Fixed bug #7515 - Window still grabbed after destroying

This commit is contained in:
Sylvain
2023-03-28 09:28:17 +02:00
committed by Sylvain Becker
parent 1fe2110755
commit e494844e9a

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@@ -3454,6 +3454,10 @@ void SDL_DestroyWindow(SDL_Window *window)
_this->DestroyWindow(_this, window);
}
if (_this->grabbed_window == window) {
_this->grabbed_window = NULL; /* ungrabbing input. */
}
/* Now invalidate magic */
window->magic = NULL;