button: MouseButton) -> bool ---
|
||||
|
||||
GetMouseX :: proc() -> c.int --- // Returns mouse position X
|
||||
GetMouseY :: proc() -> c.int --- // Returns mouse position Y
|
||||
@@ -1152,10 +1166,9 @@ foreign lib {
|
||||
//------------------------------------------------------------------------------------
|
||||
|
||||
SetGesturesEnabled :: proc(flags: Gestures) --- // Enable a set of gestures using flags
|
||||
// IsGestureDetected :: proc(gesture: Gesture) -> bool --- // Check if a gesture have been detected
|
||||
|
||||
GetGestureDetected :: proc() -> Gestures --- // Get latest detected gesture
|
||||
GetGestureHoldDuration :: proc() -> f32 --- // Get gesture hold time in milliseconds
|
||||
GetGestureHoldDuration :: proc() -> f32 --- // Get gesture hold time in seconds
|
||||
GetGestureDragVector :: proc() -> Vector2 --- // Get gesture drag vector
|
||||
GetGestureDragAngle :: proc() -> f32 --- // Get gesture drag angle
|
||||
GetGesturePinchVector :: proc() -> Vector2 --- // Get gesture pinch delta
|
||||
@@ -1175,46 +1188,50 @@ foreign lib {
|
||||
// NOTE: It can be useful when using basic shapes and one single font,
|
||||
// defining a font char white rectangle would allow drawing everything in a single draw call
|
||||
|
||||
SetShapesTexture :: proc(texture: Texture2D, source: Rectangle) ---
|
||||
SetShapesTexture :: proc(texture: Texture2D, source: Rectangle) --- // Set texture and rectangle to be used on shapes drawing
|
||||
GetShapesTexture :: proc() -> Texture2D --- // Get texture that is used for shapes drawing
|
||||
GetShapesTextureRectangle :: proc() -> Rectangle --- // Get texture source rectangle that is used for shapes drawing
|
||||
|
||||
|
||||
// Basic shapes drawing functions
|
||||
|
||||
DrawPixel :: proc(posX, posY: c.int, color: Color) --- // Draw a pixel
|
||||
DrawPixelV :: proc(position: Vector2, color: Color) --- // Draw a pixel (Vector version)
|
||||
DrawLine :: proc(startPosX, startPosY, endPosX, endPosY: c.int, color: Color) --- // Draw a line
|
||||
DrawLineV :: proc(startPos, endPos: Vector2, color: Color) --- // Draw a line (using gl lines)
|
||||
DrawLineEx :: proc(startPos, endPos: Vector2, thick: f32, color: Color) --- // Draw a line (using triangles/quads)
|
||||
DrawLineStrip :: proc(points: [^]Vector2, pointCount: c.int, color: Color) --- // Draw lines sequence (using gl lines)
|
||||
DrawLineBezier :: proc(startPos, endPos: Vector2, thick: f32, color: Color) --- // Draw line segment cubic-bezier in-out interpolation
|
||||
DrawCircle :: proc(centerX, centerY: c.int, radius: f32, color: Color) --- // Draw a color-filled circle
|
||||
DrawCircleSector :: proc(center: Vector2, radius: f32, startAngle, endAngle: f32, segments: c.int, color: Color) --- // Draw a piece of a circle
|
||||
DrawCircleSectorLines :: proc(center: Vector2, radius: f32, startAngle, endAngle: f32, segments: c.int, color: Color) --- // Draw circle sector outline
|
||||
DrawCircleGradient :: proc(centerX, centerY: c.int, radius: f32, color1, color2: Color) --- // Draw a gradient-filled circle
|
||||
DrawCircleV :: proc(center: Vector2, radius: f32, color: Color) --- // Draw a color-filled circle (Vector version)
|
||||
DrawCircleLines :: proc(centerX, centerY: c.int, radius: f32, color: Color) --- // Draw circle outline
|
||||
DrawCircleLinesV :: proc(center: Vector2, radius: f32, color: Color) --- // Draw circle outline (Vector version)
|
||||
DrawEllipse :: proc(centerX, centerY: c.int, radiusH, radiusV: f32, color: Color) --- // Draw ellipse
|
||||
DrawEllipseLines :: proc(centerX, centerY: c.int, radiusH, radiusV: f32, color: Color) --- // Draw ellipse outline
|
||||
DrawRing :: proc(center: Vector2, innerRadius, outerRadius: f32, startAngle, endAngle: f32, segments: c.int, color: Color) --- // Draw ring
|
||||
DrawRingLines :: proc(center: Vector2, innerRadius, outerRadius: f32, startAngle, endAngle: f32, segments: c.int, color: Color) --- // Draw ring outline
|
||||
DrawRectangle :: proc(posX, posY: c.int, width, height: c.int, color: Color) --- // Draw a color-filled rectangle
|
||||
DrawRectangleV :: proc(position: Vector2, size: Vector2, color: Color) --- // Draw a color-filled rectangle (Vector version)
|
||||
DrawRectangleRec :: proc(rec: Rectangle, color: Color) --- // Draw a color-filled rectangle
|
||||
DrawRectanglePro :: proc(rec: Rectangle, origin: Vector2, rotation: f32, color: Color) --- // Draw a color-filled rectangle with pro parameters
|
||||
DrawRectangleGradientV :: proc(posX, posY: c.int, width, height: c.int, color1, color2: Color) --- // Draw a vertical-gradient-filled rectangle
|
||||
DrawRectangleGradientH :: proc(posX, posY: c.int, width, height: c.int, color1, color2: Color) --- // Draw a horizontal-gradient-filled rectangle
|
||||
DrawRectangleGradientEx :: proc(rec: Rectangle, col1, col2, col3, col4: Color) --- // Draw a gradient-filled rectangle with custom vertex colors
|
||||
DrawRectangleLines :: proc(posX, posY: c.int, width, height: c.int, color: Color) --- // Draw rectangle outline
|
||||
DrawRectangleLinesEx :: proc(rec: Rectangle, lineThick: f32, color: Color) --- // Draw rectangle outline with extended parameters
|
||||
DrawRectangleRounded :: proc(rec: Rectangle, roundness: f32, segments: c.int, color: Color) --- // Draw rectangle with rounded edges
|
||||
DrawRectangleRoundedLines :: proc(rec: Rectangle, roundness: f32, segments: c.int, lineThick: f32, color: Color) --- // Draw rectangle with rounded edges outline
|
||||
DrawTriangle :: proc(v1, v2, v3: Vector2, color: Color) --- // Draw a color-filled triangle (vertex in counter-clockwise order!)
|
||||
DrawTriangleLines :: proc(v1, v2, v3: Vector2, color: Color) --- // Draw triangle outline (vertex in counter-clockwise order!)
