gpu: Fix swapchain texture cycling.

This is actually a 1:1 copy of a patch we wrote for GPU PS5 some time ago!
This commit is contained in:
Ethan Lee
2026-03-07 10:36:19 -05:00
parent 776e87ada9
commit 96e05da95e

View File

@@ -8061,7 +8061,10 @@ static bool D3D12_Submit(
windowData->inFlightFences[windowData->frameCounter] = (SDL_GPUFence *)d3d12CommandBuffer->inFlightFence;
(void)SDL_AtomicIncRef(&d3d12CommandBuffer->inFlightFence->referenceCount);
windowData->frameCounter = (windowData->frameCounter + 1) % renderer->allowedFramesInFlight;
// Normally this is '% allowedFramesInFlight', but the value gets clamped
// at swapchain creation time, so use swapchainTextureCount instead
windowData->frameCounter = (windowData->frameCounter + 1) % windowData->swapchainTextureCount;
}
// Check for cleanups