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pspaudio: Patched to compile.
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@@ -82,7 +82,7 @@ static int PSPAUDIO_OpenDevice(SDL_AudioDevice *device)
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device->hidden->channel = sceAudioSRCChReserve(device->sample_frames, device->spec.freq, 2);
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}
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if (_this->hidden->channel < 0) {
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if (device->hidden->channel < 0) {
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return SDL_SetError("Couldn't reserve hardware channel");
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}
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