Fixed rare crash trying to interrupt SDL_WaitEvent()

Fixes https://github.com/libsdl-org/SDL/issues/12797

(cherry picked from commit 992e4c59bd)
This commit is contained in:
Sam Lantinga
2025-05-19 13:53:33 -07:00
parent 4b4f6b3e22
commit 33eb167da8
7 changed files with 10 additions and 47 deletions

View File

@@ -738,21 +738,17 @@ static void SDL_CutEvent(SDL_EventEntry *entry)
static int SDL_SendWakeupEvent(void)
{
SDL_Window *wakeup_window;
SDL_VideoDevice *_this = SDL_GetVideoDevice();
if (_this == NULL || !_this->SendWakeupEvent) {
return 0;
}
SDL_LockMutex(_this->wakeup_lock);
{
if (_this->wakeup_window) {
_this->SendWakeupEvent(_this, _this->wakeup_window);
/* No more wakeup events needed until we enter a new wait */
_this->wakeup_window = NULL;
}
/* We only want to do this once while waiting for an event, so set it to NULL atomically here */
wakeup_window = (SDL_Window *)SDL_AtomicSetPtr(&_this->wakeup_window, NULL);
if (wakeup_window) {
_this->SendWakeupEvent(_this, wakeup_window);
}
SDL_UnlockMutex(_this->wakeup_lock);
return 0;
}
@@ -1009,18 +1005,7 @@ static int SDL_WaitEventTimeout_Device(_THIS, SDL_Window *wakeup_window, SDL_Eve
int status;
SDL_PumpEventsInternal(SDL_TRUE);
SDL_LockMutex(_this->wakeup_lock);
{
status = SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT);
/* If status == 0 we are going to block so wakeup will be needed. */
if (status == 0) {
_this->wakeup_window = wakeup_window;
} else {
_this->wakeup_window = NULL;
}
}
SDL_UnlockMutex(_this->wakeup_lock);
status = SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT);
if (status < 0) {
/* Got an error: return */
break;
@@ -1033,8 +1018,6 @@ static int SDL_WaitEventTimeout_Device(_THIS, SDL_Window *wakeup_window, SDL_Eve
if (timeout > 0) {
Uint32 elapsed = SDL_GetTicks() - start;
if (elapsed >= (Uint32)timeout) {
/* Set wakeup_window to NULL without holding the lock. */
_this->wakeup_window = NULL;
return 0;
}
loop_timeout = (int)((Uint32)timeout - elapsed);
@@ -1049,9 +1032,9 @@ static int SDL_WaitEventTimeout_Device(_THIS, SDL_Window *wakeup_window, SDL_Eve
}
}
SDL_AtomicSetPtr(&_this->wakeup_window, wakeup_window);
status = _this->WaitEventTimeout(_this, loop_timeout);
/* Set wakeup_window to NULL without holding the lock. */
_this->wakeup_window = NULL;
SDL_AtomicSetPtr(&_this->wakeup_window, NULL);
if (status == 0 && poll_interval != SDL_MAX_SINT16 && loop_timeout == poll_interval) {
/* We may have woken up to poll. Try again */
continue;

View File

@@ -355,8 +355,7 @@ struct SDL_VideoDevice
SDL_bool checked_texture_framebuffer;
SDL_bool is_dummy;
SDL_bool suspend_screensaver;
SDL_Window *wakeup_window;
SDL_mutex *wakeup_lock; /* Initialized only if WaitEventTimeout/SendWakeupEvent are supported */
void *wakeup_window;
int num_displays;
SDL_VideoDisplay *displays;
SDL_Window *windows;

View File

@@ -3368,9 +3368,7 @@ void SDL_DestroyWindow(SDL_Window *window)
_this->current_glwin = NULL;
}
if (_this->wakeup_window == window) {
_this->wakeup_window = NULL;
}
SDL_AtomicCASPtr(&_this->wakeup_window, window, NULL);
/* Now invalidate magic */
window->magic = NULL;

View File

@@ -48,9 +48,6 @@ static void Cocoa_VideoQuit(_THIS);
static void Cocoa_DeleteDevice(SDL_VideoDevice * device)
{ @autoreleasepool
{
if (device->wakeup_lock) {
SDL_DestroyMutex(device->wakeup_lock);
}
CFBridgingRelease(device->driverdata);
SDL_free(device);
}}
@@ -76,7 +73,6 @@ static SDL_VideoDevice *Cocoa_CreateDevice(void)
return NULL;
}
device->driverdata = (void *)CFBridgingRetain(data);
device->wakeup_lock = SDL_CreateMutex();
/* Set the function pointers */
device->VideoInit = Cocoa_VideoInit;

View File

@@ -162,9 +162,6 @@ static void Wayland_DeleteDevice(SDL_VideoDevice *device)
WAYLAND_wl_display_flush(data->display);
WAYLAND_wl_display_disconnect(data->display);
}
if (device->wakeup_lock) {
SDL_DestroyMutex(device->wakeup_lock);
}
SDL_free(data);
SDL_free(device);
SDL_WAYLAND_UnloadSymbols();
@@ -233,7 +230,6 @@ static SDL_VideoDevice *Wayland_CreateDevice(void)
}
device->driverdata = data;
device->wakeup_lock = SDL_CreateMutex();
/* Set the function pointers */
device->VideoInit = Wayland_VideoInit;

View File

@@ -93,9 +93,6 @@ static void WIN_DeleteDevice(SDL_VideoDevice *device)
SDL_UnloadObject(data->shcoreDLL);
}
#endif
if (device->wakeup_lock) {
SDL_DestroyMutex(device->wakeup_lock);
}
SDL_free(device->driverdata);
SDL_free(device);
}
@@ -120,7 +117,6 @@ static SDL_VideoDevice *WIN_CreateDevice(void)
return NULL;
}
device->driverdata = data;
device->wakeup_lock = SDL_CreateMutex();
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
data->userDLL = SDL_LoadObject("USER32.DLL");

View File

@@ -108,9 +108,6 @@ static void X11_DeleteDevice(SDL_VideoDevice *device)
X11_XCloseDisplay(data->request_display);
}
SDL_free(data->windowlist);
if (device->wakeup_lock) {
SDL_DestroyMutex(device->wakeup_lock);
}
SDL_free(device->driverdata);
SDL_free(device);
@@ -204,8 +201,6 @@ static SDL_VideoDevice *X11_CreateDevice(void)
return NULL;
}
device->wakeup_lock = SDL_CreateMutex();
#ifdef X11_DEBUG
X11_XSynchronize(data->display, True);
#endif