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https://github.com/libsdl-org/SDL.git
synced 2025-09-05 19:08:12 +00:00
uikit: reworked Apple Pencil code.
This manages axes correctly across events, sorts out the math to convert from Apple's data to what SDL expects, and a few other tweaks and corrections.
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@@ -26,12 +26,14 @@
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#include "SDL_uikitwindow.h"
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extern bool UIKit_InitPen(SDL_VideoDevice *_this);
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extern void UIKit_HandlePenEnter();
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extern void UIKit_HandlePenLeave();
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extern void UIKit_HandlePenHover(SDL_uikitview *view, CGPoint point);
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extern void UIKit_HandlePenMotion(SDL_uikitview *view, UITouch *pencil);
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extern void UIKit_HandlePenPress(SDL_uikitview *view, UITouch *pencil);
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extern void UIKit_HandlePenRelease(SDL_uikitview *view, UITouch *pencil);
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#if !defined(SDL_PLATFORM_TVOS) && defined(__IPHONE_13_0)
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extern void UIKit_HandlePenHover(SDL_uikitview *view, UIHoverGestureRecognizer *recognizer) API_AVAILABLE(ios(13.0));
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#endif
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extern void UIKit_QuitPen(SDL_VideoDevice *_this);
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#endif // SDL_uikitpen_h_
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@@ -28,66 +28,162 @@
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#include "../../events/SDL_pen_c.h"
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SDL_PenID penId;
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typedef struct UIKit_PenHandle
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{
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SDL_PenID pen;
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} UIKit_PenHandle;
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static SDL_PenID apple_pencil_id = 0;
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bool UIKit_InitPen(SDL_VideoDevice *_this)
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{
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return true;
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}
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void UIKit_HandlePenEnter()
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// we only have one Apple Pencil at a time, and it must be paired to the iOS device.
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// We only know about its existence when it first sends an event, so add an single SDL pen
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// device here if we haven't already.
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static SDL_PenID UIKit_AddPenIfNecesary()
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{
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SDL_PenInfo penInfo;
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SDL_zero(penInfo);
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penInfo.capabilities = SDL_PEN_CAPABILITY_PRESSURE | SDL_PEN_CAPABILITY_ROTATION | SDL_PEN_CAPABILITY_XTILT | SDL_PEN_CAPABILITY_YTILT | SDL_PEN_CAPABILITY_TANGENTIAL_PRESSURE;
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penInfo.max_tilt = 90.0f;
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penInfo.num_buttons = 0;
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penInfo.subtype = SDL_PEN_TYPE_PENCIL;
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if (!apple_pencil_id) {
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SDL_PenInfo info;
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SDL_zero(info);
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info.capabilities = SDL_PEN_CAPABILITY_PRESSURE | SDL_PEN_CAPABILITY_XTILT | SDL_PEN_CAPABILITY_YTILT;
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info.max_tilt = 90.0f;
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info.num_buttons = 0;
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info.subtype = SDL_PEN_TYPE_PENCIL;
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// probably make this better
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penId = SDL_AddPenDevice(0, [@"Apple Pencil" UTF8String], &penInfo, calloc(1, sizeof(UIKit_PenHandle)));
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if (@available(iOS 17.5, *)) { // need rollAngle method.
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info.capabilities |= SDL_PEN_CAPABILITY_ROTATION;
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}
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if (@available(ios 16.1, *)) { // need zOffset method.
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info.capabilities |= SDL_PEN_CAPABILITY_DISTANCE;
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}
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// Apple Pencil and iOS can report when the pencil is being "squeezed" but it's a boolean thing,
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// so we can't use it for tangential pressure.
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// There's only ever one Apple Pencil at most, so we just pass a non-zero value for the handle.
