Don't reset the render target when invalidating GPU renderer cache state

Fixes https://github.com/libsdl-org/SDL/issues/12646

(cherry picked from commit f35a2736b7)
This commit is contained in:
Sam Lantinga
2025-04-11 09:23:02 -07:00
parent f705e2f9f7
commit cb0ba020d4

View File

@@ -445,7 +445,6 @@ static void GPU_InvalidateCachedState(SDL_Renderer *renderer)
{
GPU_RenderData *data = (GPU_RenderData *)renderer->internal;
data->state.render_target = NULL;
data->state.scissor_enabled = false;
}