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hints: Reformatted some documentation that got mangled.
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@@ -3014,11 +3014,13 @@ extern "C" {
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* whether SDL follows this default behaviour or will always load an OpenGL ES
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* library.
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*
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* Circumstances where this is useful include - Testing an app with a
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* particular OpenGL ES implementation, e.g ANGLE, or emulator, e.g. those
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* from ARM, Imagination or Qualcomm. - Resolving OpenGL ES function addresses
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* at link time by linking with the OpenGL ES library instead of querying them
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* at run time with SDL_GL_GetProcAddress().
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* Circumstances where this is useful include:
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*
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* - Testing an app with a particular OpenGL ES implementation, e.g ANGLE, or
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* emulator, e.g. those from ARM, Imagination or Qualcomm.
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* - Resolving OpenGL ES function addresses at link time by linking with the
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* OpenGL ES library instead of querying them at run time with
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* SDL_GL_GetProcAddress().
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*
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* Caution: for an application to work with the default behaviour across
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* different OpenGL drivers it must query the OpenGL ES function addresses at
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