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Only convert color to linear once in VULKAN_QueueDrawPoints()
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@@ -3159,6 +3159,7 @@ static bool VULKAN_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cm
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{
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VULKAN_VertexPositionColor *verts = (VULKAN_VertexPositionColor *)SDL_AllocateRenderVertices(renderer, count * sizeof(VULKAN_VertexPositionColor), 0, &cmd->data.draw.first);
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int i;
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SDL_FColor color = cmd->data.draw.color;
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bool convert_color = SDL_RenderingLinearSpace(renderer);
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if (!verts) {
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@@ -3166,15 +3167,17 @@ static bool VULKAN_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cm
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}
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cmd->data.draw.count = count;
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if (convert_color) {
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SDL_ConvertToLinear(&color);
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}
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for (i = 0; i < count; i++) {
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verts->pos[0] = points[i].x + 0.5f;
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verts->pos[1] = points[i].y + 0.5f;
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verts->tex[0] = 0.0f;
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verts->tex[1] = 0.0f;
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verts->color = cmd->data.draw.color;
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if (convert_color) {
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SDL_ConvertToLinear(&verts->color);
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}
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verts->color = color;
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verts++;
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}
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return true;
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