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https://github.com/libsdl-org/SDL.git
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Don't check SteamVirtualGamepadInfo when running as Wine
Wine will ignore the Steam Virtual Gamepad if it looks like it has the original (blocked) controller VID/PID.
Fixes https://github.com/libsdl-org/SDL/issues/14410
(cherry picked from commit 493bc621e4)
This commit is contained in:
@@ -31,6 +31,9 @@
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#include <sys/types.h>
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#include <sys/stat.h>
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#endif
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#ifdef __LINUX__
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#include <unistd.h>
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#endif
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#define SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE "SteamVirtualGamepadInfo"
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@@ -123,6 +126,28 @@ static void AddVirtualGamepadInfo(int slot, SDL_SteamVirtualGamepadInfo *info)
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SDL_zerop(info);
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}
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#ifdef __LINUX__
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static const char *SDL_GetExeName(void)
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{
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const char *proc_name = NULL;
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static char linkfile[1024];
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int linksize;
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const char *proc_path = "/proc/self/exe";
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linksize = readlink(proc_path, linkfile, sizeof(linkfile) - 1);
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if (linksize > 0) {
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linkfile[linksize] = '\0';
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proc_name = SDL_strrchr(linkfile, '/');
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if (proc_name) {
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++proc_name;
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} else {
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proc_name = linkfile;
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}
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}
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return proc_name;
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}
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#endif /* __LINUX__ */
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void SDL_InitSteamVirtualGamepadInfo(void)
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{
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const char *file;
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@@ -131,6 +156,16 @@ void SDL_InitSteamVirtualGamepadInfo(void)
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file = SDL_GetHint(SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE);
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if (file && *file) {
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#ifdef __LINUX__
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/* Older versions of Wine will blacklist the Steam Virtual Gamepad if
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* it appears to have the real controller's VID/PID, so ignore this.
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*/
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const char *exe = SDL_GetExeName();
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if (exe && SDL_strcmp(exe, "wine64-preloader") == 0) {
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SDL_LogDebug(SDL_LOG_CATEGORY_INPUT, "Wine launched by Steam, ignoring %s", SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE);
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return;
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}
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#endif
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SDL_steam_virtual_gamepad_info_file = SDL_strdup(file);
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}
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SDL_UpdateSteamVirtualGamepadInfo();
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