SDL_gpu.h: SDL_GetGPUDeviceProperties() is thread-safe.

This commit is contained in:
Ryan C. Gordon
2025-04-04 11:44:14 -04:00
parent 1687bc746d
commit 05939909da

View File

@@ -2358,6 +2358,8 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
* \returns a valid property ID on success or 0 on failure; call
* SDL_GetError() for more information.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.4.0.
*/
extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGPUDeviceProperties(SDL_GPUDevice *device);