Always use physicalInputProfile on OS versions that support it

Also cleaned up @available warnings in the GCController support
This commit is contained in:
Sam Lantinga
2023-11-16 16:08:53 -08:00
parent e424dcca4b
commit 238987df3b
2 changed files with 250 additions and 310 deletions

View File

@@ -322,12 +322,22 @@ static BOOL ElementAlreadyHandled(SDL_JoystickDeviceItem *device, NSString *elem
/* The touchpad is handled separately */
return TRUE;
}
if ([element isEqualToString:@"Button Home"]) {
if (device->is_switch_joycon_pair) {
/* The Nintendo Switch JoyCon home button doesn't ever show as being held down */
return TRUE;
}
#if TARGET_OS_TV
if ([element isEqualToString:GCInputButtonHome]) {
/* The OS uses the home button, it's not available to apps */
return TRUE;
}
#endif
}
if ([element isEqualToString:@"Button Share"]) {
if (device->is_backbone_one) {
/* The Backbone app uses share button */
return TRUE;
}
}
return FALSE;
}
@@ -363,46 +373,40 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
NSLog(@"Product category: %@\n", controller.productCategory);
NSLog(@"Elements available:\n");
if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) {
if (controller.physicalInputProfile) {
NSDictionary<NSString *, GCControllerElement *> *elements = controller.physicalInputProfile.elements;
for (id key in controller.physicalInputProfile.buttons) {
NSLog(@"\tButton: %@ (%s)\n", key, elements[key].analog ? "analog" : "digital");
}
for (id key in controller.physicalInputProfile.axes) {
NSLog(@"\tAxis: %@\n", key);
}
for (id key in controller.physicalInputProfile.dpads) {
NSLog(@"\tHat: %@\n", key);
}
NSDictionary<NSString *, GCControllerElement *> *elements = controller.physicalInputProfile.elements;
for (id key in controller.physicalInputProfile.buttons) {
NSLog(@"\tButton: %@ (%s)\n", key, elements[key].analog ? "analog" : "digital");
}
for (id key in controller.physicalInputProfile.axes) {
NSLog(@"\tAxis: %@\n", key);
}
for (id key in controller.physicalInputProfile.dpads) {
NSLog(@"\tHat: %@\n", key);
}
}
#endif
BOOL is_xbox = IsControllerXbox(controller);
BOOL is_ps4 = IsControllerPS4(controller);
BOOL is_ps5 = IsControllerPS5(controller);
BOOL is_switch_pro = IsControllerSwitchPro(controller);
BOOL is_switch_joycon_pair = IsControllerSwitchJoyConPair(controller);
BOOL is_stadia = IsControllerStadia(controller);
BOOL is_backbone_one = IsControllerBackboneOne(controller);
BOOL is_switch_joyconL = IsControllerSwitchJoyConL(controller);
BOOL is_switch_joyconR = IsControllerSwitchJoyConR(controller);
device->is_xbox = IsControllerXbox(controller);
device->is_ps4 = IsControllerPS4(controller);
device->is_ps5 = IsControllerPS5(controller);
device->is_switch_pro = IsControllerSwitchPro(controller);
device->is_switch_joycon_pair = IsControllerSwitchJoyConPair(controller);
device->is_stadia = IsControllerStadia(controller);
device->is_backbone_one = IsControllerBackboneOne(controller);
device->is_switch_joyconL = IsControllerSwitchJoyConL(controller);
device->is_switch_joyconR = IsControllerSwitchJoyConR(controller);
#ifdef SDL_JOYSTICK_HIDAPI
if ((is_xbox && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_XBOXONE)) ||
(is_ps4 && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_PS4)) ||
(is_ps5 && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_PS5)) ||
(is_switch_pro && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO)) ||
(is_switch_joycon_pair && HIDAPI_IsDevicePresent(USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_PAIR, 0, "")) ||
(is_stadia && HIDAPI_IsDevicePresent(USB_VENDOR_GOOGLE, USB_PRODUCT_GOOGLE_STADIA_CONTROLLER, 0, "")) ||
(is_switch_joyconL && HIDAPI_IsDevicePresent(USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT, 0, "")) ||