|
||||
DrawTriangleFan :: proc(points: [^]Vector2, pointCount: c.int, color: Color) --- // Draw a triangle fan defined by points (first vertex is the center)
|
||||
DrawTriangleStrip :: proc(points: [^]Vector2, pointCount: c.int, color: Color) --- // Draw a triangle strip defined by points
|
||||
DrawPoly :: proc(center: Vector2, sides: c.int, radius: f32, rotation: f32, color: Color) --- // Draw a regular polygon (Vector version)
|
||||
DrawPolyLines :: proc(center: Vector2, sides: c.int, radius: f32, rotation: f32, color: Color) --- // Draw a polygon outline of n sides
|
||||
DrawPolyLinesEx :: proc(center: Vector2, sides: c.int, radius: f32, rotation: f32, lineThick: f32, color: Color) --- // Draw a polygon outline of n sides with extended parameters
|
||||
DrawPixel :: proc(posX, posY: c.int, color: Color) --- // Draw a pixel using geometry [Can be slow, use with care]
|
||||
DrawPixelV :: proc(position: Vector2, color: Color) --- // Draw a pixel using geometry (Vector version) [Can be slow, use with care]
|
||||
DrawLine :: proc(startPosX, startPosY, endPosX, endPosY: c.int, color: Color) --- // Draw a line
|
||||
DrawLineV :: proc(startPos, endPos: Vector2, color: Color) --- // Draw a line (using gl lines)
|
||||
DrawLineEx :: proc(startPos, endPos: Vector2, thick: f32, color: Color) --- // Draw a line (using triangles/quads)
|
||||
DrawLineStrip :: proc(points: [^]Vector2, pointCount: c.int, color: Color) --- // Draw lines sequence (using gl lines)
|
||||
DrawLineBezier :: proc(startPos, endPos: Vector2, thick: f32, color: Color) --- // Draw line segment cubic-bezier in-out interpolation
|
||||
DrawCircle :: proc(centerX, centerY: c.int, radius: f32, color: Color) --- // Draw a color-filled circle
|
||||
DrawCircleSector :: proc(center: Vector2, radius: f32, startAngle, endAngle: f32, segments: c.int, color: Color) --- // Draw a piece of a circle
|
||||
DrawCircleSectorLines :: proc(center: Vector2, radius: f32, startAngle, endAngle: f32, segments: c.int, color: Color) --- // Draw circle sector outline
|
||||
DrawCircleGradient :: proc(centerX, centerY: c.int, radius: f32, inner, outer: Color) --- // Draw a gradient-filled circle
|
||||
DrawCircleV :: proc(center: Vector2, radius: f32, color: Color) --- // Draw a color-filled circle (Vector version)
|
||||
DrawCircleLines :: proc(centerX, centerY: c.int, radius: f32, color: Color) --- // Draw circle outline
|
||||
DrawCircleLinesV :: proc(center: Vector2, radius: f32, color: Color) --- // Draw circle outline (Vector version)
|
||||
DrawEllipse :: proc(centerX, centerY: c.int, radiusH, radiusV: f32, color: Color) --- // Draw ellipse
|
||||
DrawEllipseLines :: proc(centerX, centerY: c.int, radiusH, radiusV: f32, color: Color) --- // Draw ellipse outline
|
||||
DrawRing :: proc(center: Vector2, innerRadius, outerRadius: f32, startAngle, endAngle: f32, segments: c.int, color: Color) --- // Draw ring
|
||||
DrawRingLines :: proc(center: Vector2, innerRadius, outerRadius: f32, startAngle, endAngle: f32, segments: c.int, color: Color) --- // Draw ring outline
|
||||
DrawRectangle :: proc(posX, posY: c.int, width, height: c.int, color: Color) --- // Draw a color-filled rectangle
|
||||
DrawRectangleV :: proc(position: Vector2, size: Vector2, color: Color) --- // Draw a color-filled rectangle (Vector version)
|
||||
DrawRectangleRec :: proc(rec: Rectangle, color: Color) --- // Draw a color-filled rectangle
|
||||
DrawRectanglePro :: proc(rec: Rectangle, origin: Vector2, rotation: f32, color: Color) --- // Draw a color-filled rectangle with pro parameters
|
||||
DrawRectangleGradientV :: proc(posX, posY: c.int, width, height: c.int, top, bottom: Color) --- // Draw a vertical-gradient-filled rectangle
|
||||
DrawRectangleGradientH :: proc(posX, posY: c.int, width, height: c.int, left, right: Color) --- // Draw a horizontal-gradient-filled rectangle
|
||||
DrawRectangleGradientEx :: proc(rec: Rectangle, topLeft, bottomLeft, topRight, bottomRight: Color) --- // Draw a gradient-filled rectangle with custom vertex colors
|
||||
DrawRectangleLines :: proc(posX, posY: c.int, width, height: c.int, color: Color) --- // Draw rectangle outline
|
||||
DrawRectangleLinesEx :: proc(rec: Rectangle, lineThick: f32, color: Color) --- // Draw rectangle outline with extended parameters
|
||||
DrawRectangleRounded :: proc(rec: Rectangle, roundness: f32, segments: c.int, color: Color) --- // Draw rectangle with rounded edges
|
||||
DrawRectangleRoundedLines :: proc(rec: Rectangle, roundness: f32, segments: c.int, lineThick: f32, color: Color) --- // Draw rectangle lines with rounded edges
|
||||
DrawRectangleRoundedLinesEx :: proc(rec: Rectangle, roundness: f32, segments: c.int, lineThick: f32, color: Color) --- // Draw rectangle with rounded edges outline
|
||||
DrawTriangle :: proc(v1, v2, v3: Vector2, color: Color) --- // Draw a color-filled triangle (vertex in counter-clockwise order!)
|
||||
DrawTriangleLines :: proc(v1, v2, v3: Vector2, color: Color) --- // Draw triangle outline (vertex in counter-clockwise order!)
