Renamed sdlgpu to gpu

This commit is contained in:
Sam Lantinga
2024-09-11 07:48:29 -07:00
parent c77e51c084
commit 4123023d3e
48 changed files with 15 additions and 15 deletions

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_gpu_util_h_
#define SDL_gpu_util_h_
#define SDL_GPU_BLENDOP_INVALID ((SDL_GPUBlendOp)0x7fffffff)
#define SDL_GPU_BLENDFACTOR_INVALID ((SDL_GPUBlendFactor)0x7fffffff)
static SDL_INLINE SDL_GPUBlendFactor GPU_ConvertBlendFactor(SDL_BlendFactor factor)
{
switch (factor) {
case SDL_BLENDFACTOR_ZERO:
return SDL_GPU_BLENDFACTOR_ZERO;
case SDL_BLENDFACTOR_ONE:
return SDL_GPU_BLENDFACTOR_ONE;
case SDL_BLENDFACTOR_SRC_COLOR:
return SDL_GPU_BLENDFACTOR_SRC_COLOR;
case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR:
return SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_COLOR;
case SDL_BLENDFACTOR_SRC_ALPHA:
return SDL_GPU_BLENDFACTOR_SRC_ALPHA;
case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA:
return SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA;
case SDL_BLENDFACTOR_DST_COLOR:
return SDL_GPU_BLENDFACTOR_DST_COLOR;
case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR:
return SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_COLOR;
case SDL_BLENDFACTOR_DST_ALPHA:
return SDL_GPU_BLENDFACTOR_DST_ALPHA;
case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA:
return SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_ALPHA;
default:
return SDL_GPU_BLENDFACTOR_INVALID;
}
}
static SDL_INLINE SDL_GPUBlendOp GPU_ConvertBlendOperation(SDL_BlendOperation operation)
{
switch (operation) {
case SDL_BLENDOPERATION_ADD:
return SDL_GPU_BLENDOP_ADD;
case SDL_BLENDOPERATION_SUBTRACT:
return SDL_GPU_BLENDOP_SUBTRACT;
case SDL_BLENDOPERATION_REV_SUBTRACT:
return SDL_GPU_BLENDOP_REVERSE_SUBTRACT;
case SDL_BLENDOPERATION_MINIMUM:
return SDL_GPU_BLENDOP_MIN;
case SDL_BLENDOPERATION_MAXIMUM:
return SDL_GPU_BLENDOP_MAX;
default:
return SDL_GPU_BLENDOP_INVALID;
}
}
#endif // SDL_gpu_util_h

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_RENDER_GPU
#include "SDL_gpu_util.h"
#include "SDL_pipeline_gpu.h"
#include "../SDL_sysrender.h"
struct GPU_PipelineCacheKeyStruct
{
Uint64 blend_mode : 28;
Uint64 frag_shader : 4;
Uint64 vert_shader : 4;
Uint64 attachment_format : 6;
Uint64 primitive_type : 3;
};
typedef union GPU_PipelineCacheKey
{
struct GPU_PipelineCacheKeyStruct as_struct;
Uint64 as_uint64;
} GPU_PipelineCacheKey;
SDL_COMPILE_TIME_ASSERT(GPU_PipelineCacheKey_Size, sizeof(GPU_PipelineCacheKey) <= sizeof(Uint64));
typedef struct GPU_PipelineCacheEntry
{
GPU_PipelineCacheKey key;
SDL_GPUGraphicsPipeline *pipeline;
} GPU_PipelineCacheEntry;
static Uint32 HashPipelineCacheKey(const GPU_PipelineCacheKey *key)
{
Uint64 x = key->as_uint64;
// 64-bit uint hash function stolen from taisei (which stole it from somewhere else)
x = (x ^ (x >> 30)) * UINT64_C(0xbf58476d1ce4e5b9);
x = (x ^ (x >> 27)) * UINT64_C(0x94d049bb133111eb);
x = x ^ (x >> 31);
return (Uint32)(x & 0xffffffff);
}
static Uint32 HashPassthrough(const void *key, void *data)
{
// double-cast to silence a clang warning
return (Uint32)(uintptr_t)key;
}
static bool MatchPipelineCacheKey(const void *a, const void *b, void *data)
{
return a == b;
}
static void NukePipelineCacheEntry(const void *key, const void *value, void *data)
{
GPU_PipelineCacheEntry *entry = (GPU_PipelineCacheEntry *)value;
SDL_GPUDevice *device = data;
SDL_ReleaseGPUGraphicsPipeline(device, entry->pipeline);
SDL_free(entry);
}
bool GPU_InitPipelineCache(GPU_PipelineCache *cache, SDL_GPUDevice *device)
{
// FIXME how many buckets do we need?
cache->table = SDL_CreateHashTable(device, 32, HashPassthrough, MatchPipelineCacheKey, NukePipelineCacheEntry, true);
if (!cache->table) {
return false;
}
return true;
}
void GPU_DestroyPipelineCache(GPU_PipelineCache *cache)
{
SDL_DestroyHashTable(cache->table);
}
static SDL_GPUGraphicsPipeline *MakePipeline(SDL_GPUDevice *device, GPU_Shaders *shaders, const GPU_PipelineParameters *params)
{
SDL_GPUColorTargetDescription ad;
SDL_zero(ad);
ad.format = params->attachment_format;
SDL_BlendMode blend = params->blend_mode;
ad.blend_state.enable_blend = blend != 0;
ad.blend_state.color_write_mask = 0xF;
ad.blend_state.alpha_blend_op = GPU_ConvertBlendOperation(SDL_GetBlendModeAlphaOperation(blend));
ad.blend_state.dst_alpha_blendfactor = GPU_ConvertBlendFactor(SDL_GetBlendModeDstAlphaFactor(blend));
ad.blend_state.src_alpha_blendfactor = GPU_ConvertBlendFactor(SDL_GetBlendModeSrcAlphaFactor(blend));
ad.blend_state.color_blend_op = GPU_ConvertBlendOperation(SDL_GetBlendModeColorOperation(blend));
ad.blend_state.dst_color_blendfactor = GPU_ConvertBlendFactor(SDL_GetBlendModeDstColorFactor(blend));
ad.blend_state.src_color_blendfactor = GPU_ConvertBlendFactor(SDL_GetBlendModeSrcColorFactor(blend));
SDL_GPUGraphicsPipelineCreateInfo pci;
SDL_zero(pci);
pci.target_info.has_depth_stencil_target = false;
pci.target_info.num_color_targets = 1;
pci.target_info.color_target_descriptions = &ad;
pci.vertex_shader = GPU_GetVertexShader(shaders, params->vert_shader);
pci.fragment_shader = GPU_GetFragmentShader(shaders, params->frag_shader);
pci.multisample_state.sample_count = SDL_GPU_SAMPLECOUNT_1;
pci.multisample_state.enable_mask = SDL_FALSE;
pci.primitive_type = params->primitive_type;
pci.rasterizer_state.cull_mode = SDL_GPU_CULLMODE_NONE;
pci.rasterizer_state.fill_mode = SDL_GPU_FILLMODE_FILL;
pci.rasterizer_state.front_face = SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE;
SDL_GPUVertexBinding bind;
SDL_zero(bind);
Uint32 num_attribs = 0;
SDL_GPUVertexAttribute attribs[4];
SDL_zero(attribs);
bool have_attr_color = false;
bool have_attr_uv = false;
switch (params->vert_shader) {
case VERT_SHADER_TRI_TEXTURE:
have_attr_uv = true;
SDL_FALLTHROUGH;
case VERT_SHADER_TRI_COLOR:
have_attr_color = true;
SDL_FALLTHROUGH;
default:
break;
}
// Position
attribs[num_attribs].location = num_attribs;
attribs[num_attribs].format = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2;
attribs[num_attribs].offset = bind.pitch;
bind.pitch += 2 * sizeof(float);
num_attribs++;
if (have_attr_color) {
// Color
attribs[num_attribs].location = num_attribs;
attribs[num_attribs].format = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4;
attribs[num_attribs].offset = bind.pitch;
bind.pitch += 4 * sizeof(float);
num_attribs++;
}
if (have_attr_uv) {
// UVs
attribs[num_attribs].location = num_attribs;
attribs[num_attribs].format = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2;
attribs[num_attribs].offset = bind.pitch;
bind.pitch += 2 * sizeof(float);
num_attribs++;
}
pci.vertex_input_state.num_vertex_attributes = num_attribs;
pci.vertex_input_state.vertex_attributes = attribs;
pci.vertex_input_state.num_vertex_bindings = 1;
pci.vertex_input_state.vertex_bindings = &bind;
return SDL_CreateGPUGraphicsPipeline(device, &pci);
}
static GPU_PipelineCacheKey MakePipelineCacheKey(const GPU_PipelineParameters *params)
{
GPU_PipelineCacheKey key;
SDL_zero(key);
key.as_struct.blend_mode = params->blend_mode;
key.as_struct.frag_shader = params->frag_shader;
key.as_struct.vert_shader = params->vert_shader;
key.as_struct.attachment_format = params->attachment_format;
key.as_struct.primitive_type = params->primitive_type;
return key;
}
SDL_GPUGraphicsPipeline *GPU_GetPipeline(GPU_PipelineCache *cache, GPU_Shaders *shaders, SDL_GPUDevice *device, const GPU_PipelineParameters *params)
{
GPU_PipelineCacheKey key = MakePipelineCacheKey(params);
void *keyval = (void *)(uintptr_t)HashPipelineCacheKey(&key);
SDL_GPUGraphicsPipeline *pipeline = NULL;
void *iter = NULL;
GPU_PipelineCacheEntry *entry = NULL;
while (SDL_IterateHashTableKey(cache->table, keyval, (const void **)&entry, &iter)) {
if (entry->key.as_uint64 == key.as_uint64) {
return entry->pipeline;
}
}
pipeline = MakePipeline(device, shaders, params);
if (pipeline == NULL) {
return NULL;
}
entry = SDL_malloc(sizeof(*entry));
entry->key = key;
entry->pipeline = pipeline;
SDL_InsertIntoHashTable(cache->table, keyval, entry);
return pipeline;
}
#endif // SDL_VIDEO_RENDER_GPU

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_pipeline_gpu_h_
#define SDL_pipeline_gpu_h_
#include "SDL_internal.h"
#include "SDL_shaders_gpu.h"
#include "SDL_hashtable.h"
typedef struct GPU_PipelineParameters
{
SDL_BlendMode blend_mode;
GPU_FragmentShaderID frag_shader;
GPU_VertexShaderID vert_shader;
SDL_GPUTextureFormat attachment_format;
SDL_GPUPrimitiveType primitive_type;
} GPU_PipelineParameters;
typedef struct GPU_PipelineCache
{
SDL_HashTable *table;
} GPU_PipelineCache;
extern bool GPU_InitPipelineCache(GPU_PipelineCache *cache, SDL_GPUDevice *device);
extern void GPU_DestroyPipelineCache(GPU_PipelineCache *cache);
extern SDL_GPUGraphicsPipeline *GPU_GetPipeline(GPU_PipelineCache *cache, GPU_Shaders *shaders, SDL_GPUDevice *device, const GPU_PipelineParameters *params);
#endif // SDL_pipeline_gpu_h_

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_RENDER_GPU
#include "SDL_shaders_gpu.h"
// SDL_GPU shader implementation
typedef struct GPU_ShaderModuleSource
{
const unsigned char *code;
unsigned int code_len;
SDL_GPUShaderFormat format;
} GPU_ShaderModuleSource;
#if defined(SDL_GPU_VULKAN) && SDL_GPU_VULKAN
#define IF_VULKAN(...) __VA_ARGS__
#define HAVE_SPIRV_SHADERS 1
#include "shaders/spir-v.h"
#else
#define IF_VULKAN(...)
#define HAVE_SPIRV_SHADERS 0
#endif
#ifdef SDL_GPU_D3D11
#define IF_D3D11(...) __VA_ARGS__
#define HAVE_DXBC50_SHADERS 1
#include "shaders/dxbc50.h"
#else
#define IF_D3D11(...)
#define HAVE_DXBC50_SHADERS 0
#endif
#ifdef SDL_GPU_D3D12
#define IF_D3D12(...) __VA_ARGS__
#define HAVE_DXIL60_SHADERS 1
#include "shaders/dxil60.h"
#else
#define IF_D3D12(...)
#define HAVE_DXIL60_SHADERS 0
#endif
#ifdef SDL_GPU_METAL
#define IF_METAL(...) __VA_ARGS__
#define HAVE_METAL_SHADERS 1
#include "shaders/metal.h"
#else
#define IF_METAL(...)
#define HAVE_METAL_SHADERS 0
#endif
typedef struct GPU_ShaderSources
{
IF_VULKAN(GPU_ShaderModuleSource spirv;)
IF_D3D11(GPU_ShaderModuleSource dxbc50;)
IF_D3D12(GPU_ShaderModuleSource dxil60;)
IF_METAL(GPU_ShaderModuleSource msl;)
unsigned int num_samplers;
unsigned int num_uniform_buffers;
} GPU_ShaderSources;
#define SHADER_SPIRV(code) \
IF_VULKAN(.spirv = { code, sizeof(code), SDL_GPU_SHADERFORMAT_SPIRV }, )
#define SHADER_DXBC50(code) \
IF_D3D11(.dxbc50 = { (const unsigned char *)code, sizeof(code), SDL_GPU_SHADERFORMAT_DXBC }, )
#define SHADER_DXIL60(code) \
IF_D3D12(.dxil60 = { code, sizeof(code), SDL_GPU_SHADERFORMAT_DXIL }, )
#define SHADER_METAL(code) \
IF_METAL(.msl = { code, sizeof(code), SDL_GPU_SHADERFORMAT_MSL }, )
// clang-format off
static const GPU_ShaderSources vert_shader_sources[NUM_VERT_SHADERS] = {
[VERT_SHADER_LINEPOINT] = {
.num_samplers = 0,
.num_uniform_buffers = 1,
SHADER_SPIRV(linepoint_vert_spv)
SHADER_DXBC50(linepoint_vert_sm50_dxbc)
SHADER_DXIL60(linepoint_vert_sm60_dxil)
SHADER_METAL(linepoint_vert_metal)
},
[VERT_SHADER_TRI_COLOR] = {
.num_samplers = 0,
.num_uniform_buffers = 1,
SHADER_SPIRV(tri_color_vert_spv)
SHADER_DXBC50(tri_color_vert_sm50_dxbc)
SHADER_DXIL60(tri_color_vert_sm60_dxil)
SHADER_METAL(tri_color_vert_metal)
},
[VERT_SHADER_TRI_TEXTURE] = {
.num_samplers = 0,
.num_uniform_buffers = 1,
SHADER_SPIRV(tri_texture_vert_spv)
SHADER_DXBC50(tri_texture_vert_sm50_dxbc)
SHADER_DXIL60(tri_texture_vert_sm60_dxil)
SHADER_METAL(tri_texture_vert_metal)
},
};
static const GPU_ShaderSources frag_shader_sources[NUM_FRAG_SHADERS] = {
[FRAG_SHADER_COLOR] = {
.num_samplers = 0,
.num_uniform_buffers = 0,
SHADER_SPIRV(color_frag_spv)
SHADER_DXBC50(color_frag_sm50_dxbc)
SHADER_DXIL60(color_frag_sm60_dxil)
SHADER_METAL(color_frag_metal)
},
[FRAG_SHADER_TEXTURE_RGB] = {
.num_samplers = 1,
.num_uniform_buffers = 0,
SHADER_SPIRV(texture_rgb_frag_spv)
SHADER_DXBC50(texture_rgb_frag_sm50_dxbc)
SHADER_DXIL60(texture_rgb_frag_sm60_dxil)
SHADER_METAL(texture_rgb_frag_metal)
},
[FRAG_SHADER_TEXTURE_RGBA] = {
.num_samplers = 1,
.num_uniform_buffers = 0,
SHADER_SPIRV(texture_rgba_frag_spv)
SHADER_DXBC50(texture_rgba_frag_sm50_dxbc)
SHADER_DXIL60(texture_rgba_frag_sm60_dxil)
SHADER_METAL(texture_rgba_frag_metal)
},
};
// clang-format on
static SDL_GPUShader *CompileShader(const GPU_ShaderSources *sources, SDL_GPUDevice *device, SDL_GPUShaderStage stage)
{
const GPU_ShaderModuleSource *sms = NULL;
SDL_GPUDriver driver = SDL_GetGPUDriver(device);
switch (driver) {
// clang-format off
IF_VULKAN( case SDL_GPU_DRIVER_VULKAN: sms = &sources->spirv; break;)
IF_D3D11( case SDL_GPU_DRIVER_D3D11: sms = &sources->dxbc50; break;)
IF_D3D12( case SDL_GPU_DRIVER_D3D12: sms = &sources->dxil60; break;)
IF_METAL( case SDL_GPU_DRIVER_METAL: sms = &sources->msl; break;)
// clang-format on
default:
SDL_SetError("Unsupported GPU backend");
return NULL;
}
SDL_GPUShaderCreateInfo sci = { 0 };
sci.code = sms->code;
sci.code_size = sms->code_len;
sci.format = sms->format;
// FIXME not sure if this is correct
sci.entrypoint = driver == SDL_GPU_DRIVER_METAL ? "main0" : "main";
sci.num_samplers = sources->num_samplers;
sci.num_uniform_buffers = sources->num_uniform_buffers;
sci.stage = stage;
return SDL_CreateGPUShader(device, &sci);
}
bool GPU_InitShaders(GPU_Shaders *shaders, SDL_GPUDevice *device)
{
for (int i = 0; i < SDL_arraysize(vert_shader_sources); ++i) {
shaders->vert_shaders[i] = CompileShader(
&vert_shader_sources[i], device, SDL_GPU_SHADERSTAGE_VERTEX);
if (shaders->vert_shaders[i] == NULL) {
GPU_ReleaseShaders(shaders, device);
return false;
}
}
for (int i = 0; i < SDL_arraysize(frag_shader_sources); ++i) {
shaders->frag_shaders[i] = CompileShader(
&frag_shader_sources[i], device, SDL_GPU_SHADERSTAGE_FRAGMENT);
if (shaders->frag_shaders[i] == NULL) {
GPU_ReleaseShaders(shaders, device);
return false;
}
}
return true;
}
void GPU_ReleaseShaders(GPU_Shaders *shaders, SDL_GPUDevice *device)
{
for (int i = 0; i < SDL_arraysize(shaders->vert_shaders); ++i) {
SDL_ReleaseGPUShader(device, shaders->vert_shaders[i]);
shaders->vert_shaders[i] = NULL;
}
for (int i = 0; i < SDL_arraysize(shaders->frag_shaders); ++i) {
SDL_ReleaseGPUShader(device, shaders->frag_shaders[i]);
shaders->frag_shaders[i] = NULL;
}
}
SDL_GPUShader *GPU_GetVertexShader(GPU_Shaders *shaders, GPU_VertexShaderID id)
{
SDL_assert((unsigned int)id < SDL_arraysize(shaders->vert_shaders));
SDL_GPUShader *shader = shaders->vert_shaders[id];
SDL_assert(shader != NULL);
return shader;
}
SDL_GPUShader *GPU_GetFragmentShader(GPU_Shaders *shaders, GPU_FragmentShaderID id)
{
SDL_assert((unsigned int)id < SDL_arraysize(shaders->frag_shaders));
SDL_GPUShader *shader = shaders->frag_shaders[id];
SDL_assert(shader != NULL);
return shader;
}
void GPU_FillSupportedShaderFormats(SDL_PropertiesID props)
{
SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOL, HAVE_SPIRV_SHADERS);
SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOL, HAVE_DXBC50_SHADERS);
SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOL, HAVE_DXIL60_SHADERS);
SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOL, HAVE_METAL_SHADERS);
}
#endif // SDL_VIDEO_RENDER_GPU