(is_switch_joyconR && HIDAPI_IsDevicePresent(USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT, 0, ""))) {
if ((device->is_xbox && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_XBOXONE)) ||
(device->is_ps4 && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_PS4)) ||
(device->is_ps5 && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_PS5)) ||
(device->is_switch_pro && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO)) ||
(device->is_switch_joycon_pair && HIDAPI_IsDevicePresent(USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_PAIR, 0, "")) ||
(device->is_stadia && HIDAPI_IsDevicePresent(USB_VENDOR_GOOGLE, USB_PRODUCT_GOOGLE_STADIA_CONTROLLER, 0, "")) ||
(device->is_switch_joyconL && HIDAPI_IsDevicePresent(USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT, 0, "")) ||
(device->is_switch_joyconR && HIDAPI_IsDevicePresent(USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT, 0, ""))) {
/* The HIDAPI driver is taking care of this device */
return FALSE;
}
#else
(void)is_stadia;
(void)is_switch_joyconL;
(void)is_switch_joyconR;
#endif
CheckControllerSiriRemote(controller, &device->is_siri_remote);
@@ -412,27 +416,27 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
}
#ifdef ENABLE_PHYSICAL_INPUT_PROFILE
if ([controller respondsToSelector:@selector(physicalInputProfile)]) {
if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) {
if (controller.physicalInputProfile.buttons[GCInputDualShockTouchpadButton] != nil) {
device->has_dualshock_touchpad = SDL_TRUE;
device->has_dualshock_touchpad = TRUE;
}
if (controller.physicalInputProfile.buttons[GCInputXboxPaddleOne] != nil) {
device->has_xbox_paddles = SDL_TRUE;
device->has_xbox_paddles = TRUE;
}
if (controller.physicalInputProfile.buttons[@"Button Share"] != nil) {
device->has_xbox_share_button = SDL_TRUE;
device->has_xbox_share_button = TRUE;
}
}
#endif // ENABLE_PHYSICAL_INPUT_PROFILE
if (is_backbone_one) {
if (device->is_backbone_one) {
vendor = USB_VENDOR_BACKBONE;
if (is_ps5) {
if (device->is_ps5) {
product = USB_PRODUCT_BACKBONE_ONE_IOS_PS5;
} else {
product = USB_PRODUCT_BACKBONE_ONE_IOS;
}
} else if (is_xbox) {
} else if (device->is_xbox) {
vendor = USB_VENDOR_MICROSOFT;
if (device->has_xbox_paddles) {
/* Assume Xbox One Elite Series 2 Controller unless/until GCController flows VID/PID */
@@ -444,34 +448,32 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
/* Assume Xbox One S Bluetooth Controller unless/until GCController flows VID/PID */
product = USB_PRODUCT_XBOX_ONE_S_REV1_BLUETOOTH;
}
} else if (is_ps4) {
} else if (device->is_ps4) {
/* Assume DS4 Slim unless/until GCController flows VID/PID */
vendor = USB_VENDOR_SONY;
product = USB_PRODUCT_SONY_DS4_SLIM;
if (device->has_dualshock_touchpad) {
subtype = 1;
}
} else if (is_ps5) {
} else if (device->is_ps5) {
vendor = USB_VENDOR_SONY;
product = USB_PRODUCT_SONY_DS5;
} else if (is_switch_pro) {
} else if (device->is_switch_pro) {
vendor = USB_VENDOR_NINTENDO;
product = USB_PRODUCT_NINTENDO_SWITCH_PRO;
device->has_nintendo_buttons = SDL_TRUE;
} else if (is_switch_joycon_pair) {
device->has_nintendo_buttons = TRUE;
} else if (device->is_switch_joycon_pair) {
vendor = USB_VENDOR_NINTENDO;
product = USB_PRODUCT_NINTENDO_SWITCH_JOYCON_PAIR;
device->has_nintendo_buttons = SDL_TRUE;
} else if (is_switch_joyconL) {
device->has_nintendo_buttons = TRUE;
} else if (device->is_switch_joyconL) {
vendor = USB_VENDOR_NINTENDO;
product = USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT;
device->is_single_joycon = SDL_TRUE;
} else if (is_switch_joyconR) {
} else if (device->is_switch_joyconR) {
vendor = USB_VENDOR_NINTENDO;
product = USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT;
device->is_single_joycon = SDL_TRUE;
#ifdef ENABLE_PHYSICAL_INPUT_PROFILE
} else if ([controller respondsToSelector:@selector(physicalInputProfile)]) {
} else if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) {
vendor = USB_VENDOR_APPLE;
product = 4;
subtype = 4;
@@ -491,17 +493,15 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
subtype = 3;
#endif
} else {
vendor = USB_VENDOR_APPLE;
product = 5;
subtype = 5;
/* We don't know how to get input events from this device */
return SDL_FALSE;
}
#ifdef ENABLE_PHYSICAL_INPUT_PROFILE
if ([controller respondsToSelector:@selector(physicalInputProfile)]) {
if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) {
NSDictionary<NSString *, GCControllerElement *> *elements = controller.physicalInputProfile.elements;
/* Provide both axes and analog buttons as SDL axes */
device->use_physical_profile = SDL_TRUE;
device->axes = [[[elements allKeys] sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)]
filteredArrayUsingPredicate:[NSPredicate predicateWithBlock:^BOOL(id object, NSDictionary *bindings) {
if (ElementAlreadyHandled(device, (NSString *)object, elements)) {
@@ -545,7 +545,7 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
#if TARGET_OS_TV
/* tvOS turns the menu button into a system gesture, so we grab it here instead */
if (elements[GCInputButtonMenu] && !elements[GCInputButtonHome]) {
if (elements[GCInputButtonMenu] && !elements[@"Button Home"]) {
device->pause_button_index = [device->buttons indexOfObject:GCInputButtonMenu];
}
#endif
@@ -566,83 +566,39 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
nbuttons += 6;
/* These buttons are available on some newer controllers */
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunguarded-availability-new"
if ([gamepad respondsToSelector:@selector(leftThumbstickButton)] && gamepad.leftThumbstickButton) {
device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_LEFT_STICK);
++nbuttons;
if (@available(macOS 10.14.1, iOS 12.1, tvOS 12.1, *)) {
if (gamepad.leftThumbstickButton) {
device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_LEFT_STICK);
++nbuttons;
}
if (gamepad.rightThumbstickButton) {
device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_RIGHT_STICK);
++nbuttons;
}
}
if ([gamepad respondsToSelector:@selector(rightThumbstickButton)] && gamepad.rightThumbstickButton) {
device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_RIGHT_STICK);
++nbuttons;
}
if ([gamepad respondsToSelector:@selector(buttonOptions)] && gamepad.buttonOptions) {
device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_BACK);
++nbuttons;
}
/* The Nintendo Switch JoyCon home button doesn't ever show as being held down */
if ([gamepad respondsToSelector:@selector(buttonHome)] && gamepad.buttonHome && !is_switch_joycon_pair) {
device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_GUIDE);
++nbuttons;
if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) {
if (gamepad.buttonOptions) {
device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_BACK);
++nbuttons;
}
}
device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_START);
++nbuttons;
has_direct_menu = [gamepad respondsToSelector:@selector(buttonMenu)] && gamepad.buttonMenu;
if (!has_direct_menu) {
device->pause_button_index = (nbuttons - 1);
if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) {
if (gamepad.buttonMenu) {
has_direct_menu = TRUE;
}
}
#if TARGET_OS_TV
/* The single menu button isn't very reliable, at least as of tvOS 16.1 */
if ((device->button_mask & (1 << SDL_GAMEPAD_BUTTON_BACK)) == 0) {
has_direct_menu = FALSE;
}
#endif
if (!has_direct_menu) {