|
||||
DrawTriangleFan :: proc(points: [^]Vector2, pointCount: c.int, color: Color) --- // Draw a triangle fan defined by points (first vertex is the center)
|
||||
DrawTriangleStrip :: proc(points: [^]Vector2, pointCount: c.int, color: Color) --- // Draw a triangle strip defined by points
|
||||
DrawPoly :: proc(center: Vector2, sides: c.int, radius: f32, rotation: f32, color: Color) --- // Draw a regular polygon (Vector version)
|
||||
DrawPolyLines :: proc(center: Vector2, sides: c.int, radius: f32, rotation: f32, color: Color) --- // Draw a polygon outline of n sides
|
||||
DrawPolyLinesEx :: proc(center: Vector2, sides: c.int, radius: f32, rotation: f32, lineThick: f32, color: Color) --- // Draw a polygon outline of n sides with extended parameters
|
||||
|
||||
// Splines drawing functions
|
||||
DrawSplineLinear :: proc(points: [^]Vector2, pointCount: c.int, thick: f32, color: Color) --- // Draw spline: Linear, minimum 2 points
|
||||
@@ -1238,12 +1255,13 @@ foreign lib {
|
||||
CheckCollisionRecs :: proc(rec1, rec2: Rectangle) -> bool --- // Check collision between two rectangles
|
||||
CheckCollisionCircles :: proc(center1: Vector2, radius1: f32, center2: Vector2, radius2: f32) -> bool --- // Check collision between two circles
|
||||
CheckCollisionCircleRec :: proc(center: Vector2, radius: f32, rec: Rectangle) -> bool --- // Check collision between circle and rectangle
|
||||
CheckCollisionCircleLine :: proc(center: Vector2, radius: f32, p1, p2: Vector2) -> bool --- // Check if circle collides with a line created betweeen two points [p1] and [p2]
|
||||
CheckCollisionPointRec :: proc(point: Vector2, rec: Rectangle) -> bool --- // Check if point is inside rectangle
|
||||
CheckCollisionPointCircle :: proc(point, center: Vector2, radius: f32) -> bool --- // Check if point is inside circle
|
||||
CheckCollisionPointTriangle :: proc(point: Vector2, p1, p2, p3: Vector2) -> bool --- // Check if point is inside a triangle
|
||||
CheckCollisionPointLine :: proc(point: Vector2, p1, p2: Vector2, threshold: c.int) -> bool --- // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
|
||||
CheckCollisionPointPoly :: proc(point: Vector2, points: [^]Vector2, pointCount: c.int) -> bool --- // Check if point is within a polygon described by array of vertices
|
||||
CheckCollisionLines :: proc(startPos1, endPos1, startPos2, endPos2: Vector2, collisionPoint: [^]Vector2) -> bool --- // Check the collision between two lines defined by two points each, returns collision point by reference
|
||||
CheckCollisionPointLine :: proc(point: Vector2, p1, p2: Vector2, threshold: c.int) -> bool --- // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
|
||||
GetCollisionRec :: proc(rec1, rec2: Rectangle) -> Rectangle --- // Get collision rectangle for two rectangles collision
|
||||
|
||||
|
||||
@@ -1251,18 +1269,18 @@ foreign lib {
|
||||
// Image loading functions
|
||||
// NOTE: These functions do not require GPU access
|
||||
|
||||
LoadImage :: proc(fileName: cstring) -> Image --- // Load image from file into CPU memory (RAM)
|
||||
LoadImageRaw :: proc(fileName: cstring, width, height: c.int, format: PixelFormat, headerSize: c.int) -> Image --- // Load image from RAW file data
|
||||
LoadImageSvg :: proc(fileNameOrString: cstring, width, height: c.int) -> Image --- // Load image from SVG file data or string with specified size
|
||||
LoadImageAnim :: proc(fileName: cstring, frames: ^c.int) -> Image --- // Load image sequence from file (frames appended to image.data)
|
||||
LoadImageFromMemory :: proc(fileType: cstring, fileData: rawptr, dataSize: c.int) -> Image --- // Load image from memory buffer, fileType refers to extension: i.e. '.png'
|
||||
LoadImageFromTexture :: proc(texture: Texture2D) -> Image --- // Load image from GPU texture data
|
||||
LoadImageFromScreen :: proc() -> Image --- // Load image from screen buffer and (screenshot)
|
||||
IsImageReady :: proc(image: Image) -> bool --- // Check if an image is ready
|
||||
UnloadImage :: proc(image: Image) --- // Unload image from CPU memory (RAM)
|
||||
ExportImage :: proc(image: Image, fileName: cstring) -> bool --- // Export image data to file, returns true on success
|
||||
ExportImageToMemory :: proc(image: Image, fileType: cstring, fileSize: ^c.int) -> rawptr --- // Export image to memory buffer
|
||||
ExportImageAsCode :: proc(image: Image, fileName: cstring) -> bool --- // Export image as code file defining an array of bytes, returns true on success
|
||||
LoadImage :: proc(fileName: cstring) -> Image --- // Load image from file into CPU memory (RAM)
|
||||
LoadImageRaw :: proc(fileName: cstring, width, height: c.int, format: PixelFormat, headerSize: c.int) -> Image --- // Load image from RAW file data
|
||||
LoadImageAnim :: proc(fileName: cstring, frames: ^c.int) -> Image --- // Load image sequence from file (frames appended to image.data)
|
||||
LoadImageAnimFromMemory :: proc(fileType: cstring, fileData: rawptr, dataSize: c.int, frames: ^c.int) -> Image --- // Load image sequence from memory buffer
|
||||
LoadImageFromMemory :: proc(fileType: cstring, fileData: rawptr, dataSize: c.int) -> Image --- // Load image from memory buffer, fileType refers to extension: i.e. '.png'
|
||||
LoadImageFromTexture :: proc(texture: Texture2D) -> Image --- // Load image from GPU texture data
|
||||
LoadImageFromScreen :: proc() -> Image --- // Load image from screen buffer and (screenshot)
|
||||
IsImageValid :: proc(image: Image) -> bool --- // Check if an image is ready
|
||||
UnloadImage :: proc(image: Image) --- // Unload image from CPU memory (RAM)
|
||||
ExportImage :: proc(image: Image, fileName: cstring) -> bool --- // Export image data to file, returns true on success
|
||||
ExportImageToMemory :: proc(image: Image, fileType: cstring, fileSize: ^c.int) -> rawptr --- // Export image to memory buffer
|
||||
ExportImageAsCode :: proc(image: Image, fileName: cstring) -> bool --- // Export image as code file defining an array of bytes, returns true on success
|
||||
|
||||
