Sync SDL3 wiki -> header

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SDL Wiki Bot
2025-10-15 18:42:41 +00:00
parent aa57984928
commit c66dd17fa3

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@@ -625,23 +625,23 @@ extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateColorCursor(SDL_Surface *surf
/**
* Create an animated color cursor.
*
* Animated cursors are composed of a sequential array of frames, specified
* as surfaces and durations in an array of SDL_CursorFrameInfo structs.
* The hot spot coordinates are universal to all frames, and all frames must
* have the same dimensions.
* Animated cursors are composed of a sequential array of frames, specified as
* surfaces and durations in an array of SDL_CursorFrameInfo structs. The hot
* spot coordinates are universal to all frames, and all frames must have the
* same dimensions.
*
* Frame durations are specified in milliseconds. A duration of 0 implies an
* infinite frame time, and the animation will stop on that frame. To create
* a one-shot animation, set the duration of the last frame in the sequence
* to 0.
* infinite frame time, and the animation will stop on that frame. To create a
* one-shot animation, set the duration of the last frame in the sequence to
* 0.
*
* If this function is passed surfaces with alternate representations added
* with SDL_AddSurfaceAlternateImage(), the surfaces will be interpreted as the
* content to be used for 100% display scale, and the alternate
* with SDL_AddSurfaceAlternateImage(), the surfaces will be interpreted as
* the content to be used for 100% display scale, and the alternate
* representations will be used for high DPI situations. For example, if the
* original surfaces are 32x32, then on a 2x macOS display or 200% display scale
* on Windows, a 64x64 version of the image will be used, if available. If a
* matching version of the image isn't available, the closest larger size
* original surfaces are 32x32, then on a 2x macOS display or 200% display
* scale on Windows, a 64x64 version of the image will be used, if available.
* If a matching version of the image isn't available, the closest larger size
* image will be downscaled to the appropriate size and be used instead, if
* available. Otherwise, the closest smaller image will be upscaled and be
* used instead.