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Add more 'see also's to header comments in SDL_gpu.h
(cherry picked from commit 1f922d7c06)
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@@ -1411,6 +1411,7 @@ typedef struct SDL_GPUViewport
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*
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* \sa SDL_UploadToGPUTexture
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* \sa SDL_DownloadFromGPUTexture
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* \sa SDL_GPUTransferBuffer
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*/
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typedef struct SDL_GPUTextureTransferInfo
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{
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@@ -1429,6 +1430,7 @@ typedef struct SDL_GPUTextureTransferInfo
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*
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* \sa SDL_UploadToGPUBuffer
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* \sa SDL_DownloadFromGPUBuffer
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* \sa SDL_GPUTransferBuffer
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*/
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typedef struct SDL_GPUTransferBufferLocation
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{
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@@ -1444,6 +1446,7 @@ typedef struct SDL_GPUTransferBufferLocation
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_CopyGPUTextureToTexture
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* \sa SDL_GPUTexture
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*/
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typedef struct SDL_GPUTextureLocation
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{
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@@ -1465,6 +1468,7 @@ typedef struct SDL_GPUTextureLocation
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* \sa SDL_UploadToGPUTexture
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* \sa SDL_DownloadFromGPUTexture
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* \sa SDL_CreateGPUTexture
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* \sa SDL_GPUTexture
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*/
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typedef struct SDL_GPUTextureRegion
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{
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@@ -1485,6 +1489,7 @@ typedef struct SDL_GPUTextureRegion
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_BlitGPUTexture
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* \sa SDL_GPUTexture
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*/
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typedef struct SDL_GPUBlitRegion
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{
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@@ -1709,6 +1714,7 @@ typedef struct SDL_GPUStencilOpState
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*
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_SetGPUBlendConstants
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* \sa SDL_GPUColorTargetDescription
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* \sa SDL_GPUBlendFactor
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* \sa SDL_GPUBlendOp
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@@ -2100,6 +2106,11 @@ typedef struct SDL_GPUDepthStencilTargetInfo
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_BlitGPUTexture
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* \sa SDL_GPUBlitRegion
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* \sa SDL_GPULoadOp
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* \sa SDL_FColor
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* \sa SDL_FlipMode
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* \sa SDL_GPUFilter
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*/
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typedef struct SDL_GPUBlitInfo {
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SDL_GPUBlitRegion source; /**< The source region for the blit. */
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