pspaudio: Patched to compile.

This commit is contained in:
Ryan C. Gordon
2023-07-22 11:46:00 -04:00
parent d7cf63db67
commit 095ea57f94

View File

@@ -82,7 +82,7 @@ static int PSPAUDIO_OpenDevice(SDL_AudioDevice *device)
device->hidden->channel = sceAudioSRCChReserve(device->sample_frames, device->spec.freq, 2);
}
if (_this->hidden->channel < 0) {
if (device->hidden->channel < 0) {
return SDL_SetError("Couldn't reserve hardware channel");
}