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Fixed building for Xbox One
Fixes https://github.com/libsdl-org/SDL/issues/12714
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@@ -1246,18 +1246,22 @@ void WIN_RestoreWindow(SDL_VideoDevice *_this, SDL_Window *window)
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static void WIN_UpdateCornerRoundingForHWND(SDL_VideoDevice *_this, HWND hwnd, DWM_WINDOW_CORNER_PREFERENCE cornerPref)
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{
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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SDL_VideoData *videodata = _this->internal;
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if (videodata->DwmSetWindowAttribute) {
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videodata->DwmSetWindowAttribute(hwnd, DWMWA_WINDOW_CORNER_PREFERENCE, &cornerPref, sizeof(cornerPref));
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}
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#endif
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}
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static void WIN_UpdateBorderColorForHWND(SDL_VideoDevice *_this, HWND hwnd, COLORREF colorRef)
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{
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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SDL_VideoData *videodata = _this->internal;
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if (videodata->DwmSetWindowAttribute) {
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videodata->DwmSetWindowAttribute(hwnd, DWMWA_BORDER_COLOR, &colorRef, sizeof(colorRef));
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}
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#endif
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}
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/**
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