mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-06 19:38:14 +00:00
audio: Renamed device_hash_lock to subsystem_rwlock.
It protects more than the device hashes!
This commit is contained in:
@@ -186,16 +186,15 @@ void OnAudioStreamCreated(SDL_AudioStream *stream)
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// NOTE that you can create an audio stream without initializing the audio subsystem,
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// but it will not be automatically destroyed during a later call to SDL_Quit!
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// You must explicitly destroy it yourself!
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if (current_audio.device_hash_lock) {
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// this isn't really part of the "device list" but it's a convenient lock to use here.
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SDL_LockRWLockForWriting(current_audio.device_hash_lock);
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if (current_audio.subsystem_rwlock) {
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SDL_LockRWLockForWriting(current_audio.subsystem_rwlock);
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if (current_audio.existing_streams) {
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current_audio.existing_streams->prev = stream;
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}
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stream->prev = NULL;
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stream->next = current_audio.existing_streams;
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current_audio.existing_streams = stream;
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SDL_UnlockRWLock(current_audio.device_hash_lock);
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SDL_UnlockRWLock(current_audio.subsystem_rwlock);
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}
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}
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@@ -206,9 +205,8 @@ void OnAudioStreamDestroy(SDL_AudioStream *stream)
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// NOTE that you can create an audio stream without initializing the audio subsystem,
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// but it will not be automatically destroyed during a later call to SDL_Quit!
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// You must explicitly destroy it yourself!
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if (current_audio.device_hash_lock) {
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// this isn't really part of the "device list" but it's a convenient lock to use here.
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SDL_LockRWLockForWriting(current_audio.device_hash_lock);
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if (current_audio.subsystem_rwlock) {
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SDL_LockRWLockForWriting(current_audio.subsystem_rwlock);
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if (stream->prev) {
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stream->prev->next = stream->next;
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}
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@@ -218,7 +216,7 @@ void OnAudioStreamDestroy(SDL_AudioStream *stream)
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if (stream == current_audio.existing_streams) {
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current_audio.existing_streams = stream->next;
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}
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SDL_UnlockRWLock(current_audio.device_hash_lock);
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SDL_UnlockRWLock(current_audio.subsystem_rwlock);
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}
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}
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@@ -410,7 +408,7 @@ static SDL_LogicalAudioDevice *ObtainLogicalAudioDevice(SDL_AudioDeviceID devid,
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// bit #1 of devid is set for physical devices and unset for logical.
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const bool islogical = !(devid & (1<<1));
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if (islogical) { // don't bother looking if it's not a logical device id value.
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SDL_LockRWLockForReading(current_audio.device_hash_lock);
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SDL_LockRWLockForReading(current_audio.subsystem_rwlock);
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SDL_FindInHashTable(current_audio.device_hash_logical, (const void *) (uintptr_t) devid, (const void **) &logdev);
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if (logdev) {
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SDL_assert(logdev->instance_id == devid);
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@@ -418,10 +416,10 @@ static SDL_LogicalAudioDevice *ObtainLogicalAudioDevice(SDL_AudioDeviceID devid,
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SDL_assert(device != NULL);
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RefPhysicalAudioDevice(device); // reference it, in case the logical device migrates to a new default.
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}
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SDL_UnlockRWLock(current_audio.device_hash_lock);
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SDL_UnlockRWLock(current_audio.subsystem_rwlock);
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if (logdev) {
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// we have to release the device_hash_lock before we take the device lock, to avoid deadlocks, so do a loop
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// we have to release the subsystem_rwlock before we take the device lock, to avoid deadlocks, so do a loop
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// to make sure the correct physical device gets locked, in case we're in a race with the default changing.
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while (true) {
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SDL_LockMutex(device->lock);
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@@ -461,10 +459,10 @@ static SDL_AudioDevice *ObtainPhysicalAudioDevice(SDL_AudioDeviceID devid) // !
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} else if (!SDL_GetCurrentAudioDriver()) { // (the `islogical` path, above, checks this in ObtainLogicalAudioDevice.)
