Only convert color to linear once in VULKAN_QueueDrawPoints()

This commit is contained in:
Sam Lantinga
2025-11-09 13:44:40 -08:00
parent d9be8b9a00
commit 97ebfbf7a0

View File

@@ -3159,6 +3159,7 @@ static bool VULKAN_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cm
{
VULKAN_VertexPositionColor *verts = (VULKAN_VertexPositionColor *)SDL_AllocateRenderVertices(renderer, count * sizeof(VULKAN_VertexPositionColor), 0, &cmd->data.draw.first);
int i;
SDL_FColor color = cmd->data.draw.color;
bool convert_color = SDL_RenderingLinearSpace(renderer);
if (!verts) {
@@ -3166,15 +3167,17 @@ static bool VULKAN_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cm
}
cmd->data.draw.count = count;
if (convert_color) {
SDL_ConvertToLinear(&color);
}
for (i = 0; i < count; i++) {
verts->pos[0] = points[i].x + 0.5f;
verts->pos[1] = points[i].y + 0.5f;
verts->tex[0] = 0.0f;
verts->tex[1] = 0.0f;
verts->color = cmd->data.draw.color;
if (convert_color) {
SDL_ConvertToLinear(&verts->color);
}
verts->color = color;
verts++;
}
return true;