mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-05 19:08:12 +00:00
examples, affine-textures: fix RISC-OS build.
This commit is contained in:
@@ -96,7 +96,9 @@ SDL_AppResult SDL_AppIterate(void *appstate)
|
||||
};
|
||||
|
||||
float corners[16];
|
||||
for (int i = 0; i < 8; i++) {
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 8; i++) {
|
||||
const float x = (i & 1) ? -0.5f : 0.5f;
|
||||
const float y = (i & 2) ? -0.5f : 0.5f;
|
||||
const float z = (i & 4) ? -0.5f : 0.5f;
|
||||
@@ -107,7 +109,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
|
||||
SDL_RenderClear(renderer);
|
||||
|
||||
for (int i = 1; i < 7; i++) {
|
||||
for (i = 1; i < 7; i++) {
|
||||
const int dir = 3 & ((i & 4) ? ~i : i);
|
||||
const int odd = (i & 1) ^ ((i & 2) >> 1) ^ ((i & 4) >> 2);
|
||||
if (0 < (odd ? 1.0f : -1.0f) * mat[5 + dir]) continue;
|
||||
|
Reference in New Issue
Block a user