Don't check SteamVirtualGamepadInfo when running as Wine

Wine will ignore the Steam Virtual Gamepad if it looks like it has the original (blocked) controller VID/PID.

Fixes https://github.com/libsdl-org/SDL/issues/14410

(cherry picked from commit 493bc621e4)
This commit is contained in:
Sam Lantinga
2025-11-12 21:35:57 -08:00
parent 38e0094637
commit 5bdf7bc625

View File

@@ -31,6 +31,9 @@
#include <sys/types.h>
#include <sys/stat.h>
#endif
#ifdef __LINUX__
#include <unistd.h>
#endif
#define SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE "SteamVirtualGamepadInfo"
@@ -123,6 +126,28 @@ static void AddVirtualGamepadInfo(int slot, SDL_SteamVirtualGamepadInfo *info)
SDL_zerop(info);
}
#ifdef __LINUX__
static const char *SDL_GetExeName(void)
{
const char *proc_name = NULL;
static char linkfile[1024];
int linksize;
const char *proc_path = "/proc/self/exe";
linksize = readlink(proc_path, linkfile, sizeof(linkfile) - 1);
if (linksize > 0) {
linkfile[linksize] = '\0';
proc_name = SDL_strrchr(linkfile, '/');
if (proc_name) {
++proc_name;
} else {
proc_name = linkfile;
}
}
return proc_name;
}
#endif /* __LINUX__ */
void SDL_InitSteamVirtualGamepadInfo(void)
{
const char *file;
@@ -131,6 +156,16 @@ void SDL_InitSteamVirtualGamepadInfo(void)
file = SDL_GetHint(SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE);
if (file && *file) {
#ifdef __LINUX__
/* Older versions of Wine will blacklist the Steam Virtual Gamepad if
* it appears to have the real controller's VID/PID, so ignore this.
*/
const char *exe = SDL_GetExeName();
if (exe && SDL_strcmp(exe, "wine64-preloader") == 0) {
SDL_LogDebug(SDL_LOG_CATEGORY_INPUT, "Wine launched by Steam, ignoring %s", SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE);
return;
}
#endif
SDL_steam_virtual_gamepad_info_file = SDL_strdup(file);
}
SDL_UpdateSteamVirtualGamepadInfo();