Reapply "wayland: Don't initialize OpenGL when the window flags didn't specify it"

This reverts commit 120b8d4189.

The issue this was patching over in Vanilla-Conquer was the lack of an exposure event when showing a window, which has since been remedied.

Attaching EGL window objects can also cause protocol violations now that the explicit sync protocol is in use, if SDL creates one and then the client tries to attach one itself, so they really shouldn't be created unless the client specifically requested it.
This commit is contained in:
Frank Praznik
2024-10-02 13:43:04 -04:00
parent 2b2907db18
commit 643437f5b0

View File

@@ -1939,13 +1939,6 @@ int Wayland_CreateWindow(_THIS, SDL_Window *window)
c = _this->driverdata;
window->driverdata = data;
if (!(window->flags & SDL_WINDOW_VULKAN)) {
if (!(window->flags & SDL_WINDOW_OPENGL)) {
SDL_GL_LoadLibrary(NULL);
window->flags |= SDL_WINDOW_OPENGL;
}
}
if (window->x == SDL_WINDOWPOS_UNDEFINED) {
window->x = 0;
}