device->pause_button_index = (nbuttons - 1);
}
#endif
#ifdef ENABLE_PHYSICAL_INPUT_PROFILE
if ([controller respondsToSelector:@selector(physicalInputProfile)]) {
if (controller.physicalInputProfile.buttons[GCInputDualShockTouchpadButton] != nil) {
device->has_dualshock_touchpad = SDL_TRUE;
device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_MISC1);
++nbuttons;
}
if (controller.physicalInputProfile.buttons[GCInputXboxPaddleOne] != nil) {
device->has_xbox_paddles = SDL_TRUE;
device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1);
++nbuttons;
}
if (controller.physicalInputProfile.buttons[GCInputXboxPaddleTwo] != nil) {
device->has_xbox_paddles = SDL_TRUE;
device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2);
++nbuttons;
}
if (controller.physicalInputProfile.buttons[GCInputXboxPaddleThree] != nil) {
device->has_xbox_paddles = SDL_TRUE;
device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_LEFT_PADDLE1);
++nbuttons;
}
if (controller.physicalInputProfile.buttons[GCInputXboxPaddleFour] != nil) {
device->has_xbox_paddles = SDL_TRUE;
device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_LEFT_PADDLE2);
++nbuttons;
}
if (controller.physicalInputProfile.buttons[@"Button Share"] != nil) {
device->has_xbox_share_button = SDL_TRUE;
device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_MISC1);
++nbuttons;
}
}
#endif
#pragma clang diagnostic pop
if (is_backbone_one) {
/* The Backbone app uses share button */
if ((device->button_mask & (1 << SDL_GAMEPAD_BUTTON_MISC1)) != 0) {
device->button_mask &= ~(1 << SDL_GAMEPAD_BUTTON_MISC1);
--nbuttons;
device->has_xbox_share_button = SDL_FALSE;
}
}
device->naxes = 6; /* 2 thumbsticks and 2 triggers */
device->nhats = 1; /* d-pad */
@@ -684,12 +640,12 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
}
#endif
else {
/* We can't detect any inputs on this */
/* We don't know how to get input events from this device */
return SDL_FALSE;
}
Uint16 signature;
if (device->use_physical_profile) {
if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) {
signature = 0;
signature = SDL_crc16(signature, device->name, SDL_strlen(device->name));
for (id key in device->axes) {
@@ -1169,7 +1125,7 @@ static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
}
#endif /* DEBUG_CONTROLLER_STATE */
if (device->use_physical_profile) {
if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) {
NSDictionary<NSString *, GCControllerElement *> *elements = controller.physicalInputProfile.elements;
NSDictionary<NSString *, GCControllerButtonInput *> *buttons = controller.physicalInputProfile.buttons;
@@ -1227,54 +1183,30 @@ static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
buttons[button_count++] = gamepad.rightShoulder.isPressed;
/* These buttons are available on some newer controllers */
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunguarded-availability-new"
if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_STICK)) {
buttons[button_count++] = gamepad.leftThumbstickButton.isPressed;
if (@available(macOS 10.14.1, iOS 12.1, tvOS 12.1, *)) {
if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_STICK)) {
buttons[button_count++] = gamepad.leftThumbstickButton.isPressed;
}
if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_STICK)) {
buttons[button_count++] = gamepad.rightThumbstickButton.isPressed;
}
}
if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_STICK)) {
buttons[button_count++] = gamepad.rightThumbstickButton.isPressed;
}
if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_BACK)) {
buttons[button_count++] = gamepad.buttonOptions.isPressed;
}
if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_GUIDE)) {
buttons[button_count++] = gamepad.buttonHome.isPressed;