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SDL_SetError("Audio subsystem is not initialized");
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} else {
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SDL_LockRWLockForReading(current_audio.device_hash_lock);
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SDL_LockRWLockForReading(current_audio.subsystem_rwlock);
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SDL_FindInHashTable(current_audio.device_hash_physical, (const void *) (uintptr_t) devid, (const void **) &device);
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SDL_assert(!device || (device->instance_id == devid));
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SDL_UnlockRWLock(current_audio.device_hash_lock);
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SDL_UnlockRWLock(current_audio.subsystem_rwlock);
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if (!device) {
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SDL_SetError("Invalid audio device instance ID");
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@@ -486,13 +484,13 @@ static SDL_AudioDevice *ObtainPhysicalAudioDeviceDefaultAllowed(SDL_AudioDeviceI
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const SDL_AudioDeviceID orig_devid = devid;
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while (true) {
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SDL_LockRWLockForReading(current_audio.device_hash_lock);
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SDL_LockRWLockForReading(current_audio.subsystem_rwlock);
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if (orig_devid == SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK) {
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devid = current_audio.default_playback_device_id;
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} else if (orig_devid == SDL_AUDIO_DEVICE_DEFAULT_RECORDING) {
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devid = current_audio.default_recording_device_id;
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}
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SDL_UnlockRWLock(current_audio.device_hash_lock);
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SDL_UnlockRWLock(current_audio.subsystem_rwlock);
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if (devid == 0) {
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SDL_SetError("No default audio device available");
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@@ -506,13 +504,13 @@ static SDL_AudioDevice *ObtainPhysicalAudioDeviceDefaultAllowed(SDL_AudioDeviceI
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// make sure the default didn't change while we were waiting for the lock...
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bool got_it = false;
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SDL_LockRWLockForReading(current_audio.device_hash_lock);
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SDL_LockRWLockForReading(current_audio.subsystem_rwlock);
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if ((orig_devid == SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK) && (devid == current_audio.default_playback_device_id)) {
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got_it = true;
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} else if ((orig_devid == SDL_AUDIO_DEVICE_DEFAULT_RECORDING) && (devid == current_audio.default_recording_device_id)) {
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got_it = true;
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}
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SDL_UnlockRWLock(current_audio.device_hash_lock);
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SDL_UnlockRWLock(current_audio.subsystem_rwlock);
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if (got_it) {
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return device;
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@@ -530,9 +528,9 @@ static void DestroyLogicalAudioDevice(SDL_LogicalAudioDevice *logdev)
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{
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// Remove ourselves from the device_hash hashtable.
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if (current_audio.device_hash_logical) { // will be NULL while shutting down.
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SDL_LockRWLockForWriting(current_audio.device_hash_lock);
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SDL_LockRWLockForWriting(current_audio.subsystem_rwlock);
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SDL_RemoveFromHashTable(current_audio.device_hash_logical, (const void *) (uintptr_t) logdev->instance_id);
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SDL_UnlockRWLock(current_audio.device_hash_lock);
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SDL_UnlockRWLock(current_audio.subsystem_rwlock);
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}
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// remove ourselves from the physical device's list of logical devices.
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@@ -593,11 +591,11 @@ void UnrefPhysicalAudioDevice(SDL_AudioDevice *device)
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{
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if (SDL_AtomicDecRef(&device->refcount)) {
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// take it out of the device list.
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SDL_LockRWLockForWriting(current_audio.device_hash_lock);
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SDL_LockRWLockForWriting(current_audio.subsystem_rwlock);
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if (SDL_RemoveFromHashTable(current_audio.device_hash_physical, (const void *) (uintptr_t) device->instance_id)) {
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SDL_AddAtomicInt(device->recording ? ¤t_audio.recording_device_count : ¤t_audio.playback_device_count, -1);
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}
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SDL_UnlockRWLock(current_audio.device_hash_lock);
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SDL_UnlockRWLock(current_audio.subsystem_rwlock);
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DestroyPhysicalAudioDevice(device); // ...and nuke it.
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}
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}
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@@ -611,9 +609,9 @@ static SDL_AudioDevice *CreatePhysicalAudioDevice(const char *name, bool recordi
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{
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SDL_assert(name != NULL);
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SDL_LockRWLockForReading(current_audio.device_hash_lock);
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SDL_LockRWLockForReading(current_audio.subsystem_rwlock);
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const int shutting_down = SDL_GetAtomicInt(¤t_audio.shutting_down);
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SDL_UnlockRWLock(current_audio.device_hash_lock);
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SDL_UnlockRWLock(current_audio.subsystem_rwlock);
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if (shutting_down) {
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return NULL; // we're shutting down, don't add any devices that are hotplugged at the last possible moment.
