mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-03 16:36:25 +00:00
Renamed sdlgpu to gpu
This commit is contained in:
@@ -765,9 +765,9 @@
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<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
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<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
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<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
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<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
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<ClCompile Include="..\..\src\render\sdlgpu\SDL_pipeline_gpu.c" />
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<ClCompile Include="..\..\src\render\gpu\SDL_pipeline_gpu.c" />
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<ClCompile Include="..\..\src\render\sdlgpu\SDL_render_gpu.c" />
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<ClCompile Include="..\..\src\render\gpu\SDL_render_gpu.c" />
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<ClCompile Include="..\..\src\render\sdlgpu\SDL_shaders_gpu.c" />
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<ClCompile Include="..\..\src\render\gpu\SDL_shaders_gpu.c" />
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<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
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<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
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<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
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<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
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<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
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<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
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@@ -621,9 +621,9 @@
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<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
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<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
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<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
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<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
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<ClCompile Include="..\..\src\render\sdlgpu\SDL_pipeline_gpu.c" />
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<ClCompile Include="..\..\src\render\gpu\SDL_pipeline_gpu.c" />
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<ClCompile Include="..\..\src\render\sdlgpu\SDL_render_gpu.c" />
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<ClCompile Include="..\..\src\render\gpu\SDL_render_gpu.c" />
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<ClCompile Include="..\..\src\render\sdlgpu\SDL_shaders_gpu.c" />
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<ClCompile Include="..\..\src\render\gpu\SDL_shaders_gpu.c" />
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<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
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<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
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<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
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<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
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<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
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<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
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@@ -1490,14 +1490,14 @@
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<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c">
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<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c">
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<Filter>render\direct3d11</Filter>
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<Filter>render\direct3d11</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\render\sdlgpu\SDL_pipeline_gpu.c">
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<ClCompile Include="..\..\src\render\gpu\SDL_pipeline_gpu.c">
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<Filter>render\sdlgpu</Filter>
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<Filter>render\gpu</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\render\sdlgpu\SDL_render_gpu.c">
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<ClCompile Include="..\..\src\render\gpu\SDL_render_gpu.c">
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<Filter>render\sdlgpu</Filter>
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<Filter>render\gpu</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\render\sdlgpu\SDL_shaders_gpu.c">
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<ClCompile Include="..\..\src\render\gpu\SDL_shaders_gpu.c">
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<Filter>render\sdlgpu</Filter>
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<Filter>render\gpu</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c">
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<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c">
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<Filter>render\opengl</Filter>
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<Filter>render\opengl</Filter>
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@@ -2104,10 +2104,10 @@
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A7D8A8DA23E2514000DCD162 /* render */ = {
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A7D8A8DA23E2514000DCD162 /* render */ = {
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isa = PBXGroup;
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isa = PBXGroup;
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children = (
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children = (
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F3A9AE912C8A139C00AAC390 /* gpu */,
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A7D8A8DD23E2514000DCD162 /* metal */,
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A7D8A8DD23E2514000DCD162 /* metal */,
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A7D8A90C23E2514000DCD162 /* opengl */,
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A7D8A90C23E2514000DCD162 /* opengl */,
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A7D8A90323E2514000DCD162 /* opengles2 */,
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A7D8A90323E2514000DCD162 /* opengles2 */,
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F3A9AE912C8A139C00AAC390 /* sdlgpu */,
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A7D8A8EF23E2514000DCD162 /* software */,
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A7D8A8EF23E2514000DCD162 /* software */,
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A7D8A8FF23E2514000DCD162 /* SDL_d3dmath.c */,
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A7D8A8FF23E2514000DCD162 /* SDL_d3dmath.c */,
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A7D8A8DC23E2514000DCD162 /* SDL_d3dmath.h */,
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A7D8A8DC23E2514000DCD162 /* SDL_d3dmath.h */,
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@@ -2347,7 +2347,7 @@
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path = dummy;
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path = dummy;
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sourceTree = "<group>";
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sourceTree = "<group>";
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};
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};
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F3A9AE912C8A139C00AAC390 /* sdlgpu */ = {
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F3A9AE912C8A139C00AAC390 /* gpu */ = {
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isa = PBXGroup;
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isa = PBXGroup;
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children = (
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children = (
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F3A9AE922C8A13C100AAC390 /* SDL_gpu_util.h */,
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F3A9AE922C8A13C100AAC390 /* SDL_gpu_util.h */,
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@@ -2357,7 +2357,7 @@
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F3A9AE942C8A13C100AAC390 /* SDL_shaders_gpu.c */,
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F3A9AE942C8A13C100AAC390 /* SDL_shaders_gpu.c */,
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F3A9AE972C8A13C100AAC390 /* SDL_shaders_gpu.h */,
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F3A9AE972C8A13C100AAC390 /* SDL_shaders_gpu.h */,
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);
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);
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path = sdlgpu;
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path = gpu;
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sourceTree = "<group>";
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sourceTree = "<group>";
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};
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};
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F3ADAB8C2576F08500A6B1D9 /* ios */ = {
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F3ADAB8C2576F08500A6B1D9 /* ios */ = {
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