Add a quirk for fullscreen-only video drivers

This commit is contained in:
Cameron Cawley
2024-04-12 13:30:53 +01:00
committed by Sam Lantinga
parent 4c3b8b2b93
commit 596096a86a
6 changed files with 12 additions and 4 deletions

View File

@@ -155,6 +155,7 @@ typedef enum
{
VIDEO_DEVICE_QUIRK_DISABLE_DISPLAY_MODE_SWITCHING = 0x01,
VIDEO_DEVICE_QUIRK_DISABLE_UNSET_FULLSCREEN_ON_MINIMIZE = 0x02,
VIDEO_DEVICE_QUIRK_FULLSCREEN_ONLY = 0x04,
} DeviceQuirkFlags;
struct SDL_VideoDevice

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@@ -188,6 +188,11 @@ static SDL_bool DisableUnsetFullscreenOnMinimize(_THIS)
return !!(_this->quirk_flags & VIDEO_DEVICE_QUIRK_DISABLE_UNSET_FULLSCREEN_ON_MINIMIZE);
}
static SDL_bool IsFullscreenOnly(_THIS)
{
return !!(_this->quirk_flags & VIDEO_DEVICE_QUIRK_FULLSCREEN_ONLY);
}
/* Support for framebuffer emulation using an accelerated renderer */
#define SDL_WINDOWTEXTUREDATA "_SDL_WindowTextureData"
@@ -1752,7 +1757,7 @@ SDL_Window *SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint
window->windowed.w = window->w;
window->windowed.h = window->h;
if (flags & SDL_WINDOW_FULLSCREEN) {
if (flags & SDL_WINDOW_FULLSCREEN || IsFullscreenOnly(_this)) {
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
int displayIndex;
SDL_Rect bounds;
@@ -1779,6 +1784,7 @@ SDL_Window *SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint
window->y = bounds.y;
window->w = bounds.w;
window->h = bounds.h;
flags |= SDL_WINDOW_FULLSCREEN;
}
window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);

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@@ -128,6 +128,7 @@ static SDL_VideoDevice *NACL_CreateDevice(void) {
device->GL_SwapWindow = NACL_GLES_SwapWindow;
device->GL_DeleteContext = NACL_GLES_DeleteContext;
device->quirk_flags = VIDEO_DEVICE_QUIRK_FULLSCREEN_ONLY;
return device;
}

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@@ -45,7 +45,6 @@ int NACL_CreateWindow(_THIS, SDL_Window * window)
window->h = driverdata->h;
window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */
window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */
window->flags &= ~SDL_WINDOW_HIDDEN;
window->flags |= SDL_WINDOW_SHOWN; /* only one window on NaCl */
window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */

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@@ -90,6 +90,9 @@ static SDL_VideoDevice *RISCOS_CreateDevice(void)
device->free = RISCOS_DeleteDevice;
/* TODO: Support windowed mode */
device->quirk_flags = VIDEO_DEVICE_QUIRK_FULLSCREEN_ONLY;
return device;
}

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@@ -41,8 +41,6 @@ int RISCOS_CreateWindow(_THIS, SDL_Window *window)
}
driverdata->window = window;
window->flags |= SDL_WINDOW_FULLSCREEN;
SDL_SetMouseFocus(window);
/* All done! */