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}
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@@ -655,7 +653,7 @@ static SDL_AudioDevice *CreatePhysicalAudioDevice(const char *name, bool recordi
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device->instance_id = AssignAudioDeviceInstanceId(recording, /*islogical=*/false);
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SDL_LockRWLockForWriting(current_audio.device_hash_lock);
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SDL_LockRWLockForWriting(current_audio.subsystem_rwlock);
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if (SDL_InsertIntoHashTable(current_audio.device_hash_physical, (const void *) (uintptr_t) device->instance_id, device, false)) {
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SDL_AddAtomicInt(device_count, 1);
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} else {
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@@ -665,7 +663,7 @@ static SDL_AudioDevice *CreatePhysicalAudioDevice(const char *name, bool recordi
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SDL_free(device);
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device = NULL;
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}
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SDL_UnlockRWLock(current_audio.device_hash_lock);
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SDL_UnlockRWLock(current_audio.subsystem_rwlock);
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RefPhysicalAudioDevice(device); // unref'd on device disconnect.
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return device;
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@@ -713,12 +711,12 @@ SDL_AudioDevice *SDL_AddAudioDevice(bool recording, const char *name, const SDL_
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p->type = SDL_EVENT_AUDIO_DEVICE_ADDED;
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p->devid = device->instance_id;
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p->next = NULL;
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SDL_LockRWLockForWriting(current_audio.device_hash_lock);
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SDL_LockRWLockForWriting(current_audio.subsystem_rwlock);
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SDL_assert(current_audio.pending_events_tail != NULL);
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SDL_assert(current_audio.pending_events_tail->next == NULL);
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current_audio.pending_events_tail->next = p;
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current_audio.pending_events_tail = p;
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SDL_UnlockRWLock(current_audio.device_hash_lock);
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SDL_UnlockRWLock(current_audio.subsystem_rwlock);
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}
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}
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@@ -742,10 +740,10 @@ void SDL_AudioDeviceDisconnected(SDL_AudioDevice *device)
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ObtainPhysicalAudioDeviceObj(device);
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SDL_LockRWLockForReading(current_audio.device_hash_lock);
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SDL_LockRWLockForReading(current_audio.subsystem_rwlock);
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const SDL_AudioDeviceID devid = device->instance_id;
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const bool is_default_device = ((devid == current_audio.default_playback_device_id) || (devid == current_audio.default_recording_device_id));
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SDL_UnlockRWLock(current_audio.device_hash_lock);
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SDL_UnlockRWLock(current_audio.subsystem_rwlock);
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const bool first_disconnect = SDL_CompareAndSwapAtomicInt(&device->zombie, 0, 1);
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if (first_disconnect) { // if already disconnected this device, don't do it twice.
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@@ -790,12 +788,12 @@ void SDL_AudioDeviceDisconnected(SDL_AudioDevice *device)
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if (first_disconnect) {
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if (pending.next) { // NULL if event is disabled or disaster struck.
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SDL_LockRWLockForWriting(current_audio.device_hash_lock);
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SDL_LockRWLockForWriting(current_audio.subsystem_rwlock);
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SDL_assert(current_audio.pending_events_tail != NULL);
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SDL_assert(current_audio.pending_events_tail->next == NULL);
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current_audio.pending_events_tail->next = pending.next;
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current_audio.pending_events_tail = pending_tail;
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SDL_UnlockRWLock(current_audio.device_hash_lock);
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SDL_UnlockRWLock(current_audio.subsystem_rwlock);
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}
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UnrefPhysicalAudioDevice(device);
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@@ -900,9 +898,9 @@ static SDL_AudioDevice *GetFirstAddedAudioDevice(const bool recording)
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// (Device IDs increase as new devices are added, so the first device added has the lowest SDL_AudioDeviceID value.)