if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) {
if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_BACK)) {
buttons[button_count++] = gamepad.buttonOptions.isPressed;
}
}
if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_START)) {
if (device->pause_button_index >= 0) {
/* Guaranteed if buttonMenu is not supported on this OS */
buttons[button_count++] = (device->pause_button_pressed > 0);
} else {
buttons[button_count++] = gamepad.buttonMenu.isPressed;
if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) {
buttons[button_count++] = gamepad.buttonMenu.isPressed;
}
}
}
#ifdef ENABLE_PHYSICAL_INPUT_PROFILE
if (device->has_dualshock_touchpad) {
buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputDualShockTouchpadButton].isPressed;
}
if (device->has_xbox_paddles) {
if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1)) {
buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleOne].isPressed;
}
if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2)) {
buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleTwo].isPressed;
}
if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_PADDLE1)) {
buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleThree].isPressed;
}
if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_PADDLE2)) {
buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleFour].isPressed;
}
}
if (device->has_xbox_share_button) {
buttons[button_count++] = controller.physicalInputProfile.buttons[@"Button Share"].isPressed;
}
#endif
#pragma clang diagnostic pop
hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);
for (i = 0; i < SDL_arraysize(axes); i++) {
@@ -1353,21 +1285,23 @@ static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
}
#ifdef ENABLE_PHYSICAL_INPUT_PROFILE
if (device->has_dualshock_touchpad) {
GCControllerDirectionPad *dpad;
if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) {
if (device->has_dualshock_touchpad) {
GCControllerDirectionPad *dpad;
dpad = controller.physicalInputProfile.dpads[GCInputDualShockTouchpadOne];
if (dpad.xAxis.value || dpad.yAxis.value) {
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, SDL_PRESSED, (1.0f + dpad.xAxis.value) * 0.5f, 1.0f - (1.0f + dpad.yAxis.value) * 0.5f, 1.0f);
} else {
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, SDL_RELEASED, 0.0f, 0.0f, 1.0f);
}
dpad = controller.physicalInputProfile.dpads[GCInputDualShockTouchpadOne];
if (dpad.xAxis.value || dpad.yAxis.value) {
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, SDL_PRESSED, (1.0f + dpad.xAxis.value) * 0.5f, 1.0f - (1.0f + dpad.yAxis.value) * 0.5f, 1.0f);
} else {
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, SDL_RELEASED, 0.0f, 0.0f, 1.0f);
}
dpad = controller.physicalInputProfile.dpads[GCInputDualShockTouchpadTwo];
if (dpad.xAxis.value || dpad.yAxis.value) {
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 1, SDL_PRESSED, (1.0f + dpad.xAxis.value) * 0.5f, 1.0f - (1.0f + dpad.yAxis.value) * 0.5f, 1.0f);
} else {
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 1, SDL_RELEASED, 0.0f, 0.0f, 1.0f);
dpad = controller.physicalInputProfile.dpads[GCInputDualShockTouchpadTwo];
if (dpad.xAxis.value || dpad.yAxis.value) {
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 1, SDL_PRESSED, (1.0f + dpad.xAxis.value) * 0.5f, 1.0f - (1.0f + dpad.yAxis.value) * 0.5f, 1.0f);
} else {
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 1, SDL_RELEASED, 0.0f, 0.0f, 1.0f);
}
}
}
#endif /* ENABLE_PHYSICAL_INPUT_PROFILE */
@@ -1890,138 +1824,136 @@ static SDL_bool IOS_JoystickGetGamepadMapping(int device_index, SDL_GamepadMappi
return SDL_FALSE;
}
if (!device->use_physical_profile) {
return SDL_FALSE;