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_shaders_gpu_h_
#define SDL_shaders_gpu_h_
#include "SDL_internal.h"
// SDL_GPU shader implementation
typedef enum
{
VERT_SHADER_INVALID = -1,
VERT_SHADER_LINEPOINT,
VERT_SHADER_TRI_COLOR,
VERT_SHADER_TRI_TEXTURE,
NUM_VERT_SHADERS,
} GPU_VertexShaderID;
typedef enum
{
FRAG_SHADER_INVALID = -1,
FRAG_SHADER_COLOR,
FRAG_SHADER_TEXTURE_RGB,
FRAG_SHADER_TEXTURE_RGBA,
NUM_FRAG_SHADERS,
} GPU_FragmentShaderID;
struct GPU_Shaders
{
SDL_GPUShader *vert_shaders[NUM_VERT_SHADERS];
SDL_GPUShader *frag_shaders[NUM_FRAG_SHADERS];
};
typedef struct GPU_Shaders GPU_Shaders;
void GPU_FillSupportedShaderFormats(SDL_PropertiesID props);
extern bool GPU_InitShaders(GPU_Shaders *shaders, SDL_GPUDevice *device);
extern void GPU_ReleaseShaders(GPU_Shaders *shaders, SDL_GPUDevice *device);
extern SDL_GPUShader *GPU_GetVertexShader(GPU_Shaders *shaders, GPU_VertexShaderID id);
extern SDL_GPUShader *GPU_GetFragmentShader(GPU_Shaders *shaders, GPU_FragmentShaderID id);
#endif // SDL_shaders_gpu_h_

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*.h linguist-generated

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*.hlsl
*.metal
*.spv

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#!/usr/bin/env bash
set -e
# NOTE: fxc is tested on Linux with https://github.com/mozilla/fxc2
which fxc &>/dev/null && HAVE_FXC=1 || HAVE_FXC=0
which dxc &>/dev/null && HAVE_DXC=1 || HAVE_DXC=0
[ "$HAVE_FXC" != 0 ] || echo "fxc not in PATH; D3D11 shaders will not be rebuilt"
[ "$HAVE_DXC" != 0 ] || echo "dxc not in PATH; D3D12 shaders will not be rebuilt"
USE_FXC=${USE_FXC:-HAVE_FXC}
USE_DXC=${USE_DXC:-HAVE_DXC}
spirv_bundle="spir-v.h"
dxbc50_bundle="dxbc50.h"
dxil60_bundle="dxil60.h"
metal_bundle="metal.h"
rm -f "$spirv_bundle"
rm -f "$metal_bundle"
[ "$USE_FXC" != 0 ] && rm -f "$dxbc50_bundle"
[ "$USE_DXC" != 0 ] && rm -f "$dxil60_bundle"
make-header() {
xxd -i "$1" | sed -e 's/^unsigned /const unsigned /g' > "$1.h"
}
compile-hlsl-dxbc() {
local src="$1"
local profile="$2"
local output_basename="$3"
local var_name="$(echo "$output_basename" | sed -e 's/\./_/g')"
fxc "$src" /E main /T $2 /Fh "$output_basename.h" || exit $?
sed -i "s/g_main/$var_name/;s/\r//g" "$output_basename.h"
}
compile-hlsl-dxil() {
local src="$1"
local profile="$2"
local output_basename="$3"
local var_name="$(echo "$output_basename" | sed -e 's/\./_/g')"
dxc "$src" -E main -T $2 -Fh "$output_basename.h" -O3 || exit $?
sed -i "s/g_main/$var_name/;s/\r//g" "$output_basename.h"
}
for i in *.vert *.frag; do
spv="$i.spv"
metal="$i.metal"
hlsl50="$i.sm50.hlsl"
dxbc50="$i.sm50.dxbc"
hlsl60="$i.sm60.hlsl"
dxil60="$i.sm60.dxil"
glslangValidator -g0 -Os "$i" -V -o "$spv" --quiet
make-header "$spv"
echo "#include \"$spv.h\"" >> "$spirv_bundle"
spirv-cross "$spv" --hlsl --shader-model 50 --hlsl-enable-compat --output "$hlsl50"
spirv-cross "$spv" --hlsl --shader-model 60 --hlsl-enable-compat --output "$hlsl60"
if [ "${i##*.}" == "frag" ]; then
hlsl_stage="ps"
else
hlsl_stage="vs"
fi
if [ "$USE_FXC" != "0" ]; then
compile-hlsl-dxbc "$hlsl50" ${hlsl_stage}_5_0 "$dxbc50"
echo "#include \"$dxbc50.h\"" >> "$dxbc50_bundle"
fi
if [ "$USE_DXC" != "0" ]; then
compile-hlsl-dxil "$hlsl60" ${hlsl_stage}_6_0 "$dxil60"
echo "#include \"$dxil60.h\"" >> "$dxil60_bundle"
fi
spirv-cross "$spv" --msl --output "$metal"
make-header "$metal"
echo "#include \"$metal.h\"" >> "$metal_bundle"
done
./fix-shaders.sh

View File

@@ -0,0 +1,9 @@
#version 450
layout(location = 0) in vec4 v_color;
layout(location = 0) out vec4 o_color;
void main() {
o_color = v_color;
}

View File

@@ -0,0 +1,28 @@
static const unsigned char color_frag_metal[] = {
0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65,
0x74, 0x61, 0x6c, 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a,
0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x73, 0x69,
0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, 0x0a, 0x0a,
0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70,
0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a,
0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x30,
0x5f, 0x6f, 0x75, 0x74, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66,
0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x6d, 0x5f, 0x39, 0x20, 0x5b, 0x5b,
0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a,
0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x6d,
0x61, 0x69, 0x6e, 0x30, 0x5f, 0x69, 0x6e, 0x0a, 0x7b, 0x0a, 0x20, 0x20,
0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x6d, 0x5f, 0x31,
0x31, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, 0x72, 0x28, 0x6c, 0x6f, 0x63,
0x6e, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x66,
0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x20, 0x6d, 0x61, 0x69, 0x6e,
0x30, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x30, 0x28,
0x6d, 0x61, 0x69, 0x6e, 0x30, 0x5f, 0x69, 0x6e, 0x20, 0x69, 0x6e, 0x20,
0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d,
0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6d, 0x61, 0x69, 0x6e,
0x30, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x6f, 0x75, 0x74, 0x20, 0x3d, 0x20,
0x7b, 0x7d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e,
0x6d, 0x5f, 0x39, 0x20, 0x3d, 0x20, 0x69, 0x6e, 0x2e, 0x6d, 0x5f, 0x31,
0x31, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72,
0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a
};
static const unsigned int color_frag_metal_len = 298;

View File

@@ -0,0 +1,85 @@
static const signed char color_frag_sm50_dxbc[] =
{
68, 88, 66, 67, 114,-117,
-124, 82, -97, 76, -66, -74,
70, 116, 14, -14, 95,-122,
65, 73, 1, 0, 0, 0,
-24, 1, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
-96, 0, 0, 0, -44, 0,
0, 0, 8, 1, 0, 0,
76, 1, 0, 0, 82, 68,
69, 70, 100, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
60, 0, 0, 0, 0, 5,
-1, -1, 0, 1, 0, 0,
60, 0, 0, 0, 82, 68,
49, 49, 60, 0, 0, 0,
24, 0, 0, 0, 32, 0,
0, 0, 40, 0, 0, 0,
36, 0, 0, 0, 12, 0,
0, 0, 0, 0, 0, 0,
77, 105, 99, 114, 111, 115,
111, 102, 116, 32, 40, 82,
41, 32, 72, 76, 83, 76,
32, 83, 104, 97, 100, 101,
114, 32, 67, 111, 109, 112,
105, 108, 101, 114, 32, 49,
48, 46, 49, 0, 73, 83,
71, 78, 44, 0, 0, 0,
1, 0, 0, 0, 8, 0,
0, 0, 32, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 15,
0, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, -85,
-85, -85, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 97, 114,
103, 101, 116, 0, -85, -85,
83, 72, 69, 88, 60, 0,
0, 0, 80, 0, 0, 0,
15, 0, 0, 0, 106, 8,
0, 1, 98, 16, 0, 3,
-14, 16, 16, 0, 0, 0,
0, 0, 101, 0, 0, 3,
-14, 32, 16, 0, 0, 0,
0, 0, 54, 0, 0, 5,
-14, 32, 16, 0, 0, 0,
0, 0, 70, 30, 16, 0,
0, 0, 0, 0, 62, 0,
0, 1, 83, 84, 65, 84,
-108, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0
};

View File

@@ -0,0 +1,340 @@
#if 0
;
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; TEXCOORD 0 xyzw 0 NONE float xyzw
;
;
; Output signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Target 0 xyzw 0 TARGET float xyzw
;
; shader hash: 79268435b7929fdbc9f529459f44b878
;
; Pipeline Runtime Information:
;
; Pixel Shader
; DepthOutput=0
; SampleFrequency=0
;
;
; Input signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; TEXCOORD 0 linear
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Target 0
;
; Buffer Definitions:
;
;
; Resource Bindings:
;
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
;
;
; ViewId state:
;
; Number of inputs: 4, outputs: 4
; Outputs dependent on ViewId: { }
; Inputs contributing to computation of Outputs:
; output 0 depends on inputs: { 0 }
; output 1 depends on inputs: { 1 }
; output 2 depends on inputs: { 2 }
; output 3 depends on inputs: { 3 }
;
target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-ms-dx"
define void @main() {
%1 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%2 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%3 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%4 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %1) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %2) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %3) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %4) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
ret void
}
; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
!llvm.ident = !{!0}
!dx.version = !{!1}
!dx.valver = !{!2}
!dx.shaderModel = !{!3}
!dx.viewIdState = !{!4}
!dx.entryPoints = !{!5}
!0 = !{!"dxc(private) 1.8.0.4662 (416fab6b5)"}
!1 = !{i32 1, i32 0}
!2 = !{i32 1, i32 8}
!3 = !{!"ps", i32 6, i32 0}
!4 = !{[6 x i32] [i32 4, i32 4, i32 1, i32 2, i32 4, i32 8]}
!5 = !{void ()* @main, !"main", !6, null, null}
!6 = !{!7, !11, null}
!7 = !{!8}
!8 = !{i32 0, !"TEXCOORD", i8 9, i8 0, !9, i8 2, i32 1, i8 4, i32 0, i8 0, !10}
!9 = !{i32 0}
!10 = !{i32 3, i32 15}
!11 = !{!12}
!12 = !{i32 0, !"SV_Target", i8 9, i8 16, !9, i8 0, i32 1, i8 4, i32 0, i8 0, !10}
#endif
static const unsigned char color_frag_sm60_dxil[] = {
0x44, 0x58, 0x42, 0x43, 0x33, 0x91, 0x9f, 0xec, 0x78, 0x7d, 0xbb, 0xfa,
0xeb, 0x8d, 0xfb, 0x1b, 0x79, 0x47, 0x1d, 0xb2, 0x01, 0x00, 0x00, 0x00,
0x0c, 0x0b, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00,
0x4c, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00,
0x58, 0x01, 0x00, 0x00, 0x10, 0x06, 0x00, 0x00, 0x2c, 0x06, 0x00, 0x00,
0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x34, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44,
0x00, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x34, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65,
0x74, 0x00, 0x00, 0x00, 0x50, 0x53, 0x56, 0x30, 0x8c, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x01,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52,
0x44, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x00, 0x03, 0x02, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x10,
0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x53, 0x54, 0x41, 0x54,
0xb0, 0x04, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x2c, 0x01, 0x00, 0x00,
0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x98, 0x04, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00,
0x23, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49,
0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19,
0x1e, 0x04, 0x8b, 0x62, 0x80, 0x10, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42,
0x84, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x42, 0x88,
0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42,
0xe4, 0x48, 0x0e, 0x90, 0x11, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c,
0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x21, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07,
0x40, 0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20,
0x01, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00,
0x0f, 0x00, 0x00, 0x00, 0x32, 0x22, 0x08, 0x09, 0x20, 0x64, 0x85, 0x04,
0x13, 0x22, 0xa4, 0x84, 0x04, 0x13, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14,
0x12, 0x4c, 0x88, 0x8c, 0x0b, 0x84, 0x84, 0x4c, 0x10, 0x30, 0x23, 0x00,
0x25, 0x00, 0x8a, 0x19, 0x80, 0x39, 0x02, 0x30, 0x98, 0x23, 0x40, 0x8a,
0x31, 0x44, 0x54, 0x44, 0x56, 0x0c, 0x20, 0xa2, 0x1a, 0xc2, 0x81, 0x80,
0x34, 0x20, 0x00, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87,
0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50,
0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30,
0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0,
0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20,
0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0,
0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90,
0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10,
0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20,
0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0,
0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60,
0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e,
0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86,
0x3c, 0x06, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0c, 0x79, 0x10, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0xc8, 0x02, 0x01, 0x0b, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14,
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0x08, 0x07, 0x79, 0x60, 0x87, 0x70, 0xc8, 0x87, 0x77, 0xa8, 0x07, 0x7a,
0x98, 0x81, 0x3c, 0xe4, 0x80, 0x0f, 0x6e, 0x40, 0x0f, 0xe5, 0xd0, 0x0e,
0xf0, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x16, 0x30, 0x0d, 0x97, 0xef, 0x3c, 0xfe, 0xe2, 0x00, 0x83, 0xd8, 0x3c,
0xd4, 0xe4, 0x17, 0xb7, 0x6d, 0x02, 0xd5, 0x70, 0xf9, 0xce, 0xe3, 0x4b,
0x93, 0x13, 0x11, 0x28, 0x35, 0x3d, 0xd4, 0xe4, 0x17, 0xb7, 0x6d, 0x00,
0x04, 0x03, 0x20, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00,
0x1e, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x44, 0x85, 0x30, 0x03, 0x50, 0x0a, 0x54, 0x25,
0x50, 0x06, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x4c,
0x05, 0x04, 0x29, 0xc4, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x18, 0x94,
0x11, 0x45, 0x43, 0x31, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x46, 0x75,
0x48, 0xd2, 0x62, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x81, 0x61, 0x21,
0xd3, 0x44, 0x1c, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0x58, 0x07,
0x45, 0x39, 0xc4, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0xd6, 0x41,
0x51, 0xc6, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x88, 0x75, 0x50,
0x54, 0x23, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0x62, 0x1d, 0x14,
0x55, 0x04, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00
};

29
src/render/gpu/shaders/color.frag.spv.h generated Normal file
View File

@@ -0,0 +1,29 @@
static const unsigned char color_frag_spv[] = {
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0b, 0x00, 0x08, 0x00,
0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00,
0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30,
0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00,
0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0x09, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x47, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00,
0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
0x08, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x20, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00,
0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00,
0x3d, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x09, 0x00, 0x00, 0x00,
0x0c, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00
};
static const unsigned int color_frag_spv_len = 312;

6
src/render/gpu/shaders/dxbc50.h generated Normal file
View File

@@ -0,0 +1,6 @@
#include "linepoint.vert.sm50.dxbc.h"
#include "tri_color.vert.sm50.dxbc.h"
#include "tri_texture.vert.sm50.dxbc.h"
#include "color.frag.sm50.dxbc.h"
#include "texture_rgba.frag.sm50.dxbc.h"
#include "texture_rgb.frag.sm50.dxbc.h"

