keyboard: Fix comment regarding implicit calls to SDL_StartTextInput()

It was always done inside SDL_VideoInit().
This commit is contained in:
Cameron Gutman
2025-02-23 19:00:32 -06:00
parent d2eb72fd14
commit 92cadaf917

View File

@@ -255,7 +255,7 @@ extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
* On some platforms using this function activates the screen keyboard.
*
* On desktop platforms, SDL_StartTextInput() is implicitly called on SDL
* window creation which will cause events SDL_TextInputEvent and
* video subsystem initialization which will cause SDL_TextInputEvent and
* SDL_TextEditingEvent to begin emitting.
*
* \since This function is available since SDL 2.0.0.