Process repeated joystick key events on Android

This prevents them from being interpreted as keyboard keys by the Java code, and if internally we are treating them as keyboard keys, they'll be repeated properly.

Fixes https://github.com/libsdl-org/SDL/issues/15664

(cherry picked from commit 3545bad589)
This commit is contained in:
Sam Lantinga
2026-05-21 06:50:21 -07:00
parent fb8bf997e9
commit b59f09809d

View File

@@ -1478,9 +1478,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
// Furthermore, it's possible a game controller has SOURCE_KEYBOARD and
// SOURCE_JOYSTICK, while its key events arrive from the keyboard source
// So, retrieve the device itself and check all of its sources
//
// Echo events (event.getRepeatCount() > 0) should be ignored
if (SDLControllerManager.isDeviceSDLJoystick(deviceId) && event.getRepeatCount() == 0) {
if (SDLControllerManager.isDeviceSDLJoystick(deviceId)) {
// Note that we process events with specific key codes here
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (SDLControllerManager.onNativePadDown(deviceId, keyCode, event.getScanCode())) {