6
src/render/gpu/shaders/dxil60.h generated Normal file
View File

@@ -0,0 +1,6 @@
#include "linepoint.vert.sm60.dxil.h"
#include "tri_color.vert.sm60.dxil.h"
#include "tri_texture.vert.sm60.dxil.h"
#include "color.frag.sm60.dxil.h"
#include "texture_rgba.frag.sm60.dxil.h"
#include "texture_rgb.frag.sm60.dxil.h"

View File

@@ -0,0 +1,6 @@
#!/bin/sh
#
# Update generated shader code to fix compiler warnings
sed -i '' 's,^const,static const,' *.h
sed -i '' 's,const unsigned,const signed,' *.dxbc.h

View File

@@ -0,0 +1,17 @@
#version 450
layout(location = 0) in vec2 a_position;
layout(location = 0) out vec4 v_color;
layout(set = 1, binding = 0) uniform Context {
mat4 mvp;
vec4 color;
vec2 texture_size; /* XXX unused */
} u_context;
void main() {
gl_PointSize = 1.0; /* FIXME: D3D11 pls */
gl_Position = u_context.mvp * vec4(a_position, 0, 1);
v_color = u_context.color;
}

View File

@@ -0,0 +1,51 @@
static const unsigned char linepoint_vert_metal[] = {
0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65,
0x74, 0x61, 0x6c, 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a,
0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x73, 0x69,
0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, 0x0a, 0x0a,
0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70,
0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a,
0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x5f, 0x32, 0x32, 0x0a, 0x7b,
0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78,
0x34, 0x20, 0x5f, 0x6d, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66,
0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x5f, 0x6d, 0x31, 0x3b, 0x0a, 0x20,
0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, 0x5f, 0x6d,
0x32, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63,
0x74, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x30, 0x5f, 0x6f, 0x75, 0x74, 0x0a,
0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34,
0x20, 0x6d, 0x5f, 0x33, 0x38, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, 0x72,
0x28, 0x6c, 0x6f, 0x63, 0x6e, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20,
0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c,
0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b,
0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a,
0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x67, 0x6c,
0x5f, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x53, 0x69, 0x7a, 0x65, 0x20, 0x5b,
0x5b, 0x70, 0x6f, 0x69, 0x6e, 0x74, 0x5f, 0x73, 0x69, 0x7a, 0x65, 0x5d,
0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63,
0x74, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x30, 0x5f, 0x69, 0x6e, 0x0a, 0x7b,
0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20,
0x6d, 0x5f, 0x32, 0x39, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69,
0x62, 0x75, 0x74, 0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d,
0x3b, 0x0a, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x20, 0x6d, 0x61,
0x69, 0x6e, 0x30, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x6d, 0x61, 0x69, 0x6e,
0x30, 0x28, 0x6d, 0x61, 0x69, 0x6e, 0x30, 0x5f, 0x69, 0x6e, 0x20, 0x69,
0x6e, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e,
0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74,
0x20, 0x5f, 0x32, 0x32, 0x26, 0x20, 0x5f, 0x32, 0x34, 0x20, 0x5b, 0x5b,
0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29,
0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x30,
0x5f, 0x6f, 0x75, 0x74, 0x20, 0x6f, 0x75, 0x74, 0x20, 0x3d, 0x20, 0x7b,
0x7d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x67,
0x6c, 0x5f, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x53, 0x69, 0x7a, 0x65, 0x20,
0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f,
0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69,
0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x5f, 0x32, 0x34, 0x2e, 0x5f, 0x6d, 0x30,
0x20, 0x2a, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x28, 0x69, 0x6e,
0x2e, 0x6d, 0x5f, 0x32, 0x39, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x2c, 0x20,
0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75,
0x74, 0x2e, 0x6d, 0x5f, 0x33, 0x38, 0x20, 0x3d, 0x20, 0x5f, 0x32, 0x34,
0x2e, 0x5f, 0x6d, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65,
0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a,
0x0a
};
static const unsigned int linepoint_vert_metal_len = 565;

View File

@@ -0,0 +1,172 @@
static const signed char linepoint_vert_sm50_dxbc[] =
{
68, 88, 66, 67, 0, 119,
101, -18, 103, 113, 34, 52,
-82, 96, 17, 4, -92, 11,
-67, 71, 1, 0, 0, 0,
-12, 3, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
-12, 1, 0, 0, 40, 2,
0, 0,-128, 2, 0, 0,
88, 3, 0, 0, 82, 68,
69, 70, -72, 1, 0, 0,
1, 0, 0, 0, 100, 0,
0, 0, 1, 0, 0, 0,
60, 0, 0, 0, 0, 5,
-2, -1, 0, 1, 0, 0,
-112, 1, 0, 0, 82, 68,
49, 49, 60, 0, 0, 0,
24, 0, 0, 0, 32, 0,
0, 0, 40, 0, 0, 0,
36, 0, 0, 0, 12, 0,
0, 0, 0, 0, 0, 0,
92, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 95, 50, 50, 95,
50, 52, 0, -85, 92, 0,
0, 0, 3, 0, 0, 0,
124, 0, 0, 0, 96, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, -12, 0,
0, 0, 0, 0, 0, 0,
64, 0, 0, 0, 2, 0,
0, 0, 4, 1, 0, 0,
0, 0, 0, 0, -1, -1,
-1, -1, 0, 0, 0, 0,
-1, -1, -1, -1, 0, 0,
0, 0, 40, 1, 0, 0,
64, 0, 0, 0, 16, 0,
0, 0, 2, 0, 0, 0,
56, 1, 0, 0, 0, 0,
0, 0, -1, -1, -1, -1,
0, 0, 0, 0, -1, -1,
-1, -1, 0, 0, 0, 0,
92, 1, 0, 0, 80, 0,
0, 0, 8, 0, 0, 0,
0, 0, 0, 0, 108, 1,
0, 0, 0, 0, 0, 0,
-1, -1, -1, -1, 0, 0,
0, 0, -1, -1, -1, -1,
0, 0, 0, 0, 95, 50,
52, 95, 109, 48, 0, 102,
108, 111, 97, 116, 52, 120,
52, 0, 2, 0, 3, 0,
4, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, -5, 0,
0, 0, 95, 50, 52, 95,
109, 49, 0, 102, 108, 111,
97, 116, 52, 0, -85, -85,
1, 0, 3, 0, 1, 0,
4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 47, 1, 0, 0,
95, 50, 52, 95, 109, 50,
0, 102, 108, 111, 97, 116,
50, 0, -85, -85, 1, 0,
3, 0, 1, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
99, 1, 0, 0, 77, 105,
99, 114, 111, 115, 111, 102,
116, 32, 40, 82, 41, 32,
72, 76, 83, 76, 32, 83,
104, 97, 100, 101, 114, 32,
67, 111, 109, 112, 105, 108,
101, 114, 32, 49, 48, 46,
49, 0, 73, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 3, 3, 0, 0,
84, 69, 88, 67, 79, 79,
82, 68, 0, -85, -85, -85,
79, 83, 71, 78, 80, 0,
0, 0, 2, 0, 0, 0,
8, 0, 0, 0, 56, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 65, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
15, 0, 0, 0, 84, 69,
88, 67, 79, 79, 82, 68,
0, 83, 86, 95, 80, 111,
115, 105, 116, 105, 111, 110,
0, -85, -85, -85, 83, 72,
69, 88, -48, 0, 0, 0,
80, 0, 1, 0, 52, 0,
0, 0, 106, 8, 0, 1,
89, 0, 0, 4, 70,-114,
32, 0, 0, 0, 0, 0,
5, 0, 0, 0, 95, 0,
0, 3, 50, 16, 16, 0,
0, 0, 0, 0, 101, 0,
0, 3, -14, 32, 16, 0,
0, 0, 0, 0, 103, 0,
0, 4, -14, 32, 16, 0,
1, 0, 0, 0, 1, 0,
0, 0, 104, 0, 0, 2,
1, 0, 0, 0, 54, 0,
0, 6, -14, 32, 16, 0,
0, 0, 0, 0, 70,-114,
32, 0, 0, 0, 0, 0,
4, 0, 0, 0, 56, 0,
0, 8, -14, 0, 16, 0,
0, 0, 0, 0, 86, 21,
16, 0, 0, 0, 0, 0,
70,-114, 32, 0, 0, 0,
0, 0, 1, 0, 0, 0,
50, 0, 0, 10, -14, 0,
16, 0, 0, 0, 0, 0,
6, 16, 16, 0, 0, 0,
0, 0, 70,-114, 32, 0,
0, 0, 0, 0, 0, 0,
0, 0, 70, 14, 16, 0,
0, 0, 0, 0, 0, 0,
0, 8, -14, 32, 16, 0,
1, 0, 0, 0, 70, 14,
16, 0, 0, 0, 0, 0,
70,-114, 32, 0, 0, 0,
0, 0, 3, 0, 0, 0,
62, 0, 0, 1, 83, 84,
65, 84,-108, 0, 0, 0,
5, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0
};

View File

@@ -0,0 +1,496 @@
#if 0
;
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; TEXCOORD 0 xy 0 NONE float xy
;
;
; Output signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; TEXCOORD 0 xyzw 0 NONE float xyzw
; SV_Position 0 xyzw 1 POS float xyzw
;
; shader hash: 28e70f2da15e5a0c84402943a6b12723
;
; Pipeline Runtime Information:
;
; Vertex Shader
; OutputPositionPresent=1
;
;
; Input signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; TEXCOORD 0
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; TEXCOORD 0 linear
; SV_Position 0 noperspective
;
; Buffer Definitions:
;
; cbuffer _22_24
; {
;
; struct hostlayout._22_24
; {
;
; row_major float4x4 _24_m0; ; Offset: 0
; float4 _24_m1; ; Offset: 64
; float2 _24_m2; ; Offset: 80
;
; } _22_24; ; Offset: 0 Size: 88
;
; }
;
;
; Resource Bindings:
;
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
; _22_24 cbuffer NA NA CB0 cb0,space1 1
;
;
; ViewId state:
;
; Number of inputs: 2, outputs: 8
; Outputs dependent on ViewId: { }
; Inputs contributing to computation of Outputs:
; output 4 depends on inputs: { 0, 1 }
; output 5 depends on inputs: { 0, 1 }
; output 6 depends on inputs: { 0, 1 }
; output 7 depends on inputs: { 0, 1 }
;
target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-ms-dx"
%dx.types.Handle = type { i8* }
%dx.types.CBufRet.f32 = type { float, float, float, float }
%hostlayout._22_24 = type { [4 x <4 x float>], <4 x float>, <2 x float> }
define void @main() {
%1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%2 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%3 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%4 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 0) ; CBufferLoadLegacy(handle,regIndex)
%5 = extractvalue %dx.types.CBufRet.f32 %4, 0
%6 = extractvalue %dx.types.CBufRet.f32 %4, 1
%7 = extractvalue %dx.types.CBufRet.f32 %4, 2
%8 = extractvalue %dx.types.CBufRet.f32 %4, 3
%9 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 1) ; CBufferLoadLegacy(handle,regIndex)
%10 = extractvalue %dx.types.CBufRet.f32 %9, 0
%11 = extractvalue %dx.types.CBufRet.f32 %9, 1
%12 = extractvalue %dx.types.CBufRet.f32 %9, 2
%13 = extractvalue %dx.types.CBufRet.f32 %9, 3
%14 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 3) ; CBufferLoadLegacy(handle,regIndex)
%15 = extractvalue %dx.types.CBufRet.f32 %14, 0
%16 = extractvalue %dx.types.CBufRet.f32 %14, 1
%17 = extractvalue %dx.types.CBufRet.f32 %14, 2
%18 = extractvalue %dx.types.CBufRet.f32 %14, 3
%19 = fmul fast float %5, %2
%20 = call float @dx.op.tertiary.f32(i32 46, float %3, float %10, float %19) ; FMad(a,b,c)
%21 = fadd fast float %15, %20
%22 = fmul fast float %6, %2
%23 = call float @dx.op.tertiary.f32(i32 46, float %3, float %11, float %22) ; FMad(a,b,c)
%24 = fadd fast float %23, %16
%25 = fmul fast float %7, %2
%26 = call float @dx.op.tertiary.f32(i32 46, float %3, float %12, float %25) ; FMad(a,b,c)
%27 = fadd fast float %26, %17
%28 = fmul fast float %8, %2
%29 = call float @dx.op.tertiary.f32(i32 46, float %3, float %13, float %28) ; FMad(a,b,c)
%30 = fadd fast float %29, %18
%31 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 4) ; CBufferLoadLegacy(handle,regIndex)
%32 = extractvalue %dx.types.CBufRet.f32 %31, 0
%33 = extractvalue %dx.types.CBufRet.f32 %31, 1
%34 = extractvalue %dx.types.CBufRet.f32 %31, 2
%35 = extractvalue %dx.types.CBufRet.f32 %31, 3
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %32) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %33) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %34) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %35) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 0, float %21) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 1, float %24) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 2, float %27) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 3, float %30) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
ret void
}
; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
; Function Attrs: nounwind readonly
declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2
; Function Attrs: nounwind readnone
declare float @dx.op.tertiary.f32(i32, float, float, float) #0
; Function Attrs: nounwind readonly
declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
attributes #2 = { nounwind readonly }
!llvm.ident = !{!0}
!dx.version = !{!1}
!dx.valver = !{!2}
!dx.shaderModel = !{!3}
!dx.resources = !{!4}
!dx.viewIdState = !{!7}
!dx.entryPoints = !{!8}
!0 = !{!"dxc(private) 1.8.0.4662 (416fab6b5)"}
!1 = !{i32 1, i32 0}
!2 = !{i32 1, i32 8}
!3 = !{!"vs", i32 6, i32 0}
!4 = !{null, null, !5, null}
!5 = !{!6}
!6 = !{i32 0, %hostlayout._22_24* undef, !"", i32 1, i32 0, i32 1, i32 88, null}
!7 = !{[4 x i32] [i32 2, i32 8, i32 240, i32 240]}
!8 = !{void ()* @main, !"main", !9, !4, null}
!9 = !{!10, !14, null}
!10 = !{!11}
!11 = !{i32 0, !"TEXCOORD", i8 9, i8 0, !12, i8 0, i32 1, i8 2, i32 0, i8 0, !13}
!12 = !{i32 0}
!13 = !{i32 3, i32 3}
!14 = !{!15, !17}
!15 = !{i32 0, !"TEXCOORD", i8 9, i8 0, !12, i8 2, i32 1, i8 4, i32 0, i8 0, !16}
!16 = !{i32 3, i32 15}
!17 = !{i32 1, !"SV_Position", i8 9, i8 3, !12, i8 4, i32 1, i8 4, i32 1, i8 0, !16}
#endif
static const unsigned char linepoint_vert_sm60_dxil[] = {
0x44, 0x58, 0x42, 0x43, 0x07, 0x97, 0x68, 0xde, 0x5f, 0x50, 0x0b, 0x5d,
0x22, 0x1b, 0xe5, 0xb4, 0xe8, 0xdb, 0x02, 0xea, 0x01, 0x00, 0x00, 0x00,
0x04, 0x0f, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00,
0x4c, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00,
0xb8, 0x01, 0x00, 0x00, 0x0c, 0x08, 0x00, 0x00, 0x28, 0x08, 0x00, 0x00,
0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00,
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0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
0x01, 0x00, 0x00, 0x00, 0x01, 0x02, 0x00, 0x01, 0x02, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x18, 0x00, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52,
0x44, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x6d,
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0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x42, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x00, 0x03, 0x02, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x44, 0x03,
0x03, 0x04, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x54, 0x41, 0x54,
0x4c, 0x06, 0x00, 0x00, 0x60, 0x00, 0x01, 0x00, 0x93, 0x01, 0x00, 0x00,
0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x34, 0x06, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00,
0x8a, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49,
0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19,
0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42,
0xa4, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x52, 0x88,
0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42,
0xe4, 0x48, 0x0e, 0x90, 0x91, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c,
0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x29, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07,
0x40, 0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20,
0x6d, 0x30, 0x86, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x09, 0xa8, 0x00,
0x49, 0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42,
0x20, 0x4c, 0x08, 0x06, 0x00, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00,
0x24, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04,
0x93, 0x22, 0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14,
0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c, 0x10, 0x6c, 0x23, 0x00,
0x25, 0x00, 0x14, 0x66, 0x00, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x29,
0xc6, 0x20, 0x84, 0x14, 0x42, 0xa6, 0x18, 0x80, 0x10, 0x52, 0x06, 0xa1,
0xa3, 0x86, 0xcb, 0x9f, 0xb0, 0x87, 0x90, 0x7c, 0x6e, 0xa3, 0x8a, 0x95,
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0x30, 0x87, 0x9a, 0xfc, 0xdf, 0xb6, 0x7f, 0x1b, 0x47, 0x83, 0xad, 0x97,
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0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0,
0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60,
0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e,
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0x0c, 0x79, 0x10, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x30, 0xe4, 0x79, 0x80, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x60, 0xc8, 0x23, 0x01, 0x01, 0x30, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x40, 0x16, 0x08, 0x00, 0x12, 0x00, 0x00, 0x00,
0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47,
0xc6, 0x04, 0x43, 0x22, 0x25, 0x30, 0x02, 0x50, 0x0c, 0x05, 0x1b, 0x50,
0x04, 0x85, 0x50, 0x06, 0xe5, 0x50, 0x12, 0x05, 0x18, 0x50, 0x1a, 0x05,
0x1a, 0x50, 0x1e, 0x05, 0x51, 0x58, 0x54, 0x4a, 0x62, 0x04, 0xa0, 0x08,
0x0a, 0xa1, 0x0c, 0x28, 0xd6, 0x00, 0xe1, 0x19, 0x00, 0xca, 0x33, 0x00,
0xa4, 0xc7, 0x22, 0x04, 0x04, 0x3e, 0xe0, 0x03, 0x00, 0x00, 0x00, 0x00,
0x79, 0x18, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90,
0x46, 0x02, 0x13, 0xc4, 0x31, 0x20, 0xc3, 0x1b, 0x43, 0x81, 0x93, 0x4b,
0xb3, 0x0b, 0xa3, 0x2b, 0x4b, 0x01, 0x89, 0x71, 0xc1, 0x71, 0x81, 0x71,
0xa1, 0xb1, 0xb1, 0x91, 0x01, 0x41, 0xa1, 0x89, 0xb1, 0x31, 0x0b, 0x13,
0xb3, 0x11, 0xab, 0x49, 0xd9, 0x10, 0x04, 0x13, 0x04, 0xc2, 0x98, 0x20,
0x10, 0xc7, 0x06, 0x61, 0x20, 0x36, 0x08, 0x04, 0x41, 0xc1, 0x6e, 0x6e,
0x82, 0x40, 0x20, 0x1b, 0x86, 0x03, 0x21, 0x26, 0x08, 0x19, 0x47, 0xe3,
0x4b, 0x46, 0xe6, 0x4b, 0x86, 0x66, 0x82, 0x40, 0x24, 0x1b, 0x10, 0x42,
0x59, 0x06, 0x62, 0x60, 0x80, 0x0d, 0x41, 0xb3, 0x81, 0x00, 0x00, 0x07,
0x98, 0x20, 0x60, 0x1b, 0x8d, 0x2f, 0x19, 0x9a, 0xaf, 0x36, 0x98, 0x09,
0x02, 0xa1, 0x4c, 0x10, 0x88, 0x65, 0xc3, 0x30, 0x4d, 0xc3, 0x04, 0x81,
0x60, 0x26, 0x08, 0x44, 0x33, 0x41, 0x20, 0x9c, 0x09, 0x42, 0xa4, 0x6d,
0x50, 0x90, 0x48, 0xa2, 0x2a, 0xc2, 0xba, 0x2e, 0x8c, 0xc6, 0x97, 0x0c,
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0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43,
0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03,
0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48,
0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20,
0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e,
0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d,
0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89,
0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83,
0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68,
0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90,
0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78,
0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98,
0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5,
0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c,
0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c,
0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43,
0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43,
0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82,
0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x8c, 0xc8, 0x21, 0x07, 0x7c, 0x70,
0x03, 0x72, 0x10, 0x87, 0x73, 0x70, 0x03, 0x7b, 0x08, 0x07, 0x79, 0x60,
0x87, 0x70, 0xc8, 0x87, 0x77, 0xa8, 0x07, 0x7a, 0x98, 0x81, 0x3c, 0xe4,
0x80, 0x0f, 0x6e, 0x40, 0x0f, 0xe5, 0xd0, 0x0e, 0xf0, 0x00, 0x00, 0x00,
0x71, 0x20, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x36, 0xb0, 0x0d, 0x97,
0xef, 0x3c, 0xbe, 0x10, 0x50, 0x45, 0x41, 0x44, 0xa5, 0x03, 0x0c, 0x25,
0x61, 0x00, 0x02, 0xe6, 0x17, 0xb7, 0x6d, 0x05, 0xd2, 0x70, 0xf9, 0xce,
0xe3, 0x0b, 0x11, 0x01, 0x4c, 0x44, 0x08, 0x34, 0xc3, 0x42, 0x58, 0xc0,
0x34, 0x5c, 0xbe, 0xf3, 0xf8, 0x8b, 0x03, 0x0c, 0x62, 0xf3, 0x50, 0x93,
0x5f, 0xdc, 0xb6, 0x09, 0x54, 0xc3, 0xe5, 0x3b, 0x8f, 0x2f, 0x4d, 0x4e,
0x44, 0xa0, 0xd4, 0xf4, 0x50, 0x93, 0x5f, 0xdc, 0xb6, 0x11, 0x48, 0xc3,
0xe5, 0x3b, 0x8f, 0x3f, 0x11, 0xd1, 0x84, 0x00, 0x11, 0xe6, 0x17, 0xb7,
0x6d, 0x00, 0x04, 0x03, 0x20, 0x0d, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00,
0x5c, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x44, 0x4a, 0xa1, 0xec, 0x8a, 0xab, 0x10, 0x66,
0x00, 0x4a, 0x8e, 0x4a, 0x09, 0x50, 0x1c, 0x01, 0x00, 0x00, 0x00, 0x00,
0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x20, 0x5d, 0x43, 0x53, 0x55, 0xc1,
0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x18, 0x9c, 0x61, 0x59, 0x4f, 0x31,
0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x46, 0x77, 0x5c, 0x17, 0x61, 0x8c,
0x18, 0x1c, 0x00, 0x08, 0x82, 0x41, 0xc3, 0x29, 0x03, 0x36, 0x9a, 0x10,
0x00, 0xa3, 0x09, 0x42, 0x30, 0x9a, 0x30, 0x08, 0xa3, 0x09, 0xc4, 0x30,
0x62, 0x70, 0x00, 0x20, 0x08, 0x06, 0x4d, 0x18, 0x3c, 0x88, 0x37, 0x9a,
0x10, 0x00, 0xa3, 0x09, 0x42, 0x30, 0x9a, 0x30, 0x08, 0xa3, 0x09, 0xc4,
0x30, 0x62, 0x70, 0x00, 0x20, 0x08, 0x06, 0x8d, 0x19, 0x50, 0x8d, 0x37,
0x9a, 0x10, 0x00, 0xa3, 0x09, 0x42, 0x30, 0x9a, 0x30, 0x08, 0xa3, 0x09,
0xc4, 0x60, 0x4e, 0x24, 0x9f, 0x11, 0x03, 0x04, 0x00, 0x41, 0x30, 0x78,
0xd6, 0x20, 0x8b, 0x94, 0xc0, 0x8c, 0x00, 0x3a, 0x06, 0x51, 0xf2, 0x19,
0x31, 0x40, 0x00, 0x10, 0x04, 0x83, 0xc7, 0x0d, 0x38, 0x8a, 0x09, 0x2c,
0x40, 0xa0, 0x63, 0xd2, 0x25, 0x9f, 0x11, 0x03, 0x04, 0x00, 0x41, 0x30,
0x78, 0xe2, 0xe0, 0xbb, 0x9c, 0xc0, 0x02, 0x05, 0x3a, 0x46, 0x69, 0xf2,
0x19, 0x31, 0x40, 0x00, 0x10, 0x04, 0x83, 0x87, 0x0e, 0xc4, 0x40, 0x83,
0x02, 0x0b, 0x18, 0xe8, 0x8c, 0x18, 0x1c, 0x00, 0x08, 0x82, 0x41, 0x73,
0x07, 0x65, 0xe0, 0x8d, 0xc1, 0x68, 0x42, 0x00, 0x8c, 0x26, 0x08, 0xc1,
0x68, 0xc2, 0x20, 0x8c, 0x26, 0x10, 0xc3, 0x88, 0x41, 0x02, 0x80, 0x20,
0x18, 0x20, 0x7d, 0xb0, 0x06, 0x78, 0x80, 0x07, 0x71, 0x40, 0x8c, 0x18,
0x24, 0x00, 0x08, 0x82, 0x01, 0xd2, 0x07, 0x6b, 0x80, 0x07, 0x78, 0x50,
0x06, 0xc3, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0x7d, 0xb0, 0x06,
0x78, 0x80, 0x07, 0x70, 0x20, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01,
0xd2, 0x07, 0x6b, 0x80, 0x07, 0x78, 0xe0, 0x06, 0xc1, 0x88, 0x41, 0x02,
0x80, 0x20, 0x18, 0x20, 0x7d, 0xb0, 0x06, 0x79, 0x80, 0x07, 0x71, 0xf0,
0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0xd2, 0x07, 0x6b, 0x90, 0x07,
0x78, 0x50, 0x06, 0xcc, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0x7d,
0xb0, 0x06, 0x79, 0x80, 0x07, 0x70, 0x90, 0x8c, 0x18, 0x24, 0x00, 0x08,
0x82, 0x01, 0xd2, 0x07, 0x6b, 0x90, 0x07, 0x78, 0xe0, 0x06, 0x06, 0x02,
0x00, 0x00, 0x00, 0x00
};

