SDL_n3dsaudio.h: use triple buffering

(cherry picked from commit 070f57820f)
This commit is contained in:
ds-sloth
2023-10-24 19:08:30 -04:00
committed by Ryan C. Gordon
parent 6efe957159
commit 07171be596

View File

@@ -24,7 +24,7 @@
#include <3ds.h>
#define NUM_BUFFERS 2 // -- Don't lower this!
#define NUM_BUFFERS 3 // -- Minimum 2!
struct SDL_PrivateAudioData
{