Support 16-bit packed texture formats with the Direct3D 11 renderer

This commit is contained in:
Cameron Cawley
2026-01-18 12:43:08 +00:00
committed by Sam Lantinga
parent 3f0e0975d8
commit 285147c627

View File

@@ -240,49 +240,35 @@ static const GUID SDL_DXGI_DEBUG_ALL = { 0xe48ae283, 0xda80, 0x490b, { 0x87, 0xe
static bool D3D11_UpdateTextureInternal(D3D11_RenderData *rendererData, ID3D11Texture2D *texture, int bpp, int x, int y, int w, int h, const void *pixels, int pitch);
static const struct {
Uint32 sdl;
DXGI_FORMAT unorm;
DXGI_FORMAT srgb;
} dxgi_format_map[] = {
{ SDL_PIXELFORMAT_ARGB8888, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM_SRGB },
{ SDL_PIXELFORMAT_ABGR8888, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB },
{ SDL_PIXELFORMAT_XRGB8888, DXGI_FORMAT_B8G8R8X8_UNORM, DXGI_FORMAT_B8G8R8X8_UNORM_SRGB },
{ SDL_PIXELFORMAT_ABGR2101010, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM },
{ SDL_PIXELFORMAT_RGBA64_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT },
{ SDL_PIXELFORMAT_RGB565, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM },
{ SDL_PIXELFORMAT_ARGB1555, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM },
{ SDL_PIXELFORMAT_ARGB4444, DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_B4G4R4A4_UNORM }
};
SDL_PixelFormat D3D11_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat)
{
switch (dxgiFormat) {
case DXGI_FORMAT_B8G8R8A8_UNORM:
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
return SDL_PIXELFORMAT_ARGB8888;
case DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
return SDL_PIXELFORMAT_ABGR8888;
case DXGI_FORMAT_B8G8R8X8_UNORM:
case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
return SDL_PIXELFORMAT_XRGB8888;
case DXGI_FORMAT_R10G10B10A2_UNORM:
return SDL_PIXELFORMAT_ABGR2101010;
case DXGI_FORMAT_R16G16B16A16_FLOAT:
return SDL_PIXELFORMAT_RGBA64_FLOAT;
default:
return SDL_PIXELFORMAT_UNKNOWN;
for (int i = 0; i < SDL_arraysize(dxgi_format_map); i++) {
if (dxgi_format_map[i].unorm == dxgiFormat ||
dxgi_format_map[i].srgb == dxgiFormat) {
return dxgi_format_map[i].sdl;
}
}
return SDL_PIXELFORMAT_UNKNOWN;
}
static DXGI_FORMAT SDLPixelFormatToDXGITextureFormat(Uint32 format, Uint32 output_colorspace)
{
switch (format) {
case SDL_PIXELFORMAT_RGBA64_FLOAT:
return DXGI_FORMAT_R16G16B16A16_FLOAT;
case SDL_PIXELFORMAT_ABGR2101010:
return DXGI_FORMAT_R10G10B10A2_UNORM;
case SDL_PIXELFORMAT_ARGB8888:
if (output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
}
return DXGI_FORMAT_B8G8R8A8_UNORM;
case SDL_PIXELFORMAT_ABGR8888:
if (output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
}
return DXGI_FORMAT_R8G8B8A8_UNORM;
case SDL_PIXELFORMAT_XRGB8888:
if (output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
return DXGI_FORMAT_B8G8R8X8_UNORM_SRGB;
}
return DXGI_FORMAT_B8G8R8X8_UNORM;
case SDL_PIXELFORMAT_INDEX8:
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
@@ -292,11 +278,16 @@ static DXGI_FORMAT SDLPixelFormatToDXGITextureFormat(Uint32 format, Uint32 outpu
return DXGI_FORMAT_NV12;
case SDL_PIXELFORMAT_P010:
return DXGI_FORMAT_P010;
case SDL_PIXELFORMAT_RGB565:
return DXGI_FORMAT_B5G6R5_UNORM;
case SDL_PIXELFORMAT_ARGB1555:
return DXGI_FORMAT_B5G5R5A1_UNORM;
default:
for (int i = 0; i < SDL_arraysize(dxgi_format_map); i++) {
if (dxgi_format_map[i].sdl == format) {
if (output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
return dxgi_format_map[i].srgb;
} else {
return dxgi_format_map[i].unorm;
}
}
}
return DXGI_FORMAT_UNKNOWN;
}
}
@@ -304,25 +295,6 @@ static DXGI_FORMAT SDLPixelFormatToDXGITextureFormat(Uint32 format, Uint32 outpu
static DXGI_FORMAT SDLPixelFormatToDXGIMainResourceViewFormat(Uint32 format, Uint32 colorspace)
{
switch (format) {
case SDL_PIXELFORMAT_RGBA64_FLOAT:
return DXGI_FORMAT_R16G16B16A16_FLOAT;
case SDL_PIXELFORMAT_ABGR2101010:
return DXGI_FORMAT_R10G10B10A2_UNORM;
case SDL_PIXELFORMAT_ARGB8888:
if (colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
}
return DXGI_FORMAT_B8G8R8A8_UNORM;
case SDL_PIXELFORMAT_ABGR8888:
if (colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
}
return DXGI_FORMAT_R8G8B8A8_UNORM;
case SDL_PIXELFORMAT_XRGB8888:
if (colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
return DXGI_FORMAT_B8G8R8X8_UNORM_SRGB;
}
return DXGI_FORMAT_B8G8R8X8_UNORM;
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
case SDL_PIXELFORMAT_NV12: // For the Y texture
@@ -331,7 +303,7 @@ static DXGI_FORMAT SDLPixelFormatToDXGIMainResourceViewFormat(Uint32 format, Uin
case SDL_PIXELFORMAT_P010: // For the Y texture
return DXGI_FORMAT_R16_UNORM;
default:
return DXGI_FORMAT_UNKNOWN;
return SDLPixelFormatToDXGITextureFormat(format, colorspace);
}
}
@@ -2964,17 +2936,6 @@ static bool D3D11_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
D3D11_InvalidateCachedState(renderer);
renderer->name = D3D11_RenderDriver.name;
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR2101010);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA64_FLOAT);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_INDEX8);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_YV12);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_IYUV);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV12);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV21);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_P010);
data->swapChainFlags = 0;
data->syncInterval = 0;
@@ -2993,11 +2954,32 @@ static bool D3D11_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
return false;
}
// DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM is supported since Direct3D 11.1 on Windows 8 and later
if (data->featureLevel >= D3D_FEATURE_LEVEL_11_1 && WIN_IsWindows8OrGreater()) {
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGB565);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB1555);
for (int i = 0; i < SDL_arraysize(dxgi_format_map); i++) {
UINT unorm, srgb;
if (FAILED(ID3D11Device_CheckFormatSupport(data->d3dDevice,
dxgi_format_map[i].unorm,
&unorm))) {
continue;
}
if (FAILED(ID3D11Device_CheckFormatSupport(data->d3dDevice,
dxgi_format_map[i].srgb,
&srgb))) {
continue;
}
if ((unorm & D3D11_FORMAT_SUPPORT_TEXTURE2D) &&
(srgb & D3D11_FORMAT_SUPPORT_TEXTURE2D)) {
SDL_AddSupportedTextureFormat(renderer, dxgi_format_map[i].sdl);
}
}
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_INDEX8);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_YV12);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_IYUV);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV12);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV21);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_P010);
return true;
}