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Sync SDL3 wiki -> header
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@@ -2259,13 +2259,14 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
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*
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* - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING`: the prefix to
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* use for all vertex semantics, default is "TEXCOORD".
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* - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN`:
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* By default, Resourcing Binding Tier 2 is required for D3D12 support.
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* However, an application can enable this property to enable Tier 1 support,
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* if (and only if) the application uses 8 or fewer storage resources across
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* all shader stages. As of writing, this property is useful for targeting
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* Intel Haswell and Broadwell GPUs; other hardware either supports Tier 2
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* Resource Binding or does not support D3D12 in any capacity.
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* - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN`: By
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* default, Resourcing Binding Tier 2 is required for D3D12 support.
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* However, an application can enable this property to enable Tier 1
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* support, if (and only if) the application uses 8 or fewer storage
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* resources across all shader stages. As of writing, this property is
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* useful for targeting Intel Haswell and Broadwell GPUs; other hardware
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* either supports Tier 2 Resource Binding or does not support D3D12 in any
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* capacity.
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*
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* With the Vulkan renderer:
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*
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