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Fixed building with GameInput v1.0
(cherry picked from commit e5d57d8ad6
)
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@@ -78,6 +78,7 @@ static bool GAMEINPUT_InternalIsGamepad(const GameInputDeviceInfo *info)
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return false;
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return false;
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}
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}
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#if GAMEINPUT_API_VERSION >= 1
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static int GetSteamVirtualGamepadSlot(const char *device_path)
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static int GetSteamVirtualGamepadSlot(const char *device_path)
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{
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{
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int slot = -1;
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int slot = -1;
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@@ -87,6 +88,7 @@ static int GetSteamVirtualGamepadSlot(const char *device_path)
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(void)SDL_sscanf(device_path, "\\\\.\\pipe\\HID#VID_045E&PID_028E&IG_00#%*X&%*X&%*X#%d#%*u", &slot);
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(void)SDL_sscanf(device_path, "\\\\.\\pipe\\HID#VID_045E&PID_028E&IG_00#%*X&%*X&%*X#%d#%*u", &slot);
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return slot;
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return slot;
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}
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}
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#endif // GAMEINPUT_API_VERSION >= 1
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static bool GAMEINPUT_InternalAddOrFind(IGameInputDevice *pDevice)
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static bool GAMEINPUT_InternalAddOrFind(IGameInputDevice *pDevice)
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{
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{
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