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apple_pencil_id = SDL_AddPenDevice(0, "Apple Pencil", &info, (void *) (size_t) 0x1);
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}
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return apple_pencil_id;
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}
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void UIKit_HandlePenHover(SDL_uikitview *view, CGPoint point)
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static void UIKit_HandlePenAxes(SDL_Window *window, NSTimeInterval nstimestamp, float zOffset, const CGPoint *point, float force,
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float maximumPossibleForce, float azimuthAngleInView, float altitudeAngle, float rollAngle)
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{
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SDL_SendPenMotion(0, penId, [view getSDLWindow], point.x, point.y);
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const SDL_PenID penId = UIKit_AddPenIfNecesary();
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if (penId) {
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const Uint64 timestamp = UIKit_GetEventTimestamp(nstimestamp);
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const float radians_to_degrees = 180.0f / SDL_PI_F;
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// Normalize force to 0.0f ... 1.0f range.
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const float pressure = force / maximumPossibleForce;
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// azimuthAngleInView is in radians, with 0 being the pen's back end pointing due east on the screen when the
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// tip is touching the screen, and negative when heading north from there, positive to the south.
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// So convert to degrees, 0 being due east, etc.
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const float azimuth_angle = azimuthAngleInView * radians_to_degrees;
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// altitudeAngle is in radians, with 0 being the pen laying flat on (parallel to) the device
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// screen and PI/2 being it pointing straight up from (perpendicular to) the device screen.
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// So convert to degrees, 0 being flat and 90 being straight up.
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const float altitude_angle = altitudeAngle * radians_to_degrees;
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// the azimuth_angle goes from -180 to 180 (with abs(angle) moving from 180 to 0, left to right), but SDL wants
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// it from -90 (back facing west) to 90 (back facing east).
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const float xtilt = (180.0f - SDL_fabsf(azimuth_angle)) - 90.0f;
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// the altitude_angle goes from 0 to 90 regardless of which direction the pen is lifting off the device, but SDL wants
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// it from -90 (flat facing north) to 90 (flat facing south).
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const float ytilt = (azimuth_angle < 0.0f) ? -(90.0f - altitude_angle) : (90.0f - altitude_angle);
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// rotation is in radians, and only available on a later iOS.
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const float rotation = rollAngle * radians_to_degrees; // !!! FIXME: this might need adjustment, I don't have a pencil that supports it.
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SDL_SendPenMotion(timestamp, penId, window, point->x, point->y);
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SDL_SendPenAxis(timestamp, penId, window, SDL_PEN_AXIS_PRESSURE, pressure);
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SDL_SendPenAxis(timestamp, penId, window, SDL_PEN_AXIS_XTILT, xtilt);
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SDL_SendPenAxis(timestamp, penId, window, SDL_PEN_AXIS_YTILT, ytilt);
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SDL_SendPenAxis(timestamp, penId, window, SDL_PEN_AXIS_ROTATION, rotation);
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SDL_SendPenAxis(timestamp, penId, window, SDL_PEN_AXIS_DISTANCE, zOffset);
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}
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}
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#if !defined(SDL_PLATFORM_TVOS) && defined(__IPHONE_13_0)
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extern void UIKit_HandlePenHover(SDL_uikitview *view, UIHoverGestureRecognizer *recognizer)
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{
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float zOffset = 0.0f;
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if (@available(iOS 16.1, *)) {
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zOffset = (float) [recognizer zOffset];
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}
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float azimuthAngleInView = 0.0f;
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if (@available(iOS 16.4, *)) {
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azimuthAngleInView = (float) [recognizer azimuthAngleInView:view];
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}
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float altitudeAngle = 0.0f;
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if (@available(iOS 16.4, *)) {
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altitudeAngle = (float) [recognizer altitudeAngle];
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}
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float rollAngle = 0.0f;
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if (@available(iOS 17.5, *)) {
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rollAngle = (float) [recognizer rollAngle];
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}
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SDL_Window *window = [view getSDLWindow];
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const CGPoint point = [recognizer locationInView:view];
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// force is zero here; if you're here, you're not touching.
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// !!! FIXME: no timestamp on these...?