// Image generation functions
|
||||
|
||||
@@ -1278,40 +1296,42 @@ foreign lib {
|
||||
|
||||
// Image manipulation functions
|
||||
|
||||
ImageCopy :: proc(image: Image) -> Image --- // Create an image duplicate (useful for transformations)
|
||||
ImageFromImage :: proc(image: Image, rec: Rectangle) -> Image --- // Create an image from another image piece
|
||||
ImageText :: proc(text: cstring, fontSize: c.int, color: Color) -> Image --- // Create an image from text (default font)
|
||||
ImageTextEx :: proc(font: Font, text: cstring, fontSize: f32, spacing: f32, tint: Color) -> Image --- // Create an image from text (custom sprite font)
|
||||
ImageFormat :: proc(image: ^Image, newFormat: PixelFormat) --- // Convert image data to desired format
|
||||
ImageToPOT :: proc(image: ^Image, fill: Color) --- // Convert image to POT (power-of-two)
|
||||
ImageCrop :: proc(image: ^Image, crop: Rectangle) --- // Crop an image to a defined rectangle
|
||||
ImageAlphaCrop :: proc(image: ^Image, threshold: f32) --- // Crop image depending on alpha value
|
||||
ImageAlphaClear :: proc(image: ^Image, color: Color, threshold: f32) --- // Clear alpha channel to desired color
|
||||
ImageAlphaMask :: proc(image: ^Image, alphaMask: Image) --- // Apply alpha mask to image
|
||||
ImageAlphaPremultiply :: proc(image: ^Image) --- // Premultiply alpha channel
|
||||
ImageBlurGaussian :: proc(image: ^Image, blurSize: c.int) --- // Apply Gaussian blur using a box blur approximation
|
||||
ImageResize :: proc(image: ^Image, newWidth, newHeight: c.int) --- // Resize image (Bicubic scaling algorithm)
|
||||
ImageResizeNN :: proc(image: ^Image, newWidth, newHeight: c.int) --- // Resize image (Nearest-Neighbor scaling algorithm)
|
||||
ImageResizeCanvas :: proc(image: ^Image, newWidth, newHeight: c.int, offsetX, offsetY: c.int, fill: Color) --- // Resize canvas and fill with color
|
||||
ImageMipmaps :: proc(image: ^Image) --- // Compute all mipmap levels for a provided image
|
||||
ImageDither :: proc(image: ^Image, rBpp, gBpp, bBpp, aBpp: c.int) --- // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
|
||||
ImageFlipVertical :: proc(image: ^Image) --- // Flip image vertically
|
||||
ImageFlipHorizontal :: proc(image: ^Image) --- // Flip image horizontally
|
||||
ImageRotate :: proc(image: ^Image, degrees: c.int) --- // Rotate image by input angle in degrees( -359 to 359)
|
||||
ImageRotateCW :: proc(image: ^Image) --- // Rotate image clockwise 90deg
|
||||
ImageRotateCCW :: proc(image: ^Image) --- // Rotate image counter-clockwise 90deg
|
||||
ImageColorTint :: proc(image: ^Image, color: Color) --- // Modify image color: tint
|
||||
ImageColorInvert :: proc(image: ^Image) --- // Modify image color: invert
|
||||
ImageColorGrayscale :: proc(image: ^Image) --- // Modify image color: grayscale
|
||||
ImageColorContrast :: proc(image: ^Image, contrast: f32) --- // Modify image color: contrast (-100 to 100)
|
||||
ImageColorBrightness :: proc(image: ^Image, brightness: c.int) --- // Modify image color: brightness (-255 to 255)
|
||||
ImageColorReplace :: proc(image: ^Image, color, replace: Color) --- // Modify image color: replace color
|
||||
LoadImageColors :: proc(image: Image) -> [^]Color --- // Load color data from image as a Color array (RGBA - 32bit)
|
||||
LoadImagePalette :: proc(image: Image, maxPaletteSize: c.int, colorCount: ^c.int) -> [^]Color --- // Load colors palette from image as a Color array (RGBA - 32bit)
|
||||
UnloadImageColors :: proc(colors: [^]Color) --- // Unload color data loaded with LoadImageColors()
|
||||
UnloadImagePalette :: proc(colors: [^]Color) --- // Unload colors palette loaded with LoadImagePalette()
|
||||
GetImageAlphaBorder :: proc(image: Image, threshold: f32) -> Rectangle --- // Get image alpha border rectangle
|
||||
GetImageColor :: proc(image: Image, x, y: c.int) -> Color --- // Get image pixel color at (x, y) position
|
||||
ImageCopy :: proc(image: Image) -> Image --- // Create an image duplicate (useful for transformations)
|
||||
ImageFromImage :: proc(image: Image, rec: Rectangle) -> Image --- // Create an image from another image piece
|
||||
ImageFromChannel :: proc(image: Image, selectedChannel: c.int) -> Image --- // Create an image from a selected channel of another image (GRAYSCALE)
|
||||
ImageText :: proc(text: cstring, fontSize: c.int, color: Color) -> Image --- // Create an image from text (default font)
|
||||
ImageTextEx :: proc(font: Font, text: cstring, fontSize: f32, spacing: f32, tint: Color) -> Image --- // Create an image from text (custom sprite font)
|
||||
ImageFormat :: proc(image: ^Image, newFormat: PixelFormat) --- // Convert image data to desired format
|
||||
ImageToPOT :: proc(image: ^Image, fill: Color) --- // Convert image to POT (power-of-two)
|
||||
ImageCrop :: proc(image: ^Image, crop: Rectangle) --- // Crop an image to a defined rectangle
|
||||
ImageAlphaCrop :: proc(image: ^Image, threshold: f32) --- // Crop image depending on alpha value
|
||||
ImageAlphaClear :: proc(image: ^Image, color: Color, threshold: f32) --- // Clear alpha channel to desired color
|
||||
ImageAlphaMask :: proc(image: ^Image, alphaMask: Image) --- // Apply alpha mask to image
|
||||
ImageAlphaPremultiply :: proc(image: ^Image) --- // Premultiply alpha channel
|
||||
ImageBlurGaussian :: proc(image: ^Image, blurSize: c.int) --- // Apply Gaussian blur using a box blur approximation
|
||||
ImageKernelConvolution :: proc(image: ^Image, kernel: [^]f32, kernelSize: c.int) --- // Apply custom square convolution kernel to image
|
||||
ImageResize :: proc(image: ^Image, newWidth, newHeight: c.int) --- // Resize image (Bicubic scaling algorithm)
|
||||
ImageResizeNN :: proc(image: ^Image, newWidth, newHeight: c.int) --- // Resize image (Nearest-Neighbor scaling algorithm)
|
||||
ImageResizeCanvas :: proc(image: ^Image, newWidth, newHeight: c.int, offsetX, offsetY: c.int, fill: Color) --- // Resize canvas and fill with color
|
||||
ImageMipmaps :: proc(image: ^Image) --- // Compute all mipmap levels for a provided image
