mirror of
https://github.com/odin-lang/Odin.git
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e1fdd675cebc6e6dad50a359d8908c779a6d69b5
Added:
* Dynamic Arrays `[...]Type`
* Dynamic Maps `map[Key]Value`
* Dynamic array and map literals
* Custom struct alignemnt `struct #align 8 { bar: i8 }`
* Allow `_` in numbers
* Variadic `append`
* fmt.sprint*
* Entities prefixes with an underscore do not get exported on imports
* Overloaded `free` for pointers, slices, strings, dynamic arrays, and dynamic maps
* enum types have an implict `names` field, a []string of all the names in that enum
Removed:
* Maybe/option types
* immutable variables
* Remove `type` keyword and other "reserved" keywords
* `compile_assert` and `assert`return the value of the condition for semantic reasons
Changed:
* thread_local -> #thread_local
* #include -> #load
* Files only get checked if they are actually used
* match x in y {} // For type match statements
* Version numbering now starts from 0.1.0 and uses the convention:
- major.minor.patch
Fixes:
* Many fmt.* fixes
To come very Soon™:
* Linux and OS X builds (unofficial ones do exist already)
The Odin Programming Language
The Odin programming language is fast, concise, readable, pragmatic and open sourced. It is designed with the intent of replacing C with the following goals:
- simplicity
- high performance
- built for modern systems
- joy of programming
- metaprogramming
- designed for good programmers
Demonstrations:
- First Talk & Demo
- Composition & Refactorability
- Introspection, Modules, and Record Layout
- push_allocator & Minimal Dependency Building
- when, for, & procedure overloading
Requirements to build and run
- Windows
- x86-64
- MSVC 2015 installed (C99 support)
- Requires MSVC's link.exe as the linker
- run
vcvarsall.batto setup the path
- run
Warnings
- This is still highly in development and the language's design is quite volatile.
- Syntax is not fixed.
Roadmap
Not in any particular order and not be implemented
- Compile Time Execution (CTE)
- More metaprogramming madness
- Compiler as a library
- AST inspection and modification
- CTE-based build system
- Replace LLVM backend with my own custom backend
- Improve SSA design to accommodate for lowering to a "bytecode"
- SSA optimizations
- Documentation Generator for "Entities"
- Multiple Architecture support
- Debug Information
- pdb format too
- Command Line Tooling
- Compiler Internals:
- Big numbers library
- Multithreading for performance increase
Languages
Odin
75.5%
C++
15.6%
C
8.3%
Python
0.3%
JavaScript
0.2%