View File

@@ -0,0 +1,93 @@
static const unsigned char linepoint_vert_spv[] = {
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0b, 0x00, 0x08, 0x00,
0x2a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00,
0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30,
0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00,
0x0d, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00,
0x48, 0x00, 0x05, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x48, 0x00, 0x05, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00,
0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x48, 0x00, 0x05, 0x00, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00,
0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x16, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
0x48, 0x00, 0x05, 0x00, 0x16, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x23, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00,
0x16, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0x18, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x47, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0x26, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00,
0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00,
0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00,
0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x15, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00,
0x0a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x06, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00,
0x20, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00,
0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00,
0x0e, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x2b, 0x00, 0x04, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x20, 0x00, 0x04, 0x00,
0x11, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x2b, 0x00, 0x04, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00,
0x15, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x05, 0x00, 0x16, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
0x17, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00,
0x3b, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x19, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
0x1c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00,
0x3b, 0x00, 0x04, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
0x24, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x3b, 0x00, 0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00,
0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00,
0x41, 0x00, 0x05, 0x00, 0x11, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
0x0d, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00,
0x12, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00,
0x19, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00,
0x1b, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00,
0x15, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00,
0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00,
0x06, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00,
0x22, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00,
0x1f, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x91, 0x00, 0x05, 0x00,
0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00,
0x22, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x24, 0x00, 0x00, 0x00,
0x25, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
0x3e, 0x00, 0x03, 0x00, 0x25, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
0x41, 0x00, 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x18, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00,
0x07, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x3e, 0x00, 0x03, 0x00, 0x26, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00,
0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00
};
static const unsigned int linepoint_vert_spv_len = 1076;

6
src/render/gpu/shaders/metal.h generated Normal file
View File

@@ -0,0 +1,6 @@
#include "linepoint.vert.metal.h"
#include "tri_color.vert.metal.h"
#include "tri_texture.vert.metal.h"
#include "color.frag.metal.h"
#include "texture_rgba.frag.metal.h"
#include "texture_rgb.frag.metal.h"

6
src/render/gpu/shaders/spir-v.h generated Normal file
View File

@@ -0,0 +1,6 @@
#include "linepoint.vert.spv.h"
#include "tri_color.vert.spv.h"
#include "tri_texture.vert.spv.h"
#include "color.frag.spv.h"
#include "texture_rgba.frag.spv.h"
#include "texture_rgb.frag.spv.h"

View File

@@ -0,0 +1,12 @@
#version 450
layout(location = 0) in vec4 v_color;
layout(location = 1) in vec2 v_uv;
layout(set = 2, binding = 0) uniform sampler2D u_texture;
layout(location = 0) out vec4 o_color;
void main() {
o_color = vec4(texture(u_texture, v_uv).rgb, 1) * v_color;
}

View File

@@ -0,0 +1,41 @@
static const unsigned char texture_rgb_frag_metal[] = {
0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65,
0x74, 0x61, 0x6c, 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a,
0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x73, 0x69,
0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, 0x0a, 0x0a,
0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70,
0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a,
0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x30,
0x5f, 0x6f, 0x75, 0x74, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66,
0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x6d, 0x5f, 0x39, 0x20, 0x5b, 0x5b,
0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a,
0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x6d,
0x61, 0x69, 0x6e, 0x30, 0x5f, 0x69, 0x6e, 0x0a, 0x7b, 0x0a, 0x20, 0x20,
0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x6d, 0x5f, 0x32,
0x38, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, 0x72, 0x28, 0x6c, 0x6f, 0x63,
0x6e, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66,
0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, 0x6d, 0x5f, 0x31, 0x37, 0x20, 0x5b,
0x5b, 0x75, 0x73, 0x65, 0x72, 0x28, 0x6c, 0x6f, 0x63, 0x6e, 0x31, 0x29,
0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x66, 0x72, 0x61, 0x67,
0x6d, 0x65, 0x6e, 0x74, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x30, 0x5f, 0x6f,
0x75, 0x74, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x30, 0x28, 0x6d, 0x61, 0x69,
0x6e, 0x30, 0x5f, 0x69, 0x6e, 0x20, 0x69, 0x6e, 0x20, 0x5b, 0x5b, 0x73,
0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x74,
0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x64, 0x3c, 0x66, 0x6c, 0x6f,
0x61, 0x74, 0x3e, 0x20, 0x5f, 0x31, 0x33, 0x20, 0x5b, 0x5b, 0x74, 0x65,
0x78, 0x74, 0x75, 0x72, 0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x2c, 0x20,
0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x20, 0x5f, 0x31, 0x33, 0x53,
0x6d, 0x70, 0x6c, 0x72, 0x20, 0x5b, 0x5b, 0x73, 0x61, 0x6d, 0x70, 0x6c,
0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20,
0x20, 0x20, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x30, 0x5f, 0x6f, 0x75, 0x74,
0x20, 0x6f, 0x75, 0x74, 0x20, 0x3d, 0x20, 0x7b, 0x7d, 0x3b, 0x0a, 0x20,
0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x6d, 0x5f, 0x39, 0x20, 0x3d,
0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x28, 0x5f, 0x31, 0x33, 0x2e,
0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x28, 0x5f, 0x31, 0x33, 0x53, 0x6d,
0x70, 0x6c, 0x72, 0x2c, 0x20, 0x69, 0x6e, 0x2e, 0x6d, 0x5f, 0x31, 0x37,
0x29, 0x2e, 0x78, 0x79, 0x7a, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x20,
0x2a, 0x20, 0x69, 0x6e, 0x2e, 0x6d, 0x5f, 0x32, 0x38, 0x3b, 0x0a, 0x20,
0x20, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75,
0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a
};
static const unsigned int texture_rgb_frag_metal_len = 450;

View File

@@ -0,0 +1,123 @@
static const signed char texture_rgb_frag_sm50_dxbc[] =
{
68, 88, 66, 67, -22, -54,
-48, 73, -47, -40, -92, -21,
-43, -46, 13,-120, -20, 126,
110, 46, 1, 0, 0, 0,
-52, 2, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
-12, 0, 0, 0, 64, 1,
0, 0, 116, 1, 0, 0,
48, 2, 0, 0, 82, 68,
69, 70, -72, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
60, 0, 0, 0, 0, 5,
-1, -1, 0, 1, 0, 0,
-115, 0, 0, 0, 82, 68,
49, 49, 60, 0, 0, 0,
24, 0, 0, 0, 32, 0,
0, 0, 40, 0, 0, 0,
36, 0, 0, 0, 12, 0,
0, 0, 0, 0, 0, 0,
124, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0,-119, 0, 0, 0,
2, 0, 0, 0, 5, 0,
0, 0, 4, 0, 0, 0,
-1, -1, -1, -1, 0, 0,
0, 0, 1, 0, 0, 0,
13, 0, 0, 0, 95, 95,
49, 51, 95, 115, 97, 109,
112, 108, 101, 114, 0, 95,
49, 51, 0, 77, 105, 99,
114, 111, 115, 111, 102, 116,
32, 40, 82, 41, 32, 72,
76, 83, 76, 32, 83, 104,
97, 100, 101, 114, 32, 67,
111, 109, 112, 105, 108, 101,
114, 32, 49, 48, 46, 49,
0, -85, -85, -85, 73, 83,
71, 78, 68, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 15,
0, 0, 56, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, -85,
-85, -85, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 97, 114,
103, 101, 116, 0, -85, -85,
83, 72, 69, 88, -76, 0,
0, 0, 80, 0, 0, 0,
45, 0, 0, 0, 106, 8,
0, 1, 90, 0, 0, 3,
0, 96, 16, 0, 0, 0,
0, 0, 88, 24, 0, 4,
0, 112, 16, 0, 0, 0,
0, 0, 85, 85, 0, 0,
98, 16, 0, 3, -14, 16,
16, 0, 0, 0, 0, 0,
98, 16, 0, 3, 50, 16,
16, 0, 1, 0, 0, 0,
101, 0, 0, 3, -14, 32,
16, 0, 0, 0, 0, 0,
104, 0, 0, 2, 1, 0,
0, 0, 69, 0, 0,-117,
-62, 0, 0,-128, 67, 85,
21, 0, 114, 0, 16, 0,
0, 0, 0, 0, 70, 16,
16, 0, 1, 0, 0, 0,
70, 126, 16, 0, 0, 0,
0, 0, 0, 96, 16, 0,
0, 0, 0, 0, 54, 0,
0, 5,-126, 0, 16, 0,
0, 0, 0, 0, 1, 64,
0, 0, 0, 0,-128, 63,
56, 0, 0, 7, -14, 32,
16, 0, 0, 0, 0, 0,
70, 14, 16, 0, 0, 0,
0, 0, 70, 30, 16, 0,
0, 0, 0, 0, 62, 0,
0, 1, 83, 84, 65, 84,
-108, 0, 0, 0, 4, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0
};

