Sync SDL3 wiki -> header

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SDL Wiki Bot
2025-01-13 17:53:40 +00:00
parent 66408308b8
commit 7d7a76c077

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@@ -359,7 +359,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WarpMouseGlobal(float x, float y);
* report continuous relative mouse motion even if the mouse is at the edge of
* the window.
*
* If you'd like to keep the mouse position fixed while in relative mode you can use SDL_SetWindowMouseRect(). If you'd like the cursor to be at a specific location when relative mode ends, you should use SDL_WarpMouseInWindow() before disabling relative mode.
* If you'd like to keep the mouse position fixed while in relative mode you
* can use SDL_SetWindowMouseRect(). If you'd like the cursor to be at a
* specific location when relative mode ends, you should use
* SDL_WarpMouseInWindow() before disabling relative mode.
*
* This function will flush any pending mouse motion for this window.
*