}
int axis = 0;
for (id key in device->axes) {
if ([(NSString *)key isEqualToString:@"Left Thumbstick X Axis"] ||
[(NSString *)key isEqualToString:@"Direction Pad X Axis"]) {
out->leftx.kind = EMappingKind_Axis;
out->leftx.target = axis;
} else if ([(NSString *)key isEqualToString:@"Left Thumbstick Y Axis"] ||
[(NSString *)key isEqualToString:@"Direction Pad Y Axis"]) {
out->lefty.kind = EMappingKind_Axis;
out->lefty.target = axis;
out->lefty.axis_reversed = SDL_TRUE;
} else if ([(NSString *)key isEqualToString:@"Right Thumbstick X Axis"]) {
out->rightx.kind = EMappingKind_Axis;
out->rightx.target = axis;
} else if ([(NSString *)key isEqualToString:@"Right Thumbstick Y Axis"]) {
out->righty.kind = EMappingKind_Axis;
out->righty.target = axis;
out->righty.axis_reversed = SDL_TRUE;
} else if ([(NSString *)key isEqualToString:GCInputLeftTrigger]) {
out->lefttrigger.kind = EMappingKind_Axis;
out->lefttrigger.target = axis;
out->lefttrigger.half_axis_positive = SDL_TRUE;
} else if ([(NSString *)key isEqualToString:GCInputRightTrigger]) {
out->righttrigger.kind = EMappingKind_Axis;
out->righttrigger.target = axis;
out->righttrigger.half_axis_positive = SDL_TRUE;
if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) {
int axis = 0;
for (id key in device->axes) {
if ([(NSString *)key isEqualToString:@"Left Thumbstick X Axis"] ||
[(NSString *)key isEqualToString:@"Direction Pad X Axis"]) {
out->leftx.kind = EMappingKind_Axis;
out->leftx.target = axis;
} else if ([(NSString *)key isEqualToString:@"Left Thumbstick Y Axis"] ||
[(NSString *)key isEqualToString:@"Direction Pad Y Axis"]) {
out->lefty.kind = EMappingKind_Axis;
out->lefty.target = axis;
out->lefty.axis_reversed = SDL_TRUE;
} else if ([(NSString *)key isEqualToString:@"Right Thumbstick X Axis"]) {
out->rightx.kind = EMappingKind_Axis;
out->rightx.target = axis;
} else if ([(NSString *)key isEqualToString:@"Right Thumbstick Y Axis"]) {
out->righty.kind = EMappingKind_Axis;
out->righty.target = axis;
out->righty.axis_reversed = SDL_TRUE;
} else if ([(NSString *)key isEqualToString:GCInputLeftTrigger]) {
out->lefttrigger.kind = EMappingKind_Axis;
out->lefttrigger.target = axis;
out->lefttrigger.half_axis_positive = SDL_TRUE;
} else if ([(NSString *)key isEqualToString:GCInputRightTrigger]) {
out->righttrigger.kind = EMappingKind_Axis;
out->righttrigger.target = axis;
out->righttrigger.half_axis_positive = SDL_TRUE;
}
++axis;
}
++axis;
}
int button = 0;
for (id key in device->buttons) {
SDL_InputMapping *mapping = NULL;
int button = 0;
for (id key in device->buttons) {
SDL_InputMapping *mapping = NULL;
if ([(NSString *)key isEqualToString:GCInputButtonA]) {
if (device->is_siri_remote > 1) {
/* GCInputButtonA is triggered for any D-Pad press, ignore it in favor of "Button Center" */
} else if (device->has_nintendo_buttons) {
mapping = &out->b;
} else {
if ([(NSString *)key isEqualToString:GCInputButtonA]) {
if (device->is_siri_remote > 1) {
/* GCInputButtonA is triggered for any D-Pad press, ignore it in favor of "Button Center" */
} else if (device->has_nintendo_buttons) {
mapping = &out->b;
} else {
mapping = &out->a;
}
} else if ([(NSString *)key isEqualToString:GCInputButtonB]) {
if (device->has_nintendo_buttons) {
mapping = &out->a;
} else if (device->is_switch_joyconL || device->is_switch_joyconR) {
mapping = &out->x;
} else {
mapping = &out->b;
}
} else if ([(NSString *)key isEqualToString:GCInputButtonX]) {
if (device->has_nintendo_buttons) {
mapping = &out->y;
} else if (device->is_switch_joyconL || device->is_switch_joyconR) {
mapping = &out->b;
} else {
mapping = &out->x;
}
} else if ([(NSString *)key isEqualToString:GCInputButtonY]) {
if (device->has_nintendo_buttons) {