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FindLowestDeviceIDData data = { recording, highest, NULL };
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SDL_LockRWLockForReading(current_audio.device_hash_lock);
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SDL_LockRWLockForReading(current_audio.subsystem_rwlock);
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SDL_IterateHashTable(current_audio.device_hash_physical, FindLowestDeviceID, &data);
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SDL_UnlockRWLock(current_audio.device_hash_lock);
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SDL_UnlockRWLock(current_audio.subsystem_rwlock);
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return data.result;
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}
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@@ -926,21 +924,21 @@ bool SDL_InitAudio(const char *driver_name)
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SDL_ChooseAudioConverters();
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SDL_SetupAudioResampler();
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SDL_RWLock *device_hash_lock = SDL_CreateRWLock(); // create this early, so if it fails we don't have to tear down the whole audio subsystem.
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if (!device_hash_lock) {
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SDL_RWLock *subsystem_rwlock = SDL_CreateRWLock(); // create this early, so if it fails we don't have to tear down the whole audio subsystem.
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if (!subsystem_rwlock) {
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return false;
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}
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SDL_HashTable *device_hash_physical = SDL_CreateHashTable(0, false, HashAudioDeviceID, SDL_KeyMatchID, NULL, NULL);
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if (!device_hash_physical) {
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SDL_DestroyRWLock(device_hash_lock);
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SDL_DestroyRWLock(subsystem_rwlock);
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return false;
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}
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SDL_HashTable *device_hash_logical = SDL_CreateHashTable(0, false, HashAudioDeviceID, SDL_KeyMatchID, NULL, NULL);
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if (!device_hash_logical) {
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SDL_DestroyHashTable(device_hash_physical);
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SDL_DestroyRWLock(device_hash_lock);
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SDL_DestroyRWLock(subsystem_rwlock);
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return false;
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}
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@@ -957,7 +955,7 @@ bool SDL_InitAudio(const char *driver_name)
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const char *driver_attempt = driver_name_copy;
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if (!driver_name_copy) {
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SDL_DestroyRWLock(device_hash_lock);
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SDL_DestroyRWLock(subsystem_rwlock);
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SDL_DestroyHashTable(device_hash_physical);
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SDL_DestroyHashTable(device_hash_logical);
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return false;
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@@ -981,7 +979,7 @@ bool SDL_InitAudio(const char *driver_name)
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tried_to_init = true;
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SDL_zero(current_audio);
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current_audio.pending_events_tail = ¤t_audio.pending_events;
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current_audio.device_hash_lock = device_hash_lock;
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current_audio.subsystem_rwlock = subsystem_rwlock;
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current_audio.device_hash_physical = device_hash_physical;
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current_audio.device_hash_logical = device_hash_logical;
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if (bootstrap[i]->init(¤t_audio.impl)) {
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@@ -1006,7 +1004,7 @@ bool SDL_InitAudio(const char *driver_name)
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tried_to_init = true;
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SDL_zero(current_audio);
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current_audio.pending_events_tail = ¤t_audio.pending_events;
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current_audio.device_hash_lock = device_hash_lock;
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current_audio.subsystem_rwlock = subsystem_rwlock;
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current_audio.device_hash_physical = device_hash_physical;
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current_audio.device_hash_logical = device_hash_logical;
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if (bootstrap[i]->init(¤t_audio.impl)) {
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@@ -1029,7 +1027,7 @@ bool SDL_InitAudio(const char *driver_name)
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}
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}
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SDL_DestroyRWLock(device_hash_lock);
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SDL_DestroyRWLock(subsystem_rwlock);
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SDL_DestroyHashTable(device_hash_physical);
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SDL_DestroyHashTable(device_hash_logical);
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SDL_zero(current_audio);
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@@ -1097,7 +1095,7 @@ void SDL_QuitAudio(void)
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}
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}
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SDL_LockRWLockForWriting(current_audio.device_hash_lock);
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SDL_LockRWLockForWriting(current_audio.subsystem_rwlock);
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SDL_SetAtomicInt(¤t_audio.shutting_down, 1);
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SDL_HashTable *device_hash_physical = current_audio.device_hash_physical;
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SDL_HashTable *device_hash_logical = current_audio.device_hash_logical;
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@@ -1106,7 +1104,7 @@ void SDL_QuitAudio(void)
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current_audio.pending_events.next = NULL;
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SDL_SetAtomicInt(¤t_audio.playback_device_count, 0);
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SDL_SetAtomicInt(¤t_audio.recording_device_count, 0);
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SDL_UnlockRWLock(current_audio.device_hash_lock);
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SDL_UnlockRWLock(current_audio.subsystem_rwlock);
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SDL_PendingAudioDeviceEvent *pending_next = NULL;
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for (SDL_PendingAudioDeviceEvent *i = pending_events; i; i = pending_next) {
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@@ -1120,7 +1118,7 @@ void SDL_QuitAudio(void)
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// Free the driver data
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current_audio.impl.Deinitialize();
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SDL_DestroyRWLock(current_audio.device_hash_lock);
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SDL_DestroyRWLock(current_audio.subsystem_rwlock);
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SDL_DestroyHashTable(device_hash_physical);
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SDL_DestroyHashTable(device_hash_logical);
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@@ -1437,7 +1435,7 @@ static bool SDLCALL CountAudioDevices(void *userdata, const SDL_HashTable *table
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SDL_assert(isphysical);
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if (devid_recording == data->recording) {
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SDL_assert(data->devs_seen < data->num_devices);
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SDL_AudioDevice *device = (SDL_AudioDevice *) value; // this is normally risky, but we hold the device_hash_lock here.
