Safety fix: clear "_this->current_glwin" when destroying the window

This commit is contained in:
Sylvain
2023-03-28 09:48:58 +02:00
committed by Sam Lantinga
parent e494844e9a
commit 0c048d98af

View File

@@ -3458,6 +3458,10 @@ void SDL_DestroyWindow(SDL_Window *window)
_this->grabbed_window = NULL; /* ungrabbing input. */
}
if (_this->current_glwin == window) {
_this->current_glwin = NULL;
}
/* Now invalidate magic */
window->magic = NULL;