View File

@@ -0,0 +1,465 @@
#if 0
;
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; TEXCOORD 0 xyzw 0 NONE float xyzw
; TEXCOORD 1 xy 1 NONE float xy
;
;
; Output signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Target 0 xyzw 0 TARGET float xyzw
;
; shader hash: 6899b843a76b999aab785570052af6a1
;
; Pipeline Runtime Information:
;
; Pixel Shader
; DepthOutput=0
; SampleFrequency=0
;
;
; Input signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; TEXCOORD 0 linear
; TEXCOORD 1 linear
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Target 0
;
; Buffer Definitions:
;
;
; Resource Bindings:
;
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
; __13_sampler sampler NA NA S0 s0,space2 1
; _13 texture f32 2d T0 t0,space2 1
;
;
; ViewId state:
;
; Number of inputs: 6, outputs: 4
; Outputs dependent on ViewId: { }
; Inputs contributing to computation of Outputs:
; output 0 depends on inputs: { 0, 4, 5 }
; output 1 depends on inputs: { 1, 4, 5 }
; output 2 depends on inputs: { 2, 4, 5 }
; output 3 depends on inputs: { 3 }
;
target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-ms-dx"
%dx.types.Handle = type { i8* }
%dx.types.ResRet.f32 = type { float, float, float, float, i32 }
%"class.Texture2D<vector<float, 4> >" = type { <4 x float>, %"class.Texture2D<vector<float, 4> >::mips_type" }
%"class.Texture2D<vector<float, 4> >::mips_type" = type { i32 }
%struct.SamplerState = type { i32 }
define void @main() {
%1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%2 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 3, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%3 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%4 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%5 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%6 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%7 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%8 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%9 = call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60, %dx.types.Handle %1, %dx.types.Handle %2, float %3, float %4, float undef, float undef, i32 0, i32 0, i32 undef, float undef) ; Sample(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,clamp)
%10 = extractvalue %dx.types.ResRet.f32 %9, 0
%11 = extractvalue %dx.types.ResRet.f32 %9, 1
%12 = extractvalue %dx.types.ResRet.f32 %9, 2
%13 = fmul fast float %10, %5
%14 = fmul fast float %11, %6
%15 = fmul fast float %12, %7
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %13) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %14) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %15) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %8) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
ret void
}
; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
; Function Attrs: nounwind readonly
declare %dx.types.ResRet.f32 @dx.op.sample.f32(i32, %dx.types.Handle, %dx.types.Handle, float, float, float, float, i32, i32, i32, float) #2
; Function Attrs: nounwind readonly
declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
attributes #2 = { nounwind readonly }
!llvm.ident = !{!0}
!dx.version = !{!1}
!dx.valver = !{!2}
!dx.shaderModel = !{!3}
!dx.resources = !{!4}
!dx.viewIdState = !{!10}
!dx.entryPoints = !{!11}
!0 = !{!"dxc(private) 1.8.0.4662 (416fab6b5)"}
!1 = !{i32 1, i32 0}
!2 = !{i32 1, i32 8}
!3 = !{!"ps", i32 6, i32 0}
!4 = !{!5, null, null, !8}
!5 = !{!6}
!6 = !{i32 0, %"class.Texture2D<vector<float, 4> >"* undef, !"", i32 2, i32 0, i32 1, i32 2, i32 0, !7}
!7 = !{i32 0, i32 9}
!8 = !{!9}
!9 = !{i32 0, %struct.SamplerState* undef, !"", i32 2, i32 0, i32 1, i32 0, null}
!10 = !{[8 x i32] [i32 6, i32 4, i32 1, i32 2, i32 4, i32 8, i32 7, i32 7]}
!11 = !{void ()* @main, !"main", !12, !4, null}
!12 = !{!13, !20, null}
!13 = !{!14, !17}
!14 = !{i32 0, !"TEXCOORD", i8 9, i8 0, !15, i8 2, i32 1, i8 4, i32 0, i8 0, !16}
!15 = !{i32 0}
!16 = !{i32 3, i32 15}
!17 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !18, i8 2, i32 1, i8 2, i32 1, i8 0, !19}
!18 = !{i32 1}
!19 = !{i32 3, i32 3}
!20 = !{!21}
!21 = !{i32 0, !"SV_Target", i8 9, i8 16, !15, i8 0, i32 1, i8 4, i32 0, i8 0, !16}
#endif
static const unsigned char texture_rgb_frag_sm60_dxil[] = {
0x44, 0x58, 0x42, 0x43, 0x80, 0x0c, 0x49, 0xdc, 0x1e, 0x21, 0x6f, 0xab,
0x8e, 0x0c, 0x74, 0xde, 0x47, 0xb3, 0x50, 0xf3, 0x01, 0x00, 0x00, 0x00,
0x1c, 0x0f, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00,
0x4c, 0x00, 0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0xe4, 0x00, 0x00, 0x00,
0xd8, 0x01, 0x00, 0x00, 0x38, 0x08, 0x00, 0x00, 0x54, 0x08, 0x00, 0x00,
0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x54, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x00, 0x00, 0x00,
0x4f, 0x53, 0x47, 0x31, 0x34, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0x00, 0x00,
0x50, 0x53, 0x56, 0x30, 0xec, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x00, 0x00, 0x02, 0x01, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x18, 0x00, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52,
0x44, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x6d,
0x61, 0x69, 0x6e, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x00, 0x03, 0x02, 0x00, 0x00,
0x0a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x01, 0x42, 0x00,
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0x40, 0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20,
0x6d, 0x30, 0x86, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x09, 0xa8, 0x00,
0x49, 0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42,
0x20, 0x4c, 0x08, 0x06, 0x00, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00,
0x43, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04,
0x93, 0x22, 0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14,
0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c, 0x10, 0x68, 0x23, 0x00,
0x25, 0x00, 0x14, 0x66, 0x00, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x29,
0xc6, 0x20, 0x84, 0x14, 0x42, 0xa6, 0x18, 0x80, 0x10, 0x52, 0x06, 0xa1,
0x9b, 0x86, 0xcb, 0x9f, 0xb0, 0x87, 0x90, 0xfc, 0x95, 0x90, 0x56, 0x62,
0xf2, 0x8b, 0xdb, 0x46, 0xc5, 0x18, 0x63, 0x10, 0x2a, 0xf7, 0x0c, 0x97,
0x3f, 0x61, 0x0f, 0x21, 0xf9, 0x21, 0xd0, 0x0c, 0x0b, 0x81, 0x82, 0x55,
0x18, 0x45, 0x18, 0x1b, 0x63, 0x0c, 0x42, 0xc8, 0xa0, 0x36, 0x47, 0x10,
0x14, 0x83, 0x91, 0x42, 0xc8, 0x23, 0x38, 0x10, 0x30, 0x8c, 0x40, 0x0c,
0x33, 0xb5, 0xc1, 0x38, 0xb0, 0x43, 0x38, 0xcc, 0xc3, 0x3c, 0xb8, 0x01,
0x2d, 0x94, 0x03, 0x3e, 0xd0, 0x43, 0x3d, 0xc8, 0x43, 0x39, 0xc8, 0x01,
0x29, 0xf0, 0x81, 0x3d, 0x94, 0xc3, 0x38, 0xd0, 0xc3, 0x3b, 0xc8, 0x03,
0x1f, 0x98, 0x03, 0x3b, 0xbc, 0x43, 0x38, 0xd0, 0x03, 0x1b, 0x80, 0x01,
0x1d, 0xf8, 0x01, 0x18, 0xf8, 0x81, 0x1e, 0xe8, 0x41, 0x3b, 0xa4, 0x03,
0x3c, 0xcc, 0xc3, 0x2f, 0xd0, 0x43, 0x3e, 0xc0, 0x43, 0x39, 0xa0, 0x80,
0xcc, 0x24, 0x06, 0xe3, 0xc0, 0x0e, 0xe1, 0x30, 0x0f, 0xf3, 0xe0, 0x06,
0xb4, 0x50, 0x0e, 0xf8, 0x40, 0x0f, 0xf5, 0x20, 0x0f, 0xe5, 0x20, 0x07,
0xa4, 0xc0, 0x07, 0xf6, 0x50, 0x0e, 0xe3, 0x40, 0x0f, 0xef, 0x20, 0x0f,
0x7c, 0x60, 0x0e, 0xec, 0xf0, 0x0e, 0xe1, 0x40, 0x0f, 0x6c, 0x00, 0x06,
0x74, 0xe0, 0x07, 0x60, 0xe0, 0x07, 0x48, 0x98, 0x94, 0xea, 0x4d, 0xd2,
0x14, 0x51, 0xc2, 0xe4, 0xb3, 0x00, 0xf3, 0x2c, 0x44, 0xc4, 0x4e, 0xc0,
0x44, 0xa0, 0x80, 0xd0, 0x4d, 0x04, 0x02, 0x00, 0x13, 0x14, 0x72, 0xc0,
0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0,
0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d,
0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d,
0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78,
0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a,
0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73,
0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74,
0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d,
0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6,
0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78,
0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76,
0x40, 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x86, 0x3c, 0x06, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, 0x04, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x34, 0x40, 0x00, 0x0c, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0xe4, 0x81, 0x80, 0x00, 0x18,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x0b, 0x04, 0x00, 0x00,
0x0e, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90,
0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x22, 0x25, 0x30, 0x02, 0x50,
0x10, 0xc5, 0x50, 0x04, 0x25, 0x51, 0x06, 0xe5, 0x41, 0xa5, 0x24, 0x46,
0x00, 0x8a, 0xa0, 0x10, 0x0a, 0x84, 0xec, 0x0c, 0x00, 0xe1, 0x19, 0x00,
0xca, 0x63, 0x21, 0x06, 0x11, 0x08, 0x04, 0x72, 0x1c, 0x00, 0x00, 0x00,
0x79, 0x18, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90,
0x46, 0x02, 0x13, 0xc4, 0x31, 0x20, 0xc3, 0x1b, 0x43, 0x81, 0x93, 0x4b,
0xb3, 0x0b, 0xa3, 0x2b, 0x4b, 0x01, 0x89, 0x71, 0xc1, 0x71, 0x81, 0x71,
0xa1, 0xb1, 0xb1, 0x91, 0x01, 0x41, 0xa1, 0x89, 0xb1, 0x31, 0x0b, 0x13,
0xb3, 0x11, 0xab, 0x49, 0xd9, 0x10, 0x04, 0x13, 0x04, 0xa2, 0x98, 0x20,
0x10, 0xc6, 0x06, 0x61, 0x20, 0x26, 0x08, 0xc4, 0xb1, 0x41, 0x18, 0x0c,
0x0a, 0x70, 0x73, 0x13, 0x04, 0x02, 0xd9, 0x30, 0x20, 0x09, 0x31, 0x41,
0xb0, 0x24, 0x02, 0x13, 0x04, 0x22, 0x99, 0x20, 0x10, 0xca, 0x06, 0x81,
0x70, 0x36, 0x24, 0xc4, 0xc2, 0x34, 0xc4, 0xd0, 0x10, 0xcf, 0x86, 0x00,
0x9a, 0x20, 0x60, 0xd3, 0x06, 0x84, 0x90, 0x98, 0x86, 0x18, 0x08, 0x60,
0x43, 0x30, 0x6d, 0x20, 0x22, 0x00, 0xa0, 0x26, 0x08, 0x19, 0xb5, 0x21,
0xb0, 0x26, 0x08, 0x02, 0x40, 0xa2, 0x2d, 0x2c, 0xcd, 0x8d, 0x08, 0x55,
0x11, 0xd6, 0xd0, 0xd3, 0x93, 0x14, 0xd1, 0x04, 0xa1, 0x68, 0x26, 0x08,
0x85, 0xb3, 0x21, 0x20, 0x26, 0x08, 0xc5, 0x33, 0x41, 0x28, 0xa0, 0x09,
0x02, 0xb1, 0x4c, 0x10, 0x08, 0x66, 0x83, 0x00, 0x06, 0x61, 0xb0, 0x61,
0x21, 0xb4, 0x8d, 0xeb, 0xbc, 0xe1, 0x23, 0x38, 0x31, 0xd8, 0x10, 0x0c,
0x1b, 0x04, 0x30, 0x00, 0x83, 0x0d, 0xcb, 0xa0, 0x6d, 0x1c, 0x19, 0x78,
0x83, 0x37, 0x70, 0x65, 0xb0, 0x41, 0x18, 0x03, 0x33, 0x60, 0x32, 0x65,
0xf5, 0x45, 0x15, 0x26, 0x77, 0x56, 0x46, 0x37, 0x41, 0x28, 0xa2, 0x0d,
0x0b, 0x81, 0x06, 0x5b, 0x1a, 0x74, 0xdc, 0xf0, 0x11, 0x9c, 0x18, 0x6c,
0x08, 0xd4, 0x60, 0xc3, 0x70, 0x06, 0x6b, 0x00, 0x6c, 0x28, 0xb0, 0x8c,
0x0d, 0x2a, 0xa0, 0x0a, 0x1b, 0x9b, 0x5d, 0x9b, 0x4b, 0x1a, 0x59, 0x99,
0x1b, 0xdd, 0x94, 0x20, 0xa8, 0x42, 0x86, 0xe7, 0x62, 0x57, 0x26, 0x37,
0x97, 0xf6, 0xe6, 0x36, 0x25, 0x20, 0x9a, 0x90, 0xe1, 0xb9, 0xd8, 0x85,
0xb1, 0xd9, 0x95, 0xc9, 0x4d, 0x09, 0x8c, 0x3a, 0x64, 0x78, 0x2e, 0x73,
0x68, 0x61, 0x64, 0x65, 0x72, 0x4d, 0x6f, 0x64, 0x65, 0x6c, 0x53, 0x82,
0xa4, 0x0c, 0x19, 0x9e, 0x8b, 0x5c, 0xd9, 0xdc, 0x5b, 0x9d, 0xdc, 0x58,
0xd9, 0xdc, 0x94, 0x80, 0xaa, 0x43, 0x86, 0xe7, 0x62, 0x97, 0x56, 0x76,
0x97, 0x44, 0x36, 0x45, 0x17, 0x46, 0x57, 0x36, 0x25, 0xb0, 0xea, 0x90,
0xe1, 0xb9, 0x94, 0xb9, 0xd1, 0xc9, 0xe5, 0x41, 0xbd, 0xa5, 0xb9, 0xd1,
0xcd, 0x4d, 0x09, 0xd8, 0x00, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00,
0x4c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66,
0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07,
0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10,
0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce,
0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b,
0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c,
0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07,
0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11,
0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0,
0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8,
0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b,
0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b,
0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87,
0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07,
0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87,
0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81,
0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30,
0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4,
0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca,
0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39,
0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b,
0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b,
0xb0, 0xc3, 0x8c, 0xc8, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x72, 0x10, 0x87,
0x73, 0x70, 0x03, 0x7b, 0x08, 0x07, 0x79, 0x60, 0x87, 0x70, 0xc8, 0x87,
0x77, 0xa8, 0x07, 0x7a, 0x98, 0x81, 0x3c, 0xe4, 0x80, 0x0f, 0x6e, 0x40,
0x0f, 0xe5, 0xd0, 0x0e, 0xf0, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00,
0x12, 0x00, 0x00, 0x00, 0x46, 0x20, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x10,
0x11, 0xc0, 0x44, 0x84, 0x40, 0x33, 0x2c, 0x84, 0x05, 0x4c, 0xc3, 0xe5,
0x3b, 0x8f, 0xbf, 0x38, 0xc0, 0x20, 0x36, 0x0f, 0x35, 0xf9, 0xc5, 0x6d,
0xdb, 0x00, 0x34, 0x5c, 0xbe, 0xf3, 0xf8, 0x12, 0xc0, 0x3c, 0x0b, 0xe1,
0x17, 0xb7, 0x6d, 0x02, 0xd5, 0x70, 0xf9, 0xce, 0xe3, 0x4b, 0x93, 0x13,
0x11, 0x28, 0x35, 0x3d, 0xd4, 0xe4, 0x17, 0xb7, 0x6d, 0x00, 0x04, 0x03,
0x20, 0x0d, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00, 0x39, 0x00, 0x00, 0x00,
0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0xf4, 0x46, 0x00, 0x88, 0xcc, 0x00, 0x14, 0x42, 0x29, 0x94, 0x5c, 0xe1,
0x51, 0x29, 0x83, 0x12, 0xa0, 0x31, 0x03, 0x00, 0x23, 0x06, 0x09, 0x00,
0x82, 0x60, 0x00, 0x69, 0x05, 0x84, 0x61, 0xc9, 0x88, 0x41, 0x02, 0x80,
0x20, 0x18, 0x40, 0x9b, 0x41, 0x64, 0x99, 0x32, 0x62, 0x90, 0x00, 0x20,
0x08, 0x06, 0xc6, 0x97, 0x6c, 0x9a, 0xa4, 0x8c, 0x18, 0x24, 0x00, 0x08,
0x82, 0x81, 0x01, 0x06, 0x0a, 0xb7, 0x15, 0xcb, 0x88, 0x41, 0x02, 0x80,
0x20, 0x18, 0x18, 0x61, 0xb0, 0x70, 0x1c, 0xc5, 0x8c, 0x18, 0x24, 0x00,
0x08, 0x82, 0x81, 0x21, 0x06, 0x4c, 0xd7, 0x1d, 0xcd, 0x88, 0x41, 0x02,
0x80, 0x20, 0x18, 0x18, 0x63, 0xd0, 0x78, 0x5e, 0xe5, 0x8c, 0x18, 0x24,
0x00, 0x08, 0x82, 0x81, 0x41, 0x06, 0xce, 0xf7, 0x29, 0xcf, 0x88, 0xc1,
0x03, 0x80, 0x20, 0x18, 0x34, 0x63, 0xc0, 0x20, 0x87, 0x51, 0x24, 0x09,
0x18, 0x80, 0x01, 0x94, 0x8c, 0x26, 0x04, 0xc0, 0x68, 0x82, 0x10, 0x8c,
0x26, 0x0c, 0x82, 0x0d, 0x88, 0x7c, 0x6c, 0x40, 0xe4, 0x63, 0x03, 0x22,
0x9f, 0x11, 0x83, 0x04, 0x00, 0x41, 0x30, 0x40, 0xd6, 0xa0, 0x3a, 0x83,
0x33, 0xf8, 0x86, 0x11, 0x83, 0x04, 0x00, 0x41, 0x30, 0x40, 0xd6, 0xa0,
0x3a, 0x83, 0x33, 0x88, 0x84, 0x11, 0x83, 0x04, 0x00, 0x41, 0x30, 0x40,
0xd6, 0xa0, 0x3a, 0x83, 0x33, 0xf0, 0x82, 0x11, 0x83, 0x04, 0x00, 0x41,
0x30, 0x40, 0xd6, 0xa0, 0x3a, 0x83, 0x33, 0x90, 0x10, 0x04, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00
};

