Fixed getting an 8-bit window surface on Apple platforms

The Metal renderer doesn't support XRGB texture formats, so we ended up matching SDL_PIXELFORMAT_INDEX8 for the window surface.
This commit is contained in:
Sam Lantinga
2025-11-10 13:04:27 -08:00
parent ff890d1733
commit 1c77304ee9

View File

@@ -430,6 +430,7 @@ static bool SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window,
if (!SDL_ISPIXELFORMAT_FOURCC(texture_format) &&
!SDL_ISPIXELFORMAT_10BIT(texture_format) &&
!SDL_ISPIXELFORMAT_FLOAT(texture_format) &&
!SDL_ISPIXELFORMAT_INDEXED(texture_format) &&
transparent == SDL_ISPIXELFORMAT_ALPHA(texture_format)) {
*format = texture_format;
break;