mapping = &out->x;
} else {
mapping = &out->y;
}
} else if ([(NSString *)key isEqualToString:@"Direction Pad Left"]) {
mapping = &out->dpleft;
} else if ([(NSString *)key isEqualToString:@"Direction Pad Right"]) {
mapping = &out->dpright;
} else if ([(NSString *)key isEqualToString:@"Direction Pad Up"]) {
mapping = &out->dpup;
} else if ([(NSString *)key isEqualToString:@"Direction Pad Down"]) {
mapping = &out->dpdown;
} else if ([(NSString *)key isEqualToString:@"Cardinal Direction Pad Left"]) {
mapping = &out->dpleft;
} else if ([(NSString *)key isEqualToString:@"Cardinal Direction Pad Right"]) {
mapping = &out->dpright;
} else if ([(NSString *)key isEqualToString:@"Cardinal Direction Pad Up"]) {
mapping = &out->dpup;
} else if ([(NSString *)key isEqualToString:@"Cardinal Direction Pad Down"]) {
mapping = &out->dpdown;
} else if ([(NSString *)key isEqualToString:GCInputLeftShoulder]) {
mapping = &out->leftshoulder;
} else if ([(NSString *)key isEqualToString:GCInputRightShoulder]) {
mapping = &out->rightshoulder;
} else if ([(NSString *)key isEqualToString:GCInputLeftThumbstickButton]) {
mapping = &out->leftstick;
} else if ([(NSString *)key isEqualToString:GCInputRightThumbstickButton]) {
mapping = &out->rightstick;
} else if ([(NSString *)key isEqualToString:@"Button Home"]) {
mapping = &out->guide;
} else if ([(NSString *)key isEqualToString:GCInputButtonMenu]) {
if (device->is_siri_remote) {
mapping = &out->b;
} else {
mapping = &out->start;
}
} else if ([(NSString *)key isEqualToString:GCInputButtonOptions]) {
mapping = &out->back;
} else if ([(NSString *)key isEqualToString:@"Button Share"]) {
mapping = &out->misc1;
} else if ([(NSString *)key isEqualToString:GCInputXboxPaddleOne]) {
mapping = &out->right_paddle1;
} else if ([(NSString *)key isEqualToString:GCInputXboxPaddleTwo]) {
mapping = &out->right_paddle2;
} else if ([(NSString *)key isEqualToString:GCInputXboxPaddleThree]) {
mapping = &out->left_paddle1;
} else if ([(NSString *)key isEqualToString:GCInputXboxPaddleFour]) {
mapping = &out->left_paddle2;
} else if ([(NSString *)key isEqualToString:GCInputLeftTrigger]) {
mapping = &out->lefttrigger;
} else if ([(NSString *)key isEqualToString:GCInputRightTrigger]) {
mapping = &out->righttrigger;
} else if ([(NSString *)key isEqualToString:GCInputDualShockTouchpadButton]) {
mapping = &out->touchpad;
} else if ([(NSString *)key isEqualToString:@"Button Center"]) {
mapping = &out->a;
}
} else if ([(NSString *)key isEqualToString:GCInputButtonB]) {
if (device->has_nintendo_buttons) {
mapping = &out->a;
} else if (device->is_single_joycon) {
mapping = &out->x;
} else {
mapping = &out->b;
if (mapping && mapping->kind == EMappingKind_None) {
mapping->kind = EMappingKind_Button;
mapping->target = button;
}
} else if ([(NSString *)key isEqualToString:GCInputButtonX]) {
if (device->has_nintendo_buttons) {
mapping = &out->y;
} else if (device->is_single_joycon) {
mapping = &out->b;
} else {
mapping = &out->x;
}
} else if ([(NSString *)key isEqualToString:GCInputButtonY]) {
if (device->has_nintendo_buttons) {
mapping = &out->x;
} else {
mapping = &out->y;
}
} else if ([(NSString *)key isEqualToString:@"Direction Pad Left"]) {
mapping = &out->dpleft;
} else if ([(NSString *)key isEqualToString:@"Direction Pad Right"]) {
mapping = &out->dpright;
} else if ([(NSString *)key isEqualToString:@"Direction Pad Up"]) {
mapping = &out->dpup;
} else if ([(NSString *)key isEqualToString:@"Direction Pad Down"]) {
mapping = &out->dpdown;
} else if ([(NSString *)key isEqualToString:@"Cardinal Direction Pad Left"]) {
mapping = &out->dpleft;
} else if ([(NSString *)key isEqualToString:@"Cardinal Direction Pad Right"]) {
