hints: Reformatted some documentation that got mangled.

[ci skip]
This commit is contained in:
Ryan C. Gordon
2026-02-04 13:46:15 -05:00
parent 59e3ad0079
commit 7f94c7782a

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@@ -3014,11 +3014,13 @@ extern "C" {
* whether SDL follows this default behaviour or will always load an OpenGL ES
* library.
*
* Circumstances where this is useful include - Testing an app with a
* particular OpenGL ES implementation, e.g ANGLE, or emulator, e.g. those
* from ARM, Imagination or Qualcomm. - Resolving OpenGL ES function addresses
* at link time by linking with the OpenGL ES library instead of querying them
* at run time with SDL_GL_GetProcAddress().
* Circumstances where this is useful include:
*
* - Testing an app with a particular OpenGL ES implementation, e.g ANGLE, or
* emulator, e.g. those from ARM, Imagination or Qualcomm.
* - Resolving OpenGL ES function addresses at link time by linking with the
* OpenGL ES library instead of querying them at run time with
* SDL_GL_GetProcAddress().
*
* Caution: for an application to work with the default behaviour across
* different OpenGL drivers it must query the OpenGL ES function addresses at