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UIKit_HandlePenAxes(window, 0, zOffset, &point, 0.0f, 1.0f, azimuthAngleInView, altitudeAngle, rollAngle);
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}
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#endif
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static void UIKit_HandlePenAxesFromUITouch(SDL_uikitview *view, UITouch *pencil)
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{
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float rollAngle = 0.0f;
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#if !defined(SDL_PLATFORM_TVOS)
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if (@available(iOS 17.5, *)) {
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rollAngle = (float) [pencil rollAngle];
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}
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#endif
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SDL_Window *window = [view getSDLWindow];
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const CGPoint point = [pencil locationInView:view];
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// zOffset is zero here; if you're here, you're touching.
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UIKit_HandlePenAxes(window, [pencil timestamp], 0.0f, &point, [pencil force], [pencil maximumPossibleForce], [pencil azimuthAngleInView:view], [pencil altitudeAngle], rollAngle);
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}
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void UIKit_HandlePenMotion(SDL_uikitview *view, UITouch *pencil)
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{
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CGPoint point = [pencil locationInView:view];
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SDL_SendPenMotion(UIKit_GetEventTimestamp([pencil timestamp]), penId, [view getSDLWindow], point.x, point.y);
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SDL_SendPenAxis(UIKit_GetEventTimestamp([pencil timestamp]), penId, [view getSDLWindow], SDL_PEN_AXIS_PRESSURE, [pencil force] / [pencil maximumPossibleForce]);
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NSLog(@"ALTITUDE: %f", [pencil altitudeAngle]);
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NSLog(@"AZIMUTH VECTOR: %@", [NSValue valueWithCGVector: [pencil azimuthUnitVectorInView:view]]);
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NSLog(@"AZIMUTH ANGLE: %f", [pencil azimuthAngleInView:view]);
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// hold it
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// SDL_SendPenAxis(0, penId, [view getSDLWindow], SDL_PEN_AXIS_XTILT, [pencil altitudeAngle] / M_PI);
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UIKit_HandlePenAxesFromUITouch(view, pencil);
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}
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void UIKit_HandlePenPress(SDL_uikitview *view, UITouch *pencil)
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{
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SDL_SendPenTouch(UIKit_GetEventTimestamp([pencil timestamp]), penId, [view getSDLWindow], false, true);
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const SDL_PenID penId = UIKit_AddPenIfNecesary();
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if (penId) {
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UIKit_HandlePenAxesFromUITouch(view, pencil);
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SDL_SendPenTouch(UIKit_GetEventTimestamp([pencil timestamp]), penId, [view getSDLWindow], false, true);
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}
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}
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void UIKit_HandlePenRelease(SDL_uikitview *view, UITouch *pencil)
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{
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SDL_SendPenTouch(UIKit_GetEventTimestamp([pencil timestamp]), penId, [view getSDLWindow], false, false);
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}
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void UIKit_HandlePenLeave()
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{
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SDL_RemovePenDevice(0, penId);
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penId = 0;
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const SDL_PenID penId = UIKit_AddPenIfNecesary();
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if (penId) {
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SDL_SendPenTouch(UIKit_GetEventTimestamp([pencil timestamp]), penId, [view getSDLWindow], false, false);
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UIKit_HandlePenAxesFromUITouch(view, pencil);
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}
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}
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void UIKit_QuitPen(SDL_VideoDevice *_this)
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{
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if (apple_pencil_id) {
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SDL_RemovePenDevice(0, apple_pencil_id);
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apple_pencil_id = 0;
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}
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}
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#endif // SDL_VIDEO_DRIVER_UIKIT
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@@ -261,17 +261,13 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
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{
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switch (recognizer.state) {
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case UIGestureRecognizerStateBegan:
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UIKit_HandlePenEnter();
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UIKit_HandlePenHover(self, [recognizer locationInView:self]);
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break;
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case UIGestureRecognizerStateChanged:
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UIKit_HandlePenHover(self, [recognizer locationInView:self]);
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UIKit_HandlePenHover(self, recognizer);
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break;
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case UIGestureRecognizerStateEnded:
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case UIGestureRecognizerStateCancelled:
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UIKit_HandlePenLeave();
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// we track touches elsewhere, so if a hover "ends" we'll deal with that there.
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break;
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default:
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