mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-12-27 00:29:05 +00:00
Don't check SteamVirtualGamepadInfo when running as Wine
Wine will ignore the Steam Virtual Gamepad if it looks like it has the original (blocked) controller VID/PID. Fixes https://github.com/libsdl-org/SDL/issues/14410
This commit is contained in:
@@ -23,6 +23,9 @@
|
||||
#include "SDL_joystick_c.h"
|
||||
#include "SDL_steam_virtual_gamepad.h"
|
||||
|
||||
#ifdef SDL_PLATFORM_LINUX
|
||||
#include "../core/unix/SDL_appid.h"
|
||||
#endif
|
||||
#ifdef SDL_PLATFORM_WIN32
|
||||
#include "../core/windows/SDL_windows.h"
|
||||
#else
|
||||
@@ -134,6 +137,15 @@ void SDL_InitSteamVirtualGamepadInfo(void)
|
||||
|
||||
file = SDL_GetHint(SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE);
|
||||
if (file && *file) {
|
||||
#ifdef SDL_PLATFORM_LINUX
|
||||
// Older versions of Wine will blacklist the Steam Virtual Gamepad if
|
||||
// it appears to have the real controller's VID/PID, so ignore this.
|
||||
const char *exe = SDL_GetExeName();
|
||||
if (exe && SDL_strcmp(exe, "wine64-preloader") == 0) {
|
||||
SDL_LogDebug(SDL_LOG_CATEGORY_INPUT, "Wine launched by Steam, ignoring %s", SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
SDL_steam_virtual_gamepad_info_file = SDL_strdup(file);
|
||||
}
|
||||
SDL_UpdateSteamVirtualGamepadInfo();
|
||||
|
||||
Reference in New Issue
Block a user