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Process repeated joystick key events on Android
This prevents them from being interpreted as keyboard keys by the Java code, and if internally we are treating them as keyboard keys, they'll be repeated properly.
Fixes https://github.com/libsdl-org/SDL/issues/15664
(cherry picked from commit 3545bad589)
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@@ -1478,9 +1478,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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// Furthermore, it's possible a game controller has SOURCE_KEYBOARD and
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// SOURCE_JOYSTICK, while its key events arrive from the keyboard source
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// So, retrieve the device itself and check all of its sources
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//
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// Echo events (event.getRepeatCount() > 0) should be ignored
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if (SDLControllerManager.isDeviceSDLJoystick(deviceId) && event.getRepeatCount() == 0) {
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if (SDLControllerManager.isDeviceSDLJoystick(deviceId)) {
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// Note that we process events with specific key codes here
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if (event.getAction() == KeyEvent.ACTION_DOWN) {
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if (SDLControllerManager.onNativePadDown(deviceId, keyCode, event.getScanCode())) {
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