mapping = &out->dpright;
} else if ([(NSString *)key isEqualToString:@"Cardinal Direction Pad Up"]) {
mapping = &out->dpup;
} else if ([(NSString *)key isEqualToString:@"Cardinal Direction Pad Down"]) {
mapping = &out->dpdown;
} else if ([(NSString *)key isEqualToString:GCInputLeftShoulder]) {
mapping = &out->leftshoulder;
} else if ([(NSString *)key isEqualToString:GCInputRightShoulder]) {
mapping = &out->rightshoulder;
} else if ([(NSString *)key isEqualToString:GCInputLeftThumbstickButton]) {
mapping = &out->leftstick;
} else if ([(NSString *)key isEqualToString:GCInputRightThumbstickButton]) {
mapping = &out->rightstick;
} else if ([(NSString *)key isEqualToString:GCInputButtonHome]) {
mapping = &out->guide;
} else if ([(NSString *)key isEqualToString:GCInputButtonMenu]) {
if (device->is_siri_remote) {
mapping = &out->b;
} else {
mapping = &out->start;
}
} else if ([(NSString *)key isEqualToString:GCInputButtonOptions]) {
mapping = &out->back;
} else if ([(NSString *)key isEqualToString:@"Button Share"]) {
mapping = &out->misc1;
} else if ([(NSString *)key isEqualToString:GCInputXboxPaddleOne]) {
mapping = &out->right_paddle1;
} else if ([(NSString *)key isEqualToString:GCInputXboxPaddleTwo]) {
mapping = &out->right_paddle2;
} else if ([(NSString *)key isEqualToString:GCInputXboxPaddleThree]) {
mapping = &out->left_paddle1;
} else if ([(NSString *)key isEqualToString:GCInputXboxPaddleFour]) {
mapping = &out->left_paddle2;
} else if ([(NSString *)key isEqualToString:GCInputLeftTrigger]) {
mapping = &out->lefttrigger;
} else if ([(NSString *)key isEqualToString:GCInputRightTrigger]) {
mapping = &out->righttrigger;
} else if ([(NSString *)key isEqualToString:GCInputDualShockTouchpadButton]) {
mapping = &out->touchpad;
} else if ([(NSString *)key isEqualToString:@"Button Center"]) {
mapping = &out->a;
++button;
}
if (mapping && mapping->kind == EMappingKind_None) {
mapping->kind = EMappingKind_Button;
mapping->target = button;
}
++button;
}
return SDL_TRUE;
#else
return SDL_FALSE;
return SDL_TRUE;
}
#endif /* ENABLE_PHYSICAL_INPUT_PROFILE */
return SDL_FALSE;
}
#if defined(SDL_JOYSTICK_MFI) && defined(__MACOS__)
@@ -2059,7 +1991,7 @@ static void GetAppleSFSymbolsNameForElement(GCControllerElement *element, char *
static GCControllerDirectionPad *GetDirectionalPadForController(GCController *controller)
{
if ([controller respondsToSelector:@selector(physicalInputProfile)]) {
if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) {
return controller.physicalInputProfile.dpads[GCInputDirectionPad];
}
@@ -2107,7 +2039,7 @@ const char *IOS_GetAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_Gamepad
GetAppleSFSymbolsNameForElement(elements[GCInputButtonOptions], elementName);
break;
case SDL_GAMEPAD_BUTTON_GUIDE:
GetAppleSFSymbolsNameForElement(elements[GCInputButtonHome], elementName);
GetAppleSFSymbolsNameForElement(elements[@"Button Home"], elementName);
break;
case SDL_GAMEPAD_BUTTON_START:
GetAppleSFSymbolsNameForElement(elements[GCInputButtonMenu], elementName);

View File

@@ -47,17 +47,25 @@ typedef struct joystick_hwdata
int nbuttons;
int nhats;
Uint32 button_mask;
SDL_bool has_dualshock_touchpad;
SDL_bool has_xbox_paddles;
SDL_bool has_xbox_share_button;
SDL_bool has_nintendo_buttons;
SDL_bool is_single_joycon;
BOOL is_xbox;
BOOL is_ps4;
BOOL is_ps5;
BOOL is_switch_pro;
BOOL is_switch_joycon_pair;
BOOL is_switch_joyconL;
BOOL is_switch_joyconR;
BOOL is_stadia;
BOOL is_backbone_one;
int is_siri_remote;
SDL_bool use_physical_profile;
NSArray *axes;
NSArray *buttons;
BOOL has_dualshock_touchpad;
BOOL has_xbox_paddles;
BOOL has_xbox_share_button;
BOOL has_nintendo_buttons;
struct joystick_hwdata *next;
} joystick_hwdata;