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testgpu_spinning_cube: removed duplicate calls to clear and present
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@@ -313,12 +313,9 @@ static void RenderSprites(SpriteRenderState *rs, SpriteWindowState *ws)
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const SDL_FRect *positions = ws->positions;
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int i;
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_TRANSPARENT);
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SDL_RenderClear(renderer);
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for (i = 0; i < NUM_SPRITES; ++i) {
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SDL_RenderTexture(renderer, sprite, NULL, &positions[i]);
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}
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SDL_RenderPresent(renderer);
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}
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static void UpdateSpriteOverlay(SpriteRenderState *rs, SpriteWindowState *ws, int w, int h)
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