Sync SDL3 wiki -> header

[ci skip]
This commit is contained in:
SDL Wiki Bot
2025-08-12 16:53:08 +00:00
parent 970c0bfe96
commit 4b2a87a5d3

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@@ -1106,7 +1106,8 @@ extern SDL_DECLSPEC SDL_Window ** SDLCALL SDL_GetWindows(int *count);
* - `SDL_WINDOW_TRANSPARENT`: window with transparent buffer
* - `SDL_WINDOW_NOT_FOCUSABLE`: window should not be focusable
*
* The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set.
* The SDL_Window will be shown if SDL_WINDOW_HIDDEN is not set. If hidden at
* creation time, SDL_ShowWindow() can be used to show it later.
*
* On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
* property to YES, otherwise you will not receive a High-DPI OpenGL canvas.