Safety fix: clear "_this->current_glwin" when destroying the window

(cherry picked from commit 0c048d98af)
This commit is contained in:
Sylvain
2023-03-28 09:48:58 +02:00
committed by Sam Lantinga
parent 4fa21ee5ed
commit 6574e5eb57

View File

@@ -3272,6 +3272,10 @@ void SDL_DestroyWindow(SDL_Window *window)
_this->grabbed_window = NULL; /* ungrabbing input. */
}
if (_this->current_glwin == window) {
_this->current_glwin = NULL;
}
/* Now invalidate magic */
window->magic = NULL;