View File

@@ -0,0 +1,59 @@
static const unsigned char texture_rgb_frag_spv[] = {
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0b, 0x00, 0x08, 0x00,
0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00,
0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30,
0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x08, 0x00, 0x04, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00,
0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x47, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00,
0x22, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0x0d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x47, 0x00, 0x04, 0x00, 0x11, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x1c, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00,
0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00,
0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
0x08, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x3b, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x0a, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x03, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
0x0c, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x17, 0x00, 0x04, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
0x10, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00,
0x00, 0x00, 0x80, 0x3f, 0x20, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
0x1b, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00,
0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x0e, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00,
0x0f, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00,
0x57, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
0x0e, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00,
0x06, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
0x18, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00,
0x07, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00,
0x18, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00,
0x3d, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00,
0x1c, 0x00, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00,
0x3e, 0x00, 0x03, 0x00, 0x09, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00
};
static const unsigned int texture_rgb_frag_spv_len = 668;

View File

@@ -0,0 +1,12 @@
#version 450
layout(location = 0) in vec4 v_color;
layout(location = 1) in vec2 v_uv;
layout(set = 2, binding = 0) uniform sampler2D u_texture;
layout(location = 0) out vec4 o_color;
void main() {
o_color = texture(u_texture, v_uv) * v_color;
}

View File

@@ -0,0 +1,40 @@
static const unsigned char texture_rgba_frag_metal[] = {
0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65,
0x74, 0x61, 0x6c, 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a,
0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x73, 0x69,
0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, 0x0a, 0x0a,
0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70,
0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a,
0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x30,
0x5f, 0x6f, 0x75, 0x74, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66,
0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x6d, 0x5f, 0x39, 0x20, 0x5b, 0x5b,
0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a,
0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x6d,
0x61, 0x69, 0x6e, 0x30, 0x5f, 0x69, 0x6e, 0x0a, 0x7b, 0x0a, 0x20, 0x20,
0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x6d, 0x5f, 0x32,
0x31, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, 0x72, 0x28, 0x6c, 0x6f, 0x63,
0x6e, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66,
0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, 0x6d, 0x5f, 0x31, 0x37, 0x20, 0x5b,
0x5b, 0x75, 0x73, 0x65, 0x72, 0x28, 0x6c, 0x6f, 0x63, 0x6e, 0x31, 0x29,
0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x66, 0x72, 0x61, 0x67,
0x6d, 0x65, 0x6e, 0x74, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x30, 0x5f, 0x6f,
0x75, 0x74, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x30, 0x28, 0x6d, 0x61, 0x69,
0x6e, 0x30, 0x5f, 0x69, 0x6e, 0x20, 0x69, 0x6e, 0x20, 0x5b, 0x5b, 0x73,
0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x74,
0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x64, 0x3c, 0x66, 0x6c, 0x6f,
0x61, 0x74, 0x3e, 0x20, 0x5f, 0x31, 0x33, 0x20, 0x5b, 0x5b, 0x74, 0x65,
0x78, 0x74, 0x75, 0x72, 0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x2c, 0x20,
0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x20, 0x5f, 0x31, 0x33, 0x53,
0x6d, 0x70, 0x6c, 0x72, 0x20, 0x5b, 0x5b, 0x73, 0x61, 0x6d, 0x70, 0x6c,
0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20,
0x20, 0x20, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x30, 0x5f, 0x6f, 0x75, 0x74,
0x20, 0x6f, 0x75, 0x74, 0x20, 0x3d, 0x20, 0x7b, 0x7d, 0x3b, 0x0a, 0x20,
0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x6d, 0x5f, 0x39, 0x20, 0x3d,
0x20, 0x5f, 0x31, 0x33, 0x2e, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x28,
0x5f, 0x31, 0x33, 0x53, 0x6d, 0x70, 0x6c, 0x72, 0x2c, 0x20, 0x69, 0x6e,
0x2e, 0x6d, 0x5f, 0x31, 0x37, 0x29, 0x20, 0x2a, 0x20, 0x69, 0x6e, 0x2e,
0x6d, 0x5f, 0x32, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65,
0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a,
0x0a
};
static const unsigned int texture_rgba_frag_metal_len = 433;

View File

@@ -0,0 +1,120 @@
static const signed char texture_rgba_frag_sm50_dxbc[] =
{
68, 88, 66, 67, -83, 124,
-3, -84,-102, 126, 29, -62,
-107, 79, -74, 72, -7, 33,
124,-103, 1, 0, 0, 0,
-72, 2, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
-12, 0, 0, 0, 64, 1,
0, 0, 116, 1, 0, 0,
28, 2, 0, 0, 82, 68,
69, 70, -72, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
60, 0, 0, 0, 0, 5,
-1, -1, 0, 1, 0, 0,
-115, 0, 0, 0, 82, 68,
49, 49, 60, 0, 0, 0,
24, 0, 0, 0, 32, 0,
0, 0, 40, 0, 0, 0,
36, 0, 0, 0, 12, 0,
0, 0, 0, 0, 0, 0,
124, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0,-119, 0, 0, 0,
2, 0, 0, 0, 5, 0,
0, 0, 4, 0, 0, 0,
-1, -1, -1, -1, 0, 0,
0, 0, 1, 0, 0, 0,
13, 0, 0, 0, 95, 95,
49, 51, 95, 115, 97, 109,
112, 108, 101, 114, 0, 95,
49, 51, 0, 77, 105, 99,
114, 111, 115, 111, 102, 116,
32, 40, 82, 41, 32, 72,
76, 83, 76, 32, 83, 104,
97, 100, 101, 114, 32, 67,
111, 109, 112, 105, 108, 101,
114, 32, 49, 48, 46, 49,
0, -85, -85, -85, 73, 83,
71, 78, 68, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 15,
0, 0, 56, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, -85,
-85, -85, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 97, 114,
103, 101, 116, 0, -85, -85,
83, 72, 69, 88, -96, 0,
0, 0, 80, 0, 0, 0,
40, 0, 0, 0, 106, 8,
0, 1, 90, 0, 0, 3,
0, 96, 16, 0, 0, 0,
0, 0, 88, 24, 0, 4,
0, 112, 16, 0, 0, 0,
0, 0, 85, 85, 0, 0,
98, 16, 0, 3, -14, 16,
16, 0, 0, 0, 0, 0,
98, 16, 0, 3, 50, 16,
16, 0, 1, 0, 0, 0,
101, 0, 0, 3, -14, 32,
16, 0, 0, 0, 0, 0,
104, 0, 0, 2, 1, 0,
0, 0, 69, 0, 0,-117,
-62, 0, 0,-128, 67, 85,
21, 0, -14, 0, 16, 0,
0, 0, 0, 0, 70, 16,
16, 0, 1, 0, 0, 0,
70, 126, 16, 0, 0, 0,
0, 0, 0, 96, 16, 0,
0, 0, 0, 0, 56, 0,
0, 7, -14, 32, 16, 0,
0, 0, 0, 0, 70, 14,
16, 0, 0, 0, 0, 0,
70, 30, 16, 0, 0, 0,
0, 0, 62, 0, 0, 1,
83, 84, 65, 84,-108, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0
};

View File

@@ -0,0 +1,467 @@
#if 0
;
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; TEXCOORD 0 xyzw 0 NONE float xyzw
; TEXCOORD 1 xy 1 NONE float xy
;
;
; Output signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Target 0 xyzw 0 TARGET float xyzw
;
; shader hash: ab99026f3068b3314341ba15eaf626a8
;
; Pipeline Runtime Information:
;
; Pixel Shader
; DepthOutput=0
; SampleFrequency=0
;
;
; Input signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; TEXCOORD 0 linear
; TEXCOORD 1 linear
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Target 0
;
; Buffer Definitions:
;
;
; Resource Bindings:
;
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
; __13_sampler sampler NA NA S0 s0,space2 1
; _13 texture f32 2d T0 t0,space2 1
;
;
; ViewId state:
;
; Number of inputs: 6, outputs: 4
; Outputs dependent on ViewId: { }
; Inputs contributing to computation of Outputs:
; output 0 depends on inputs: { 0, 4, 5 }
; output 1 depends on inputs: { 1, 4, 5 }
; output 2 depends on inputs: { 2, 4, 5 }
; output 3 depends on inputs: { 3, 4, 5 }
;
target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-ms-dx"
%dx.types.Handle = type { i8* }
%dx.types.ResRet.f32 = type { float, float, float, float, i32 }
%"class.Texture2D<vector<float, 4> >" = type { <4 x float>, %"class.Texture2D<vector<float, 4> >::mips_type" }
%"class.Texture2D<vector<float, 4> >::mips_type" = type { i32 }
%struct.SamplerState = type { i32 }
define void @main() {
%1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%2 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 3, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%3 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%4 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%5 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%6 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%7 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%8 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%9 = call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60, %dx.types.Handle %1, %dx.types.Handle %2, float %3, float %4, float undef, float undef, i32 0, i32 0, i32 undef, float undef) ; Sample(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,clamp)
%10 = extractvalue %dx.types.ResRet.f32 %9, 0
%11 = extractvalue %dx.types.ResRet.f32 %9, 1
%12 = extractvalue %dx.types.ResRet.f32 %9, 2
%13 = extractvalue %dx.types.ResRet.f32 %9, 3
%14 = fmul fast float %10, %5
%15 = fmul fast float %11, %6
%16 = fmul fast float %12, %7
%17 = fmul fast float %13, %8
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %14) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %15) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %16) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %17) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
ret void
}
; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
; Function Attrs: nounwind readonly
declare %dx.types.ResRet.f32 @dx.op.sample.f32(i32, %dx.types.Handle, %dx.types.Handle, float, float, float, float, i32, i32, i32, float) #2
; Function Attrs: nounwind readonly
declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
attributes #2 = { nounwind readonly }
!llvm.ident = !{!0}
!dx.version = !{!1}
!dx.valver = !{!2}
!dx.shaderModel = !{!3}
!dx.resources = !{!4}
!dx.viewIdState = !{!10}
!dx.entryPoints = !{!11}
!0 = !{!"dxc(private) 1.8.0.4662 (416fab6b5)"}
!1 = !{i32 1, i32 0}
!2 = !{i32 1, i32 8}
!3 = !{!"ps", i32 6, i32 0}
!4 = !{!5, null, null, !8}
!5 = !{!6}
!6 = !{i32 0, %"class.Texture2D<vector<float, 4> >"* undef, !"", i32 2, i32 0, i32 1, i32 2, i32 0, !7}
!7 = !{i32 0, i32 9}
!8 = !{!9}
!9 = !{i32 0, %struct.SamplerState* undef, !"", i32 2, i32 0, i32 1, i32 0, null}
!10 = !{[8 x i32] [i32 6, i32 4, i32 1, i32 2, i32 4, i32 8, i32 15, i32 15]}
!11 = !{void ()* @main, !"main", !12, !4, null}
!12 = !{!13, !20, null}
!13 = !{!14, !17}
!14 = !{i32 0, !"TEXCOORD", i8 9, i8 0, !15, i8 2, i32 1, i8 4, i32 0, i8 0, !16}
!15 = !{i32 0}
!16 = !{i32 3, i32 15}
!17 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !18, i8 2, i32 1, i8 2, i32 1, i8 0, !19}
!18 = !{i32 1}
!19 = !{i32 3, i32 3}
!20 = !{!21}
!21 = !{i32 0, !"SV_Target", i8 9, i8 16, !15, i8 0, i32 1, i8 4, i32 0, i8 0, !16}
#endif
static const unsigned char texture_rgba_frag_sm60_dxil[] = {
0x44, 0x58, 0x42, 0x43, 0x5c, 0x82, 0x6d, 0x45, 0x43, 0x35, 0xdf, 0xf5,
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0x08, 0x82, 0x81, 0x21, 0x06, 0x4c, 0xd7, 0x1d, 0xcd, 0x88, 0x41, 0x02,
0x80, 0x20, 0x18, 0x18, 0x63, 0xd0, 0x78, 0x5e, 0xe5, 0x8c, 0x18, 0x24,
0x00, 0x08, 0x82, 0x81, 0x41, 0x06, 0xce, 0xf7, 0x29, 0xcf, 0x88, 0xc1,
0x03, 0x80, 0x20, 0x18, 0x34, 0x63, 0xc0, 0x20, 0x87, 0x51, 0x24, 0x09,
0x18, 0x80, 0x01, 0x94, 0x8c, 0x26, 0x04, 0xc0, 0x68, 0x82, 0x10, 0x8c,
0x26, 0x0c, 0xc2, 0x68, 0x02, 0x31, 0x18, 0x91, 0xc8, 0xc7, 0x88, 0x44,
0x3e, 0x46, 0x24, 0xf2, 0x31, 0x22, 0x91, 0xcf, 0x88, 0x41, 0x02, 0x80,
0x20, 0x18, 0x20, 0x6d, 0x70, 0xa5, 0x41, 0x1a, 0x84, 0x01, 0x31, 0x62,
0x90, 0x00, 0x20, 0x08, 0x06, 0x48, 0x1b, 0x5c, 0x69, 0x90, 0x06, 0xd3,
0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x48, 0x1b, 0x5c, 0x69, 0x90,
0x06, 0x60, 0x20, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0xd2, 0x06,
0x57, 0x1a, 0xa4, 0x01, 0x15, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};

View File

@@ -0,0 +1,50 @@
static const unsigned char texture_rgba_frag_spv[] = {
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0b, 0x00, 0x08, 0x00,
0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00,
0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30,
0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x08, 0x00, 0x04, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00,
0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x47, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00,
0x22, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0x0d, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x47, 0x00, 0x04, 0x00, 0x11, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x15, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00,
0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00,
0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
0x08, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x3b, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x0a, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x03, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
0x0c, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x17, 0x00, 0x04, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
0x10, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x20, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00,
0x15, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00,
0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00,
0x3d, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00,
0x0d, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0f, 0x00, 0x00, 0x00,
0x12, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x57, 0x00, 0x05, 0x00,
0x07, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00,
0x12, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00,
0x16, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00,
0x07, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
0x16, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x09, 0x00, 0x00, 0x00,
0x17, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00
};
static const unsigned int texture_rgba_frag_spv_len = 564;

View File

@@ -0,0 +1,17 @@
#version 450
layout(location = 0) in vec2 a_position;
layout(location = 1) in vec4 a_color;
layout(location = 0) out vec4 v_color;
layout(set = 1, binding = 0) uniform Context {
mat4 mvp;
vec4 color; /* XXX unused */
vec2 texture_size; /* XXX unused */
} u_context;
void main() {
gl_Position = u_context.mvp * vec4(a_position, 0, 1);
v_color = a_color;
}

View File

@@ -0,0 +1,48 @@
static const unsigned char tri_color_vert_metal[] = {
0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65,
0x74, 0x61, 0x6c, 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a,
0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x73, 0x69,
0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, 0x0a, 0x0a,
0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70,
0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a,
0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x5f, 0x31, 0x38, 0x0a, 0x7b,
0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78,
0x34, 0x20, 0x5f, 0x6d, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66,
0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x5f, 0x6d, 0x31, 0x3b, 0x0a, 0x20,
0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, 0x5f, 0x6d,
0x32, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63,
0x74, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x30, 0x5f, 0x6f, 0x75, 0x74, 0x0a,
0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34,
0x20, 0x6d, 0x5f, 0x33, 0x35, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, 0x72,
0x28, 0x6c, 0x6f, 0x63, 0x6e, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20,
0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c,
0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b,
0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a,
0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x6d,
0x61, 0x69, 0x6e, 0x30, 0x5f, 0x69, 0x6e, 0x0a, 0x7b, 0x0a, 0x20, 0x20,
0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, 0x6d, 0x5f, 0x32,
0x35, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74,
0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20,
0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x6d, 0x5f, 0x33, 0x37, 0x20,
0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28,
0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x76, 0x65,
0x72, 0x74, 0x65, 0x78, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x30, 0x5f, 0x6f,
0x75, 0x74, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x30, 0x28, 0x6d, 0x61, 0x69,
0x6e, 0x30, 0x5f, 0x69, 0x6e, 0x20, 0x69, 0x6e, 0x20, 0x5b, 0x5b, 0x73,
0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63,
0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x5f, 0x31, 0x38, 0x26,
0x20, 0x5f, 0x32, 0x30, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65,
0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20,
0x20, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x30, 0x5f, 0x6f, 0x75, 0x74, 0x20,
0x6f, 0x75, 0x74, 0x20, 0x3d, 0x20, 0x7b, 0x7d, 0x3b, 0x0a, 0x20, 0x20,
0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73,
0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x5f, 0x32, 0x30, 0x2e,
0x5f, 0x6d, 0x30, 0x20, 0x2a, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34,
0x28, 0x69, 0x6e, 0x2e, 0x6d, 0x5f, 0x32, 0x35, 0x2c, 0x20, 0x30, 0x2e,
0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20,
0x20, 0x6f, 0x75, 0x74, 0x2e, 0x6d, 0x5f, 0x33, 0x35, 0x20, 0x3d, 0x20,
0x69, 0x6e, 0x2e, 0x6d, 0x5f, 0x33, 0x37, 0x3b, 0x0a, 0x20, 0x20, 0x20,
0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b,
0x0a, 0x7d, 0x0a, 0x0a
};
static const unsigned int tri_color_vert_metal_len = 532;

