Sync SDL2 wiki -> header

[ci skip]
This commit is contained in:
SDL Wiki Bot
2026-08-20 19:17:16 +00:00
parent a2e7c76bda
commit b917c1c93b

View File

@@ -239,13 +239,13 @@ extern "C" {
* control panel that lets the user adjust the volume on specific audio
* streams instead of using one giant master volume slider.
*
* This hint lets you transmit that information to the OS. The contents of
* This hints lets you transmit that information to the OS. The contents of
* this hint are used while opening an audio device. You should use a string
* that describes your program ("My Game 2: The Revenge")
*
* Setting this to "" or leaving it unset will have SDL use a reasonable
* default: this will be the name set with SDL_HINT_APP_NAME, if that hint is
* set. Otherwise, it'll probably be the application's name or "SDL Application"
* set. Otherwise, it'll probably the application's name or "SDL Application"
* if SDL doesn't have any better information.
*
* On targets where this is not supported, this hint does nothing.
@@ -260,9 +260,9 @@ extern "C" {
* control panel that lets the user adjust the volume on specific audio
* streams instead of using one giant master volume slider.
*
* This hint lets you transmit that information to the OS. The contents of
* This hints lets you transmit that information to the OS. The contents of
* this hint are used while opening an audio device. You should use a string
* that describes what your program is playing ("audio stream" is
* that describes your what your program is playing ("audio stream" is
* probably sufficient in many cases, but this could be useful for something
* like "team chat" if you have a headset playing VoIP audio separately).
*
@@ -281,9 +281,9 @@ extern "C" {
* system control panel or software for displaying and manipulating media
* playback/capture graphs.
*
* This hint lets you transmit that information to the OS. The contents of
* This hints lets you transmit that information to the OS. The contents of
* this hint are used while opening an audio device. You should use a string
* that describes what your program is playing (Game, Music, Movie,
* that describes your what your program is playing (Game, Music, Movie,
* etc...).
*
* Setting this to "" or leaving it unset will have SDL use a reasonable