Sync SDL3 wiki -> header

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SDL Wiki Bot
2026-05-17 18:36:50 +00:00
parent 32c19b9dc8
commit 259207eb23

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@@ -1386,7 +1386,13 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *paren
*
* These are additional supported properties with visionOS:
*
* - `SDL_PROP_WINDOW_CREATE_VISIONOS_SETTINGS_STRING`: the settings of the window in JSON format. If this isn't set, the window will have standard UIKit behavior. If this is set to "" or a valid setting string then the window is created with enhanced features allowing curved display. The curvature in the settings is defined as a radius in millimeters. A common value for a gaming monitor is 1000 and a setting string for that would be "{\"curvatureRadius\":1000}".
* - `SDL_PROP_WINDOW_CREATE_VISIONOS_SETTINGS_STRING`: the settings of the
* window in JSON format. If this isn't set, the window will have standard
* UIKit behavior. If this is set to "" or a valid setting string then the
* window is created with enhanced features allowing curved display. The
* curvature in the settings is defined as a radius in millimeters. A common
* value for a gaming monitor is 1000 and a setting string for that would be
* "{\"curvatureRadius\":1000}".
*
* If this window is being created to be used with an SDL_Renderer, you should
* not add a graphics API specific property
@@ -1631,7 +1637,9 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window)
*
* On visionOS:
*
* - `SDL_PROP_WINDOW_VISIONOS_SETTINGS_STRING`: the current settings of the window in JSON format, or NULL if the window has standard UIKit behavior. SDL_EVENT_WINDOW_SETTINGS_CHANGED is sent when this value changes.
* - `SDL_PROP_WINDOW_VISIONOS_SETTINGS_STRING`: the current settings of the
* window in JSON format, or NULL if the window has standard UIKit behavior.
* SDL_EVENT_WINDOW_SETTINGS_CHANGED is sent when this value changes.
*
* \param window the window to query.
* \returns a valid property ID on success or 0 on failure; call