|
||||
ImageDither :: proc(image: ^Image, rBpp, gBpp, bBpp, aBpp: c.int) --- // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
|
||||
ImageFlipVertical :: proc(image: ^Image) --- // Flip image vertically
|
||||
ImageFlipHorizontal :: proc(image: ^Image) --- // Flip image horizontally
|
||||
ImageRotate :: proc(image: ^Image, degrees: c.int) --- // Rotate image by input angle in degrees( -359 to 359)
|
||||
ImageRotateCW :: proc(image: ^Image) --- // Rotate image clockwise 90deg
|
||||
ImageRotateCCW :: proc(image: ^Image) --- // Rotate image counter-clockwise 90deg
|
||||
ImageColorTint :: proc(image: ^Image, color: Color) --- // Modify image color: tint
|
||||
ImageColorInvert :: proc(image: ^Image) --- // Modify image color: invert
|
||||
ImageColorGrayscale :: proc(image: ^Image) --- // Modify image color: grayscale
|
||||
ImageColorContrast :: proc(image: ^Image, contrast: f32) --- // Modify image color: contrast (-100 to 100)
|
||||
ImageColorBrightness :: proc(image: ^Image, brightness: c.int) --- // Modify image color: brightness (-255 to 255)
|
||||
ImageColorReplace :: proc(image: ^Image, color, replace: Color) --- // Modify image color: replace color
|
||||
LoadImageColors :: proc(image: Image) -> [^]Color --- // Load color data from image as a Color array (RGBA - 32bit)
|
||||
LoadImagePalette :: proc(image: Image, maxPaletteSize: c.int, colorCount: ^c.int) -> [^]Color --- // Load colors palette from image as a Color array (RGBA - 32bit)
|
||||
UnloadImageColors :: proc(colors: [^]Color) --- // Unload color data loaded with LoadImageColors()
|
||||
UnloadImagePalette :: proc(colors: [^]Color) --- // Unload colors palette loaded with LoadImagePalette()
|
||||
GetImageAlphaBorder :: proc(image: Image, threshold: f32) -> Rectangle --- // Get image alpha border rectangle
|
||||
GetImageColor :: proc(image: Image, x, y: c.int) -> Color --- // Get image pixel color at (x, y) position
|
||||
|
||||
// Image drawing functions
|
||||
// NOTE: Image software-rendering functions (CPU)
|
||||
@@ -1321,6 +1341,7 @@ foreign lib {
|
||||
ImageDrawPixelV :: proc(dst: ^Image, position: Vector2, color: Color) --- // Draw pixel within an image (Vector version)
|
||||
ImageDrawLine :: proc(dst: ^Image, startPosX, startPosY, endPosX, endPosY: c.int, color: Color) --- // Draw line within an image
|
||||
ImageDrawLineV :: proc(dst: ^Image, start, end: Vector2, color: Color) --- // Draw line within an image (Vector version)
|
||||
ImageDrawLineEx :: proc(dst: ^Image, start, end: Vector2, thick: c.int, color: Color) --- // Draw a line defining thickness within an image
|
||||
ImageDrawCircle :: proc(dst: ^Image, centerX, centerY: c.int, radius: c.int, color: Color) --- // Draw a filled circle within an image
|
||||
ImageDrawCircleV :: proc(dst: ^Image, center: Vector2, radius: c.int, color: Color) --- // Draw a filled circle within an image (Vector version)
|
||||
ImageDrawCircleLines :: proc(dst: ^Image, centerX, centerY: c.int, radius: c.int, color: Color) --- // Draw circle outline within an image
|
||||
@@ -1329,6 +1350,11 @@ foreign lib {
|
||||
ImageDrawRectangleV :: proc(dst: ^Image, position, size: Vector2, color: Color) --- // Draw rectangle within an image (Vector version)
|
||||
ImageDrawRectangleRec :: proc(dst: ^Image, rec: Rectangle, color: Color) --- // Draw rectangle within an image
|
||||
ImageDrawRectangleLines :: proc(dst: ^Image, rec: Rectangle, thick: c.int, color: Color) --- // Draw rectangle lines within an image
|
||||
ImageDrawTriangle :: proc(dst: ^Image, v1, v2, v3: Vector2, color: Color) --- // Draw triangle within an image
|
||||
ImageDrawTriangleEx :: proc(dst: ^Image, v1, v2, v3: Vector2, c1, c2, c3: Color) --- // Draw triangle with interpolated colors within an image
|
||||
ImageDrawTriangleLines :: proc(dst: ^Image, v1, v2, v3: Vector2, color: Color) --- // Draw triangle outline within an image
|
||||
ImageDrawTriangleFan :: proc(dst: ^Image, points: [^]Vector2, pointCount: c.int, color: Color) --- // Draw a triangle fan defined by points within an image (first vertex is the center)
|
||||
ImageDrawTriangleStrip :: proc(dst: ^Image, points: [^]Vector2, pointCount: c.int, color: Color) --- // Draw a triangle strip defined by points within an image
|
||||
ImageDraw :: proc(dst: ^Image, src: Image, srcRec, dstRec: Rectangle, tint: Color) --- // Draw a source image within a destination image (tint applied to source)
|
||||
ImageDrawText :: proc(dst: ^Image, text: cstring, posX, posY: c.int, fontSize: c.int, color: Color) --- // Draw text (using default font) within an image (destination)
|
||||
ImageDrawTextEx :: proc(dst: ^Image, font: Font, text: cstring, position: Vector2, fontSize: f32, spacing: f32, tint: Color) --- // Draw text (custom sprite font) within an image (destination)
|
||||
@@ -1340,9 +1366,9 @@ foreign lib {
|
||||
LoadTextureFromImage :: proc(image: Image) -> Texture2D --- // Load texture from image data
|
||||
LoadTextureCubemap :: proc(image: Image, layout: CubemapLayout) -> TextureCubemap --- // Load cubemap from image, multiple image cubemap layouts supported
|
||||
LoadRenderTexture :: proc(width, height: c.int) -> RenderTexture2D --- // Load texture for rendering (framebuffer)
|
||||
IsTextureReady :: proc(texture: Texture2D) -> bool --- // Check if a texture is ready
|
||||
IsTextureValid :: proc(texture: Texture2D) -> bool --- // Check if a texture is valid
|
||||
UnloadTexture :: proc(texture: Texture2D) --- // Unload texture from GPU memory (VRAM)
|
||||
IsRenderTextureReady :: proc(target: RenderTexture2D) -> bool --- // Check if a render texture is ready
|
||||
IsRenderTextureValid :: proc(target: RenderTexture2D) -> bool --- // Check if a render texture is valid
|
||||
UnloadRenderTexture :: proc(target: RenderTexture2D) --- // Unload render texture from GPU memory (VRAM)
|
||||
UpdateTexture :: proc(texture: Texture2D, pixels: rawptr) --- // Update GPU texture with new data
|
||||
UpdateTextureRec :: proc(texture: Texture2D, rec: Rectangle, pixels: rawptr) --- // Update GPU texture rectangle with new data
