Sync SDL3 wiki -> header

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SDL Wiki Bot
2025-09-08 18:20:40 +00:00
parent 5591d4b1a8
commit 2746e988b3

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@@ -2259,13 +2259,14 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
*
* - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING`: the prefix to
* use for all vertex semantics, default is "TEXCOORD".
* - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN`:
* By default, Resourcing Binding Tier 2 is required for D3D12 support.
* However, an application can enable this property to enable Tier 1 support,
* if (and only if) the application uses 8 or fewer storage resources across
* all shader stages. As of writing, this property is useful for targeting
* Intel Haswell and Broadwell GPUs; other hardware either supports Tier 2
* Resource Binding or does not support D3D12 in any capacity.
* - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN`: By
* default, Resourcing Binding Tier 2 is required for D3D12 support.
* However, an application can enable this property to enable Tier 1
* support, if (and only if) the application uses 8 or fewer storage
* resources across all shader stages. As of writing, this property is
* useful for targeting Intel Haswell and Broadwell GPUs; other hardware
* either supports Tier 2 Resource Binding or does not support D3D12 in any
* capacity.
*
* With the Vulkan renderer:
*