fix raylib.CameraMoveRight signature

This commit is contained in:
Dan Korostelev
2025-01-24 01:12:49 +01:00
parent 867af80bff
commit f57048f862

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@@ -1205,7 +1205,7 @@ foreign lib {
CameraMoveForward :: proc(camera: ^Camera, distance: f32, moveInWorldPlane: bool) --- // move the camera in its forward direction
CameraMoveUp :: proc(camera: ^Camera, distance: f32) --- // move camera in its up direction
CameraMoveRight :: proc(camera: ^Camera, distance: f32, delta: f32) --- // move camera in it's current right direction
CameraMoveRight :: proc(camera: ^Camera, distance: f32, moveInWorldPlane: bool) --- // move camera in it's current right direction
CameraMoveToTarget :: proc(camera: ^Camera, delta: f32) --- // moves the camera position closer/farther to/from the camera target
CameraYaw :: proc(camera: ^Camera, angle: f32, rotateAroundTarget: bool) --- // rotates the camera around its up vector (left and right)
CameraPitch :: proc(camera: ^Camera, angle: f32, lockView: bool, rotateAroundTarget: bool, rotateUp: bool) --- // rotates the camera around its right vector (up and down)