|
||||
@@ -1362,9 +1388,11 @@ foreign lib {
|
||||
DrawTextureNPatch :: proc(texture: Texture2D, nPatchInfo: NPatchInfo, dest: Rectangle, origin: Vector2, rotation: f32, tint: Color) --- // Draws a texture (or part of it) that stretches or shrinks nicely
|
||||
|
||||
// Color/pixel related functions
|
||||
|
||||
|
||||
@(deprecated="Prefer col1 == col2")
|
||||
ColorIsEqual :: proc(col1, col2: Color) --- // Check if two colors are equal
|
||||
Fade :: proc(color: Color, alpha: f32) -> Color --- // Get color with alpha applied, alpha goes from 0.0f to 1.0f
|
||||
ColorToInt :: proc(color: Color) -> c.uint --- // Get hexadecimal value for a Color
|
||||
ColorToInt :: proc(color: Color) -> c.uint --- // Get hexadecimal value for a Color (0xRRGGBBAA)
|
||||
ColorNormalize :: proc(color: Color) -> Vector4 --- // Get Color normalized as float [0..1]
|
||||
ColorFromNormalized :: proc(normalized: Vector4) -> Color --- // Get Color from normalized values [0..1]
|
||||
ColorToHSV :: proc(color: Color) -> Vector3 --- // Get HSV values for a Color, hue [0..360], saturation/value [0..1]
|
||||
@@ -1374,6 +1402,7 @@ foreign lib {
|
||||
ColorContrast :: proc(color: Color, contrast: f32) -> Color --- // Get color with contrast correction, contrast values between -1.0f and 1.0f
|
||||
ColorAlpha :: proc(color: Color, alpha: f32) -> Color --- // Get color with alpha applied, alpha goes from 0.0f to 1.0f
|
||||
ColorAlphaBlend :: proc(dst, src, tint: Color) -> Color --- // Get src alpha-blended into dst color with tint
|
||||
ColorLerp :: proc(color1, color2: Color, factor: f32) -> Color --- // Get color lerp interpolation between two colors, factor [0.0f..1.0f]
|
||||
GetColor :: proc(hexValue: c.uint) -> Color --- // Get Color structure from hexadecimal value
|
||||
GetPixelColor :: proc(srcPtr: rawptr, format: PixelFormat) -> Color --- // Get Color from a source pixel pointer of certain format
|
||||
SetPixelColor :: proc(dstPtr: rawptr, color: Color, format: PixelFormat) --- // Set color formatted into destination pixel pointer
|
||||
@@ -1390,12 +1419,12 @@ foreign lib {
|
||||
|
||||
GetFontDefault :: proc() -> Font --- // Get the default Font
|
||||
LoadFont :: proc(fileName: cstring) -> Font --- // Load font from file into GPU memory (VRAM)
|
||||
LoadFontEx :: proc(fileName: cstring, fontSize: c.int, codepoints: [^]rune, codepointCount: c.int) -> Font --- // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set
|
||||
LoadFontEx :: proc(fileName: cstring, fontSize: c.int, codepoints: [^]rune, codepointCount: c.int) -> Font --- // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height
|
||||
LoadFontFromImage :: proc(image: Image, key: Color, firstChar: rune) -> Font --- // Load font from Image (XNA style)
|
||||
LoadFontFromMemory :: proc(fileType: cstring, fileData: rawptr, dataSize: c.int, fontSize: c.int, codepoints: [^]rune, codepointCount: c.int) -> Font --- // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
|
||||
IsFontReady :: proc(font: Font) -> bool --- // Check if a font is ready
|
||||
LoadFontData :: proc(fileData: rawptr, dataSize: c.int, fontSize: c.int, codepoints: [^]rune, codepointCount: c.int, type: FontType) -> [^]GlyphInfo --- // Load font data for further use
|
||||
GenImageFontAtlas :: proc(glyphs: [^]GlyphInfo, glyphRecs: ^[^]Rectangle, codepointCount: c.int, fontSize: c.int, padding: c.int, packMethod: c.int) -> Image --- // Generate image font atlas using chars info
|
||||
LoadFontFromMemory :: proc(fileType: cstring, fileData: rawptr, dataSize: c.int, fontSize: c.int, codepoints: [^]rune, codepointCount: c.int) -> Font --- // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
|
||||
IsFontValid :: proc(font: Font) -> bool --- // Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
|
||||
LoadFontData :: proc(fileData: rawptr, dataSize: c.int, fontSize: c.int, codepoints: [^]rune, codepointCount: c.int, type: FontType) -> [^]GlyphInfo --- // Load font data for further use
|
||||
GenImageFontAtlas :: proc(glyphs: [^]GlyphInfo, glyphRecs: ^[^]Rectangle, codepointCount: c.int, fontSize: c.int, padding: c.int, packMethod: c.int) -> Image --- // Generate image font atlas using chars info
|
||||
UnloadFontData :: proc(glyphs: [^]GlyphInfo, glyphCount: c.int) --- // Unload font chars info data (RAM)
|
||||
UnloadFont :: proc(font: Font) --- // Unload font from GPU memory (VRAM)
|
||||
ExportFontAsCode :: proc(font: Font, fileName: cstring) -> bool --- // Export font as code file, returns true on success
|
||||
@@ -1449,7 +1478,11 @@ foreign lib {
|
||||
TextToUpper :: proc(text: cstring) -> cstring --- // Get upper case version of provided string
|
||||
TextToLower :: proc(text: cstring) -> cstring --- // Get lower case version of provided string
|
||||
TextToPascal :: proc(text: cstring) -> cstring --- // Get Pascal case notation version of provided string
|
||||
TextToSnake :: proc(text: cstring) -> cstring --- // Get Snake case notation version of provided string
|
||||
TextToCamel :: proc(text: cstring) -> cstring --- // Get Camel case notation version of provided string
|
||||
|
||||
TextToInteger :: proc(text: cstring) -> c.int --- // Get integer value from text (negative values not supported)
|
||||
TextToFloat :: proc(text: cstring) -> f32 --- // Get float value from text (negative values not supported)
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
@@ -1488,20 +1521,22 @@ foreign lib {
|
||||
|
||||
LoadModel :: proc(fileName: cstring) -> Model --- // Load model from files (meshes and materials)
|
||||
LoadModelFromMesh :: proc(mesh: Mesh) -> Model --- // Load model from generated mesh (default material)
|
||||
IsModelReady :: proc(model: Model) -> bool --- // Check if a model is ready
|
||||
IsModelValid :: proc(model: Model) -> bool --- // Check if a model is valid (loaded in GPU, VAO/VBOs)
|
||||
UnloadModel :: proc(model: Model) --- // Unload model (including meshes) from memory (RAM and/or VRAM)
|
||||
