Ryan C. Gordon 0ad3a18937 uikit: reworked Apple Pencil code.
This manages axes correctly across events, sorts out the math to convert from
Apple's data to what SDL expects, and a few other tweaks and corrections.
2024-12-28 15:36:02 -05:00
2024-12-28 16:06:09 +00:00
2024-12-28 07:58:04 +00:00
2024-12-28 15:36:02 -05:00
2024-10-30 00:04:17 +01:00
2024-01-01 13:15:26 -08:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
Readme 175 MiB
Languages
C 86.4%
C++ 5.9%
Objective-C 3.4%
CMake 1.6%
Perl 0.8%
Other 1.7%