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Sync SDL3 wiki -> header
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@@ -1450,7 +1450,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamep
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/**
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* Return whether a gamepad has a particular sensor.
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*
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* Sensors are disabled by default and SDL_SetGamepadSensorEnabled() is used to enable them.
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* Sensors are disabled by default and SDL_SetGamepadSensorEnabled() is used
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* to enable them.
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*
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* \param gamepad the gamepad to query.
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* \param type the type of sensor to query.
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