GetModelBoundingBox :: proc(model: Model) -> BoundingBox --- // Compute model bounding box limits (considers all meshes)
|
||||
|
||||
// Model drawing functions
|
||||
|
||||
DrawModel :: proc(model: Model, position: Vector3, scale: f32, tint: Color) --- // Draw a model (with texture if set)
|
||||
DrawModelEx :: proc(model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: f32, scale: Vector3, tint: Color) --- // Draw a model with extended parameters
|
||||
DrawModelWires :: proc(model: Model, position: Vector3, scale: f32, tint: Color) --- // Draw a model wires (with texture if set)
|
||||
DrawModelWiresEx :: proc(model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: f32, scale: Vector3, tint: Color) --- // Draw a model wires (with texture if set) with extended parameters
|
||||
DrawBoundingBox :: proc(box: BoundingBox, color: Color) --- // Draw bounding box (wires)
|
||||
DrawBillboard :: proc(camera: Camera, texture: Texture2D, position: Vector3, size: f32, tint: Color) --- // Draw a billboard texture
|
||||
DrawBillboardRec :: proc(camera: Camera, texture: Texture2D, source: Rectangle, position: Vector3, size: Vector2, tint: Color) --- // Draw a billboard texture defined by source
|
||||
DrawBillboardPro :: proc(camera: Camera, texture: Texture2D, source: Rectangle, position: Vector3, up: Vector3, size: Vector2, origin: Vector2, rotation: f32, tint: Color) --- // Draw a billboard texture defined by source and rotation
|
||||
DrawModel :: proc(model: Model, position: Vector3, scale: f32, tint: Color) --- // Draw a model (with texture if set)
|
||||
DrawModelEx :: proc(model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: f32, scale: Vector3, tint: Color) --- // Draw a model with extended parameters
|
||||
DrawModelWires :: proc(model: Model, position: Vector3, scale: f32, tint: Color) --- // Draw a model wires (with texture if set)
|
||||
DrawModelWiresEx :: proc(model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: f32, scale: Vector3, tint: Color) --- // Draw a model wires (with texture if set) with extended parameters
|
||||
DrawModelPoints :: proc(model: Model, position: Vector3, scale: f32, tint: Color) --- // Draw a model as points
|
||||
DrawModelPointsEx :: proc(model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: f32, scale: Vector3, tint: Color) --- // Draw a model as points with extended parameters
|
||||
DrawBoundingBox :: proc(box: BoundingBox, color: Color) --- // Draw bounding box (wires)
|
||||
DrawBillboard :: proc(camera: Camera, texture: Texture2D, position: Vector3, scale: f32, tint: Color) --- // Draw a billboard texture
|
||||
DrawBillboardRec :: proc(camera: Camera, texture: Texture2D, source: Rectangle, position: Vector3, size: Vector2, tint: Color) --- // Draw a billboard texture defined by source
|
||||
DrawBillboardPro :: proc(camera: Camera, texture: Texture2D, source: Rectangle, position: Vector3, up: Vector3, size: Vector2, origin: Vector2, rotation: f32, tint: Color) --- // Draw a billboard texture defined by source and rotation
|
||||
|
||||
// Mesh management functions
|
||||
|
||||
@@ -1510,9 +1545,10 @@ foreign lib {
|
||||
UnloadMesh :: proc(mesh: Mesh) --- // Unload mesh data from CPU and GPU
|
||||
DrawMesh :: proc(mesh: Mesh, material: Material, transform: Matrix) --- // Draw a 3d mesh with material and transform
|
||||
DrawMeshInstanced :: proc(mesh: Mesh, material: Material, transforms: [^]Matrix, instances: c.int) --- // Draw multiple mesh instances with material and different transforms
|
||||
ExportMesh :: proc(mesh: Mesh, fileName: cstring) -> bool --- // Export mesh data to file, returns true on success
|
||||
GetMeshBoundingBox :: proc(mesh: Mesh) -> BoundingBox --- // Compute mesh bounding box limits
|
||||
GenMeshTangents :: proc(mesh: ^Mesh) --- // Compute mesh tangents
|
||||
ExportMesh :: proc(mesh: Mesh, fileName: cstring) -> bool --- // Export mesh data to file, returns true on success
|
||||
ExportMeshAsCode :: proc(mesh: Mesh, fileName: cstring) -> bool --- // Export mesh as code file (.h) defining multiple arrays of vertex attributes
|
||||
|
||||
// Mesh generation functions
|
||||
|
||||
@@ -1532,18 +1568,19 @@ foreign lib {
|
||||
|
||||
LoadMaterials :: proc(fileName: cstring, materialCount: ^c.int) -> [^]Material --- // Load materials from model file
|
||||
LoadMaterialDefault :: proc() -> Material --- // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
|
||||
IsMaterialReady :: proc(material: Material) -> bool --- // Check if a material is ready
|
||||
IsMaterialValid :: proc(material: Material) -> bool --- // Check if a material is valid (shader assigned, map textures loaded in GPU)
|
||||
UnloadMaterial :: proc(material: Material) --- // Unload material from GPU memory (VRAM)
|
||||
SetMaterialTexture :: proc(material: ^Material, mapType: MaterialMapIndex, texture: Texture2D) --- // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
|
||||
SetModelMeshMaterial :: proc(model: ^Model, meshId: c.int, materialId: c.int) --- // Set material for a mesh
|
||||
|
||||
// Model animations loading/unloading functions
|
||||
|
||||
LoadModelAnimations :: proc(fileName: cstring, animCount: ^c.int) -> [^]ModelAnimation --- // Load model animations from file
|
||||
UpdateModelAnimation :: proc(model: Model, anim: ModelAnimation, frame: c.int) --- // Update model animation pose
|
||||
UnloadModelAnimation :: proc(anim: ModelAnimation) --- // Unload animation data
|
||||
UnloadModelAnimations :: proc(animations: [^]ModelAnimation, animCount: c.int) --- // Unload animation array data
|
||||
IsModelAnimationValid :: proc(model: Model, anim: ModelAnimation) -> bool --- // Check model animation skeleton match
|
||||
LoadModelAnimations :: proc(fileName: cstring, animCount: ^c.int) -> [^]ModelAnimation --- // Load model animations from file
|
||||
UpdateModelAnimation :: proc(model: Model, anim: ModelAnimation, frame: c.int) --- // Update model animation pose (CPU)
|
||||
UpdateModelAnimationBones :: proc(model: Model, anim: ModelAnimation, frame: c.int) --- // Update model animation mesh bone matrices (GPU skinning)