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SDL_AudioDevice *device = (SDL_AudioDevice *) value; // this is normally risky, but we hold the subsystem_rwlock here.
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const bool zombie = SDL_GetAtomicInt(&device->zombie) != 0;
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if (zombie) {
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data->devs_skipped++;
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@@ -1454,7 +1452,7 @@ static SDL_AudioDeviceID *GetAudioDevices(int *count, bool recording)
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int num_devices = 0;
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if (SDL_GetCurrentAudioDriver()) {
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SDL_LockRWLockForReading(current_audio.device_hash_lock);
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SDL_LockRWLockForReading(current_audio.subsystem_rwlock);
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{
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num_devices = SDL_GetAtomicInt(recording ? ¤t_audio.recording_device_count : ¤t_audio.playback_device_count);
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result = (SDL_AudioDeviceID *) SDL_malloc((num_devices + 1) * sizeof (SDL_AudioDeviceID));
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@@ -1466,7 +1464,7 @@ static SDL_AudioDeviceID *GetAudioDevices(int *count, bool recording)
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result[num_devices] = 0; // null-terminated.
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}
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}
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SDL_UnlockRWLock(current_audio.device_hash_lock);
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SDL_UnlockRWLock(current_audio.subsystem_rwlock);
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} else {
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SDL_SetError("Audio subsystem is not initialized");
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}
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@@ -1523,9 +1521,9 @@ SDL_AudioDevice *SDL_FindPhysicalAudioDeviceByCallback(bool (*callback)(SDL_Audi
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}
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FindAudioDeviceByCallbackData data = { callback, userdata, NULL };
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SDL_LockRWLockForReading(current_audio.device_hash_lock);
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SDL_LockRWLockForReading(current_audio.subsystem_rwlock);
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SDL_IterateHashTable(current_audio.device_hash_physical, FindAudioDeviceByCallback, &data);
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SDL_UnlockRWLock(current_audio.device_hash_lock);
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SDL_UnlockRWLock(current_audio.subsystem_rwlock);
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if (!data.retval) {
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SDL_SetError("Device not found");
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@@ -1557,8 +1555,8 @@ const char *SDL_GetAudioDeviceName(SDL_AudioDeviceID devid)
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// This does not call ObtainPhysicalAudioDevice() because the device's name never changes, so
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// it doesn't have to lock the whole device. However, just to make sure the device pointer itself
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// remains valid (in case the device is unplugged at the wrong moment), we hold the
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// device_hash_lock while we copy the string.
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SDL_LockRWLockForReading(current_audio.device_hash_lock);
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// subsystem_rwlock while we copy the string.
