Sync SDL3 wiki -> header

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This commit is contained in:
SDL Wiki Bot
2026-02-25 14:33:40 +00:00
parent a4cd62ef93
commit 03fcc037d9

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@@ -664,7 +664,10 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void);
/**
* Callback from the application to let the suspend continue.
*
* When using SDL_Render or SDL_GPU, this function should be called _after_
* This should be called from an event watch in response to an
* `SDL_EVENT_DID_ENTER_BACKGROUND` event.
*
* When using SDL_Render or SDL_GPU, your event watch should be added _after_
* creating the `SDL_Renderer` or `SDL_GPUDevice`; this allows the timing of
* the D3D12 command queue suspension to execute in the correct order.
*
@@ -677,6 +680,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void);
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_AddEventWatch
*/
extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);