Added logging for low latency audio state

This commit is contained in:
Sam Lantinga
2024-11-07 16:31:35 -08:00
parent 908bd84c5e
commit 6836ef8fd2

View File

@@ -317,7 +317,10 @@ static bool BuildAAudioStream(SDL_AudioDevice *device)
ctx.AAudioStreamBuilder_setDataCallback(builder, AAUDIO_dataCallback, device);
// Some devices have flat sounding audio when low latency mode is enabled, but this is a better experience for most people
if (SDL_GetHintBoolean("SDL_ANDROID_LOW_LATENCY_AUDIO", true)) {
SDL_Log("Low latency audio enabled\n");
ctx.AAudioStreamBuilder_setPerformanceMode(builder, AAUDIO_PERFORMANCE_MODE_LOW_LATENCY);
} else {
SDL_Log("Low latency audio disabled\n");
}
LOGI("AAudio Try to open %u hz %u bit %u channels %s samples %u",