View File

@@ -0,0 +1,178 @@
static const signed char tri_color_vert_sm50_dxbc[] =
{
68, 88, 66, 67, -99, -1,
-83, -50, 75, -96, -1, 28,
-104, -33, 121, 1,-117, -87,
-7,-107, 1, 0, 0, 0,
20, 4, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
-12, 1, 0, 0, 64, 2,
0, 0,-104, 2, 0, 0,
120, 3, 0, 0, 82, 68,
69, 70, -72, 1, 0, 0,
1, 0, 0, 0, 100, 0,
0, 0, 1, 0, 0, 0,
60, 0, 0, 0, 0, 5,
-2, -1, 0, 1, 0, 0,
-112, 1, 0, 0, 82, 68,
49, 49, 60, 0, 0, 0,
24, 0, 0, 0, 32, 0,
0, 0, 40, 0, 0, 0,
36, 0, 0, 0, 12, 0,
0, 0, 0, 0, 0, 0,
92, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 95, 49, 56, 95,
50, 48, 0, -85, 92, 0,
0, 0, 3, 0, 0, 0,
124, 0, 0, 0, 96, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, -12, 0,
0, 0, 0, 0, 0, 0,
64, 0, 0, 0, 2, 0,
0, 0, 4, 1, 0, 0,
0, 0, 0, 0, -1, -1,
-1, -1, 0, 0, 0, 0,
-1, -1, -1, -1, 0, 0,
0, 0, 40, 1, 0, 0,
64, 0, 0, 0, 16, 0,
0, 0, 0, 0, 0, 0,
56, 1, 0, 0, 0, 0,
0, 0, -1, -1, -1, -1,
0, 0, 0, 0, -1, -1,
-1, -1, 0, 0, 0, 0,
92, 1, 0, 0, 80, 0,
0, 0, 8, 0, 0, 0,
0, 0, 0, 0, 108, 1,
0, 0, 0, 0, 0, 0,
-1, -1, -1, -1, 0, 0,
0, 0, -1, -1, -1, -1,
0, 0, 0, 0, 95, 50,
48, 95, 109, 48, 0, 102,
108, 111, 97, 116, 52, 120,
52, 0, 2, 0, 3, 0,
4, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, -5, 0,
0, 0, 95, 50, 48, 95,
109, 49, 0, 102, 108, 111,
97, 116, 52, 0, -85, -85,
1, 0, 3, 0, 1, 0,
4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 47, 1, 0, 0,
95, 50, 48, 95, 109, 50,
0, 102, 108, 111, 97, 116,
50, 0, -85, -85, 1, 0,
3, 0, 1, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
99, 1, 0, 0, 77, 105,
99, 114, 111, 115, 111, 102,
116, 32, 40, 82, 41, 32,
72, 76, 83, 76, 32, 83,
104, 97, 100, 101, 114, 32,
67, 111, 109, 112, 105, 108,
101, 114, 32, 49, 48, 46,
49, 0, 73, 83, 71, 78,
68, 0, 0, 0, 2, 0,
0, 0, 8, 0, 0, 0,
56, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 3, 3, 0, 0,
56, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 15, 15, 0, 0,
84, 69, 88, 67, 79, 79,
82, 68, 0, -85, -85, -85,
79, 83, 71, 78, 80, 0,
0, 0, 2, 0, 0, 0,
8, 0, 0, 0, 56, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 65, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
15, 0, 0, 0, 84, 69,
88, 67, 79, 79, 82, 68,
0, 83, 86, 95, 80, 111,
115, 105, 116, 105, 111, 110,
0, -85, -85, -85, 83, 72,
69, 88, -40, 0, 0, 0,
80, 0, 1, 0, 54, 0,
0, 0, 106, 8, 0, 1,
89, 0, 0, 4, 70,-114,
32, 0, 0, 0, 0, 0,
4, 0, 0, 0, 95, 0,
0, 3, 50, 16, 16, 0,
0, 0, 0, 0, 95, 0,
0, 3, -14, 16, 16, 0,
1, 0, 0, 0, 101, 0,
0, 3, -14, 32, 16, 0,
0, 0, 0, 0, 103, 0,
0, 4, -14, 32, 16, 0,
1, 0, 0, 0, 1, 0,
0, 0, 104, 0, 0, 2,
1, 0, 0, 0, 54, 0,
0, 5, -14, 32, 16, 0,
0, 0, 0, 0, 70, 30,
16, 0, 1, 0, 0, 0,
56, 0, 0, 8, -14, 0,
16, 0, 0, 0, 0, 0,
86, 21, 16, 0, 0, 0,
0, 0, 70,-114, 32, 0,
0, 0, 0, 0, 1, 0,
0, 0, 50, 0, 0, 10,
-14, 0, 16, 0, 0, 0,
0, 0, 6, 16, 16, 0,
0, 0, 0, 0, 70,-114,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 70, 14,
16, 0, 0, 0, 0, 0,
0, 0, 0, 8, -14, 32,
16, 0, 1, 0, 0, 0,
70, 14, 16, 0, 0, 0,
0, 0, 70,-114, 32, 0,
0, 0, 0, 0, 3, 0,
0, 0, 62, 0, 0, 1,
83, 84, 65, 84,-108, 0,
0, 0, 5, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 4, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0
};

View File

@@ -0,0 +1,515 @@
#if 0
;
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; TEXCOORD 0 xy 0 NONE float xy
; TEXCOORD 1 xyzw 1 NONE float xyzw
;
;
; Output signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; TEXCOORD 0 xyzw 0 NONE float xyzw
; SV_Position 0 xyzw 1 POS float xyzw
;
; shader hash: f13b1cc9b87e560da744659dd5d39dcb
;
; Pipeline Runtime Information:
;
; Vertex Shader
; OutputPositionPresent=1
;
;
; Input signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; TEXCOORD 0
; TEXCOORD 1
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; TEXCOORD 0 linear
; SV_Position 0 noperspective
;
; Buffer Definitions:
;
; cbuffer _18_20
; {
;
; struct hostlayout._18_20
; {
;
; row_major float4x4 _20_m0; ; Offset: 0
; float4 _20_m1; ; Offset: 64
; float2 _20_m2; ; Offset: 80
;
; } _18_20; ; Offset: 0 Size: 88
;
; }
;
;
; Resource Bindings:
;
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
; _18_20 cbuffer NA NA CB0 cb0,space1 1
;
;
; ViewId state:
;
; Number of inputs: 8, outputs: 8
; Outputs dependent on ViewId: { }
; Inputs contributing to computation of Outputs:
; output 0 depends on inputs: { 4 }
; output 1 depends on inputs: { 5 }
; output 2 depends on inputs: { 6 }
; output 3 depends on inputs: { 7 }
; output 4 depends on inputs: { 0, 1 }
; output 5 depends on inputs: { 0, 1 }
; output 6 depends on inputs: { 0, 1 }
; output 7 depends on inputs: { 0, 1 }
;
target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-ms-dx"
%dx.types.Handle = type { i8* }
%dx.types.CBufRet.f32 = type { float, float, float, float }
%hostlayout._18_20 = type { [4 x <4 x float>], <4 x float>, <2 x float> }
define void @main() {
%1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%2 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%3 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%4 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%5 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%6 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%7 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%8 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 0) ; CBufferLoadLegacy(handle,regIndex)
%9 = extractvalue %dx.types.CBufRet.f32 %8, 0
%10 = extractvalue %dx.types.CBufRet.f32 %8, 1
%11 = extractvalue %dx.types.CBufRet.f32 %8, 2
%12 = extractvalue %dx.types.CBufRet.f32 %8, 3
%13 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 1) ; CBufferLoadLegacy(handle,regIndex)
%14 = extractvalue %dx.types.CBufRet.f32 %13, 0
%15 = extractvalue %dx.types.CBufRet.f32 %13, 1
%16 = extractvalue %dx.types.CBufRet.f32 %13, 2
%17 = extractvalue %dx.types.CBufRet.f32 %13, 3
%18 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 3) ; CBufferLoadLegacy(handle,regIndex)
%19 = extractvalue %dx.types.CBufRet.f32 %18, 0
%20 = extractvalue %dx.types.CBufRet.f32 %18, 1
%21 = extractvalue %dx.types.CBufRet.f32 %18, 2
%22 = extractvalue %dx.types.CBufRet.f32 %18, 3
%23 = fmul fast float %9, %6
%24 = call float @dx.op.tertiary.f32(i32 46, float %7, float %14, float %23) ; FMad(a,b,c)
%25 = fadd fast float %19, %24
%26 = fmul fast float %10, %6
%27 = call float @dx.op.tertiary.f32(i32 46, float %7, float %15, float %26) ; FMad(a,b,c)
%28 = fadd fast float %27, %20
%29 = fmul fast float %11, %6
%30 = call float @dx.op.tertiary.f32(i32 46, float %7, float %16, float %29) ; FMad(a,b,c)
%31 = fadd fast float %30, %21
%32 = fmul fast float %12, %6
%33 = call float @dx.op.tertiary.f32(i32 46, float %7, float %17, float %32) ; FMad(a,b,c)
%34 = fadd fast float %33, %22
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %2) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %3) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %4) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %5) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 0, float %25) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 1, float %28) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 2, float %31) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 3, float %34) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
ret void
}
; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
; Function Attrs: nounwind readonly
declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2
; Function Attrs: nounwind readnone
declare float @dx.op.tertiary.f32(i32, float, float, float) #0
; Function Attrs: nounwind readonly
declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
attributes #2 = { nounwind readonly }
!llvm.ident = !{!0}
!dx.version = !{!1}
!dx.valver = !{!2}
!dx.shaderModel = !{!3}
!dx.resources = !{!4}
!dx.viewIdState = !{!7}
!dx.entryPoints = !{!8}
!0 = !{!"dxc(private) 1.8.0.4662 (416fab6b5)"}
!1 = !{i32 1, i32 0}
!2 = !{i32 1, i32 8}
!3 = !{!"vs", i32 6, i32 0}
!4 = !{null, null, !5, null}
!5 = !{!6}
!6 = !{i32 0, %hostlayout._18_20* undef, !"", i32 1, i32 0, i32 1, i32 88, null}
!7 = !{[10 x i32] [i32 8, i32 8, i32 240, i32 240, i32 0, i32 0, i32 1, i32 2, i32 4, i32 8]}
!8 = !{void ()* @main, !"main", !9, !4, null}
!9 = !{!10, !17, null}
!10 = !{!11, !14}
!11 = !{i32 0, !"TEXCOORD", i8 9, i8 0, !12, i8 0, i32 1, i8 2, i32 0, i8 0, !13}
!12 = !{i32 0}
!13 = !{i32 3, i32 3}
!14 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !15, i8 0, i32 1, i8 4, i32 1, i8 0, !16}
!15 = !{i32 1}
!16 = !{i32 3, i32 15}
!17 = !{!18, !19}
!18 = !{i32 0, !"TEXCOORD", i8 9, i8 0, !12, i8 2, i32 1, i8 4, i32 0, i8 0, !16}
!19 = !{i32 1, !"SV_Position", i8 9, i8 3, !12, i8 4, i32 1, i8 4, i32 1, i8 0, !16}
#endif
static const unsigned char tri_color_vert_sm60_dxil[] = {
0x44, 0x58, 0x42, 0x43, 0xeb, 0x11, 0xa0, 0x76, 0xea, 0x69, 0xbc, 0x28,
0xcd, 0xbc, 0x0c, 0xab, 0x14, 0x5d, 0xfa, 0x53, 0x01, 0x00, 0x00, 0x00,
0x98, 0x0f, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00,
0x4c, 0x00, 0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00,
0x08, 0x02, 0x00, 0x00, 0x70, 0x08, 0x00, 0x00, 0x8c, 0x08, 0x00, 0x00,
0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x54, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x00, 0x00, 0x00,
0x4f, 0x53, 0x47, 0x31, 0x60, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43,
0x4f, 0x4f, 0x52, 0x44, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69,
0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x50, 0x53, 0x56, 0x30,
0xf0, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00,
0x02, 0x02, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x54, 0x45,
0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f,
0x4f, 0x52, 0x44, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x42, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x01, 0x44, 0x00, 0x03, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x00,
0x03, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x01, 0x44, 0x03, 0x03, 0x04, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00,
0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x53, 0x54, 0x41, 0x54, 0x60, 0x06, 0x00, 0x00,
0x60, 0x00, 0x01, 0x00, 0x98, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c,
0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x06, 0x00, 0x00,
0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x8f, 0x01, 0x00, 0x00,
0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39,
0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62,
0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xa4, 0x10, 0x32, 0x14,
0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x52, 0x88, 0x48, 0x90, 0x14, 0x20,
0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90,
0x91, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a,
0x04, 0x29, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0x02, 0xa8, 0x0d,
0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x6d, 0x30, 0x86, 0xff,
0xff, 0xff, 0xff, 0x1f, 0x00, 0x09, 0xa8, 0x00, 0x49, 0x18, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x4c, 0x08, 0x06,
0x00, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04, 0x93, 0x22, 0xa4, 0x84,
0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c,
0x0b, 0x84, 0xa4, 0x4c, 0x10, 0x6c, 0x23, 0x00, 0x25, 0x00, 0x14, 0x66,
0x00, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x29, 0xc6, 0x20, 0x84, 0x14,
0x42, 0xa6, 0x18, 0x80, 0x10, 0x52, 0x06, 0xa1, 0xa3, 0x86, 0xcb, 0x9f,
0xb0, 0x87, 0x90, 0x7c, 0x6e, 0xa3, 0x8a, 0x95, 0x98, 0xfc, 0xe2, 0xb6,
0x11, 0x31, 0xc6, 0x18, 0x54, 0xee, 0x19, 0x2e, 0x7f, 0xc2, 0x1e, 0x42,
0xf2, 0x43, 0xa0, 0x19, 0x16, 0x02, 0x05, 0xab, 0x10, 0x8a, 0x30, 0x42,
0xad, 0x14, 0x83, 0x8c, 0x31, 0xe8, 0xcd, 0x11, 0x04, 0xc5, 0x60, 0xa4,
0x10, 0x12, 0x49, 0x0e, 0x04, 0x0c, 0x23, 0x10, 0x43, 0x12, 0xd4, 0x61,
0x04, 0x61, 0xb8, 0xe8, 0x70, 0xa4, 0x69, 0x01, 0x30, 0x87, 0x9a, 0xfc,
0xbf, 0xe6, 0x7f, 0x9b, 0x46, 0x83, 0xad, 0x97, 0x70, 0x2a, 0x10, 0x00,
0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79,
0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e,
0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07,
0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07,
0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e,
0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07,
0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07,
0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07,
0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07,
0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07,
0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07,
0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x08, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x06, 0x10, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x10, 0x20,
0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x34,
0x40, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0xe4,
0x79, 0x80, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60,
0xc8, 0x23, 0x01, 0x01, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x40, 0x16, 0x08, 0x00, 0x13, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14,
0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x22,
0x25, 0x30, 0x02, 0x50, 0x0c, 0x05, 0x1b, 0x50, 0x04, 0x85, 0x50, 0x06,
0xe5, 0x50, 0x12, 0x05, 0x18, 0x50, 0x1a, 0x05, 0x1a, 0x50, 0x1e, 0x05,
0x51, 0x56, 0x54, 0x4a, 0x62, 0x04, 0xa0, 0x08, 0x0a, 0xa1, 0x0c, 0x28,
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0x40, 0x13, 0x04, 0x82, 0xd9, 0x20, 0x68, 0xdf, 0x86, 0x65, 0xa8, 0xac,
0xab, 0xbb, 0x06, 0x6f, 0xb8, 0xc0, 0x60, 0x83, 0xc0, 0x85, 0xc1, 0x86,
0x85, 0xa8, 0xac, 0x0b, 0xcb, 0x06, 0x8f, 0xb8, 0xc0, 0x80, 0xcb, 0x94,
0xd5, 0x17, 0xd4, 0xdb, 0x5c, 0x1a, 0x5d, 0xda, 0x9b, 0xdb, 0x04, 0xa1,
0x88, 0x36, 0x2c, 0x03, 0x19, 0x58, 0x65, 0x80, 0x79, 0x83, 0x37, 0x5c,
0x60, 0xb0, 0x41, 0x18, 0x03, 0x33, 0xd8, 0x30, 0x88, 0xc1, 0x19, 0x00,
0x1b, 0x8a, 0x89, 0x42, 0x03, 0x08, 0xa8, 0xc2, 0xc6, 0x66, 0xd7, 0xe6,
0x92, 0x46, 0x56, 0xe6, 0x46, 0x37, 0x25, 0x08, 0xaa, 0x90, 0xe1, 0xb9,
0xd8, 0x95, 0xc9, 0xcd, 0xa5, 0xbd, 0xb9, 0x4d, 0x09, 0x88, 0x26, 0x64,
0x78, 0x2e, 0x76, 0x61, 0x6c, 0x76, 0x65, 0x72, 0x53, 0x02, 0xa3, 0x0e,
0x19, 0x9e, 0xcb, 0x1c, 0x5a, 0x18, 0x59, 0x99, 0x5c, 0xd3, 0x1b, 0x59,
0x19, 0xdb, 0x94, 0x20, 0x29, 0x43, 0x86, 0xe7, 0x22, 0x57, 0x36, 0xf7,
0x56, 0x27, 0x37, 0x56, 0x36, 0x37, 0x25, 0x78, 0xea, 0x90, 0xe1, 0xb9,
0xd8, 0xa5, 0x95, 0xdd, 0x25, 0x91, 0x4d, 0xd1, 0x85, 0xd1, 0x95, 0x4d,
0x09, 0xa2, 0x3a, 0x64, 0x78, 0x2e, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50,
0x6f, 0x69, 0x6e, 0x74, 0x73, 0x53, 0x02, 0x34, 0x00, 0x00, 0x00, 0x00,
0x79, 0x18, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c,
0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3,
0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6,
0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e,
0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43,
0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03,
0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48,
0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20,
0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e,
0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d,
0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89,
0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83,
0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68,
0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90,
0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78,
0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98,
0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5,
0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c,
0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c,
0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43,
0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43,
0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82,
0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x8c, 0xc8, 0x21, 0x07, 0x7c, 0x70,
0x03, 0x72, 0x10, 0x87, 0x73, 0x70, 0x03, 0x7b, 0x08, 0x07, 0x79, 0x60,
0x87, 0x70, 0xc8, 0x87, 0x77, 0xa8, 0x07, 0x7a, 0x98, 0x81, 0x3c, 0xe4,
0x80, 0x0f, 0x6e, 0x40, 0x0f, 0xe5, 0xd0, 0x0e, 0xf0, 0x00, 0x00, 0x00,
0x71, 0x20, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x36, 0xb0, 0x0d, 0x97,
0xef, 0x3c, 0xbe, 0x10, 0x50, 0x45, 0x41, 0x44, 0xa5, 0x03, 0x0c, 0x25,
0x61, 0x00, 0x02, 0xe6, 0x17, 0xb7, 0x6d, 0x05, 0xd2, 0x70, 0xf9, 0xce,
0xe3, 0x0b, 0x11, 0x01, 0x4c, 0x44, 0x08, 0x34, 0xc3, 0x42, 0x58, 0xc0,
0x34, 0x5c, 0xbe, 0xf3, 0xf8, 0x8b, 0x03, 0x0c, 0x62, 0xf3, 0x50, 0x93,
0x5f, 0xdc, 0xb6, 0x09, 0x54, 0xc3, 0xe5, 0x3b, 0x8f, 0x2f, 0x4d, 0x4e,
0x44, 0xa0, 0xd4, 0xf4, 0x50, 0x93, 0x5f, 0xdc, 0xb6, 0x11, 0x48, 0xc3,
0xe5, 0x3b, 0x8f, 0x3f, 0x11, 0xd1, 0x84, 0x00, 0x11, 0xe6, 0x17, 0xb7,
0x6d, 0x00, 0x04, 0x03, 0x20, 0x0d, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00,
0x63, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x44, 0x4a, 0xa1, 0x10, 0x66, 0x00, 0x8a, 0xab,
0xec, 0x4a, 0x8e, 0x4a, 0x09, 0x50, 0x1c, 0x01, 0x00, 0x00, 0x00, 0x00,
0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x20, 0x5d, 0x43, 0x53, 0x55, 0xc1,
0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x18, 0x1c, 0x72, 0x59, 0xcf, 0x31,
0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x46, 0x97, 0x60, 0x17, 0x81, 0x8c,
0x18, 0x24, 0x00, 0x08, 0x82, 0x81, 0xe1, 0x29, 0x19, 0x06, 0x25, 0x23,
0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x7c, 0x8b, 0x96, 0x3d, 0xca, 0x88,
0x41, 0x02, 0x80, 0x20, 0x18, 0x18, 0x60, 0xc0, 0x68, 0xda, 0xb4, 0x8c,
0x18, 0x24, 0x00, 0x08, 0x82, 0x81, 0x11, 0x06, 0xcd, 0xb6, 0x21, 0xcc,
0x88, 0xc1, 0x01, 0x80, 0x20, 0x18, 0x34, 0x60, 0xb0, 0x1c, 0xdc, 0x68,
0x42, 0x00, 0x8c, 0x26, 0x08, 0xc1, 0x68, 0xc2, 0x20, 0x8c, 0x26, 0x10,
0xc3, 0x88, 0xc1, 0x01, 0x80, 0x20, 0x18, 0x34, 0x65, 0x00, 0x31, 0x62,
0x30, 0x9a, 0x10, 0x00, 0xa3, 0x09, 0x42, 0x30, 0x9a, 0x30, 0x08, 0xa3,
0x09, 0xc4, 0x30, 0x62, 0x70, 0x00, 0x20, 0x08, 0x06, 0x8d, 0x1a, 0x54,
0x91, 0x18, 0x8c, 0x26, 0x04, 0xc0, 0x68, 0x82, 0x10, 0x8c, 0x26, 0x0c,
0xc2, 0x68, 0x02, 0x31, 0x98, 0x13, 0xc9, 0x67, 0xc4, 0x00, 0x01, 0x40,
0x10, 0x0c, 0x9e, 0x37, 0xe0, 0x22, 0x25, 0x30, 0x23, 0x80, 0x8e, 0x41,
0x94, 0x7c, 0x46, 0x0c, 0x10, 0x00, 0x04, 0xc1, 0xe0, 0x91, 0x83, 0x8f,
0x62, 0x02, 0x0b, 0x10, 0xe8, 0x98, 0x74, 0xc9, 0x67, 0xc4, 0x00, 0x01,
0x40, 0x10, 0x0c, 0x9e, 0x3a, 0x10, 0x83, 0xcb, 0x09, 0x2c, 0x50, 0xa0,
0x63, 0x94, 0x26, 0x9f, 0x11, 0x03, 0x04, 0x00, 0x41, 0x30, 0x78, 0xf0,
0xa0, 0x0c, 0x34, 0x28, 0xb0, 0x80, 0x81, 0xce, 0x88, 0x41, 0x02, 0x80,
0x20, 0x18, 0x20, 0x7c, 0xa0, 0x06, 0x77, 0x70, 0x07, 0x70, 0x10, 0x06,
0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0xf0, 0x81, 0x1a, 0xdc, 0xc1,
0x1d, 0x90, 0x01, 0x18, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0xc2,
0x07, 0x6a, 0x70, 0x07, 0x77, 0xf0, 0x06, 0xdf, 0x88, 0x41, 0x02, 0x80,
0x20, 0x18, 0x20, 0x7c, 0xa0, 0x06, 0x77, 0x70, 0x07, 0x6d, 0xe0, 0x8d,
0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0xc2, 0x07, 0x6a, 0x80, 0x07, 0x77,
0x00, 0x07, 0xca, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0x7c, 0xa0,
0x06, 0x78, 0x70, 0x07, 0x64, 0x70, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82,
0x01, 0xc2, 0x07, 0x6a, 0x80, 0x07, 0x77, 0xf0, 0x06, 0xc4, 0x88, 0x41,
0x02, 0x80, 0x20, 0x18, 0x20, 0x7c, 0xa0, 0x06, 0x78, 0x70, 0x07, 0x6d,
0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};

