Don't check SteamVirtualGamepadInfo when running as Wine

Wine will ignore the Steam Virtual Gamepad if it looks like it has the original (blocked) controller VID/PID.

Fixes https://github.com/libsdl-org/SDL/issues/14410
This commit is contained in:
Sam Lantinga
2025-11-12 21:35:57 -08:00
parent dafca86123
commit 493bc621e4

View File

@@ -23,6 +23,9 @@
#include "SDL_joystick_c.h"
#include "SDL_steam_virtual_gamepad.h"
#ifdef SDL_PLATFORM_LINUX
#include "../core/unix/SDL_appid.h"
#endif
#ifdef SDL_PLATFORM_WIN32
#include "../core/windows/SDL_windows.h"
#else
@@ -134,6 +137,15 @@ void SDL_InitSteamVirtualGamepadInfo(void)
file = SDL_GetHint(SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE);
if (file && *file) {
#ifdef SDL_PLATFORM_LINUX
// Older versions of Wine will blacklist the Steam Virtual Gamepad if
// it appears to have the real controller's VID/PID, so ignore this.
const char *exe = SDL_GetExeName();
if (exe && SDL_strcmp(exe, "wine64-preloader") == 0) {
SDL_LogDebug(SDL_LOG_CATEGORY_INPUT, "Wine launched by Steam, ignoring %s", SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE);
return;
}
#endif
SDL_steam_virtual_gamepad_info_file = SDL_strdup(file);
}
SDL_UpdateSteamVirtualGamepadInfo();