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Sync SDL2 wiki -> header
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@@ -239,13 +239,13 @@ extern "C" {
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* control panel that lets the user adjust the volume on specific audio
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* streams instead of using one giant master volume slider.
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*
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* This hint lets you transmit that information to the OS. The contents of
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* This hints lets you transmit that information to the OS. The contents of
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* this hint are used while opening an audio device. You should use a string
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* that describes your program ("My Game 2: The Revenge")
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*
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* Setting this to "" or leaving it unset will have SDL use a reasonable
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* default: this will be the name set with SDL_HINT_APP_NAME, if that hint is
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* set. Otherwise, it'll probably be the application's name or "SDL Application"
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* set. Otherwise, it'll probably the application's name or "SDL Application"
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* if SDL doesn't have any better information.
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*
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* On targets where this is not supported, this hint does nothing.
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@@ -260,9 +260,9 @@ extern "C" {
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* control panel that lets the user adjust the volume on specific audio
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* streams instead of using one giant master volume slider.
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*
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* This hint lets you transmit that information to the OS. The contents of
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* This hints lets you transmit that information to the OS. The contents of
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* this hint are used while opening an audio device. You should use a string
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* that describes what your program is playing ("audio stream" is
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* that describes your what your program is playing ("audio stream" is
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* probably sufficient in many cases, but this could be useful for something
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* like "team chat" if you have a headset playing VoIP audio separately).
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*
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@@ -281,9 +281,9 @@ extern "C" {
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* system control panel or software for displaying and manipulating media
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* playback/capture graphs.
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*
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* This hint lets you transmit that information to the OS. The contents of
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* This hints lets you transmit that information to the OS. The contents of
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* this hint are used while opening an audio device. You should use a string
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* that describes what your program is playing (Game, Music, Movie,
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* that describes your what your program is playing (Game, Music, Movie,
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* etc...).
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*
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* Setting this to "" or leaving it unset will have SDL use a reasonable
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