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SDL_LockRWLockForReading(current_audio.subsystem_rwlock);
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||||
SDL_FindInHashTable(islogical ? current_audio.device_hash_logical : current_audio.device_hash_physical, (const void *) (uintptr_t) devid, &vdev);
|
||||
if (!vdev) {
|
||||
SDL_SetError("Invalid audio device instance ID");
|
||||
@@ -1571,7 +1569,7 @@ const char *SDL_GetAudioDeviceName(SDL_AudioDeviceID devid)
|
||||
SDL_assert(device->instance_id == devid);
|
||||
result = SDL_GetPersistentString(device->name);
|
||||
}
|
||||
SDL_UnlockRWLock(current_audio.device_hash_lock);
|
||||
SDL_UnlockRWLock(current_audio.subsystem_rwlock);
|
||||
}
|
||||
|
||||
return result;
|
||||
@@ -1884,9 +1882,9 @@ SDL_AudioDeviceID SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSp
|
||||
ReleaseAudioDevice(device);
|
||||
|
||||
if (result) {
|
||||
SDL_LockRWLockForWriting(current_audio.device_hash_lock);
|
||||
SDL_LockRWLockForWriting(current_audio.subsystem_rwlock);
|
||||
const bool inserted = SDL_InsertIntoHashTable(current_audio.device_hash_logical, (const void *) (uintptr_t) result, logdev, false);
|
||||
SDL_UnlockRWLock(current_audio.device_hash_lock);
|
||||
SDL_UnlockRWLock(current_audio.subsystem_rwlock);
|
||||
if (!inserted) {
|
||||
SDL_CloseAudioDevice(result);
|
||||
result = 0;
|
||||
@@ -2336,7 +2334,7 @@ void SDL_DefaultAudioDeviceChanged(SDL_AudioDevice *new_default_device)
|
||||
const bool recording = new_default_device->recording;
|
||||
|
||||
// change the official default over right away, so new opens will go to the new device.
|
||||
SDL_LockRWLockForWriting(current_audio.device_hash_lock);
|
||||
SDL_LockRWLockForWriting(current_audio.subsystem_rwlock);
|
||||
const SDL_AudioDeviceID current_devid = recording ? current_audio.default_recording_device_id : current_audio.default_playback_device_id;
|
||||
const bool is_already_default = (new_default_device->instance_id == current_devid);
|
||||
if (!is_already_default) {
|
||||
@@ -2346,7 +2344,7 @@ void SDL_DefaultAudioDeviceChanged(SDL_AudioDevice *new_default_device)
|
||||
current_audio.default_playback_device_id = new_default_device->instance_id;
|
||||
}
|
||||
}
|
||||
SDL_UnlockRWLock(current_audio.device_hash_lock);
|
||||
SDL_UnlockRWLock(current_audio.subsystem_rwlock);
|
||||
|
||||
if (is_already_default) {
|
||||
return; // this is already the default.
|
||||
@@ -2412,8 +2410,8 @@ void SDL_DefaultAudioDeviceChanged(SDL_AudioDevice *new_default_device)
|
||||
continue; // not opened as a default, leave it on the current physical device.
|
||||
}
|
||||
|
||||
// now migrate the logical device. Hold device_hash_lock so ObtainLogicalAudioDevice doesn't get a device in the middle of transition.
|
||||
SDL_LockRWLockForWriting(current_audio.device_hash_lock);
|
||||
// now migrate the logical device. Hold subsystem_rwlock so ObtainLogicalAudioDevice doesn't get a device in the middle of transition.
|
||||
SDL_LockRWLockForWriting(current_audio.subsystem_rwlock);
|
||||
if (logdev->next) {
|
||||
logdev->next->prev = logdev->prev;
|
||||
}
|
||||
@@ -2428,7 +2426,7 @@ void SDL_DefaultAudioDeviceChanged(SDL_AudioDevice *new_default_device)
|
||||
logdev->prev = NULL;
|
||||
logdev->next = new_default_device->logical_devices;
|
||||
new_default_device->logical_devices = logdev;
|
||||
SDL_UnlockRWLock(current_audio.device_hash_lock);
|
||||
SDL_UnlockRWLock(current_audio.subsystem_rwlock);
|
||||
|
||||
SDL_assert(SDL_GetAtomicInt(¤t_default_device->refcount) > 1); // we should hold at least one extra reference to this device, beyond logical devices, during this phase...
