Use the real window position on macOS

On newer MacBooks, the fullscreen window might be placed below the camera notch, so use the actual window position

Fixes https://github.com/libsdl-org/SDL/issues/10441
This commit is contained in:
Sam Lantinga
2025-09-23 22:57:21 -07:00
parent fe8c080713
commit 0a50058f7a

View File

@@ -3019,8 +3019,14 @@ bool SDL_GetWindowPosition(SDL_Window *window, int *x, int *y)
{ {
CHECK_WINDOW_MAGIC(window, false); CHECK_WINDOW_MAGIC(window, false);
#ifdef SDL_PLATFORM_MACOS
// On newer MacBooks, the fullscreen window might be placed below the camera notch, so use the actual window position
bool use_display_origin = false;
#else
// Fullscreen windows are always at their display's origin // Fullscreen windows are always at their display's origin
if (window->flags & SDL_WINDOW_FULLSCREEN) { bool use_display_origin = ((window->flags & SDL_WINDOW_FULLSCREEN) != 0);
#endif
if (use_display_origin) {
SDL_DisplayID displayID; SDL_DisplayID displayID;
if (x) { if (x) {