View File

@@ -0,0 +1,89 @@
static const unsigned char tri_color_vert_spv[] = {
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0b, 0x00, 0x08, 0x00,
0x27, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00,
0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30,
0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00,
0x0d, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
0x25, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x48, 0x00, 0x05, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x47, 0x00, 0x03, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x48, 0x00, 0x04, 0x00, 0x12, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x12, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x48, 0x00, 0x05, 0x00, 0x12, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00,
0x12, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x12, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
0x47, 0x00, 0x03, 0x00, 0x12, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x47, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00,
0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0x19, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x47, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x25, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00,
0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00,
0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00,
0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x2b, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x06, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x0a, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
0x0c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x3b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0e, 0x00, 0x00, 0x00,
0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00,
0x0e, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x18, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x11, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x05, 0x00,
0x12, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x11, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
0x13, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x20, 0x00, 0x04, 0x00, 0x15, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
0x18, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x20, 0x00, 0x04, 0x00,
0x21, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x3b, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x24, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
0x24, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00,
0x05, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x15, 0x00, 0x00, 0x00,
0x16, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00,
0x3d, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00,
0x16, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x11, 0x00, 0x00, 0x00,
0x1a, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00,
0x06, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x50, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00,
0x1d, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00,
0x1c, 0x00, 0x00, 0x00, 0x91, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00,
0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00,
0x41, 0x00, 0x05, 0x00, 0x21, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00,
0x0d, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00,
0x22, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00,
0x07, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00,
0x3e, 0x00, 0x03, 0x00, 0x23, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00,
0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00
};
static const unsigned int tri_color_vert_spv_len = 1028;

View File

@@ -0,0 +1,20 @@
#version 450
layout(location = 0) in vec2 a_position;
layout(location = 1) in vec4 a_color;
layout(location = 2) in vec2 a_uv;
layout(location = 0) out vec4 v_color;
layout(location = 1) out vec2 v_uv;
layout(set = 1, binding = 0) uniform Context {
mat4 mvp;
vec4 color; /* XXX unused */
vec2 texture_size;
} u_context;
void main() {
gl_Position = u_context.mvp * vec4(a_position, 0, 1);
v_color = a_color;
v_uv = a_uv / u_context.texture_size;
}

View File

@@ -0,0 +1,56 @@
static const unsigned char tri_texture_vert_metal[] = {
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};
static const unsigned int tri_texture_vert_metal_len = 633;

View File

@@ -0,0 +1,195 @@
static const signed char tri_texture_vert_sm50_dxbc[] =
{
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0, 0
};

View File

@@ -0,0 +1,558 @@
#if 0
;
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; TEXCOORD 0 xy 0 NONE float xy
; TEXCOORD 1 xyzw 1 NONE float xyzw
; TEXCOORD 2 xy 2 NONE float xy
;
;
; Output signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; TEXCOORD 0 xyzw 0 NONE float xyzw
; TEXCOORD 1 xy 1 NONE float xy
; SV_Position 0 xyzw 2 POS float xyzw
;
; shader hash: c10d07e0100207069cb29b72a35d05b6
;
; Pipeline Runtime Information:
;
; Vertex Shader
; OutputPositionPresent=1
;
;
; Input signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; TEXCOORD 0
; TEXCOORD 1
; TEXCOORD 2
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; TEXCOORD 0 linear
; TEXCOORD 1 linear
; SV_Position 0 noperspective
;
; Buffer Definitions:
;
; cbuffer _18_20
; {
;
; struct hostlayout._18_20
; {
;
; row_major float4x4 _20_m0; ; Offset: 0
; float4 _20_m1; ; Offset: 64
; float2 _20_m2; ; Offset: 80
;
; } _18_20; ; Offset: 0 Size: 88
;
; }
;
;
; Resource Bindings:
;
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
; _18_20 cbuffer NA NA CB0 cb0,space1 1
;
;
; ViewId state:
;
; Number of inputs: 10, outputs: 12
; Outputs dependent on ViewId: { }
; Inputs contributing to computation of Outputs:
; output 0 depends on inputs: { 4 }
; output 1 depends on inputs: { 5 }
; output 2 depends on inputs: { 6 }
; output 3 depends on inputs: { 7 }
; output 4 depends on inputs: { 8 }
; output 5 depends on inputs: { 9 }
; output 8 depends on inputs: { 0, 1 }
; output 9 depends on inputs: { 0, 1 }
; output 10 depends on inputs: { 0, 1 }
; output 11 depends on inputs: { 0, 1 }
;
target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-ms-dx"
%dx.types.Handle = type { i8* }
%dx.types.CBufRet.f32 = type { float, float, float, float }
%hostlayout._18_20 = type { [4 x <4 x float>], <4 x float>, <2 x float> }
define void @main() {
%1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%2 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%3 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%4 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%5 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%6 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%7 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%8 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%9 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%10 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 0) ; CBufferLoadLegacy(handle,regIndex)
%11 = extractvalue %dx.types.CBufRet.f32 %10, 0
%12 = extractvalue %dx.types.CBufRet.f32 %10, 1
%13 = extractvalue %dx.types.CBufRet.f32 %10, 2
%14 = extractvalue %dx.types.CBufRet.f32 %10, 3
%15 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 1) ; CBufferLoadLegacy(handle,regIndex)
%16 = extractvalue %dx.types.CBufRet.f32 %15, 0
%17 = extractvalue %dx.types.CBufRet.f32 %15, 1
%18 = extractvalue %dx.types.CBufRet.f32 %15, 2
%19 = extractvalue %dx.types.CBufRet.f32 %15, 3
%20 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 3) ; CBufferLoadLegacy(handle,regIndex)
%21 = extractvalue %dx.types.CBufRet.f32 %20, 0
%22 = extractvalue %dx.types.CBufRet.f32 %20, 1
%23 = extractvalue %dx.types.CBufRet.f32 %20, 2
%24 = extractvalue %dx.types.CBufRet.f32 %20, 3
%25 = fmul fast float %11, %8
%26 = call float @dx.op.tertiary.f32(i32 46, float %9, float %16, float %25) ; FMad(a,b,c)
%27 = fadd fast float %21, %26
%28 = fmul fast float %12, %8
%29 = call float @dx.op.tertiary.f32(i32 46, float %9, float %17, float %28) ; FMad(a,b,c)
%30 = fadd fast float %29, %22
%31 = fmul fast float %13, %8
%32 = call float @dx.op.tertiary.f32(i32 46, float %9, float %18, float %31) ; FMad(a,b,c)
%33 = fadd fast float %32, %23
%34 = fmul fast float %14, %8
%35 = call float @dx.op.tertiary.f32(i32 46, float %9, float %19, float %34) ; FMad(a,b,c)
%36 = fadd fast float %35, %24
%37 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 5) ; CBufferLoadLegacy(handle,regIndex)
%38 = extractvalue %dx.types.CBufRet.f32 %37, 0
%39 = extractvalue %dx.types.CBufRet.f32 %37, 1
%40 = fdiv fast float %2, %38
%41 = fdiv fast float %3, %39
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %4) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %5) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %6) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %7) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 0, float %40) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 1, float %41) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 0, float %27) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 1, float %30) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 2, float %33) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 3, float %36) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
ret void
}
; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
; Function Attrs: nounwind readonly
declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2
; Function Attrs: nounwind readnone
declare float @dx.op.tertiary.f32(i32, float, float, float) #0
; Function Attrs: nounwind readonly
declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
attributes #2 = { nounwind readonly }
!llvm.ident = !{!0}
!dx.version = !{!1}
!dx.valver = !{!2}
!dx.shaderModel = !{!3}
!dx.resources = !{!4}
!dx.viewIdState = !{!7}
!dx.entryPoints = !{!8}
!0 = !{!"dxc(private) 1.8.0.4662 (416fab6b5)"}
!1 = !{i32 1, i32 0}
!2 = !{i32 1, i32 8}
!3 = !{!"vs", i32 6, i32 0}
!4 = !{null, null, !5, null}
!5 = !{!6}
!6 = !{i32 0, %hostlayout._18_20* undef, !"", i32 1, i32 0, i32 1, i32 88, null}
!7 = !{[12 x i32] [i32 10, i32 12, i32 3840, i32 3840, i32 0, i32 0, i32 1, i32 2, i32 4, i32 8, i32 16, i32 32]}
!8 = !{void ()* @main, !"main", !9, !4, null}
!9 = !{!10, !19, null}
!10 = !{!11, !14, !17}
!11 = !{i32 0, !"TEXCOORD", i8 9, i8 0, !12, i8 0, i32 1, i8 2, i32 0, i8 0, !13}
!12 = !{i32 0}
!13 = !{i32 3, i32 3}
!14 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !15, i8 0, i32 1, i8 4, i32 1, i8 0, !16}
!15 = !{i32 1}
!16 = !{i32 3, i32 15}
!17 = !{i32 2, !"TEXCOORD", i8 9, i8 0, !18, i8 0, i32 1, i8 2, i32 2, i8 0, !13}
!18 = !{i32 2}
!19 = !{!20, !21, !22}
!20 = !{i32 0, !"TEXCOORD", i8 9, i8 0, !12, i8 2, i32 1, i8 4, i32 0, i8 0, !16}
!21 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !15, i8 2, i32 1, i8 2, i32 1, i8 0, !13}
!22 = !{i32 2, !"SV_Position", i8 9, i8 3, !12, i8 4, i32 1, i8 4, i32 2, i8 0, !16}
#endif
static const unsigned char tri_texture_vert_sm60_dxil[] = {
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};

View File

@@ -0,0 +1,106 @@
static const unsigned char tri_texture_vert_spv[] = {
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0x23, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
0x24, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x3b, 0x00, 0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
0x27, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x3b, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x0e, 0x00, 0x00, 0x00,
0x2b, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
0x2c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00,
0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00,
0x05, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x15, 0x00, 0x00, 0x00,
0x16, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00,
0x3d, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00,
0x16, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x11, 0x00, 0x00, 0x00,
0x1a, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00,
0x06, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x50, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00,
0x1d, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00,
0x1c, 0x00, 0x00, 0x00, 0x91, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00,
0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00,
0x41, 0x00, 0x05, 0x00, 0x21, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00,
0x0d, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00,
0x22, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00,
0x07, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00,
0x3e, 0x00, 0x03, 0x00, 0x23, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00,
0x3d, 0x00, 0x04, 0x00, 0x11, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x00, 0x00,
0x29, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x2c, 0x00, 0x00, 0x00,
0x2d, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x00, 0x00,
0x3d, 0x00, 0x04, 0x00, 0x11, 0x00, 0x00, 0x00, 0x2e, 0x00, 0x00, 0x00,
0x2d, 0x00, 0x00, 0x00, 0x88, 0x00, 0x05, 0x00, 0x11, 0x00, 0x00, 0x00,
0x2f, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x2e, 0x00, 0x00, 0x00,
0x3e, 0x00, 0x03, 0x00, 0x28, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, 0x00,
0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00
};
static const unsigned int tri_texture_vert_spv_len = 1232;