|
||||
RefPhysicalAudioDevice(new_default_device);
|
||||
@@ -2470,12 +2468,12 @@ void SDL_DefaultAudioDeviceChanged(SDL_AudioDevice *new_default_device)
|
||||
}
|
||||
|
||||
if (pending.next) {
|
||||
SDL_LockRWLockForWriting(current_audio.device_hash_lock);
|
||||
SDL_LockRWLockForWriting(current_audio.subsystem_rwlock);
|
||||
SDL_assert(current_audio.pending_events_tail != NULL);
|
||||
SDL_assert(current_audio.pending_events_tail->next == NULL);
|
||||
current_audio.pending_events_tail->next = pending.next;
|
||||
current_audio.pending_events_tail = pending_tail;
|
||||
SDL_UnlockRWLock(current_audio.device_hash_lock);
|
||||
SDL_UnlockRWLock(current_audio.subsystem_rwlock);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2552,12 +2550,12 @@ bool SDL_AudioDeviceFormatChangedAlreadyLocked(SDL_AudioDevice *device, const SD
|
||||
}
|
||||
|
||||
if (pending.next) {
|
||||
SDL_LockRWLockForWriting(current_audio.device_hash_lock);
|
||||
SDL_LockRWLockForWriting(current_audio.subsystem_rwlock);
|
||||
SDL_assert(current_audio.pending_events_tail != NULL);
|
||||
SDL_assert(current_audio.pending_events_tail->next == NULL);
|
||||
current_audio.pending_events_tail->next = pending.next;
|
||||
current_audio.pending_events_tail = pending_tail;
|
||||
SDL_UnlockRWLock(current_audio.device_hash_lock);
|
||||
SDL_UnlockRWLock(current_audio.subsystem_rwlock);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2579,20 +2577,20 @@ bool SDL_AudioDeviceFormatChanged(SDL_AudioDevice *device, const SDL_AudioSpec *
|
||||
// ("UpdateSubsystem" is the same naming that the other things that hook into PumpEvents use.)
|
||||
void SDL_UpdateAudio(void)
|
||||
{
|
||||
SDL_LockRWLockForReading(current_audio.device_hash_lock);
|
||||
SDL_LockRWLockForReading(current_audio.subsystem_rwlock);
|
||||
SDL_PendingAudioDeviceEvent *pending_events = current_audio.pending_events.next;
|
||||
SDL_UnlockRWLock(current_audio.device_hash_lock);
|
||||
SDL_UnlockRWLock(current_audio.subsystem_rwlock);
|
||||
|
||||
if (!pending_events) {
|
||||
return; // nothing to do, check next time.
|
||||
}
|
||||
|
||||
// okay, let's take this whole list of events so we can dump the lock, and new ones can queue up for a later update.
|
||||
SDL_LockRWLockForWriting(current_audio.device_hash_lock);
|
||||
SDL_LockRWLockForWriting(current_audio.subsystem_rwlock);
|
||||
pending_events = current_audio.pending_events.next; // in case this changed...
|
||||
current_audio.pending_events.next = NULL;
|
||||
current_audio.pending_events_tail = ¤t_audio.pending_events;
|
||||
SDL_UnlockRWLock(current_audio.device_hash_lock);
|
||||
SDL_UnlockRWLock(current_audio.subsystem_rwlock);
|
||||
|
||||
SDL_PendingAudioDeviceEvent *pending_next = NULL;
|
||||
for (SDL_PendingAudioDeviceEvent *i = pending_events; i; i = pending_next) {
|
||||
|
@@ -183,7 +183,7 @@ typedef struct SDL_AudioDriver
|
||||
const char *name; // The name of this audio driver
|
||||
const char *desc; // The description of this audio driver
|
||||
SDL_AudioDriverImpl impl; // the backend's interface
|
||||
SDL_RWLock *device_hash_lock; // A rwlock that protects `device_hash*` and some other things.
|
||||
SDL_RWLock *subsystem_rwlock; // A rwlock that protects several things in the audio subsystem (device hashtables, etc).
|
||||
SDL_HashTable *device_hash_physical; // the collection of currently-available audio devices (recording and playback), for mapping SDL_AudioDeviceID to an SDL_AudioDevice*.
|
||||
SDL_HashTable *device_hash_logical; // the collection of currently-available audio devices (recording and playback), for mapping SDL_AudioDeviceID to an SDL_LogicalAudioDevice*.
|
||||
SDL_AudioStream *existing_streams; // a list of all existing SDL_AudioStreams.
|
||||
|
Reference in New Issue
Block a user