render: Reduce scope of D3D12 GDK event watcher to Xbox

This commit is contained in:
Ethan Lee
2026-02-25 09:23:00 -05:00
parent bad072e693
commit a4cd62ef93

View File

@@ -562,7 +562,7 @@ static HRESULT D3D12_IssueBatch(D3D12_RenderData *data)
return result;
}
#ifdef SDL_PLATFORM_GDK
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
static bool SDLCALL D3D12_GDKEventFilter(void* userdata, SDL_Event* event)
{
D3D12_RenderData *data = (D3D12_RenderData *)userdata;
@@ -579,7 +579,7 @@ static void D3D12_DestroyRenderer(SDL_Renderer *renderer)
{
D3D12_RenderData *data = (D3D12_RenderData *)renderer->internal;
if (data) {
#ifdef SDL_PLATFORM_GDK
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
SDL_RemoveEventWatch(D3D12_GDKEventFilter, data);
#endif
D3D12_WaitForGPU(data);
@@ -1128,7 +1128,7 @@ static HRESULT D3D12_CreateDeviceResources(SDL_Renderer *renderer)
SDL_SetPointerProperty(props, SDL_PROP_RENDERER_D3D12_DEVICE_POINTER, data->d3dDevice);
SDL_SetPointerProperty(props, SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER, data->commandQueue);
#ifdef SDL_PLATFORM_GDK
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
SDL_AddEventWatch(D3D12_GDKEventFilter, data);
#endif