Renamed sdlgpu to gpu

This commit is contained in:
Sam Lantinga
2024-09-11 07:48:29 -07:00
parent c77e51c084
commit 4123023d3e
48 changed files with 15 additions and 15 deletions

View File

@@ -765,9 +765,9 @@
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" /> <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" /> <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" /> <ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
<ClCompile Include="..\..\src\render\sdlgpu\SDL_pipeline_gpu.c" /> <ClCompile Include="..\..\src\render\gpu\SDL_pipeline_gpu.c" />
<ClCompile Include="..\..\src\render\sdlgpu\SDL_render_gpu.c" /> <ClCompile Include="..\..\src\render\gpu\SDL_render_gpu.c" />
<ClCompile Include="..\..\src\render\sdlgpu\SDL_shaders_gpu.c" /> <ClCompile Include="..\..\src\render\gpu\SDL_shaders_gpu.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" /> <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" /> <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" /> <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />

View File

@@ -621,9 +621,9 @@
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" /> <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" /> <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" /> <ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
<ClCompile Include="..\..\src\render\sdlgpu\SDL_pipeline_gpu.c" /> <ClCompile Include="..\..\src\render\gpu\SDL_pipeline_gpu.c" />
<ClCompile Include="..\..\src\render\sdlgpu\SDL_render_gpu.c" /> <ClCompile Include="..\..\src\render\gpu\SDL_render_gpu.c" />
<ClCompile Include="..\..\src\render\sdlgpu\SDL_shaders_gpu.c" /> <ClCompile Include="..\..\src\render\gpu\SDL_shaders_gpu.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" /> <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" /> <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" /> <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />

View File

@@ -1490,14 +1490,14 @@
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c"> <ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c">
<Filter>render\direct3d11</Filter> <Filter>render\direct3d11</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\render\sdlgpu\SDL_pipeline_gpu.c"> <ClCompile Include="..\..\src\render\gpu\SDL_pipeline_gpu.c">
<Filter>render\sdlgpu</Filter> <Filter>render\gpu</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\render\sdlgpu\SDL_render_gpu.c"> <ClCompile Include="..\..\src\render\gpu\SDL_render_gpu.c">
<Filter>render\sdlgpu</Filter> <Filter>render\gpu</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\render\sdlgpu\SDL_shaders_gpu.c"> <ClCompile Include="..\..\src\render\gpu\SDL_shaders_gpu.c">
<Filter>render\sdlgpu</Filter> <Filter>render\gpu</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c"> <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c">
<Filter>render\opengl</Filter> <Filter>render\opengl</Filter>

View File

@@ -2104,10 +2104,10 @@
A7D8A8DA23E2514000DCD162 /* render */ = { A7D8A8DA23E2514000DCD162 /* render */ = {
isa = PBXGroup; isa = PBXGroup;
children = ( children = (
F3A9AE912C8A139C00AAC390 /* gpu */,
A7D8A8DD23E2514000DCD162 /* metal */, A7D8A8DD23E2514000DCD162 /* metal */,
A7D8A90C23E2514000DCD162 /* opengl */, A7D8A90C23E2514000DCD162 /* opengl */,
A7D8A90323E2514000DCD162 /* opengles2 */, A7D8A90323E2514000DCD162 /* opengles2 */,
F3A9AE912C8A139C00AAC390 /* sdlgpu */,
A7D8A8EF23E2514000DCD162 /* software */, A7D8A8EF23E2514000DCD162 /* software */,
A7D8A8FF23E2514000DCD162 /* SDL_d3dmath.c */, A7D8A8FF23E2514000DCD162 /* SDL_d3dmath.c */,
A7D8A8DC23E2514000DCD162 /* SDL_d3dmath.h */, A7D8A8DC23E2514000DCD162 /* SDL_d3dmath.h */,
@@ -2347,7 +2347,7 @@
path = dummy; path = dummy;
sourceTree = "<group>"; sourceTree = "<group>";
}; };
F3A9AE912C8A139C00AAC390 /* sdlgpu */ = { F3A9AE912C8A139C00AAC390 /* gpu */ = {
isa = PBXGroup; isa = PBXGroup;
children = ( children = (
F3A9AE922C8A13C100AAC390 /* SDL_gpu_util.h */, F3A9AE922C8A13C100AAC390 /* SDL_gpu_util.h */,
@@ -2357,7 +2357,7 @@
F3A9AE942C8A13C100AAC390 /* SDL_shaders_gpu.c */, F3A9AE942C8A13C100AAC390 /* SDL_shaders_gpu.c */,
F3A9AE972C8A13C100AAC390 /* SDL_shaders_gpu.h */, F3A9AE972C8A13C100AAC390 /* SDL_shaders_gpu.h */,
); );
path = sdlgpu; path = gpu;
sourceTree = "<group>"; sourceTree = "<group>";
}; };
F3ADAB8C2576F08500A6B1D9 /* ios */ = { F3ADAB8C2576F08500A6B1D9 /* ios */ = {