|
||||
UnloadModelAnimation :: proc(anim: ModelAnimation) --- // Unload animation data
|
||||
UnloadModelAnimations :: proc(animations: [^]ModelAnimation, animCount: c.int) --- // Unload animation array data
|
||||
IsModelAnimationValid :: proc(model: Model, anim: ModelAnimation) -> bool --- // Check model animation skeleton match
|
||||
|
||||
// Collision detection functions
|
||||
|
||||
@@ -1572,11 +1609,11 @@ foreign lib {
|
||||
|
||||
LoadWave :: proc(fileName: cstring) -> Wave --- // Load wave data from file
|
||||
LoadWaveFromMemory :: proc(fileType: cstring, fileData: rawptr, dataSize: c.int) -> Wave --- // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
|
||||
IsWaveReady :: proc(wave: Wave) -> bool --- // Checks if wave data is ready
|
||||
IsWaveValid :: proc(wave: Wave) -> bool --- // Checks if wave data is // Checks if wave data is valid (data loaded and parameters)
|
||||
LoadSound :: proc(fileName: cstring) -> Sound --- // Load sound from file
|
||||
LoadSoundFromWave :: proc(wave: Wave) -> Sound --- // Load sound from wave data
|
||||
LoadSoundAlias :: proc(source: Sound) -> Sound --- // Create a new sound that shares the same sample data as the source sound, does not own the sound data
|
||||
IsSoundReady :: proc(sound: Sound) -> bool --- // Checks if a sound is ready
|
||||
IsSoundValid :: proc(sound: Sound) -> bool --- // Checks if a sound is valid (data loaded and buffers initialized)
|
||||
UpdateSound :: proc(sound: Sound, data: rawptr, frameCount: c.int) --- // Update sound buffer with new data
|
||||
UnloadWave :: proc(wave: Wave) --- // Unload wave data
|
||||
UnloadSound :: proc(sound: Sound) --- // Unload sound
|
||||
@@ -1595,7 +1632,7 @@ foreign lib {
|
||||
SetSoundPitch :: proc(sound: Sound, pitch: f32) --- // Set pitch for a sound (1.0 is base level)
|
||||
SetSoundPan :: proc(sound: Sound, pan: f32) --- // Set pan for a sound (0.5 is center)
|
||||
WaveCopy :: proc(wave: Wave) -> Wave --- // Copy a wave to a new wave
|
||||
WaveCrop :: proc(wave: ^Wave, initSample, finalSample: c.int) --- // Crop a wave to defined samples range
|
||||
WaveCrop :: proc(wave: ^Wave, initFrame, finalFrame: c.int) --- // Crop a wave to defined samples range
|
||||
WaveFormat :: proc(wave: ^Wave, sampleRate, sampleSize: c.int, channels: c.int) --- // Convert wave data to desired format
|
||||
LoadWaveSamples :: proc(wave: Wave) -> [^]f32 --- // Load samples data from wave as a 32bit float data array
|
||||
UnloadWaveSamples :: proc(samples: [^]f32) --- // Unload samples data loaded with LoadWaveSamples()
|
||||
@@ -1605,7 +1642,7 @@ foreign lib {
|
||||
|
||||
LoadMusicStream :: proc(fileName: cstring) -> Music --- // Load music stream from file
|
||||
LoadMusicStreamFromMemory :: proc(fileType: cstring, data: rawptr, dataSize: c.int) -> Music --- // Load music stream from data
|
||||
IsMusicReady :: proc(music: Music) -> bool --- // Checks if a music stream is ready
|
||||
IsMusicValid :: proc(music: Music) -> bool --- // Checks if a music stream is valid (context and buffers initialized)
|
||||
UnloadMusicStream :: proc(music: Music) --- // Unload music stream
|
||||
PlayMusicStream :: proc(music: Music) --- // Start music playing
|
||||
IsMusicStreamPlaying :: proc(music: Music) -> bool --- // Check if music is playing
|
||||
@@ -1623,7 +1660,7 @@ foreign lib {
|
||||
// AudioStream management functions
|
||||
|
||||
LoadAudioStream :: proc(sampleRate, sampleSize: c.uint, channels: c.uint) -> AudioStream --- // Load audio stream (to stream raw audio pcm data)
|
||||
IsAudioStreamReady :: proc(stream: AudioStream) -> bool --- // Checks if an audio stream is ready
|
||||
IsAudioStreamValid :: proc(stream: AudioStream) -> bool --- // Checks if an audio stream is valid (buffers initialized)
|
||||
UnloadAudioStream :: proc(stream: AudioStream) --- // Unload audio stream and free memory
|
||||
UpdateAudioStream :: proc(stream: AudioStream, data: rawptr, frameCount: c.int) --- // Update audio stream buffers with data
|
||||
IsAudioStreamProcessed :: proc(stream: AudioStream) -> bool --- // Check if any audio stream buffers requires refill
|
||||
@@ -1638,22 +1675,13 @@ foreign lib {
|
||||
SetAudioStreamBufferSizeDefault :: proc(size: c.int) --- // Default size for new audio streams
|
||||
SetAudioStreamCallback :: proc(stream: AudioStream, callback: AudioCallback) --- // Audio thread callback to request new data
|
||||
|
||||
AttachAudioStreamProcessor :: proc(stream: AudioStream, processor: AudioCallback) --- // Attach audio stream processor to stream, receives the samples as <float>s
|
||||
AttachAudioStreamProcessor :: proc(stream: AudioStream, processor: AudioCallback) --- // Attach audio stream processor to stream, receives the samples as 'float'
|
||||
DetachAudioStreamProcessor :: proc(stream: AudioStream, processor: AudioCallback) --- // Detach audio stream processor from stream
|
||||
|
||||
AttachAudioMixedProcessor :: proc(processor: AudioCallback) --- // Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s
|
||||
AttachAudioMixedProcessor :: proc(processor: AudioCallback) --- // Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'
|
||||
DetachAudioMixedProcessor :: proc(processor: AudioCallback) --- // Detach audio stream processor from the entire audio pipeline
|
||||
}
|
||||
|
||||
// Workaround for broken IsMouseButtonUp in Raylib 5.0.
|
||||
when VERSION == "5.0" {
|
||||
IsMouseButtonUp :: proc "c" (button: MouseButton) -> bool {
|
||||
return !IsMouseButtonDown(button)
|
||||
}
|
||||
} else {
|
||||
#panic("Remove this this when block and everything inside it for Raylib > 5.0. It's just here to fix a bug in Raylib 5.0. See IsMouseButtonUp inside 'foreign lib {' block.")
|
||||
}
|
||||
|
||||
// Check if a gesture have been detected
|
||||
IsGestureDetected :: proc "c" (gesture: Gesture) -> bool {
|
||||
@(default_calling_convention="c")
|
||||
|
||||
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Reference in New Issue
Block a user