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geneators -> generators
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@@ -112,7 +112,7 @@ typedef struct {
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int16_t dur_ms; // Duration of tone / rumble (if applicable) (neg = infinite)
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uint16_t noise_intensity;
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uint16_t lfo_freq; // Drives both tone and rumble geneators
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uint16_t lfo_freq; // Drives both tone and rumble generators
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uint8_t lfo_depth; // percentage, typically 100
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uint8_t rand_tone_gain; // Randomize each LFO cycle's gain
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uint8_t script_id; // Used w/ dBgain for scripted haptics
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