Commit Graph

57 Commits

Author SHA1 Message Date
Lucas Perlind
9469b90b01 Add ID3DUserDefinedAnnotation 2024-02-13 17:13:17 +11:00
gingerBill
8c2eb5df78 stdcall -> system 2024-01-17 16:54:50 +00:00
gingerBill
72d6b9b683 Replace stdcall with system 2024-01-17 16:43:27 +00:00
Igor Dreher
de84db85cb [vendor:directx/dxgi] change u32 flags to bit_sets 2023-12-28 09:42:37 -03:00
jakubtomsu
9e36e28217 Update d3d12.odin 2023-11-04 17:40:13 +01:00
gingerBill
f96579824b Merge pull request #2791 from ftphikari/master
[core:sys/windows] Added couple of procedures
2023-09-15 11:22:30 +01:00
AbdelHameed-Hamed
06d26df046 Move API into one file and use "system" calling convention, and move data definitions into platform specific files. 2023-09-14 19:24:44 +02:00
hikari
aaccaa19bf [vendor:directx/d3d11] Added CalcSubresource helper macro 2023-09-13 23:47:18 +03:00
AbdelHameed-Hamed
d0ef6d2a9b Add unix bindings for DXC. 2023-08-31 11:50:29 +02:00
hikari
d2375a79f2 [vendor:directx/d3d11] Added missing UUIDs for shader reflection 2023-07-25 14:42:08 +03:00
hikari
20dc8b222d [vendor:directx/dxgi] Removed GetDebugInterface
Since Windows 8.1 `DXGIGetDebugInterface1` is present, which eliminates the need for `GetDebugInterface`. Odin does not support Windows versions that Microsoft doesn't support, so anything Windows 7 and earlier is basically useless anyway.
2023-07-18 02:35:05 +03:00
ftphikari
ab7652010b [vendor:directx/dxgi] Rename debug_interface_init to InitDebugInterface 2023-07-13 17:41:21 +03:00
ftphikari
7990566f6b Code review fixes 2023-07-13 17:16:32 +03:00
ftphikari
b6baee5f77 [vendor:directx/dxgi] Added GetDebugInterface 2023-07-13 02:11:46 +03:00
ftphikari
24c3ec235a [vendor:directx/d3d_compiler] Added default include file handler 2023-07-12 00:56:01 +03:00
gingerBill
d56fdd2937 Add fmt:"s,0" tags to UTF-16 strings in dxgi.odin 2023-05-18 12:00:23 +01:00
gingerBill
6639b7d017 Merge pull request #2500 from Ahsan-Sarbaz/master
Fixed a bug in DXGI
2023-05-18 11:57:55 +01:00
Ahsan-Sarbaz
808e7ed4ae Fixed Bug in DXGI 2023-05-01 00:16:20 +05:00
Charlie Shenton
c7d4af5c79 Add Dynamic Resource Root Signature flags
Add flag values associated with dynamics resources (ResourceDescriptorHeap and SamplerDescriptorHeap) see https://microsoft.github.io/DirectX-Specs/d3d/HLSL_SM_6_6_DynamicResources.html for details
2023-04-22 16:39:01 +10:00
Jeroen van Rijn
33ca85bd4e Fix #2385 2023-03-16 10:59:19 +01:00
Marko
ede57720fd Fix brace style and indentation 2023-03-13 23:08:15 +01:00
Marko
731b9c902f Add RegisterMessageCallback for d3d12 2023-03-11 05:25:17 +01:00
Jeroen van Rijn
96fb5eb0ba Add license for dxcompiler libs. 2023-02-26 19:48:44 +01:00
gingerBill
de6c0f682f Merge pull request #2343 from Hyp-X/pr-heapflags
Fix d3d12 HEAP_FLAG_ALLOW_ONLY_BUFFERS flags
2023-02-24 11:58:30 +00:00
gingerBill
9cfcb43725 Merge pull request #2345 from Hyp-X/pr-dxc
Add vendor:directx/dxc package
2023-02-24 11:57:59 +00:00
Hyp-X
450c535e9a Add vendor:directx/dxc package:
DirectX Shader Compiler
2023-02-24 11:34:00 +01:00
Hyp-X
0dc166e594 Add d3d12shader missing types and UUID's 2023-02-24 10:02:12 +01:00
Hyp-X
8ba080a66d Fix d3d12 HEAP_FLAG_ALLOW_ONLY_BUFFERS flags 2023-02-23 17:15:13 +01:00
gingerBill
7801582819 Merge pull request #2341 from Hyp-X/pr-getresourceallocationinfo
Fix d3d12 GetResourceAllocationInfo signature
2023-02-23 15:48:02 +00:00
gingerBill
bc882e678d Merge pull request #2340 from Hyp-X/pr-shader-reflection-fix
Fixed d3d12 shader reflection vtables
2023-02-23 15:40:15 +00:00
Hyp-X
b7d7b9d6b3 Fix d3d12 GetResourceAllocationInfo signature 2023-02-23 16:30:28 +01:00
Hyp-X
cf091a48b4 Fixed d3d12 shader reflection vtables 2023-02-23 14:48:58 +01:00
Hyp-X
d9bfe9e5d4 Add dxgidebug.h implementation to dxgi package 2023-02-23 14:39:39 +01:00
hikari
6ec7284467 vendor/d3d11: fixed function definition 2023-01-29 01:38:28 +02:00
gingerBill
b54fc8ff95 Fix UUID 2022-11-21 11:53:49 +00:00
gingerBill
8745942255 Fix #2174 2022-11-21 11:42:43 +00:00
Hyp-X
1d9d79542c d3d12: Fixed RESOURCE_STATE_GENERIC_READ flags 2022-11-03 10:49:45 +01:00
gingerBill
1a6d4c955a Add more bit_sets to direct packages 2022-11-02 23:12:43 +00:00
gingerBill
717522efe4 Correct more flags for d3d12 2022-11-02 22:45:05 +00:00
gingerBill
765c1546c5 Make many d3d12 flags enums into bit_set 2022-11-02 16:43:29 +00:00
gingerBill
b7ea169c81 Fixed #2170 2022-11-02 11:36:49 +00:00
gingerBill
a5f8c3f692 Update many enums to bit_sets for D3D11 2022-10-23 13:17:37 +01:00
eadesmet
023cc8b572 Added support for ID3D11InfoQueue 2022-09-12 18:19:12 -04:00
Lucas Perlind
43b78e51a4 Add ID3D11Debug interface to d3d11 package 2022-08-10 22:28:24 +10:00
Hyp-X
0815b4d59f Update dxgi.odin
Fixed CreateDXGIFactory* last parameter to be ^rawptr instead of rawptr
2022-08-01 14:04:12 +02:00
Luxko
d89c4606bd Add missing field for TEXTURE_COPY_LOCATION
Add missing anonymous union field for [D3D12_TEXTURE_COPY_LOCATION ](https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_texture_copy_location):
```C
union {
    D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint;
    UINT                               SubresourceIndex;
  };
```
2022-06-19 19:06:31 +08:00
Jeroen van Rijn
d10a2bc5d5 Format DXGI constants 2022-05-21 12:59:16 +02:00
Luxko
a5bf3b0bc5 add dxgi HRESULT constants 2022-05-21 15:53:20 +09:00
Karl Zylinski
03c9212600 Added some additional IID versions of Direct3D 12 UUIDs that I missed during my first pass. All are accounted for now. 2022-04-27 22:30:28 +02:00
Karl Zylinski
67689ecb21 Typo fix in d3d12.odin 2022-04-27 20:47:05 +02:00