examples/woodeneye: Display correct splitview for 4 players

This commit is contained in:
Anonymous Maarten
2026-08-07 19:16:47 +02:00
committed by Anonymous Maarten
parent 56ef0efc20
commit 616b8fb338

View File

@@ -206,7 +206,7 @@ static void draw(SDL_Renderer *renderer, const float (*edges)[6], const Player p
for (i = 0; i < players_len; i++) {
const Player *player = &players[i];
float mod_x = (float)(i % part_hor);
float mod_y = (float)i / part_hor;
float mod_y = (float)(i / part_hor);
float hor_origin = (mod_x + 0.5f) * size_hor;
float ver_origin = (mod_y + 0.5f) * size_ver;
float cam_origin = (float)(0.5 * SDL_sqrt(size_hor * size_hor + size_ver * size_ver));