Sync SDL3 wiki -> header

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SDL Wiki Bot
2026-08-03 20:19:06 +00:00
parent 5538d52430
commit 494cb8447d

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@@ -883,8 +883,8 @@ typedef enum SDL_GPUTextureFormat
/**
* Specifies how a texture is intended to be used by the client.
*
* A texture must have at least one usage flag.
* Note that combining SAMPLER with STORAGE_READ flags is invalid.
* A texture must have at least one usage flag. Note that combining SAMPLER
* with STORAGE_READ flags is invalid.
*
* With regards to compute storage usage, READ | WRITE means that you can have
* shader A that only writes into the texture and shader B that only reads
@@ -967,9 +967,10 @@ typedef enum SDL_GPUCubeMapFace
* Specifies how a buffer is intended to be used by the client.
*
* A buffer must have at least one usage flag.
*
* If a buffer has multiple read usages, this may lead to a performance penalty
* due to more conservative memory barriers, but it also may not necessarily affect the performance.
*
* If a buffer has multiple read usages, this may lead to a performance
* penalty due to more conservative memory barriers, but it also may not
* necessarily affect the performance.
*
* Unlike textures, READ | WRITE can be used for simultaneous read-write
* usage. The same data synchronization concerns as textures apply.